This version is being tagged and bagged, despite the fact that it's not
going to be released and won't be merged into master until 1.0.0 is ready.
It contains several Linux build fixes, a fix for a unix domain socket resource
leak, and build fixes for the Raspberry Pi.
The primary focus of this version is better integration with the
Microsoft Windows operating system.
Virtual networks should now be detected as "real" networks. For
each network, a message box should pop up the first time the network
is detected and classified allowing the user to choose its services
and security designation. On Windows 7 this is "work," "home," or
"public." On Windows 8 it's a simple choice of whether or not to
enable file and printer sharing and other services.
Several bugs have been fixed. Among these are a Windows threading
issue, several minor threading deadlock issues that could manifest
if rapidly adding and removing networks, and a command line interface
issue. The network list now shows the network MAC address as well,
a UI oversight in previous versions. A vectorized SSE implementation
of Salsa20 is now included for improved encrypt/decrypt performance.
The sending of low-TTL "firewall opener" packets has been disabled
in this version, since they may not be necessary and may harm NAT
traversal in some configurations. We will measure the effectiveness
of NAT traversal and see if this change improves performance in the
field.
Finally, this version obsoletes both the Tokyo and Sydney supernodes
in favor of a single larger supernode in Singapore. This decision was
made on the basis of bandwidth costs-- both Tokyo and Sydney are
significantly more expensive. We'd like to keep the basic service free,
so keeping bandwidth costs for relaying low is important. Since NAT
traversal works well and is constantly being improved, most users will
not see a speed decrease from this. Some Chinese users may see
improved performance since Singapore may be closer than Tokyo to many
Chinese cities.
The next major releases will focus on better Macintosh platform integration,
further improvements to NAT traversal, and UI improvements.
now show up as *real* networks and prompt the user to set their
location and firewall status (public, private, home/work, etc.).
The hack used to achieve #2 should not be examined by children or those
suffering from epilepsy or heart conditions.
This version fixes several bugs including an issue with networks that have
EtherType filtering disabled, a file permission issue that affected non-English
versions of Windows, a multicast propagation bug that caused multicasts to
be dropped more often than they should be, and an issue with IP auto-configuration.
It also introduces experimental support for bridging between physical and virtual
networks, a much-requested and powerful ability that's been planned from the start.
ZeroTier One can now replace the functionality of ordinary VPNs, link multiple
offices into a single LAN, and connect virtual machine backplanes in the cloud to
physical networks at home, among other things.
Bridging support isn't "officially" out yet, since the web UI part is still
in development. But when that is done, an official announcement will be
made on the blog and users can try it out. So far bridging has only
been tested under Linux with the Linux kernel's native bridging driver.
YMMV on other platforms. Try it out and let us know by filing bugs at GitHub
or e-mailing them to "contact@zerotier.com".
Version 0.9.0 adds a network-wide toggle for blanket broadcast (ff:ff:ff:ff:ff:ff), contains changes for compatibility with the new web site and netconf server code, and most importantly introduces unique non-conflicting MAC address schemes on a per-virtual-network basis.
The MAC address change is necessary to support bridging, which is the next major feature to be added. It's not absolutely required, but it makes sure that things work properly in the (probably very rare) case that two virtual networks happen to be directly or indirectly bridged together.
The MAC change means that 0.9.0 is a required update. Clients not updating will find themselves unable to communicate with older versions. The underlying protocol is the same, but MAC address resolution and routing will not work properly. Those running binary releases will be updated automatically, while those running from source must download and rebuild.
This version also fixes two minor security issues, including one involving file permissions on non-English Windows versions.
This version fixes a few more issues with TCP tunneling including GitHub issue #63.
It also adds automatic announcement and location of peers on physical LANs (GitHub
issue #56) which should greatly improve performance if you happen to be on the same
LAN or WiFi network as another peer. It can take 60 seconds or so for this to occur,
but it should.
This, quick on the heels of 0.8.0, fixes the fact that TCP tunneling was
broken. :)
There was a bug that only manifested in some cases, and not on my testnet.
I took the opportunity to clean up some of that logic generally. I need a
better testnet, but that will have to wait until we exit beta and hopefully
I can earn a little bit of money off this. A better testnet will require
a big beefy virtualization box or two to run hundreds to thousands of KVMs.
Also fixed a tiny cosmetic issue on Windows. Other than that no changes.
This version introduces a major new feature requested by several users,
both via the user survey and otherwise: TCP tunneling.
If you are not able to communicate over UDP/9993, ZeroTier One will switch to
TCP connections to ZeroTier's supernodes. This is always slower than UDP, but
will allow you to communicate behind all but the most extremely restrictive
firewalls. This TCP traffic travels over port 443 and looks like HTTPS (SSL)
traffic (though it isn't), since that port is almost always open.
This also fixes several minor bugs and attempts to improve the robustness of
Windows tap driver management. Several users have reported spurious issues
with the Windows tap device, though I was unable to reproduce any of these with
clean VMs. (Tried Windows 7 and 8.1, both x86 and x64. No luck.) But I tried
to beef up the tap code anyway in the hopes of catching it. It now tries a lot
harder to make sure the tap is up and running.
There was some significant under the hood refactoring in support of TCP, so
this was a non-trivial change.
I bumped the version to 0.8 to indicate that more and more features are being
crossed off the list as we approach 1.0 and exit from beta. After this, the next
major feature will be LAN announcement to find direct paths to peers on the
same physical LAN. But assuming that 0.8.0 goes smoothly, I am going to divert
attention to the web site. A new design is coming that is much cleaner, sharper,
and easier to use.
Thank you all for all your excellent feedback! We're well on the way to a killer
product that makes conventional VPNs and other kludges obsolete.
Version 0.7.2 marks the first release of ZeroTier One for Windows. Binaries will be
released to a few select testers at first, then to the whole world. Installation from
MSI and auto-update appear to be working. So far Windows 7 and 8 and Windows Server
2008 or newer are supported. Vista has issues so it's not supported at the moment,
and may not be since nobody seems to use it (according to Google Analytics).
This version contains fixes to Linux installation and deployment and adds a
new supernode in Tokyo, Japan. It also has a working Windows installer, though
a bit more testing is going to take place before Windows binaries are
actually released.
Version 0.7.0 commemorates public beta binaries now being in the wild for Mac
and Linux platforms, though this actually happened a few days ago with 0.6.14.
This version fixes two bugs. First, the Linux installer/updater now supports
both systemd and regular SysV init. It will detect which your distro uses at
install/update time and install the zerotier-one service accordingly.
Secondly, this fixes an issue that caused the service to always show ONLINE
in the GUI or 'zerotier-cli info' even if there was no net connection. The
online status should be more reliably reported now.
This version adds persistence of *nix device names (where possible), and fixes
a possible crash in Topology.cpp that was introduced in a previous revision.
It also adds a new supernode located in Singapore!
This version ties up some stuff that remains in the core before binary release.
It adds support for direct interface IP enumeration on *nix systems, as well
as a fix for IPv6 link-local addresses on OSX. This also contains some cleanup
in Peer and some improvements to help detect and route around dead or unreachable
supernodes.
Getting close!
This version fixes a minor NAT traversal issue. In the past, NAT-t links had a timeout
but otherwise were preserved. This version makes them more ephemeral and invalidates
them on sleep/wake or changes in network configuration or environment.
This is because many NAT setups are very fragile with regard to hole punches, so the
past stickiness of links caused dead links to persist too long and break connectivity
between peers.
This is about 75% of what needs to be done to greatly improve robustness. The other 25%
involves detecting failed links or failed relays.
This version is also almost done for the Windows platform, moving us even closer to
binary release.
Not a significant release for OSS users, but this version marks a significant
increase in workitude on the Windows platform. A properly and officially
signed x64 driver is also included. x86 drivers and more Windows work including
Qt UI are coming soon.
(1) Add a bunch of tedious type casts to eliminate unnecessary compiler warnings on Windows X64 builds.
(2) Some EthernetTap work to integrate Windows custom IOCTL for multicast group lookup (not done quite yet).
(3) Dump some more info in selftest to make sure our Windows path lookup functions are returning sane results.
ZeroTier One creates flat virtual Ethernet networks of almost unlimited size. [Visit ZeroTier Networks on the web](https://www.zerotier.com/) for more information.
ZeroTier One is an ethernet virtualization engine. It creates virtual LANs of almost unlimited size that span physical network boundaries.
This project is now in beta, which means that major incompatible protocol shifts should now become considerably more rare. You should still update very often if you plan to use it. Binary packages with auto-update are coming very soon.
The underlying protocol is peer to peer with managed anchor points ("supernodes") for instant-on communication, assisted NAT traversal, and relaying for users who cannot make P2P connections. All unicast packets are encrypted end-to-end using private keys that only you control. Multicast and broadcast work as they would on a normal LAN, except that traffic is throttled and intelligently prioritized on large networks to stay within bandwidth limits while preserving essential functionality (multicast triage algorithm). Its behavior is not unlike some enterprise-grade intelligent ethernet switches designed for huge wired networks such as university LANs.
Follow the [ZeroTier blog](http://blog.zerotier.com/) and the [GitHub project](https://github.com/zerotier/ZeroTierOne) to stay up to date.
[Visit ZeroTier Networks on the web](https://www.zerotier.com/) for more information. Follow the [ZeroTier blog](https://www.zerotier.com/blog/) and the [GitHub project](https://github.com/zerotier/ZeroTierOne) to stay up to date. See the GitHub-hosted wiki (sidebar) for technical info and help for various platforms.
See BUILDING.txt and RUNNING.txt for instructions. It currently runs on Mac and Linux. A Windows port is well along the way to completion. If you're brave you can load the Visual Studio 2012 solution and play around.
Auto-updating binary packages that install easily [can be found here.](https://www.zerotier.com/download.html) Packages for popular Linux distributions that neatly wrap the Linux installer/uninstaller are coming soon. If you want to build from source, clone this repository and see BUILDING.txt and RUNNING.txt. If you build manually you'll have to update manually.
Once you have it running you can join the Earth network -- a LAN for the planet -- by using the 'zerotier-cli' tool: 'sudo zerotier-cli join 8056c2e21c000001'. Right now Earth is the only network. Ability to create private networks, as well as some additional special-purpose public ones, will be coming soon. (Note: previous alphaversions auto-joined Earth, but since 0.5.0 it no longer does this.)
Once you are up and running, you can [create an account on the network control panel](https://www.zerotier.com/networks.html) if you want to create a private network or you can join [Earth](https://www.zerotier.com/earth.html) by running (on Linux and Mac) `sudo ./zerotier-cli join 8056c2e21c000001`. (Earth is a public virtual network, meaning that it has no access control and allows anyone to join. Make sure your system is up to date and you have no unprotected network services listening.)
Note that this won't work if your firewall does not allow outbound UDP. It must allow two way UDP conversations on port 9993 at a minimum.
Note: If UDP traffic over port 9993 (at a minimum) is not permitted by your local or network firewall(s), ZeroTier One will fall back to TCP tunneling to supernodes over port 443 and will not be able to make direct NAT-t connections to other peers. This fallback mode slows things down considerably. If you're getting very poor performance check your firewall settings. You can see if fallback mode is active by checking for outbound TCP connections from the zerotier-one process to port 443 on five or six hosts in the zerotier.com domain. (See Defaults.cpp for a list of these hosts.)
ZeroTier One is licensed under the GNU General Public License version 3. You are free to use, modify, or redistribute it under the terms of that license. If you would like to embed ZeroTier One in a closed source product or create a closed source derivative product, contact ZeroTier Networks LLC.
Most users will use IPv4 and/or IPv6 over ZeroTier One, but since it virtualizes at the ethernet (layer 2) level it can technically host almost any protocol. Users have made classic multiplayer games work over IPX, for example. Services like DHCP and IPv6 NDP for link-local addresses can work automatically.
The service is free for public networks and for managed private networks up to ten users. The code is open source and is licensed under the GNU GPL v3 (not LGPL). If you'd like to embed it in a closed-source commercial product, please e-mail [contact@zerotier.com](mailto:contact@zerotier.com) to discuss licensing.
ui->aboutTextLabel->setText(QString("ZeroTier One\nVersion ")+ZeroTier::Node::versionString()+"\nDesktop Graphical User Interface\n\n(c)2011-2014 ZeroTier Networks LLC\n\nReleased under the terms of the GNU\nGeneral Public License v3.0, see: http://gplv3.fsf.org for terms.\n\nAuthor(s): Adam Ierymenko");
ui->aboutTextLabel->setText(QString("ZeroTier One\nVersion ")+ZeroTier::Node::versionString()+"\nQt Graphical User Interface\n\n(c)2011-2014 ZeroTier Networks LLC\n\nReleased under the terms of the GNU\nGeneral Public License v3.0, see: http://gplv3.fsf.org for terms.\n\nAuthor(s): Adam Ierymenko");
// Service was installed and subsequently failed to start again, so
// something is wrong!
QMessageBox::critical((QWidget*)0,"Service Not Available","Unable to locate or start ZeroTier One service. There may be a problem with the installation. Try installing from the .msi file again or e-mail contact@zerotier.com if you cannot install. (Error: service failed to start)",QMessageBox::Ok);
// Service failed to install -- installation problem like missing .exe
QMessageBox::critical((QWidget*)0,"Service Not Available","Unable to locate or start ZeroTier One service. There may be a problem with the installation. Try installing from the .msi file again or e-mail contact@zerotier.com if you cannot install. (Error: service not installed)",QMessageBox::Ok);
// Authorize user by copying auth token into local home directory
QMessageBox::information(this,"Authorization Needed","Administrator privileges are required to allow the current user to control ZeroTier One on this computer. (You only have to do this once.)",QMessageBox::Ok,QMessageBox::NoButton);
// Authorize user by copying auth token into local home directory
QMessageBox::information(this,"Authorization Needed","Administrator privileges are required to allow the current user to control ZeroTier One on this computer. (You only have to do this once.)",QMessageBox::Ok,QMessageBox::NoButton);
QMessageBox::critical(this,"Cannot Authorize","Unable to authorize this user to administrate ZeroTier One. (Cannot write to temporary Library/Caches/ZeroTier/One folder.)",QMessageBox::Ok,QMessageBox::NoButton);
QMessageBox::critical(this,"Cannot Authorize","Unable to authorize this user to administrate ZeroTier One. (Did you enter your password correctly?)",QMessageBox::Ok,QMessageBox::NoButton);
FILE*scr=fopen(tmpPath.c_str(),"w");
if(!scr){
QMessageBox::critical(this,"Cannot Authorize","Unable to authorize this user to administrate ZeroTier One. (Cannot write to temporary Library/Caches/ZeroTier/One folder.)",QMessageBox::Ok,QMessageBox::NoButton);
// TODO: do something more user-friendly here... or maybe try to restart
// the service?
if(++this->cyclesSinceResponseFromService==4)
QMessageBox::critical(this,"No Response from Service","The ZeroTier One service does not appear to be running.",QMessageBox::Ok,QMessageBox::NoButton);
if(++this->cyclesSinceResponseFromService>=3){
if(this->cyclesSinceResponseFromService==3){
QMessageBox::warning(this,"Service Not Running","Can't connect to the ZeroTier One service. Is it running?",QMessageBox::Ok);
}
ui->noNetworksLabel->setVisible(true);
ui->noNetworksLabel->setText("Connecting to Service...");
OneTimeDialog*d=newOneTimeDialog(mainWindow,"shown_publicWarning","Security Notice","Security Notice:"ZT_EOL_S""ZT_EOL_S"You have joined a public network. Anyone can join these. We recommend making sure that your system's automatic software updates are enabled and turning off any shared network services that you do not want people to access.");
d->setModal(false);
d->show();
}
ui->networkTypeLabel->setStatusTip("This network can be joined by anyone in the world.");
elseif(type=="private")
}elseif(type=="private")
ui->networkTypeLabel->setStatusTip("This network is private;onlyauthorizedpeerscanjoin.");
Loaded 20 of 246 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.