Files
MicrosoftIris/UIX.RenderApi/Microsoft/Iris/Render/Protocols/Splash/Rendering/RemoteSoundBuffer.cs
T
2022-03-03 08:40:19 -06:00

91 lines
3.5 KiB
C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Render.Protocols.Splash.Rendering.RemoteSoundBuffer
// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
using Microsoft.Iris.Render.Common;
using Microsoft.Iris.Render.Protocol;
using Microsoft.Iris.Render.Protocols.Splash.Messaging;
using System.Runtime.InteropServices;
namespace Microsoft.Iris.Render.Protocols.Splash.Rendering
{
internal class RemoteSoundBuffer : RemoteObject
{
private static ushort[] s_priv_ByteOrder_Msg0_LoadSoundData;
protected RemoteSoundBuffer()
{
}
public unsafe void BuildLoadSoundData(
out RenderPort _priv_portUse,
out Message* _priv_pmsgUse,
RemoteDataBuffer dataBuffer)
{
Debug2.Throw(this.IsValid, "Non-static method call requires an instance");
_priv_portUse = this.m_renderPort;
_priv_portUse.ValidateHandle(this.m_renderHandle);
if (dataBuffer != null)
_priv_portUse.ValidateHandleOrNull(dataBuffer.RenderHandle);
uint size = (uint)sizeof(RemoteSoundBuffer.Msg0_LoadSoundData);
RemoteSoundBuffer.Msg0_LoadSoundData* msg0LoadSoundDataPtr = (RemoteSoundBuffer.Msg0_LoadSoundData*)_priv_portUse.AllocMessageBuffer(size);
msg0LoadSoundDataPtr->_priv_size = size;
msg0LoadSoundDataPtr->_priv_msgid = 0U;
msg0LoadSoundDataPtr->dataBuffer = dataBuffer != null ? dataBuffer.RenderHandle : RENDERHANDLE.NULL;
msg0LoadSoundDataPtr->_priv_idObjectSubject = this.m_renderHandle;
if (_priv_portUse.ForeignByteOrder)
MarshalHelper.SwapByteOrder((byte*)msg0LoadSoundDataPtr, ref s_priv_ByteOrder_Msg0_LoadSoundData, typeof(RemoteSoundBuffer.Msg0_LoadSoundData), 0, 0);
_priv_pmsgUse = (Message*)msg0LoadSoundDataPtr;
}
public unsafe void SendLoadSoundData(RemoteDataBuffer dataBuffer)
{
RenderPort _priv_portUse;
Message* _priv_pmsgUse;
this.BuildLoadSoundData(out _priv_portUse, out _priv_pmsgUse, dataBuffer);
_priv_portUse.SendRemoteMessage(_priv_pmsgUse);
}
public static RemoteSoundBuffer CreateFromHandle(
RenderPort port,
RENDERHANDLE handle)
{
return new RemoteSoundBuffer(port, handle, true);
}
public static RemoteSoundBuffer CreateFromExternalHandle(
RenderPort port,
RENDERHANDLE handle,
IRenderHandleOwner owner)
{
port.RegisterKnownHandle(owner, handle);
return new RemoteSoundBuffer(port, handle, false);
}
protected RemoteSoundBuffer(RenderPort port, RENDERHANDLE handle, bool fFreeOnDispose)
: base(port, handle, fFreeOnDispose)
{
}
protected RemoteSoundBuffer(RenderPort port, IRenderHandleOwner owner)
: base(port, owner)
{
}
public override bool Equals(object other) => other is RemoteSoundBuffer && this.m_renderHandle == ((RemoteObject)other).m_renderHandle;
public override int GetHashCode() => base.GetHashCode();
[ComVisible(false)]
private struct Msg0_LoadSoundData
{
public uint _priv_size;
public uint _priv_msgid;
public RENDERHANDLE _priv_idObjectSubject;
public RENDERHANDLE dataBuffer;
}
}
}