mirror of
https://github.com/ZuneDev/MicrosoftIris.git
synced 2026-07-27 13:13:29 -07:00
78 lines
3.2 KiB
C#
78 lines
3.2 KiB
C#
// Decompiled with JetBrains decompiler
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// Type: Microsoft.Iris.Render.Internal.Bits
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// Assembly: UIX.RenderApi, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
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// MVID: D47658B8-A8EA-43D6-8837-ECE823BFFFC1
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// Assembly location: C:\Program Files\Zune\UIX.RenderApi.dll
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using Microsoft.Iris.Render.Common;
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using System;
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using System.Diagnostics;
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namespace Microsoft.Iris.Render.Internal
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{
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internal static class Bits
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{
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public static bool TestFlag(int nValue, int nMask) => (nValue & nMask) != 0;
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public static bool TestFlag(uint nValue, uint nMask) => ((int)nValue & (int)nMask) != 0;
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public static bool TestAnyFlags(int nValue, int nMask) => (nValue & nMask) != 0;
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public static bool TestAnyFlags(uint nValue, uint nMask) => ((int)nValue & (int)nMask) != 0;
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public static bool TestAllFlags(int nValue, int nMask) => (nValue & nMask) == nMask;
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public static bool TestAllFlags(uint nValue, uint nMask) => ((int)nValue & (int)nMask) == (int)nMask;
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public static void SetFlag(ref int nValue, int nMask) => nValue |= nMask;
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public static void SetFlag(ref uint nValue, uint nMask) => nValue |= nMask;
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public static void ClearFlag(ref int nValue, int nMask) => nValue &= ~nMask;
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public static void ClearFlag(ref uint nValue, uint nMask) => nValue &= ~nMask;
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public static void ChangeFlags(ref int nValue, int nNewValue, int nMask) => nValue = nNewValue & nMask | nValue & ~nMask;
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public static void ChangeFlags(ref uint nValue, uint nNewValue, uint nMask) => nValue = (uint)((int)nNewValue & (int)nMask | (int)nValue & ~(int)nMask);
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public static void ChangeFlag(ref int nValue, bool fFlag, int nMask)
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{
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int num = fFlag ? nMask : 0;
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nValue = num & nMask | nValue & ~nMask;
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}
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public static void ChangeFlag(ref uint nValue, bool fFlag, uint nMask)
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{
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uint num = fFlag ? nMask : 0U;
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nValue = (uint)((int)num & (int)nMask | (int)nValue & ~(int)nMask);
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}
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public static void FlipFlags(ref int nValue, int nMask) => nValue ^= nMask;
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public static void FlipFlags(ref uint nValue, uint nMask) => nValue ^= nMask;
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public static int ExtractFlags(int nValue, int nMask) => nValue & nMask;
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public static int ExtractFlags(int nValue, int nMask, int cShiftBits) => (nValue & nMask) >> cShiftBits;
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public static uint ExtractFlags(uint nValue, uint nMask) => nValue & nMask;
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public static uint ExtractFlags(uint nValue, uint nMask, int cShiftBits) => (nValue & nMask) >> cShiftBits;
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[Conditional("DEBUG")]
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public static void AssertFlags(int nTestFlags, int nValidFlags)
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{
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}
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[Conditional("DEBUG")]
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public static void AssertFlags(uint nTestFlags, uint nValidFlags)
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{
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}
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public static void PromptFlags(int nTestFlags, int nValidFlags) => Debug2.Validate((nTestFlags & nValidFlags) == nTestFlags, typeof(ArgumentException), "Ensure valid flags");
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public static void PromptFlags(uint nTestFlags, uint nValidFlags) => Debug2.Validate(((int)nTestFlags & (int)nValidFlags) == (int)nTestFlags, typeof(ArgumentException), "Ensure valid flags");
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}
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}
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