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nv2a_vsh_cpu
This project provides a CPU-based implementation of the nv2a vertex shader operations used by the original Microsoft Xbox.
See https://registry.khronos.org/OpenGL/extensions/NV/NV_vertex_program1_1.txt
Development
git hooks
This project uses git hooks
to automate some aspects of keeping the code base healthy, in particular clang-format
invocation.
Please copy the files from the githooks subdirectory into .git/hooks to
enable them.
Languages
C
50.6%
C++
40.9%
Shell
4.3%
CMake
4.2%