Version 1.0.2 brings experimental FreeBSD support. It has ONLY been tested
on FreeBSD 10 on an x64 system, and should be considered alpha for this
platform for now.
This version is not going to be pushed out to the entire world via software
update, and the binary version distributed for other platforms via the
zerotier.com web site will remain 1.0.1 as there are no other meaningful
user-facing changes. This is just an interim release to let FreeBSD users
try it out. If you find bugs, please enter them on GitHub or do a pull
request and fix them yourself.
Version 1.0.2 brings experimental FreeBSD support. It has ONLY been tested
on FreeBSD 10 on an x64 system, and should be considered alpha for this
platform for now.
This version is not going to be pushed out to the entire world via software
update, and the binary version distributed for other platforms via the
zerotier.com web site will remain 1.0.1 as there are no other meaningful
user-facing changes. This is just an interim release to let FreeBSD users
try it out. If you find bugs, please enter them on GitHub or do a pull
request and fix them yourself.
This version is mostly a bug fix release. It fixes a bug that could cause
the service to crash on Windows while running the GUI application. It also
contains a number of fixes to the Linux installer and Linux support for
systemd-based init systems.
It also includes a minor tweak to the multicast algorithm. Version 1.0.0
sent multicasts in a deterministic order, while this version randomizes
the order. The vast majority of users will notice nothing, but this may result
in superior coverage for service announcements on very large networks. It's
a hard variation to test, so we're releasing like this to gather information
from users about the effect. Nothing will change on small networks, and
ordinary multicast functions like ARP and NDP should be unaffected.
The next version will likely focus on additional improvements to Microsoft
Windows support, since there are several known Windows issues in need of
attention. We're working on an NDIS6-based Tap driver that should address
the driver issues experienced by a small number of Windows 7 users.
This should not affect most users, but on large networks it should cause service
announcements to work a lot better. This is the result of a prolonged discussion
with a user about the visibility of game servers on a large network. The old
multicast algorithm was de-facto randomized due to its distributed nature, while
the new algorithm is more deterministic. This will restore some randomization
beyond limit-overflow conditions.
It won't affect small networks at all.
ZeroTier 1.0.0 brings a number of under the hood improvements and bug
fixes. These include but are not limited to:
* A simpler, faster multicast algorithm that places full burden
for multicast propagation on the sender. This results in better
fairness without CPU-intensive signature/verify on every packet,
lower latency for intra-data-center SDN operations, and avoids
distributed burdens that are intrinsically unfriendly to mobile
clients subject to wake frequency limits and battery life
constraints. In the future this may be augmented to allow
optimized delivery to multiple recipients at the same site via
federation.
* Significant code reorg to move toward mobile support (iOS, Android)
and future SDK packaging.
* A number of efficiency and stability improvements.
* Bug fixes for Linux and ARM users.
* Improved NAT traversal, including limited support for port
numbering scheme guessing to traverse some symmetric NATs.
Upgrade from 0.9.x is not required but is strongly recommended. Older
clients using the old multicast algorithm are presently supported via
legacy hooks, and these may go away at some point in the future. We'll
monitor the status of the network and try to keep legacy support around
as long as people need it, but it'll probably be pulled once 95%+ of
clients are 1.0.0 or newer.
The next versions will bring further bug fixes, improved user experience,
more enterprise-grade features for intra-data-center use, and more!
the current content of detached-network-test. This is ready for another
test in 'headless' mode.
Merge branch 'detached-network-test' into adamierymenko-dev
This version is being tagged and bagged, despite the fact that it's not
going to be released and won't be merged into master until 1.0.0 is ready.
It contains several Linux build fixes, a fix for a unix domain socket resource
leak, and build fixes for the Raspberry Pi.
The primary focus of this version is better integration with the
Microsoft Windows operating system.
Virtual networks should now be detected as "real" networks. For
each network, a message box should pop up the first time the network
is detected and classified allowing the user to choose its services
and security designation. On Windows 7 this is "work," "home," or
"public." On Windows 8 it's a simple choice of whether or not to
enable file and printer sharing and other services.
Several bugs have been fixed. Among these are a Windows threading
issue, several minor threading deadlock issues that could manifest
if rapidly adding and removing networks, and a command line interface
issue. The network list now shows the network MAC address as well,
a UI oversight in previous versions. A vectorized SSE implementation
of Salsa20 is now included for improved encrypt/decrypt performance.
The sending of low-TTL "firewall opener" packets has been disabled
in this version, since they may not be necessary and may harm NAT
traversal in some configurations. We will measure the effectiveness
of NAT traversal and see if this change improves performance in the
field.
Finally, this version obsoletes both the Tokyo and Sydney supernodes
in favor of a single larger supernode in Singapore. This decision was
made on the basis of bandwidth costs-- both Tokyo and Sydney are
significantly more expensive. We'd like to keep the basic service free,
so keeping bandwidth costs for relaying low is important. Since NAT
traversal works well and is constantly being improved, most users will
not see a speed decrease from this. Some Chinese users may see
improved performance since Singapore may be closer than Tokyo to many
Chinese cities.
The next major releases will focus on better Macintosh platform integration,
further improvements to NAT traversal, and UI improvements.
now show up as *real* networks and prompt the user to set their
location and firewall status (public, private, home/work, etc.).
The hack used to achieve #2 should not be examined by children or those
suffering from epilepsy or heart conditions.
This version fixes several bugs including an issue with networks that have
EtherType filtering disabled, a file permission issue that affected non-English
versions of Windows, a multicast propagation bug that caused multicasts to
be dropped more often than they should be, and an issue with IP auto-configuration.
It also introduces experimental support for bridging between physical and virtual
networks, a much-requested and powerful ability that's been planned from the start.
ZeroTier One can now replace the functionality of ordinary VPNs, link multiple
offices into a single LAN, and connect virtual machine backplanes in the cloud to
physical networks at home, among other things.
Bridging support isn't "officially" out yet, since the web UI part is still
in development. But when that is done, an official announcement will be
made on the blog and users can try it out. So far bridging has only
been tested under Linux with the Linux kernel's native bridging driver.
YMMV on other platforms. Try it out and let us know by filing bugs at GitHub
or e-mailing them to "contact@zerotier.com".
Version 0.9.0 adds a network-wide toggle for blanket broadcast (ff:ff:ff:ff:ff:ff), contains changes for compatibility with the new web site and netconf server code, and most importantly introduces unique non-conflicting MAC address schemes on a per-virtual-network basis.
The MAC address change is necessary to support bridging, which is the next major feature to be added. It's not absolutely required, but it makes sure that things work properly in the (probably very rare) case that two virtual networks happen to be directly or indirectly bridged together.
The MAC change means that 0.9.0 is a required update. Clients not updating will find themselves unable to communicate with older versions. The underlying protocol is the same, but MAC address resolution and routing will not work properly. Those running binary releases will be updated automatically, while those running from source must download and rebuild.
This version also fixes two minor security issues, including one involving file permissions on non-English Windows versions.
ZeroTier One creates flat virtual Ethernet networks of almost unlimited size. [Visit ZeroTier Networks on the web](https://www.zerotier.com/) for more information.
ZeroTier One is an ethernet virtualization engine. It creates virtual switched LANs of almost unlimited size that span physical network boundaries. To the operating system these behave just like ordinary Ethernet ports. Everything just works, even as your computer moves around or your physical Internet link changes.
Follow the [ZeroTier blog](http://blog.zerotier.com/) and the [GitHub project](https://github.com/zerotier/ZeroTierOne) to stay up to date.
It's intended to replace conventional hub-and-spoke VPNs, provide provider-neutral secure private backplane networks to multi-data-center and hybrid cloud deployments, allow remote access to embedded devices, and much more.
Auto-updating binary packages that install easily [can be found here.](https://www.zerotier.com/download.html) If you want to build from source, clone this repository and see BUILDING.txt and RUNNING.txt.
ZeroTier uses a peer to peer network with managed anchor points ("supernodes"). These are operated by ZeroTier Networks, and are free to use. They provides instant "zero configuration" startup, NAT traversal assistance, relaying in cases where NAT traversal doesn't work, and a trusted root authority for looking up peer public keys (identities). The supernodes run the same open-source software as regular nodes, are geographically distributed across three continents, and have remained stable for over a year. [This blog post](http://adamierymenko.com/decentralization-i-want-to-believe/) discusses the design rationale in some detail. *(TL;DR: this design represents a compromise between speed and ease of use and decentralization.)*
Once you are up and running, you can [create an account on the network control panel](https://www.zerotier.com/networks.html) if you want to create a private network or you can join [Earth](https://www.zerotier.com/earth.html) by running (on Linux and Mac) `sudo ./zerotier-cli join 8056c2e21c000001`.
ZeroTier One encrypts all traffic end-to-end with keys that only you control. Even when traffic is traversing our network we cannot decrypt it. It's not, however, a "strong privacy" tool since it would still be possible for us (or your ISP or anyone else in between) to observe "meta-data" about your traffic. If you need *that* level of anonymity, we recommend [Tor](https://www.torproject.org) or something similar. Onion routing is the only technology we're aware of that is capable of delivering that level of end-to-end privacy protection.
Note that this won't work if your firewall does not allow outbound UDP. It must allow two way UDP conversations on port 9993 at a minimum.
At the moment the ZeroTier wire protocol is only documented in the source (start with the comments in Packet.hpp), but more formal documentation is planned for the near future. Encapsulation overhead is comparable to IPSec or OpenVPN.
ZeroTier One is licensed under the GNU General Public License version 3. You are free to use, modify, or redistribute it under the terms of that license. If you would like to embed ZeroTier One in a closed source product or create a closed source derivative product, contact ZeroTier Networks LLC.
[Visit ZeroTier Networks on the web](https://www.zerotier.com/) for more information. Follow the [ZeroTier blog](https://www.zerotier.com/blog/), [Twitter feed](https://twitter.com/ZeroTier) and the main [GitHub project](https://github.com/zerotier/ZeroTierOne) to stay up to date. See the GitHub-hosted wiki (sidebar) for more technical info and help for various platforms. There's also a [support portal](https://www.zerotier.com/support/) for more general information.
### Getting Started
Auto-updating binary packages that install easily [can be found here](https://www.zerotier.com/download.html) for officially supported platforms. Packages for popular Linux distributions that neatly wrap the Linux installer/uninstaller are coming soon.
If you want to build from source, clone this repository and see BUILDING.txt and RUNNING.txt. If you build manually you'll have to update manually, and we recommend doing so often as development is progressing very rapidly. (Protocol is pretty stable but you might miss out on new features or experience performance degradation if you're too far behind.)
Once you are up and running, you have several options.
ZeroTier provides ZeroTier One for free, but to help finance development and operations we have a [user-friendly freemium control panel on the web](https://www.zerotier.com/admin.html). This control panel lets you quickly and easily create your own networks, and the operation of their controller node(s) is left to us. Public networks created on our site are free, and private networks are free for up to ten devices. After that there is a monthly charge.
You *only* need an account on our site if you want to use the control panel found there. Joining networks requires no account. To get authorized on a private network, just send your device's 10-digit ID to the network's administrator and they can add you.
Public networks, as the name implies, can be joined without getting authorization from anyone. All you need is their 16-digit network ID. A public network called [Earth](https://www.zerotier.com/earth.html) (8056c2e21c000001) exists for everyone, but be sure your device is adequately secured and up to date before joining.
Alternatively, you can run your own network configuration controller. This lets you run any network for free. To do this, start with the netconf-service/ subfolder of this project. You'll need to do a bit of system administration work and manually populate a Redis database, but it's not terribly hard if you're into that kind of thing.
More products and services will be forthcoming.
### Basic Troubleshooting
For about 95% of users, it just works.
If you are running a local system firewall, we recommend adding a rule permitting UDP port 9993 inbound and outbound. The binary Windows installer takes care of this for Windows' built-in firewall, but other platforms and third party firewall software may need this for optimal performance.
ZeroTier One peers will automatically locate each other and communicate directly over a local wired LAN *if UDP port 9993 inbound is open*. If that port is filtered, they won't be able to see each others' LAN announcement packets. If you're experiencing poor performance between devices on the same physical network, check their firewall settings. Without LAN auto-location peers must attempt "loopback" NAT traversal, which sometimes fails and in any case requires that every packet traverse your external router twice.
Users behind certain types of firewalls and "symmetric" NAT devices may not able able to connect to external peers directly at all. ZeroTier has limited support for port prediction and will *attempt* to traverse symmetric NATs, but this doesn't always work. If P2P connectivity fails you'll be bouncing UDP packets off our relay servers resulting in slower performance. Some NAT router(s) have a configurable NAT mode, and setting this to "full cone" will eliminate this problem. If you do this you may also see a magical improvement for things like VoIP phones, Skype, BitTorrent, WebRTC, certain games, etc., since all of these use NAT traversal techniques similar to ours.
If you're interested, there's a [technical deep dive about NAT traversal on our blog](https://www.zerotier.com/blog/?p=226). A troubleshooting tool to help you diagnose NAT issues is planned for the future as are uPnP/IGD/NAT-PMP and IPv6 transport.
If a firewall between you and the Internet blocks ZeroTier's UDP traffic, you will fall back to last-resort TCP tunneling to supernodes over port 443 (https impersonation). This will work almost anywhere but is *slow*. If performance seems just terrible, this is the first thing to check.
Some Windows users have reported a [problem with the TAP device driver](https://github.com/zerotier/ZeroTierOne/issues/107). From user reports this seems to occur on Windows systems that have not been updated through Windows Update. While we have a fix planned, we **really** recommend keeping your system up to date for security reasons. Frankly we're a bit torn on this one. If this is truly the cause, perhaps ZeroTier failing to work on unpatched Windows systems is a feature not a bug.
More help can be found in the [GitHub wiki](https://github.com/zerotier/ZeroTierOne/wiki) and the [customer support portal / knowledge base](https://www.zerotier.com/support/).
The ZeroTier source code is open source and is licensed under the GNU GPL v3 (not LGPL). If you'd like to embed it in a closed-source commercial product or appliance, please e-mail [contact@zerotier.com](mailto:contact@zerotier.com) to discuss licensing.
*ZeroTier is keyboard crafted with coffee and sleep deprivation in Southern California.*
// Authorize user by copying auth token into local home directory
QMessageBox::information(this,"Authorization Needed","Administrator privileges are required to allow the current user to control ZeroTier One on this computer. (You only have to do this once.)",QMessageBox::Ok,QMessageBox::NoButton);
@@ -204,20 +209,30 @@ void MainWindow::timerEvent(QTimerEvent *event) // event can be null since code
# This can be used with the debug build option ZT_TRACE_MULTICAST to trace
# a multicast cascade.
#
# Define ZT_TRACE_MULTICAST to the IP/port where this script will be listening.
# The default port here is 6060, so an example would be to add:
#
# -DZT_TRACE_MULTICAST=\"10.0.0.1/6060\"
#
# ... to DEFS in the Makefile. Then build and run ZeroTier One on a testnet and
# the box defined as the trace endpoint will get spammed with UDP packets
# containing trace information for multicast propagation. This script then dumps
# these trace packets to stdout. Look at the code in PacketDecoder.cpp to see
# what this information entails.
#
require'socket'
s=UDPSocket.new
s.bind('0.0.0.0',6060)
loop{
m=s.recvfrom(4096)[0].chomp
putsmifm.length>0
}
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