This version is being tagged and bagged, despite the fact that it's not
going to be released and won't be merged into master until 1.0.0 is ready.
It contains several Linux build fixes, a fix for a unix domain socket resource
leak, and build fixes for the Raspberry Pi.
The primary focus of this version is better integration with the
Microsoft Windows operating system.
Virtual networks should now be detected as "real" networks. For
each network, a message box should pop up the first time the network
is detected and classified allowing the user to choose its services
and security designation. On Windows 7 this is "work," "home," or
"public." On Windows 8 it's a simple choice of whether or not to
enable file and printer sharing and other services.
Several bugs have been fixed. Among these are a Windows threading
issue, several minor threading deadlock issues that could manifest
if rapidly adding and removing networks, and a command line interface
issue. The network list now shows the network MAC address as well,
a UI oversight in previous versions. A vectorized SSE implementation
of Salsa20 is now included for improved encrypt/decrypt performance.
The sending of low-TTL "firewall opener" packets has been disabled
in this version, since they may not be necessary and may harm NAT
traversal in some configurations. We will measure the effectiveness
of NAT traversal and see if this change improves performance in the
field.
Finally, this version obsoletes both the Tokyo and Sydney supernodes
in favor of a single larger supernode in Singapore. This decision was
made on the basis of bandwidth costs-- both Tokyo and Sydney are
significantly more expensive. We'd like to keep the basic service free,
so keeping bandwidth costs for relaying low is important. Since NAT
traversal works well and is constantly being improved, most users will
not see a speed decrease from this. Some Chinese users may see
improved performance since Singapore may be closer than Tokyo to many
Chinese cities.
The next major releases will focus on better Macintosh platform integration,
further improvements to NAT traversal, and UI improvements.
now show up as *real* networks and prompt the user to set their
location and firewall status (public, private, home/work, etc.).
The hack used to achieve #2 should not be examined by children or those
suffering from epilepsy or heart conditions.
This version fixes several bugs including an issue with networks that have
EtherType filtering disabled, a file permission issue that affected non-English
versions of Windows, a multicast propagation bug that caused multicasts to
be dropped more often than they should be, and an issue with IP auto-configuration.
It also introduces experimental support for bridging between physical and virtual
networks, a much-requested and powerful ability that's been planned from the start.
ZeroTier One can now replace the functionality of ordinary VPNs, link multiple
offices into a single LAN, and connect virtual machine backplanes in the cloud to
physical networks at home, among other things.
Bridging support isn't "officially" out yet, since the web UI part is still
in development. But when that is done, an official announcement will be
made on the blog and users can try it out. So far bridging has only
been tested under Linux with the Linux kernel's native bridging driver.
YMMV on other platforms. Try it out and let us know by filing bugs at GitHub
or e-mailing them to "contact@zerotier.com".
Version 0.9.0 adds a network-wide toggle for blanket broadcast (ff:ff:ff:ff:ff:ff), contains changes for compatibility with the new web site and netconf server code, and most importantly introduces unique non-conflicting MAC address schemes on a per-virtual-network basis.
The MAC address change is necessary to support bridging, which is the next major feature to be added. It's not absolutely required, but it makes sure that things work properly in the (probably very rare) case that two virtual networks happen to be directly or indirectly bridged together.
The MAC change means that 0.9.0 is a required update. Clients not updating will find themselves unable to communicate with older versions. The underlying protocol is the same, but MAC address resolution and routing will not work properly. Those running binary releases will be updated automatically, while those running from source must download and rebuild.
This version also fixes two minor security issues, including one involving file permissions on non-English Windows versions.
This version fixes a few more issues with TCP tunneling including GitHub issue #63.
It also adds automatic announcement and location of peers on physical LANs (GitHub
issue #56) which should greatly improve performance if you happen to be on the same
LAN or WiFi network as another peer. It can take 60 seconds or so for this to occur,
but it should.
This, quick on the heels of 0.8.0, fixes the fact that TCP tunneling was
broken. :)
There was a bug that only manifested in some cases, and not on my testnet.
I took the opportunity to clean up some of that logic generally. I need a
better testnet, but that will have to wait until we exit beta and hopefully
I can earn a little bit of money off this. A better testnet will require
a big beefy virtualization box or two to run hundreds to thousands of KVMs.
Also fixed a tiny cosmetic issue on Windows. Other than that no changes.
This version introduces a major new feature requested by several users,
both via the user survey and otherwise: TCP tunneling.
If you are not able to communicate over UDP/9993, ZeroTier One will switch to
TCP connections to ZeroTier's supernodes. This is always slower than UDP, but
will allow you to communicate behind all but the most extremely restrictive
firewalls. This TCP traffic travels over port 443 and looks like HTTPS (SSL)
traffic (though it isn't), since that port is almost always open.
This also fixes several minor bugs and attempts to improve the robustness of
Windows tap driver management. Several users have reported spurious issues
with the Windows tap device, though I was unable to reproduce any of these with
clean VMs. (Tried Windows 7 and 8.1, both x86 and x64. No luck.) But I tried
to beef up the tap code anyway in the hopes of catching it. It now tries a lot
harder to make sure the tap is up and running.
There was some significant under the hood refactoring in support of TCP, so
this was a non-trivial change.
I bumped the version to 0.8 to indicate that more and more features are being
crossed off the list as we approach 1.0 and exit from beta. After this, the next
major feature will be LAN announcement to find direct paths to peers on the
same physical LAN. But assuming that 0.8.0 goes smoothly, I am going to divert
attention to the web site. A new design is coming that is much cleaner, sharper,
and easier to use.
Thank you all for all your excellent feedback! We're well on the way to a killer
product that makes conventional VPNs and other kludges obsolete.
Version 0.7.2 marks the first release of ZeroTier One for Windows. Binaries will be
released to a few select testers at first, then to the whole world. Installation from
MSI and auto-update appear to be working. So far Windows 7 and 8 and Windows Server
2008 or newer are supported. Vista has issues so it's not supported at the moment,
and may not be since nobody seems to use it (according to Google Analytics).
This version contains fixes to Linux installation and deployment and adds a
new supernode in Tokyo, Japan. It also has a working Windows installer, though
a bit more testing is going to take place before Windows binaries are
actually released.
Version 0.7.0 commemorates public beta binaries now being in the wild for Mac
and Linux platforms, though this actually happened a few days ago with 0.6.14.
This version fixes two bugs. First, the Linux installer/updater now supports
both systemd and regular SysV init. It will detect which your distro uses at
install/update time and install the zerotier-one service accordingly.
Secondly, this fixes an issue that caused the service to always show ONLINE
in the GUI or 'zerotier-cli info' even if there was no net connection. The
online status should be more reliably reported now.
This version adds persistence of *nix device names (where possible), and fixes
a possible crash in Topology.cpp that was introduced in a previous revision.
It also adds a new supernode located in Singapore!
This version ties up some stuff that remains in the core before binary release.
It adds support for direct interface IP enumeration on *nix systems, as well
as a fix for IPv6 link-local addresses on OSX. This also contains some cleanup
in Peer and some improvements to help detect and route around dead or unreachable
supernodes.
Getting close!
This version fixes a minor NAT traversal issue. In the past, NAT-t links had a timeout
but otherwise were preserved. This version makes them more ephemeral and invalidates
them on sleep/wake or changes in network configuration or environment.
This is because many NAT setups are very fragile with regard to hole punches, so the
past stickiness of links caused dead links to persist too long and break connectivity
between peers.
This is about 75% of what needs to be done to greatly improve robustness. The other 25%
involves detecting failed links or failed relays.
This version is also almost done for the Windows platform, moving us even closer to
binary release.
Not a significant release for OSS users, but this version marks a significant
increase in workitude on the Windows platform. A properly and officially
signed x64 driver is also included. x86 drivers and more Windows work including
Qt UI are coming soon.
(1) Add a bunch of tedious type casts to eliminate unnecessary compiler warnings on Windows X64 builds.
(2) Some EthernetTap work to integrate Windows custom IOCTL for multicast group lookup (not done quite yet).
(3) Dump some more info in selftest to make sure our Windows path lookup functions are returning sane results.
Another release leading up to official binary releases... not much to the core,
but quite a bit of work on the UI, installation, and such.
This version will build and run on OSX 10.6 while previous versions would fail
due to a missing getifmaddrs() function.
This version contains no significant changes to the engine itself, just to
the installer, the GUI, and packaging and such. It's all stuff for prep for
the big release, which is fast approaching!
New versions will be coming fast and furious for a bit as bugs get fixed and
testing is done in prep to the first binary release.
This version fixes a problem with WAN path discovery and a possible security
issue in PacketDecoder. (see previous comments)
(1) The changes to path learning in the two previous releases were poorly thought out,
and this version should remedy that by introducing PROBE. This is basically a kind of
ECHO request and is used to authenticate endpoints that are not learned via a valid
request/response pair. Thus we will still passively learn endpoints, but securely.
(2) Turns out there was a security oversight in _doHELLO() that could have permitted...
well... I'm not sure it was exploitable to do anything particularly interesting since
a bad identity would be discarded anyway, but fix it just the same.
This version contains few changes that are visible to users building from source.
It contains an almost-complete version of the Qt-based GUI in ZeroTierUI, though
this is still a work in progress. It also contains the software update infrastructure,
which is not yet enabled by default but does basically work. Some cleanup and
dead code removal has also occurred.
The next release will probably be the first binary release with auto-update and a
full UI experience for Linux and Mac. Windows will follow later, as more work has
to be done on the Windows port.
This version fixes a recurrent gremlin in the tap driver for Mac. If you are
having this issue, you should reinstall the tap.
If you're already running ZT1, shut it down (sudo killall zerotier-one) and
then do:
sudo kextunload /Library/Application\ Support/ZeroTier/One/tap.kext
This should unload the old version. Then type 'sudo make install-mac-tap' in
the ZT1 source home directory and the new version will be installed. ZT1 will
load the module again when it next starts.
In addition to a fix, I am now distributing tap binaries and it is no longer
built in the default Makefile. This is because Apple's in the midst of some
changes that have made building it somewhat difficult.
Another note for Mavericks users:
The first time you use ZT1, you will get a popup about unsigned kernel
extensions. This will vanish once we're out of beta and have signing keys
and signed drivers.
Other changes in this version:
* Minor improvement to Utils::getSecureRandom
* Bug fixes and a small change to certificates of membership for private
networks, which now appear to be working very well!
* Stubbed out messages for auto-update, which will be done in-band via
the ZT1 protocol. Not implemented yet.
This version removes the peer DBM present in earlier releases. It is not necessary for
regular clients and has been a source of problems.
There is a long-term identity cache that can be enabled by making a directory called
"iddb.d" in the home folder and restarting ZT1. This is probably something only our
supernodes would need, since regular nodes can easily WHOIS peers they've forgotten
about.
On shutdown, the peer database is dumped to disk. It's then restored on startup.
Peers that have not been used in a while are cleaned out, so this keeps this data
set small.
A DBM may re-appear later if it's needed, but for now it was YAGNI.
Version 0.6.0 marks the transition of ZeroTier One from ALPHA to BETA.
Major updates to the web site and binary packages for MacOS and Linux
are coming soon, followed by Windows soon thereafter.
This version contains a number of changes including:
* Speed improvements to encryption
* A new much-improved identity algorithm, which unfortunately requires an
identity regeneration. This should happen automatically, and should be
the last time for a good long while assuming there's nothing wrong with
what's here.
* Cleaned up the Network::Config mess in the code, factored out Config
into its own NetworkConfig class.
* Lots of work to support private networks, which are still in testing.
Concurrent with the web site update will be another minor release to
include any fixes there.
* Some changes to the protocol for better future-proofing.
* Netconf support for ARP caching parameters configurable on per-network
basis.
You must update to stay connected to the network; this version will not
talk to 0.5.0. After this, I'm going to be much more reluctant to make
incompatible changes.
ZeroTier One creates flat virtual Ethernet networks of almost unlimited size. [Visit ZeroTier Networks on the web](https://www.zerotier.com/) for more information.
ZeroTier One is an ethernet virtualization engine. It creates virtual LANs of almost unlimited size that span physical network boundaries.
This code is presently in **ALPHA** testing. That means that the protocol spec may change in incompatible ways, and it certainly has bugs. Testers should "git pull," rebuild, and restart fairly often. If things mysteriously stop working, do that.
The underlying protocol is peer to peer with managed anchor points ("supernodes") for instant-on communication, assisted NAT traversal, and relaying for users who cannot make P2P connections. All unicast packets are encrypted end-to-end using private keys that only you control. Multicast and broadcast work as they would on a normal LAN, except that traffic is throttled and intelligently prioritized on large networks to stay within bandwidth limits while preserving essential functionality (multicast triage algorithm). Its behavior is not unlike some enterprise-grade intelligent ethernet switches designed for huge wired networks such as university LANs.
Follow the [ZeroTier blog](http://blog.zerotier.com/) and the [GitHub project](https://github.com/zerotier/ZeroTierOne) to stay up to date.
[Visit ZeroTier Networks on the web](https://www.zerotier.com/) for more information. Follow the [ZeroTier blog](https://www.zerotier.com/blog/) and the [GitHub project](https://github.com/zerotier/ZeroTierOne) to stay up to date. See the GitHub-hosted wiki (sidebar) for technical info and help for various platforms.
See BUILDING.txt and RUNNING.txt for instructions. It currently builds on Mac and Linux. A Windows port is well along the way to completion. If you're brave you can load the Visual Studio 2012 solution and play around.
Auto-updating binary packages that install easily [can be found here.](https://www.zerotier.com/download.html) Packages for popular Linux distributions that neatly wrap the Linux installer/uninstaller are coming soon. If you want to build from source, clone this repository and see BUILDING.txt and RUNNING.txt. If you build manually you'll have to update manually.
Once you have it running you can join the Earth network -- a LAN for the planet -- by using the 'zerotier-cli' tool: 'sudo zerotier-cli join bc8f9a8ee3000001'. Right now Earth is the only network. Ability to create private networks, as well as some additional special-purpose public ones, will be coming soon. (Note: previous alphaversions auto-joined Earth, but since 0.5.0 it no longer does this.)
Once you are up and running, you can [create an account on the network control panel](https://www.zerotier.com/networks.html) if you want to create a private network or you can join [Earth](https://www.zerotier.com/earth.html) by running (on Linux and Mac) `sudo ./zerotier-cli join 8056c2e21c000001`. (Earth is a public virtual network, meaning that it has no access control and allows anyone to join. Make sure your system is up to date and you have no unprotected network services listening.)
Note that this won't work if your firewall does not allow outbound UDP. It must allow two way UDP conversations on port 9993 at a minimum.
Note: If UDP traffic over port 9993 (at a minimum) is not permitted by your local or network firewall(s), ZeroTier One will fall back to TCP tunneling to supernodes over port 443 and will not be able to make direct NAT-t connections to other peers. This fallback mode slows things down considerably. If you're getting very poor performance check your firewall settings. You can see if fallback mode is active by checking for outbound TCP connections from the zerotier-one process to port 443 on five or six hosts in the zerotier.com domain. (See Defaults.cpp for a list of these hosts.)
ZeroTier One is licensed under the GNU General Public License version 3. You are free to use, modify, or redistribute it under the terms of that license. If you would like to embed ZeroTier One in a closed source product or create a closed source derivative product, contact ZeroTier Networks LLC.
Most users will use IPv4 and/or IPv6 over ZeroTier One, but since it virtualizes at the ethernet (layer 2) level it can technically host almost any protocol. Users have made classic multiplayer games work over IPX, for example. Services like DHCP and IPv6 NDP for link-local addresses can work automatically.
The service is free for public networks and for managed private networks up to ten users. The code is open source and is licensed under the GNU GPL v3 (not LGPL). If you'd like to embed it in a closed-source commercial product, please e-mail [contact@zerotier.com](mailto:contact@zerotier.com) to discuss licensing.
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
#include"aboutwindow.h"
#include"ui_aboutwindow.h"
#include<QMessageBox>
#include<QFont>
#include"../node/Constants.hpp"
#include"../node/Node.hpp"
AboutWindow::AboutWindow(QWidget*parent):
QDialog(parent),
ui(newUi::AboutWindow)
{
ui->setupUi(this);
ui->aboutTextLabel->setText(QString("ZeroTier One\nVersion ")+ZeroTier::Node::versionString()+"\nDesktop Graphical User Interface\n\n(c)2011-2014 ZeroTier Networks LLC\n\nReleased under the terms of the GNU\nGeneral Public License v3.0, see: http://gplv3.fsf.org for terms.\n\nAuthor(s): Adam Ierymenko");
QMessageBox::critical(this,"Download Failed",QString("Download failed: ")+reply->errorString()+"\n\nAre you connected to the Internet?",QMessageBox::Ok,QMessageBox::NoButton);
QMessageBox::critical(this,"Download Failed","Download failed: there is a problem with the software update web site.\nTry agian later. (invalid .nfo file)",QMessageBox::Ok,QMessageBox::NoButton);
QMessageBox::critical(this,"Download Failed","Download failed: there is a problem with the software update web site. Try agian later. (downloaded data failed signature check)",QMessageBox::Ok,QMessageBox::NoButton);
QMessageBox::critical(this,"Download Failed",QString("Installation failed: unable to write to ")+instPath.c_str(),QMessageBox::Ok,QMessageBox::NoButton);
QMessageBox::critical(this,"Installation Failed",QString("Installation failed: unable to write to ")+instPath.c_str(),QMessageBox::Ok,QMessageBox::NoButton);
QApplication::exit(1);
return;
}
::close(outfd);
chmod(instPath.c_str(),0755);
FILE*scr=fopen(tmpPath.c_str(),"w");
if(!scr){
QMessageBox::critical(this,"Installation Failed","Cannot write script to temporary Library/Caches/ZeroTier/One folder.",QMessageBox::Ok,QMessageBox::NoButton);
Loaded 20 of 358 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.