mirror of
https://github.com/ZuneDev/Xune.git
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117 lines
5.1 KiB
C#
117 lines
5.1 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.PointLight2DElement
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using Microsoft.Iris.Render.Graphics;
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using System;
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namespace Microsoft.Iris.Render
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{
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public class PointLight2DElement : EffectInput
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{
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internal const string PositionPropertyName = "Position";
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internal const string RadiusPropertyName = "Radius";
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internal const string LightColorPropertyName = "LightColor";
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internal const string AmbientColorPropertyName = "AmbientColor";
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internal const string AttenuationPropertyName = "Attenuation";
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private Vector3 m_vPosition;
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private byte m_nPositionID;
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private float m_flRadius;
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private byte m_nRadiusID;
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private ColorF m_clrLight;
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private byte m_nLightColorID;
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private ColorF m_clrAmbient;
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private byte m_nAmbientColorID;
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private Vector3 m_vAttenuation;
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private byte m_nAttenuationID;
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public PointLight2DElement(
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string stName,
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Vector3 vPosition,
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float flRadius,
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ColorF clrLight,
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ColorF clrAmbient,
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Vector3 vAttenuation)
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: this()
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{
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Debug2.Validate(!string.IsNullOrEmpty(stName), typeof(ArgumentException), nameof(stName));
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Debug2.Validate(flRadius >= 0.0, typeof(ArgumentOutOfRangeException), "Valid range for flRadius is [0..)");
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this.m_stName = stName;
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this.m_vPosition = vPosition;
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this.m_flRadius = flRadius;
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this.m_clrLight = clrLight;
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this.m_clrAmbient = clrAmbient;
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this.m_vAttenuation = vAttenuation;
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}
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public PointLight2DElement()
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{
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this.m_typeInput = EffectInputType.PointLight2D;
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this.m_vAttenuation = new Vector3(0.0f, 1f, 0.0f);
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this.m_clrAmbient = new ColorF(0, 0, 0, 0);
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}
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public Vector3 Position
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{
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get => this.m_vPosition;
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set => this.m_vPosition = value;
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}
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internal byte PositionID => this.m_nPositionID;
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public float Radius
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{
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get => this.m_flRadius;
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set => this.m_flRadius = value;
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}
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internal byte RadiusID => this.m_nRadiusID;
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public ColorF LightColor
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{
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get => this.m_clrLight;
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set => this.m_clrLight = value;
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}
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internal byte LightColorID => this.m_nLightColorID;
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public ColorF AmbientColor
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{
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get => this.m_clrAmbient;
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set => this.m_clrAmbient = value;
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}
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internal byte AmbientColorID => this.m_nAmbientColorID;
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public Vector3 Attenuation
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{
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get => this.m_vAttenuation;
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set => this.m_vAttenuation = value;
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}
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internal byte AttenuationID => this.m_nAttenuationID;
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internal override int PreProcessProperties(
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Map<string, EffectProperty> dictionary,
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ref byte nNextUniqueID)
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{
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return base.PreProcessProperties(dictionary, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Position", 16, ref this.m_nPositionID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Radius", 8, ref this.m_nRadiusID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "LightColor", 20, ref this.m_nLightColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "AmbientColor", 20, ref this.m_nAmbientColorID, ref nNextUniqueID) + this.PreProcessProperty(dictionary, "Attenuation", 16, ref this.m_nAttenuationID, ref nNextUniqueID);
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}
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internal override bool Process(Map<string, EffectProperty> dictProperties) => this.GenerateProperty("Position", EffectPropertyType.Vector3, m_vPosition, this.m_nPositionID, dictProperties) && this.GenerateProperty("Radius", EffectPropertyType.Float, m_flRadius, this.m_nRadiusID, dictProperties) && (this.GenerateProperty("LightColor", EffectPropertyType.Color, m_clrLight, this.m_nLightColorID, dictProperties) && this.GenerateProperty("AmbientColor", EffectPropertyType.Color, m_clrAmbient, this.m_nAmbientColorID, dictProperties)) && this.GenerateProperty("Attenuation", EffectPropertyType.Vector3, m_vAttenuation, this.m_nAttenuationID, dictProperties);
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internal override void AddCacheKey(ByteBuilder cacheKey)
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{
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base.AddCacheKey(cacheKey);
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this.GeneratePropertyCacheKey("Position", this.PositionID, this.Position, cacheKey);
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this.GeneratePropertyCacheKey("Radius", this.RadiusID, this.Radius, cacheKey);
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this.GeneratePropertyCacheKey("LightColor", this.LightColorID, this.LightColor.ToVector4(), cacheKey);
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this.GeneratePropertyCacheKey("AmbientColor", this.AmbientColorID, this.AmbientColor.ToVector4(), cacheKey);
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this.GeneratePropertyCacheKey("Attenuation", this.AttenuationID, this.Attenuation, cacheKey);
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}
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}
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}
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