Files
Xune/UIX.RenderApi.Skia/Microsoft/Iris/Render/Animation/AnimationSystem.cs
T
2021-07-11 23:07:04 -05:00

131 lines
4.7 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Animation.AnimationSystem
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Internal;
using Microsoft.Iris.Render.Protocol;
using Microsoft.Iris.Render.Protocols.Splash.Rendering;
using System;
namespace Microsoft.Iris.Render.Animation
{
internal class AnimationSystem : SharedRenderObject, IAnimationSystem, IRenderHandleOwner
{
private RenderSession m_ownerSession;
private RemoteAnimationManager m_remoteObject;
private int m_nUpdatesPerSecond;
private float m_flSpeedAdjustment;
private bool m_backCompat;
internal AnimationSystem(RenderSession ownerSession)
{
this.m_ownerSession = ownerSession;
this.m_remoteObject = ownerSession.BuildRemoteAnimationManager(this);
this.m_flSpeedAdjustment = 1f;
this.m_backCompat = false;
this.RegisterUsage(ownerSession);
}
protected override void Dispose(bool inDispose)
{
try
{
if (inDispose && this.m_remoteObject != null)
this.m_remoteObject.Dispose();
this.m_ownerSession = null;
this.m_remoteObject = null;
}
finally
{
base.Dispose(inDispose);
}
}
internal RenderSession Session => this.m_ownerSession;
public bool BackCompat
{
get => this.m_backCompat;
set => this.m_backCompat = value;
}
IKeyframeAnimation IAnimationSystem.CreateKeyframeAnimation(
object objUser,
AnimationInput initialValue)
{
Debug2.Validate(objUser != null, typeof(ArgumentNullException), nameof(objUser));
Debug2.Validate(initialValue != null, typeof(ArgumentNullException), nameof(initialValue));
KeyframeAnimation keyframeAnimation = new KeyframeAnimation(this, initialValue);
keyframeAnimation.RegisterUsage(objUser);
return keyframeAnimation;
}
IAnimationGroup IAnimationSystem.CreateAnimationGroup(
object objUser)
{
Debug2.Validate(objUser != null, typeof(ArgumentNullException), nameof(objUser));
AnimationGroup animationGroup = new AnimationGroup(this);
animationGroup.RegisterUsage(objUser);
return animationGroup;
}
void IAnimationSystem.PulseTimeAdvance(int nAdvanceMs) => this.PulseTimeAdvance(nAdvanceMs);
int IAnimationSystem.UpdatesPerSecond
{
get => this.m_nUpdatesPerSecond;
set
{
if (value == this.m_nUpdatesPerSecond)
return;
this.m_nUpdatesPerSecond = value;
this.m_remoteObject.SendSetAnimationRate(this.m_nUpdatesPerSecond);
}
}
float IAnimationSystem.SpeedAdjustment
{
get => this.m_flSpeedAdjustment;
set
{
if (Math2.WithinEpsilon(this.m_flSpeedAdjustment, value))
return;
this.m_flSpeedAdjustment = value;
this.m_remoteObject.SendSetGlobalSpeedAdjustment(this.m_flSpeedAdjustment);
}
}
IExternalAnimationInput IAnimationSystem.CreateExternalAnimationInput(
object objUser,
IAnimationPropertyMap propertyMap)
{
return new ExternalAnimationInput(objUser, this.m_ownerSession, propertyMap);
}
void IAnimationSystem.PauseAnimations() => this.m_remoteObject.SendSetGlobalSpeedAdjustment(0.0f);
void IAnimationSystem.StepAnimations(int nAdvanceMs) => this.PulseTimeAdvance(nAdvanceMs);
void IAnimationSystem.ResumeAnimations() => this.m_remoteObject.SendSetGlobalSpeedAdjustment(this.m_flSpeedAdjustment);
RENDERHANDLE IRenderHandleOwner.RenderHandle => this.m_remoteObject.RenderHandle;
void IRenderHandleOwner.OnDisconnect() => this.m_remoteObject = null;
protected override void Invariant()
{
Debug2.Validate(this.m_remoteObject.IsValid, typeof(InvalidOperationException), "RemoteAnimationManager must be connected");
this.m_ownerSession.AssertOwningThread();
}
private void PulseTimeAdvance(int nAdvanceMs)
{
Debug2.Validate(nAdvanceMs > 0, typeof(ArgumentOutOfRangeException), "advanceTime");
this.m_remoteObject.SendPulseTimeAdvance(nAdvanceMs);
}
}
}