Files
MicrosoftIris/UIX/Microsoft/Iris/Animations/AnimationArgs.cs
T

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C#

// Decompiled with JetBrains decompiler
// Type: Microsoft.Iris.Animations.AnimationArgs
// Assembly: UIX, Version=4.8.0.0, Culture=neutral, PublicKeyToken=ddd0da4d3e678217
// MVID: A56C6C9D-B7F6-46A9-8BDE-B3D9B8D60B11
// Assembly location: C:\Program Files\Zune\UIX.dll
using Microsoft.Iris.Drawing;
using Microsoft.Iris.Render;
using Microsoft.Iris.UI;
namespace Microsoft.Iris.Animations
{
public struct AnimationArgs
{
public ViewItem ViewItem;
public Vector3 OldPosition;
public Vector2 OldSize;
public Vector3 OldScale;
public Rotation OldRotation;
public float OldAlpha;
public Vector3 NewPosition;
public Vector2 NewSize;
public Vector3 NewScale;
public Rotation NewRotation;
public float NewAlpha;
public Vector3 OldEye;
public Vector3 OldAt;
public Vector3 OldUp;
public float OldZn;
public Vector3 NewEye;
public Vector3 NewAt;
public Vector3 NewUp;
public float NewZn;
public AnimationArgs(Camera cam)
{
ViewItem = null;
OldPosition = Vector3.Zero;
OldSize = Vector2.Zero;
OldScale = Vector3.Zero;
OldRotation = Rotation.Default;
OldAlpha = 0.0f;
NewPosition = Vector3.Zero;
NewSize = Vector2.Zero;
NewScale = Vector3.Zero;
NewRotation = Rotation.Default;
NewAlpha = 0.0f;
OldEye = cam.Eye;
NewEye = cam.Eye;
OldAt = cam.At;
NewAt = cam.At;
OldUp = cam.Up;
NewUp = cam.Up;
OldZn = cam.Zn;
NewZn = cam.Zn;
}
public AnimationArgs(
ViewItem vi,
Vector3 oldPosition,
Vector2 oldSize,
Vector3 oldScale,
Rotation oldRotation,
float oldAlpha,
Vector3 newPosition,
Vector2 newSize,
Vector3 newScale,
Rotation newRotation,
float newAlpha)
{
ViewItem = vi;
OldPosition = oldPosition;
OldSize = oldSize;
OldScale = oldScale;
OldRotation = oldRotation;
OldAlpha = oldAlpha;
NewPosition = newPosition;
NewSize = newSize;
NewScale = newScale;
NewRotation = newRotation;
NewAlpha = newAlpha;
OldEye = Vector3.Zero;
NewEye = Vector3.Zero;
OldAt = Vector3.Zero;
NewAt = Vector3.Zero;
OldUp = Vector3.Zero;
NewUp = Vector3.Zero;
OldZn = 0.0f;
NewZn = 0.0f;
}
public AnimationArgs(
ViewItem vi,
Vector3 oldPosition,
Vector2 oldSize,
Vector3 oldScale,
Rotation oldRotation,
float oldAlpha)
: this(vi, oldPosition, oldSize, oldScale, oldRotation, oldAlpha, oldPosition, oldSize, oldScale, oldRotation, oldAlpha)
{
}
public AnimationArgs(ViewItem vi)
: this(vi, vi.VisualPosition, vi.VisualSize, vi.VisualScale, vi.VisualRotation, vi.VisualAlpha, vi.VisualPosition, vi.VisualSize, vi.VisualScale, vi.VisualRotation, vi.VisualAlpha)
{
}
}
}