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https://github.com/ZuneDev/Xune.git
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74 lines
2.1 KiB
C#
74 lines
2.1 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Animation.Animation
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using Microsoft.Iris.Render.Protocol;
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using Microsoft.Iris.Render.Protocols.Splash.Rendering;
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namespace Microsoft.Iris.Render.Animation
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{
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internal abstract class Animation :
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SharedRenderObject,
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IAnimation,
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ISharedRenderObject,
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IAnimationCallback
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{
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public static readonly string OutputProperty = "Output";
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public static readonly string PlayMethod = "Play";
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public static readonly string PauseMethod = "Pause";
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public static readonly string ResetMethod = "Reset";
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public static readonly string FinishMethod = "Finish";
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public static readonly string NotifyMethod = "AsyncNotify";
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internal Animation()
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{
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}
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public abstract int RepeatCount { get; set; }
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public abstract bool IsPlaying { get; }
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public abstract bool IsActive { get; }
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public abstract bool AutoReset { get; set; }
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public abstract AnimationResetBehavior ResetBehavior { get; set; }
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public abstract void Play();
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public abstract void Pause();
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public abstract void Reset();
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public abstract void InstantAdvance(float advanceTime);
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public abstract void InstantFinish();
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void IAnimationCallback.AsyncNotify(RENDERHANDLE target, int nCookie)
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{
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if (this.AsyncNotifyEvent == null)
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return;
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this.AsyncNotifyEvent(nCookie);
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}
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public event AsyncNotifyHandler AsyncNotifyEvent;
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protected enum AnimatableProperties : uint
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{
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Output = 1,
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}
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protected enum ActivatableMethods : uint
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{
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Play = 1,
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Pause = 2,
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Reset = 3,
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Finish = 4,
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Notify = 5,
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}
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}
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}
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