Simplified usages

This commit is contained in:
Yoshi Askharoun
2021-07-11 23:07:04 -05:00
parent f793c0c94f
commit dfb03d2ec5
242 changed files with 2240 additions and 2240 deletions
@@ -26,7 +26,7 @@ namespace Microsoft.Iris.Render.Animation
this.m_remoteObject = ownerSession.BuildRemoteAnimationManager(this);
this.m_flSpeedAdjustment = 1f;
this.m_backCompat = false;
this.RegisterUsage((object)ownerSession);
this.RegisterUsage(ownerSession);
}
protected override void Dispose(bool inDispose)
@@ -35,8 +35,8 @@ namespace Microsoft.Iris.Render.Animation
{
if (inDispose && this.m_remoteObject != null)
this.m_remoteObject.Dispose();
this.m_ownerSession = (RenderSession)null;
this.m_remoteObject = (RemoteAnimationManager)null;
this.m_ownerSession = null;
this.m_remoteObject = null;
}
finally
{
@@ -60,7 +60,7 @@ namespace Microsoft.Iris.Render.Animation
Debug2.Validate(initialValue != null, typeof(ArgumentNullException), nameof(initialValue));
KeyframeAnimation keyframeAnimation = new KeyframeAnimation(this, initialValue);
keyframeAnimation.RegisterUsage(objUser);
return (IKeyframeAnimation)keyframeAnimation;
return keyframeAnimation;
}
IAnimationGroup IAnimationSystem.CreateAnimationGroup(
@@ -69,7 +69,7 @@ namespace Microsoft.Iris.Render.Animation
Debug2.Validate(objUser != null, typeof(ArgumentNullException), nameof(objUser));
AnimationGroup animationGroup = new AnimationGroup(this);
animationGroup.RegisterUsage(objUser);
return (IAnimationGroup)animationGroup;
return animationGroup;
}
void IAnimationSystem.PulseTimeAdvance(int nAdvanceMs) => this.PulseTimeAdvance(nAdvanceMs);
@@ -102,7 +102,7 @@ namespace Microsoft.Iris.Render.Animation
object objUser,
IAnimationPropertyMap propertyMap)
{
return (IExternalAnimationInput)new ExternalAnimationInput(objUser, this.m_ownerSession, propertyMap);
return new ExternalAnimationInput(objUser, this.m_ownerSession, propertyMap);
}
void IAnimationSystem.PauseAnimations() => this.m_remoteObject.SendSetGlobalSpeedAdjustment(0.0f);
@@ -113,7 +113,7 @@ namespace Microsoft.Iris.Render.Animation
RENDERHANDLE IRenderHandleOwner.RenderHandle => this.m_remoteObject.RenderHandle;
void IRenderHandleOwner.OnDisconnect() => this.m_remoteObject = (RemoteAnimationManager)null;
void IRenderHandleOwner.OnDisconnect() => this.m_remoteObject = null;
protected override void Invariant()
{