* Features and Core Improvements
* Path selection has been overhauled to improve path stability, simplify code, and prepare for multi-path and trunking in the next major release.
* This version introduces remote tracing for remote diagnostics. Network controllers can set a node (usually the controller itself) to receive remote tracing events from all members of the network or from select members. Events are only sent if they pertain to a given network for security reasons.
* Multicast replication can now be done by designated multicast replicators on a network (flagged as such at the controller) rather than by the sender. Most users won't want this, but it's useful for specialized use cases on hub-and-spoke networks and for low-power devices.
* Cryptographic performance improvements on several platforms.
* Multithreaded performance improvements throughout the code base, including the use of an inline lightweight spinlock for low-contention resources.
* Bugs fixed
* Disappearing routes on Mac (GitHub issue #600)
* Route flapping and path instability in some dual-stack V4/V6 networks
* Blacklist (in local.conf) doesn't work reliably (GitHub issue #656)
* Connection instabilities due to unsigned integer overflows in timing comparisons (use int64_t instead of uint64_t)
* Binaries don't run on some older or lower-end 32-bit ARM chips (build problem)
* ARM NEON crypto code crashes (build problem)
* Fixed some lock ordering issues revealed by "valgrind" tool
* The "zerotier-idtool" command could not be accessed from "zerotier-one" via command line switch
* Leaking sockets on some platforms when uPnP/NAT-PMP is enabled
* Fixed two very rare multithreading issues that were only observed on certain systems
* Platform-Specific Changes
* MacOS
* Installer now loads the kernel extension right away so that High Sierra users will see the prompt to authorize it. This is done in the "Security & Privacy" preference pane and must be done driectly on the console (not via remote desktop). On High Sierra and newer kexts must be authorized at the console via security settings system preferences pane.
* Windows
* The Windows installer should now install the driver without requiring a special prompt in most cases. This should make it easier for our packages to be accepted into and updated in the Chocolatey repository and should make it easier to perform remote installs across groups of machines using IT management and provisioning tools.
* The Windows official packages are now signed with an EV certificate (with hardware key).
* The Windows UI can now log into ZeroTier Central and join networks via the Central API.
* The `zerotier-idtool` command should now work on Windows without ugly hacks.
* Upgraded the installer version.
* Made a few changes to hopefully fix sporadic "will not uninstall" problems, though we cannot duplicate these issues ourselves.
* Linux
* Device names are now generated deterministically based on network IDs for all newly joined networks.
* Android
* Multicast now works on Android in most cases! Android apps can send and receive multicast and subscribe to multicast group IPs. Note that in some cases the app must bind to the specific correct interface for this to work.
* IPv6 can be disabled in UI for cases where it causes problems.
* Path selection has been overhauled to improve path stability, simplify code, and prepare for multi-path and trunking in the next major release.
* This version introduces remote tracing for remote diagnostics. Network controllers can set a node (usually the controller itself) to receive remote tracing events from all members of the network or from select members. Events are only sent if they pertain to a given network for security reasons.
* Multicast replication can now be done by designated multicast replicators on a network (flagged as such at the controller) rather than by the sender. Most users won't want this, but it's useful for specialized use cases on hub-and-spoke networks and for low-power devices.
* Cryptographic performance improvements on several platforms.
* Multithreaded performance improvements throughout the code base, including the use of an inline lightweight spinlock for low-contention resources.
* Bugs fixed
* Disappearing routes on Mac (GitHub issue #600)
* Route flapping and path instability in some dual-stack V4/V6 networks
* Blacklist (in local.conf) doesn't work reliably (GitHub issue #656)
* Connection instabilities due to unsigned integer overflows in timing comparisons (use int64_t instead of uint64_t)
* Binaries don't run on some older or lower-end 32-bit ARM chips (build problem)
* ARM NEON crypto code crashes (build problem)
* Fixed some lock ordering issues revealed by "valgrind" tool
* The "zerotier-idtool" command could not be accessed from "zerotier-one" via command line switch
* Leaking sockets on some platforms when uPnP/NAT-PMP is enabled
* Fixed two very rare multithreading issues that were only observed on certain systems
* Platform-Specific Changes
* MacOS
* Installer now loads the kernel extension right away so that High Sierra users will see the prompt to authorize it. This is done in the "Security & Privacy" preference pane and must be done driectly on the console (not via remote desktop). On High Sierra and newer kexts must be authorized at the console via security settings system preferences pane.
* Windows
* The Windows installer should now install the driver without requiring a special prompt in most cases. This should make it easier for our packages to be accepted into and updated in the Chocolatey repository and should make it easier to perform remote installs across groups of machines using IT management and provisioning tools.
* The Windows official packages are now signed with an EV certificate (with hardware key).
* The Windows UI can now log into ZeroTier Central and join networks via the Central API.
* The `zerotier-idtool` command should now work on Windows without ugly hacks.
* Upgraded the installer version.
* Made a few changes to hopefully fix sporadic "will not uninstall" problems, though we cannot duplicate these issues ourselves.
* Linux
* Device names are now generated deterministically based on network IDs for all newly joined networks.
* Android
* Multicast now works on Android in most cases! Android apps can send and receive multicast and subscribe to multicast group IPs. Note that in some cases the app must bind to the specific correct interface for this to work.
* IPv6 can be disabled in UI for cases where it causes problems.
When running ArchlinuxARM with 64bit support on Raspberry Pi3, the default build fails due to the architecture look-up at the beginning of the build process. A simple addition of the Armv7l section above allows the build to continue and successfully run.
There were cases in the code where time calculations and comparisons were overflowing and causing connection instability. This will keep time calculations within expected ranges.
I've only tested locally, on a power8 box running Ubuntu 16.10, but everything (and earth) checks out.
Let me know if more testing infrastructure is needed.
* Managed routes are now only bifurcated for the default route. This is a change in behavior, though few people will probably notice. Bifurcating all managed routes was causing more trouble than it was worth for most users.
* Up to 2X crypto speedup on x86-64 (except Windows, which will take some porting) and 32-bit ARM platforms due to integration of fast assembly language implementations of Salsa20/12 from the [supercop](http://bench.cr.yp.to/supercop.html) code base. These were written by Daniel J. Bernstein and are in the public domain. My Macbook Pro (Core i5 2.8ghz) now does almost 1.5GiB/sec Salsa20/12 per core and a Raspberry Pi got a 2X boost. 64-bit ARM support and Windows support will take some work but should not be too hard.
* Refactored code that manages credentials to greatly reduce memory use in most cases. This may also result in a small performance improvement.
* Reworked and simplified path selection and priority logic to fix path instability and dead path persistence edge cases. There have been some sporadic reports of persistent path instabilities and dead paths hanging around that take minutes to resolve. These have proven difficult to reproduce in house, but hopefully this will fix them. In any case it seems to speed up path establishment in our tests and it makes the code simpler and more readable.
* Eliminated some unused cruft from the code around path management and in the peer class.
* Fixed an issue causing build problems on some MIPS architecture systems.
* Fixed Windows forgetting routes on sleep/wake or in some other circumstances. (GitHub issue #465)
@@ -31,22 +31,7 @@ You will need [Packages](http://s.sudre.free.fr/Software/Packages/about.html) an
## Linux
Mount the GPG key for *contact@zerotier.com* and then on an x86_64 box with a recent version of Docker and an Internet connection run:
make distclean
cd linux-build-farm
./build.sh
This will build i386 and x86_64 packages. Now ssh into our build Raspberry Pi and type `make debian` there to build the Raspbian armhf package. Copy it to `debian-jessie/` inside `linux-build-farm` so that it will be included in the repositories we generate. Now generate the YUM and APT repos:
rm -rf ~/.aptly*
rm -rf /tmp/zt-rpm-repo
./make-apt-repos.sh
./make-rpm-repos.sh
This will require the passphrase for *contact@zerotier.com*.
The contents of ~/.aptly/public must be published as `debian/` on `download.zerotier.com`. The contents of /tmp/zt-rpm-repo are published as `redhat/` on same.
See `LinuxBuild` environment on `linux-build` VM and use: `chroots/mount-build.sh`, `chroots/build.sh`, and the scripts in `build/` to make APT and RPM repositories.
ZeroTier is an enterprise Ethernet switch for planet Earth.
ZeroTier is a smart programmable Ethernet switch for planet Earth.
It erases the LAN/WAN distinction and makes VPNs, tunnels, proxies, and other kludges arising from the inflexible nature of physical networks obsolete. Everything is encrypted end-to-end and traffic takes the most direct (peer to peer) path available.
It replaces the physical LAN/WAN boundary with a virtual one, allowing devices of any type at any location to be managed as if they all reside in the same cloud region or data center. All traffic is encrypted end-to-end and takes the most direct path available for minimum latency and maximum performance. The goals and design of ZeroTier are inspired by among other things the original [Google BeyondCorp](https://static.googleusercontent.com/media/research.google.com/en//pubs/archive/43231.pdf) paper and the [Jericho Forum](https://en.wikipedia.org/wiki/Jericho_Forum).
Visit [ZeroTier's site](https://www.zerotier.com/) for more information and [pre-built binary packages](https://www.zerotier.com/download.shtml). Apps for Android and iOS are available for free in the Google Play and Apple app stores.
Visit [ZeroTier's site](https://www.zerotier.com/?pk_campaign=github_ZeroTierOne) for more information and [pre-built binary packages](https://www.zerotier.com/download.shtml?pk_campaign=github_ZeroTierOne). Apps for Android and iOS are available for free in the Google Play and Apple app stores.
### Getting Started
ZeroTier's basic operation is easy to understand. Devices have 10-digit *ZeroTier addresses*like `89e92ceee5` and networks have 16-digit network IDs like `8056c2e21c000001`. All it takes for a device to join a network is its 16-digit ID, and all it takes for a network to authorize a device is its 10-digit address. Everything else is automatic.
Everything in the ZeroTier world is controlled by two types of identifier: 40-bit/10-digit *ZeroTier addresses*and 64-bit/16-digit *network IDs*. A ZeroTier address identifies a node or "device" (laptop, phone, server, VM, app, etc.) while a network ID identifies a virtual Ethernet network that can be joined by devices.
A "device" in our terminology is any "unit of compute" capable of talking to a network: desktops, laptops, phones, servers, VMs/VPSes, containers, and even user-space applications via our [SDK](https://github.com/zerotier/ZeroTierSDK).
Another way of thinking about it is that ZeroTier addresses are port numbers on a giant planetary-sized smart switch while network IDs are VLANs to which these ports can be assigned. For more details read about VL1 and VL2 in [the ZeroTier manual](https://www.zerotier.com/manual.shtml).
For testing purposes we provide a public virtual network called *Earth* with network ID `8056c2e21c000001`. You can join it with:
sudo zerotier-cli join 8056c2e21c000001
Now wait about 30 seconds and check your system with `ip addr list` or `ifconfig`. You'll see a new interface whose name starts with *zt* and it should quickly get an IPv4 and an IPv6 address. Once you see it get an IP, try pinging `earth.zerotier.net` at `29.209.112.93`. If you've joined Earth from more than one system, try pinging your other machine. If you don't want to belong to a giant Ethernet party line anymore, just type:
sudo zerotier-cli leave 8056c2e21c000001
The *zt* interface will disappear. You're no longer on the network.
To create networks of your own, you'll need a network controller. ZeroTier One (for desktops and servers) includes controller functionality in its default build that can be configured via its JSON API (see [README.md in controller/](controller/)). ZeroTier provides a hosted solution with a nice web UI and SaaS add-ons at [my.zerotier.com](https://my.zerotier.com/). Basic controller functionality is free for up to 100 devices.
*Network controllers* are ZeroTier nodes that act as access control certificate authorities and configuration managers for virtual networks. The first 40 bits (or 10 digits) of a network ID is the ZeroTier address of its controller. You can create networks with our [hosted controllers](https://my.zerotier.com/) and web UI/API or [host your own](controller/) if you don't mind posting some JSON configuration info or writing a script to do so.
### Project Layout
@@ -56,10 +46,9 @@ To build on Mac and Linux just type `make`. On FreeBSD and OpenBSD `gmake` (GNU
- Linux makefiles automatically detect and prefer clang/clang++ if present as it produces smaller and slightly faster binaries in most cases. You can override by supplying CC and CXX variables on the make command line.
- CentOS 7 ships with a version of GCC/G++ that is too old, but a new enough version of CLANG can be found in the *epel* repositories. Type `yum install epel-release` and then `yum install clang` to build there.
- **Windows**
- Windows 7 or newer (and equivalent server versions) are supported. This *may* work on Vista but you're on your own there. Windows XP is not supported since it lacks many important network API functions.
- We build with Visual Studio 2015. Older versions may not work with the solution file and project files we ship and may not have new enough C++11 support.
- Pre-built signed Windows drivers are included in `ext/bin/tap-windows-ndis6`. The MSI files found there will install them on 32-bit and 64-bit systems. (These are included in our multi-architecture installer as chained MSIs.)
- Windows builds are more painful in general than other platforms and are for the adventurous.
- Windows 7 or newer is supported. This *may* work on Vista but isn't officially supported there. It will not work on Windows XP.
- We build with Visual Studio 2015. Older versions may not work. Clang or MinGW will also probably work but may require some makefile hacking.
- Pre-built signed Windows drivers are included in `ext/bin/tap-windows-ndis6`. The MSI files found there will install them on 32-bit and 64-bit systems. We don't recommend trying to build Windows drivers from scratch unless you know what you're doing. One does not simply "build" a Windows driver.
- **FreeBSD**
- Tested most recently on FreeBSD-11. Older versions may work but we're not sure.
- GCC/G++ 4.9 and gmake are required. These can be installed from packages or ports. Type `gmake` to build.
@@ -112,7 +101,7 @@ ZeroTier One peers will automatically locate each other and communicate directly
Users behind certain types of firewalls and "symmetric" NAT devices may not able able to connect to external peers directly at all. ZeroTier has limited support for port prediction and will *attempt* to traverse symmetric NATs, but this doesn't always work. If P2P connectivity fails you'll be bouncing UDP packets off our relay servers resulting in slower performance. Some NAT router(s) have a configurable NAT mode, and setting this to "full cone" will eliminate this problem. If you do this you may also see a magical improvement for things like VoIP phones, Skype, BitTorrent, WebRTC, certain games, etc., since all of these use NAT traversal techniques similar to ours.
If you're interested, there's a [technical deep dive about NAT traversal on our blog](https://www.zerotier.com/blog/?p=226). A troubleshooting tool to help you diagnose NAT issues is planned for the future as are uPnP/IGD/NAT-PMP and IPv6 transport.
If you're interested, there's a [technical deep dive about NAT traversal on our blog](https://www.zerotier.com/blog/?p=226?pk_campaign=github_ZeroTierOne). A troubleshooting tool to help you diagnose NAT issues is planned for the future as are uPnP/IGD/NAT-PMP and IPv6 transport.
If a firewall between you and the Internet blocks ZeroTier's UDP traffic, you will fall back to last-resort TCP tunneling to rootservers over port 443 (https impersonation). This will work almost anywhere but is *very slow* compared to UDP or direct peer to peer connectivity.
Version 1.2.2 fixes a few bugs discovered after the 1.2.0 release. These are:
* Features and Core Improvements
* Path selection has been overhauled to improve path stability, simplify code, and prepare for multi-path and trunking in the next major release.
* This version introduces remote tracing for remote diagnostics. Network controllers can set a node (usually the controller itself) to receive remote tracing events from all members of the network or from select members. Events are only sent if they pertain to a given network for security reasons.
* Multicast replication can now be done by designated multicast replicators on a network (flagged as such at the controller) rather than by the sender. Most users won't want this, but it's useful for specialized use cases on hub-and-spoke networks and for low-power devices.
* Cryptographic performance improvements on several platforms.
* Multithreaded performance improvements throughout the code base, including the use of an inline lightweight spinlock for low-contention resources.
* Bugs fixed
* Disappearing routes on Mac (GitHub issue #600)
* Route flapping and path instability in some dual-stack V4/V6 networks
* Blacklist (in local.conf) doesn't work reliably (GitHub issue #656)
* Connection instabilities due to unsigned integer overflows in timing comparisons (use int64_t instead of uint64_t)
* Binaries don't run on some older or lower-end 32-bit ARM chips (build problem)
* ARM NEON crypto code crashes (build problem)
* Fixed some lock ordering issues revealed by "valgrind" tool
* The "zerotier-idtool" command could not be accessed from "zerotier-one" via command line switch
* Leaking sockets on some platforms when uPnP/NAT-PMP is enabled
* Fixed two very rare multithreading issues that were only observed on certain systems
* Platform-Specific Changes
* MacOS
* Installer now loads the kernel extension right away so that High Sierra users will see the prompt to authorize it. This is done in the "Security & Privacy" preference pane and must be done driectly on the console (not via remote desktop). On High Sierra and newer kexts must be authorized at the console via security settings system preferences pane.
* Windows
* The Windows installer should now install the driver without requiring a special prompt in most cases. This should make it easier for our packages to be accepted into and updated in the Chocolatey repository and should make it easier to perform remote installs across groups of machines using IT management and provisioning tools.
* The Windows official packages are now signed with an EV certificate (with hardware key).
* The Windows UI can now log into ZeroTier Central and join networks via the Central API.
* The `zerotier-idtool` command should now work on Windows without ugly hacks.
* Upgraded the installer version.
* Made a few changes to hopefully fix sporadic "will not uninstall" problems, though we cannot duplicate these issues ourselves.
* Linux
* Device names are now generated deterministically based on network IDs for all newly joined networks.
* Android
* Multicast now works on Android in most cases! Android apps can send and receive multicast and subscribe to multicast group IPs. Note that in some cases the app must bind to the specific correct interface for this to work.
* IPv6 can be disabled in UI for cases where it causes problems.
# 2017-04-20 -- Version 1.2.4
* Managed routes are now only bifurcated for the default route. This is a change in behavior, though few people will probably notice. Bifurcating all managed routes was causing more trouble than it was worth for most users.
* Up to 2X crypto speedup on x86-64 (except Windows, which will take some porting) and 32-bit ARM platforms due to integration of fast assembly language implementations of Salsa20/12 from the [supercop](http://bench.cr.yp.to/supercop.html) code base. These were written by Daniel J. Bernstein and are in the public domain. My Macbook Pro (Core i5 2.8ghz) now does almost 1.5GiB/sec Salsa20/12 per core and a Raspberry Pi got a 2X boost. 64-bit ARM support and Windows support will take some work but should not be too hard.
* Refactored code that manages credentials to greatly reduce memory use in most cases. This may also result in a small performance improvement.
* Reworked and simplified path selection and priority logic to fix path instability and dead path persistence edge cases. There have been some sporadic reports of persistent path instabilities and dead paths hanging around that take minutes to resolve. These have proven difficult to reproduce in house, but hopefully this will fix them. In any case it seems to speed up path establishment in our tests and it makes the code simpler and more readable.
* Eliminated some unused cruft from the code around path management and in the peer class.
* Fixed an issue causing build problems on some MIPS architecture systems.
* Fixed Windows forgetting routes on sleep/wake or in some other circumstances. (GitHub issue #465)
# 2017-03-17 -- Version 1.2.2
* A bug causing unreliable multicast propagation (GitHub issue #461).
* A crash in ARM binaries due to a build chain and flags problem.
* A bug in the network controller preventing members from being listed (GitHub issue #460).
------
# 2017-03-14 -- Version 1.2.0
Version 1.2.0 is a major milestone release representing almost nine months of work. It includes our rules engine for distributed network packet filtering and security monitoring, federated roots, and many other architectural and UI improvements and bug fixes.
TRACE("sendViaCluster sending %u bytes to %s by way of %u (%s->%s)",len,toPeerAddress.toString().c_str(),(unsignedint)mostRecentMemberId,i1->toString().c_str(),i2->toString().c_str());
TRACE("relayViaCluster relaying %u bytes from %s to %s by way of %u (%s->%s)",len,fromPeerAddress.toString().c_str(),toPeerAddress.toString().c_str(),(unsignedint)mostRecentMemberId,i1->toString().c_str(),i2->toString().c_str());
*This is really internal use code. You're free to test it out but expect to do some editing/tweaking to make it work. We used this to run some massive scale tests of our new geo-cluster-based root server infrastructure prior to taking it live.*
Before using this code you will want to edit agent.js to change SERVER_HOST to the IP address of where you will run server.js. This should typically be an open Internet IP, since this makes reporting not dependent upon the thing being tested. Also note that this thing does no security of any kind. It's designed for one-off tests run over a short period of time, not to be anything that runs permanently. You will also want to edit the Dockerfile if you want to build containers and change the network ID to the network you want to run tests over.
This code can be deployed across a large number of VMs or containers to test and benchmark HTTP traffic within a virtual network at scale. The agent acts as a server and can query other agents, while the server collects agent data and tells agents about each other. It's designed to use RFC4193-based ZeroTier IPv6 addresses within the cluster, which allows the easy provisioning of a large cluster without IP conflicts.
The Dockerfile builds an image that launches the agent. The image must be "docker run" with "--device=/dev/net/tun --privileged" to permit it to open a tun/tap device within the container. (Unfortunately CAP_NET_ADMIN may not work due to a bug in Docker and/or Linux.) You can run a bunch with a command like:
for ((n=0;n<10;n++)); do docker run --device=/dev/net/tun --privileged -d zerotier/http-test; done
Loaded 20 of 498 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.