mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
808 lines
33 KiB
Diff
808 lines
33 KiB
Diff
From 1f000cd4305f627a8ab8b725581075fa7a3d82ab Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
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Date: Mon, 12 Oct 2020 12:50:32 +0200
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Subject: [PATCH 6/9] windows.gaming.input: Implement IRawGameControllerStatics
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stubs.
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---
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.../windows.gaming.input_main.c | 142 +++++++++++++
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include/Makefile.in | 3 +
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include/asyncinfo.idl | 45 ++++
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include/windows.foundation.idl | 23 ++-
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.../windows.gaming.input.forcefeedback.idl | 111 ++++++++++
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include/windows.gaming.input.idl | 195 ++++++++++++++++++
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include/windows.system.idl | 70 +++++++
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loader/wine.inf.in | 1 +
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8 files changed, 589 insertions(+), 1 deletion(-)
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create mode 100644 include/asyncinfo.idl
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create mode 100644 include/windows.gaming.input.forcefeedback.idl
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create mode 100644 include/windows.system.idl
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diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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index dad5a196214..078043b0963 100644
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--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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@@ -11,9 +11,15 @@
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#include "activation.h"
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#define WIDL_USING_IVECTORVIEW_1_WINDOWS_GAMING_INPUT_GAMEPAD
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+#define WIDL_USING_IVECTORVIEW_1_WINDOWS_GAMING_INPUT_RAWGAMECONTROLLER
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#define WIDL_USING_IEVENTHANDLER_1_WINDOWS_GAMING_INPUT_GAMEPAD
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+#define WIDL_USING_IEVENTHANDLER_1_WINDOWS_GAMING_INPUT_RAWGAMECONTROLLER
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#define WIDL_USING_WINDOWS_GAMING_INPUT_IGAMEPAD
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#define WIDL_USING_WINDOWS_GAMING_INPUT_IGAMEPADSTATICS
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+#define WIDL_USING_WINDOWS_GAMING_INPUT_IRAWGAMECONTROLLERSTATICS
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+#define WIDL_USING_WINDOWS_GAMING_INPUT_IGAMECONTROLLER
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+#define WIDL_USING_WINDOWS_GAMING_INPUT_IRAWGAMECONTROLLER
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+#define WIDL_USING_WINDOWS_GAMING_INPUT_RAWGAMECONTROLLER
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#include "windows.foundation.h"
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#include "windows.gaming.input.h"
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@@ -32,6 +38,7 @@ struct windows_gaming_input
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{
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IActivationFactory IActivationFactory_iface;
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IGamepadStatics IGamepadStatics_iface;
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+ IRawGameControllerStatics IRawGameControllerStatics_iface;
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IVectorView_Gamepad IVectorView_Gamepad_iface;
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LONG ref;
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};
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@@ -46,11 +53,21 @@ static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadSta
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return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
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}
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+static inline struct windows_gaming_input *impl_from_IRawGameControllerStatics(IRawGameControllerStatics *iface)
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+{
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+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IRawGameControllerStatics_iface);
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+}
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+
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static inline struct windows_gaming_input *impl_from_IVectorView_Gamepad(IVectorView_Gamepad *iface)
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{
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return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_Gamepad_iface);
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}
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+static inline struct windows_gaming_input *impl_from_IVectorView_RawGameController(IVectorView_RawGameController *iface)
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+{
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+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_RawGameController_iface);
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+}
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+
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static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface(
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IVectorView_Gamepad *iface, REFIID iid, void **out)
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{
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@@ -266,6 +283,123 @@ static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
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gamepad_statics_get_Gamepads,
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};
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+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_QueryInterface(
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+ IRawGameControllerStatics *iface, REFIID iid, void **out)
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+{
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+ TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
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+
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+ if (IsEqualGUID(iid, &IID_IAgileObject))
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+ {
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+ IUnknown_AddRef(iface);
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+ *out = iface;
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+ return S_OK;
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+ }
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+
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+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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+ *out = NULL;
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+ return E_NOINTERFACE;
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+}
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+
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+static ULONG STDMETHODCALLTYPE raw_game_controller_statics_AddRef(
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+ IRawGameControllerStatics *iface)
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+{
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+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
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+ ULONG ref = InterlockedIncrement(&impl->ref);
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+ TRACE("iface %p, ref %u.\n", iface, ref);
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+ return ref;
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+}
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+
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+static ULONG STDMETHODCALLTYPE raw_game_controller_statics_Release(
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+ IRawGameControllerStatics *iface)
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+{
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+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
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+ ULONG ref = InterlockedDecrement(&impl->ref);
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+ TRACE("iface %p, ref %u.\n", iface, ref);
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+ return ref;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetIids(
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+ IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids)
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+{
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+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetRuntimeClassName(
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+ IRawGameControllerStatics *iface, HSTRING *class_name)
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+{
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+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetTrustLevel(
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+ IRawGameControllerStatics *iface, TrustLevel *trust_level)
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+{
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+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerAdded(
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+ IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
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+{
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+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerAdded(
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+ IRawGameControllerStatics *iface, EventRegistrationToken token)
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+{
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+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_add_RawGameControllerRemoved(
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+ IRawGameControllerStatics *iface, IEventHandler_RawGameController *value, EventRegistrationToken* token)
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+{
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+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_remove_RawGameControllerRemoved(
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+ IRawGameControllerStatics *iface, EventRegistrationToken token)
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+{
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+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers(
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+ IRawGameControllerStatics *iface, IVectorView_RawGameController **value)
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+{
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+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
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+ FIXME("iface %p, value %p stub!\n", iface, value);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController(
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+ IRawGameControllerStatics *iface, IGameController *game_controller, IRawGameController **value)
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+{
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+ FIXME("iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value);
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+ return E_NOTIMPL;
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+}
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+
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+static const struct IRawGameControllerStaticsVtbl raw_game_controller_statics_vtbl =
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+{
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+ raw_game_controller_statics_QueryInterface,
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+ raw_game_controller_statics_AddRef,
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+ raw_game_controller_statics_Release,
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+ /* IInspectable methods */
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+ raw_game_controller_statics_GetIids,
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+ raw_game_controller_statics_GetRuntimeClassName,
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+ raw_game_controller_statics_GetTrustLevel,
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+ /* IRawGameControllerStatics methods */
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+ raw_game_controller_statics_add_RawGameControllerAdded,
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+ raw_game_controller_statics_remove_RawGameControllerAdded,
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+ raw_game_controller_statics_add_RawGameControllerRemoved,
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+ raw_game_controller_statics_remove_RawGameControllerRemoved,
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+ raw_game_controller_statics_get_RawGameControllers,
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+ raw_game_controller_statics_FromGameController,
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+};
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+
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static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
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IActivationFactory *iface, REFIID iid, void **out)
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{
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@@ -288,6 +422,13 @@ static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
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return S_OK;
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}
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+ if (IsEqualGUID(iid, &IID_IRawGameControllerStatics))
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+ {
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+ IUnknown_AddRef(iface);
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+ *out = &impl->IRawGameControllerStatics_iface;
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+ return S_OK;
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+ }
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+
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FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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*out = NULL;
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return E_NOINTERFACE;
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@@ -356,6 +497,7 @@ static struct windows_gaming_input windows_gaming_input =
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{
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{&activation_factory_vtbl},
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{&gamepad_statics_vtbl},
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+ {&raw_game_controller_statics_vtbl},
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{&vector_view_gamepad_vtbl},
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0
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};
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diff --git a/include/Makefile.in b/include/Makefile.in
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index 8ae1091b8b7..e26eafb7f6a 100644
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--- a/include/Makefile.in
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+++ b/include/Makefile.in
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@@ -20,6 +20,7 @@ SOURCES = \
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appmodel.h \
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asferr.h \
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asptlb.idl \
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+ asyncinfo.idl \
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asynot.idl \
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asysta.idl \
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atlbase.h \
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@@ -736,7 +737,9 @@ SOURCES = \
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windns.h \
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windows.foundation.idl \
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windows.gaming.input.idl \
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+ windows.gaming.input.forcefeedback.idl \
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windows.media.speechsynthesis.idl \
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+ windows.system.idl \
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windows.h \
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windowscontracts.idl \
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windowsx.h \
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diff --git a/include/asyncinfo.idl b/include/asyncinfo.idl
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new file mode 100644
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index 00000000000..61784bc65ac
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--- /dev/null
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+++ b/include/asyncinfo.idl
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@@ -0,0 +1,45 @@
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+/*
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+ * Copyright 2020 RĂ©mi Bernon for CodeWeavers
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+ *
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+ * This library is free software; you can redistribute it and/or
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+ * modify it under the terms of the GNU Lesser General Public
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+ * License as published by the Free Software Foundation; either
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+ * version 2.1 of the License, or (at your option) any later version.
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+ *
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+ * This library is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * Lesser General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU Lesser General Public
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+ * License along with this library; if not, write to the Free Software
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+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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+ */
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+
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+#ifdef __WIDL__
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+#pragma winrt ns_prefix
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+#endif
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+
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+import "inspectable.idl";
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+
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+typedef [v1_enum] enum AsyncStatus
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+{
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+ Started = 0,
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+ Completed,
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+ Canceled,
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+ Error,
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+} AsyncStatus;
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+
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+[
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+ object,
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+ uuid(00000036-0000-0000-c000-000000000046),
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+ pointer_default(unique)
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+]
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+interface IAsyncInfo : IInspectable
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+{
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+ [propget] HRESULT Id([out, retval] unsigned __int32 *id);
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+ [propget] HRESULT Status([out, retval] AsyncStatus *status);
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+ [propget] HRESULT ErrorCode([out, retval] HRESULT *errorCode);
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+ HRESULT Cancel();
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+ HRESULT Close();
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+}
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diff --git a/include/windows.foundation.idl b/include/windows.foundation.idl
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index dd613b68b00..35ce1d68322 100644
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--- a/include/windows.foundation.idl
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+++ b/include/windows.foundation.idl
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@@ -21,7 +21,7 @@
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#endif
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import "inspectable.idl";
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-/* import "asyncinfo.idl"; */
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+import "asyncinfo.idl";
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import "windowscontracts.idl";
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/* import "eventtoken.idl"; */
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/* import "ivectorchangedeventargs.idl"; */
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@@ -130,6 +130,25 @@ namespace Windows {
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]
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delegate void TypedEventHandler<TSender, TResult>([in] TSender sender, [in] TResult args);
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+ interface IAsyncOperation<TResult>;
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+
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+ [
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+ contract(Windows.Foundation.FoundationContract, 1.0),
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+ uuid(fcdcf02c-e5d8-4478-915a-4d90b74b83a5)
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+ ]
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+ delegate void AsyncOperationCompletedHandler<TResult>([in] IAsyncOperation<TResult> *info, [in] AsyncStatus status);
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+
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+ [
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+ contract(Windows.Foundation.FoundationContract, 1.0),
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+ uuid(9fc2b0bb-e446-44e2-aa61-9cab8f636af2)
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+ ]
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+ interface IAsyncOperation<TResult> : IInspectable
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+ {
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+ [propput] HRESULT Completed([in] AsyncOperationCompletedHandler<TResult> *handler);
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+ [propget] HRESULT Completed([out, retval] AsyncOperationCompletedHandler<TResult> **handler);
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+ HRESULT GetResults([out, retval] TResult **results);
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+ }
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+
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namespace Collections
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{
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[
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@@ -173,6 +192,8 @@ namespace Windows {
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namespace Foundation {
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declare {
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interface Windows.Foundation.Collections.IVectorView<HSTRING>;
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+ interface Windows.Foundation.AsyncOperationCompletedHandler<boolean>;
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+ interface Windows.Foundation.IAsyncOperation<boolean>;
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}
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}
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}
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diff --git a/include/windows.gaming.input.forcefeedback.idl b/include/windows.gaming.input.forcefeedback.idl
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new file mode 100644
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index 00000000000..fa9da2f7656
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--- /dev/null
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+++ b/include/windows.gaming.input.forcefeedback.idl
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@@ -0,0 +1,111 @@
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+/*
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+ * Copyright 2020 RĂ©mi Bernon for CodeWeavers
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+ *
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+ * This library is free software; you can redistribute it and/or
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|
+ * modify it under the terms of the GNU Lesser General Public
|
|
+ * License as published by the Free Software Foundation; either
|
|
+ * version 2.1 of the License, or (at your option) any later version.
|
|
+ *
|
|
+ * This library is distributed in the hope that it will be useful,
|
|
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
+ * Lesser General Public License for more details.
|
|
+ *
|
|
+ * You should have received a copy of the GNU Lesser General Public
|
|
+ * License along with this library; if not, write to the Free Software
|
|
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
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+ */
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+
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+#ifdef __WIDL__
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+#pragma winrt ns_prefix
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+#endif
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+
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+import "inspectable.idl";
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+import "windows.foundation.idl";
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+
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+namespace Windows {
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+ namespace Gaming {
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+ namespace Input {
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+ namespace ForceFeedback {
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+ typedef enum ForceFeedbackEffectAxes ForceFeedbackEffectAxes;
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+ typedef enum ForceFeedbackLoadEffectResult ForceFeedbackLoadEffectResult;
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+ interface IForceFeedbackEffect;
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+ runtimeclass ForceFeedbackMotor;
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+ }
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+ }
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+ }
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+}
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+
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+namespace Windows {
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+ namespace Gaming {
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+ namespace Input {
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+ namespace ForceFeedback {
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+ declare {
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+ interface Windows.Foundation.AsyncOperationCompletedHandler<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>;
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+ interface Windows.Foundation.IAsyncOperation<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>;
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+ interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor*>;
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+ }
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+ }
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+ }
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+ }
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+}
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+
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+namespace Windows {
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+ namespace Gaming {
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+ namespace Input {
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+ namespace ForceFeedback {
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+ [
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+ contract(Windows.Foundation.UniversalApiContract, 3.0),
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+ flags
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+ ]
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+ enum ForceFeedbackEffectAxes
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+ {
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+ None = 0x0,
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+ X = 0x1,
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+ Y = 0x2,
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+ Z = 0x4
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+ };
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+
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+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
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+ enum ForceFeedbackLoadEffectResult
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+ {
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+ Succeeded = 0,
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+ EffectStorageFull = 1,
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+ EffectNotSupported = 2
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+ };
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+
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+ [
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+ contract(Windows.Foundation.UniversalApiContract, 3.0),
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+ exclusiveto(Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor),
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+ uuid(8d3d417c-a5ea-4516-8026-2b00f74ef6e5)
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+ ]
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+ interface IForceFeedbackMotor : IInspectable
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+ {
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+ [propget] HRESULT AreEffectsPaused([out, retval] boolean* value);
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+ [propget] HRESULT MasterGain([out, retval] DOUBLE* value);
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+ [propput] HRESULT MasterGain([in] DOUBLE value);
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+ [propget] HRESULT IsEnabled([out, retval] boolean* value);
|
|
+ [propget] HRESULT SupportedAxes([out, retval] Windows.Gaming.Input.ForceFeedback.ForceFeedbackEffectAxes* value);
|
|
+ HRESULT LoadEffectAsync([in] Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect* effect, [out, retval] Windows.Foundation.IAsyncOperation<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>** asyncOperation);
|
|
+ HRESULT PauseAllEffects();
|
|
+ HRESULT ResumeAllEffects();
|
|
+ HRESULT StopAllEffects();
|
|
+ HRESULT TryDisableAsync([out, retval] Windows.Foundation.IAsyncOperation<boolean>** asyncOperation);
|
|
+ HRESULT TryEnableAsync([out, retval] Windows.Foundation.IAsyncOperation<boolean>** asyncOperation);
|
|
+ HRESULT TryResetAsync([out, retval] Windows.Foundation.IAsyncOperation<boolean>** asyncOperation);
|
|
+ HRESULT TryUnloadEffectAsync([in] Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect* effect, [out, retval] Windows.Foundation.IAsyncOperation<boolean>** asyncOperation);
|
|
+ }
|
|
+
|
|
+ [
|
|
+ contract(Windows.Foundation.UniversalApiContract, 3.0),
|
|
+ marshaling_behavior(agile),
|
|
+ threading(both)
|
|
+ ]
|
|
+ runtimeclass ForceFeedbackMotor
|
|
+ {
|
|
+ [default] interface Windows.Gaming.Input.ForceFeedback.IForceFeedbackMotor;
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+ }
|
|
+}
|
|
diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl
|
|
index b5af4e24a66..36d4038ed1f 100644
|
|
--- a/include/windows.gaming.input.idl
|
|
+++ b/include/windows.gaming.input.idl
|
|
@@ -22,11 +22,16 @@
|
|
|
|
import "inspectable.idl";
|
|
import "windows.foundation.idl";
|
|
+import "windows.system.idl";
|
|
+import "windows.gaming.input.forcefeedback.idl";
|
|
|
|
namespace Windows {
|
|
namespace Gaming {
|
|
namespace Input {
|
|
typedef enum GamepadButtons GamepadButtons;
|
|
+ typedef enum GameControllerButtonLabel GameControllerButtonLabel;
|
|
+ typedef enum GameControllerSwitchKind GameControllerSwitchKind;
|
|
+ typedef enum GameControllerSwitchPosition GameControllerSwitchPosition;
|
|
typedef struct GamepadReading GamepadReading;
|
|
typedef struct GamepadVibration GamepadVibration;
|
|
interface IGameController;
|
|
@@ -35,7 +40,11 @@ namespace Windows {
|
|
interface IGamepad2;
|
|
interface IGamepadStatics;
|
|
interface IGamepadStatics2;
|
|
+ interface IRawGameController;
|
|
+ interface IRawGameController2;
|
|
runtimeclass Gamepad;
|
|
+ runtimeclass Headset;
|
|
+ runtimeclass RawGameController;
|
|
}
|
|
}
|
|
}
|
|
@@ -45,7 +54,11 @@ namespace Windows {
|
|
namespace Input {
|
|
declare {
|
|
interface Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*>;
|
|
+ interface Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*>;
|
|
+ interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.Gaming.Input.Headset*>;
|
|
+ interface Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.System.UserChangedEventArgs*>;
|
|
interface Windows.Foundation.Collections.IVectorView<Gamepad*>;
|
|
+ interface Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController*>;
|
|
}
|
|
}
|
|
}
|
|
@@ -85,6 +98,102 @@ namespace Windows {
|
|
Paddle4 = 0x20000
|
|
};
|
|
|
|
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
|
|
+ enum GameControllerButtonLabel
|
|
+ {
|
|
+ None = 0,
|
|
+ XboxBack = 1,
|
|
+ XboxStart = 2,
|
|
+ XboxMenu = 3,
|
|
+ XboxView = 4,
|
|
+ XboxUp = 5,
|
|
+ XboxDown = 6,
|
|
+ XboxLeft = 7,
|
|
+ XboxRight = 8,
|
|
+ XboxA = 9,
|
|
+ XboxB = 10,
|
|
+ XboxX = 11,
|
|
+ XboxY = 12,
|
|
+ XboxLeftBumper = 13,
|
|
+ XboxLeftTrigger = 14,
|
|
+ XboxLeftStickButton = 15,
|
|
+ XboxRightBumper = 16,
|
|
+ XboxRightTrigger = 17,
|
|
+ XboxRightStickButton = 18,
|
|
+ XboxPaddle1 = 19,
|
|
+ XboxPaddle2 = 20,
|
|
+ XboxPaddle3 = 21,
|
|
+ XboxPaddle4 = 22,
|
|
+ Mode = 23,
|
|
+ Select = 24,
|
|
+ Menu = 25,
|
|
+ View = 26,
|
|
+ Back = 27,
|
|
+ Start = 28,
|
|
+ Options = 29,
|
|
+ Share = 30,
|
|
+ Up = 31,
|
|
+ Down = 32,
|
|
+ Left = 33,
|
|
+ Right = 34,
|
|
+ LetterA = 35,
|
|
+ LetterB = 36,
|
|
+ LetterC = 37,
|
|
+ LetterL = 38,
|
|
+ LetterR = 39,
|
|
+ LetterX = 40,
|
|
+ LetterY = 41,
|
|
+ LetterZ = 42,
|
|
+ Cross = 43,
|
|
+ Circle = 44,
|
|
+ Square = 45,
|
|
+ Triangle = 46,
|
|
+ LeftBumper = 47,
|
|
+ LeftTrigger = 48,
|
|
+ LeftStickButton = 49,
|
|
+ Left1 = 50,
|
|
+ Left2 = 51,
|
|
+ Left3 = 52,
|
|
+ RightBumper = 53,
|
|
+ RightTrigger = 54,
|
|
+ RightStickButton = 55,
|
|
+ Right1 = 56,
|
|
+ Right2 = 57,
|
|
+ Right3 = 58,
|
|
+ Paddle1 = 59,
|
|
+ Paddle2 = 60,
|
|
+ Paddle3 = 61,
|
|
+ Paddle4 = 62,
|
|
+ Plus = 63,
|
|
+ Minus = 64,
|
|
+ DownLeftArrow = 65,
|
|
+ DialLeft = 66,
|
|
+ DialRight = 67,
|
|
+ Suspension = 68
|
|
+ };
|
|
+
|
|
+ [contract(Windows.Foundation.UniversalApiContract, 4.0)]
|
|
+ enum GameControllerSwitchKind
|
|
+ {
|
|
+ TwoWay = 0,
|
|
+ FourWay = 1,
|
|
+ EightWay = 2
|
|
+ };
|
|
+
|
|
+ [contract(Windows.Foundation.UniversalApiContract, 4.0)]
|
|
+ enum GameControllerSwitchPosition
|
|
+ {
|
|
+ Center = 0,
|
|
+ Up = 1,
|
|
+ UpRight = 2,
|
|
+ Right = 3,
|
|
+ DownRight = 4,
|
|
+ Down = 5,
|
|
+ DownLeft = 6,
|
|
+ Left = 7,
|
|
+ UpLeft = 8
|
|
+ };
|
|
+
|
|
[contract(Windows.Foundation.UniversalApiContract, 1.0)]
|
|
struct GamepadReading
|
|
{
|
|
@@ -107,6 +216,23 @@ namespace Windows {
|
|
DOUBLE RightTrigger;
|
|
};
|
|
|
|
+ [
|
|
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
|
|
+ uuid(1baf6522-5f64-42c5-8267-b9fe2215bfbd)
|
|
+ ]
|
|
+ interface IGameController : IInspectable
|
|
+ {
|
|
+ [eventadd] HRESULT HeadsetConnected([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.Gaming.Input.Headset*>* value, [out, retval] EventRegistrationToken* token);
|
|
+ [eventremove] HRESULT HeadsetConnected([in] EventRegistrationToken token);
|
|
+ [eventadd] HRESULT HeadsetDisconnected([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.Gaming.Input.Headset*>* value, [out, retval] EventRegistrationToken* token);
|
|
+ [eventremove] HRESULT HeadsetDisconnected([in] EventRegistrationToken token);
|
|
+ [eventadd] HRESULT UserChanged([in] Windows.Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*, Windows.System.UserChangedEventArgs*>* value, [out, retval] EventRegistrationToken* token);
|
|
+ [eventremove] HRESULT UserChanged([in] EventRegistrationToken token);
|
|
+ [propget] HRESULT Headset([out, retval] Windows.Gaming.Input.Headset** value);
|
|
+ [propget] HRESULT IsWireless([out, retval] boolean* value);
|
|
+ [propget] HRESULT User([out, retval] Windows.System.User** value);
|
|
+ }
|
|
+
|
|
[
|
|
contract(Windows.Foundation.UniversalApiContract, 1.0),
|
|
exclusiveto(Windows.Gaming.Input.Gamepad),
|
|
@@ -120,6 +246,25 @@ namespace Windows {
|
|
HRESULT GetCurrentReading([out, retval] Windows.Gaming.Input.GamepadReading* value);
|
|
}
|
|
|
|
+ [
|
|
+ contract(Windows.Foundation.UniversalApiContract, 4.0),
|
|
+ exclusiveto(Windows.Gaming.Input.RawGameController),
|
|
+ uuid(7cad6d91-a7e1-4f71-9a78-33e9c5dfea62)
|
|
+ ]
|
|
+ interface IRawGameController : IInspectable
|
|
+ requires Windows.Gaming.Input.IGameController
|
|
+ {
|
|
+ [propget] HRESULT AxisCount([out] [retval] INT32* value);
|
|
+ [propget] HRESULT ButtonCount([out] [retval] INT32* value);
|
|
+ [propget] HRESULT ForceFeedbackMotors([out] [retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor*>** value);
|
|
+ [propget] HRESULT HardwareProductId([out] [retval] UINT16* value);
|
|
+ [propget] HRESULT HardwareVendorId([out] [retval] UINT16* value);
|
|
+ [propget] HRESULT SwitchCount([out] [retval] INT32* value);
|
|
+ HRESULT GetButtonLabel([in] INT32 buttonIndex, [out] [retval] Windows.Gaming.Input.GameControllerButtonLabel* value);
|
|
+ HRESULT GetCurrentReading([in] UINT32 __buttonArraySize, [out] [size_is(__buttonArraySize)] boolean* buttonArray, [in] UINT32 __switchArraySize, [out] [size_is(__switchArraySize)] Windows.Gaming.Input.GameControllerSwitchPosition* switchArray, [in] UINT32 __axisArraySize, [out] [size_is(__axisArraySize)] DOUBLE* axisArray, [out] [retval] UINT64* timestamp);
|
|
+ HRESULT GetSwitchKind([in] INT32 switchIndex, [out] [retval] Windows.Gaming.Input.GameControllerSwitchKind* value);
|
|
+ }
|
|
+
|
|
[
|
|
object,
|
|
uuid(8bbce529-d49c-39e9-9560-e47dde96b7c8)
|
|
@@ -133,6 +278,31 @@ namespace Windows {
|
|
[propget] HRESULT Gamepads([out, retval] Windows.Foundation.Collections.IVectorView<Gamepad*> **value);
|
|
}
|
|
|
|
+ [
|
|
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
|
|
+ exclusiveto(Windows.Gaming.Input.Headset),
|
|
+ uuid(3fd156ef-6925-3fa8-9181-029c5223ae3b)
|
|
+ ]
|
|
+ interface IHeadset : IInspectable
|
|
+ {
|
|
+ [propget] HRESULT CaptureDeviceId([out, retval] HSTRING* value);
|
|
+ [propget] HRESULT RenderDeviceId([out, retval] HSTRING* value);
|
|
+ }
|
|
+
|
|
+ [
|
|
+ object,
|
|
+ uuid(eb8d0792-e95a-4b19-afc7-0a59f8bf759e)
|
|
+ ]
|
|
+ interface IRawGameControllerStatics : IInspectable
|
|
+ {
|
|
+ [eventadd] HRESULT RawGameControllerAdded([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> *value, [out, retval] EventRegistrationToken* token);
|
|
+ [eventremove] HRESULT RawGameControllerAdded([in] EventRegistrationToken token);
|
|
+ [eventadd] HRESULT RawGameControllerRemoved([in] Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> *value, [out, retval] EventRegistrationToken* token);
|
|
+ [eventremove] HRESULT RawGameControllerRemoved([in] EventRegistrationToken token);
|
|
+ [propget] HRESULT RawGameControllers([out, retval] Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController*> **value);
|
|
+ HRESULT FromGameController([in] Windows.Gaming.Input.IGameController *game_controller, [out, retval] Windows.Gaming.Input.RawGameController **value);
|
|
+ }
|
|
+
|
|
[
|
|
contract(Windows.Foundation.UniversalApiContract, 1.0),
|
|
marshaling_behavior(agile),
|
|
@@ -147,6 +317,31 @@ namespace Windows {
|
|
[contract(Windows.Foundation.UniversalApiContract, 3.0)] interface Windows.Gaming.Input.IGamepad2;
|
|
[contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
|
|
}
|
|
+
|
|
+ [
|
|
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
|
|
+ marshaling_behavior(agile),
|
|
+ threading(both)
|
|
+ ]
|
|
+ runtimeclass Headset
|
|
+ {
|
|
+ [default] interface Windows.Gaming.Input.IHeadset;
|
|
+ [contract(Windows.Foundation.UniversalApiContract, 4.0)] interface Windows.Gaming.Input.IGameControllerBatteryInfo;
|
|
+ }
|
|
+
|
|
+ [
|
|
+ contract(Windows.Foundation.UniversalApiContract, 4.0),
|
|
+ marshaling_behavior(agile),
|
|
+ static(Windows.Gaming.Input.IRawGameControllerStatics, Windows.Foundation.UniversalApiContract, 4.0),
|
|
+ threading(both)
|
|
+ ]
|
|
+ runtimeclass RawGameController
|
|
+ {
|
|
+ [default] interface Windows.Gaming.Input.IRawGameController;
|
|
+ interface Windows.Gaming.Input.IGameController;
|
|
+ interface Windows.Gaming.Input.IGameControllerBatteryInfo;
|
|
+ [contract(Windows.Foundation.UniversalApiContract, 5.0)] interface Windows.Gaming.Input.IRawGameController2;
|
|
+ }
|
|
}
|
|
}
|
|
}
|
|
diff --git a/include/windows.system.idl b/include/windows.system.idl
|
|
new file mode 100644
|
|
index 00000000000..824441eaff9
|
|
--- /dev/null
|
|
+++ b/include/windows.system.idl
|
|
@@ -0,0 +1,70 @@
|
|
+/*
|
|
+ * Copyright 2020 RĂ©mi Bernon for CodeWeavers
|
|
+ *
|
|
+ * This library is free software; you can redistribute it and/or
|
|
+ * modify it under the terms of the GNU Lesser General Public
|
|
+ * License as published by the Free Software Foundation; either
|
|
+ * version 2.1 of the License, or (at your option) any later version.
|
|
+ *
|
|
+ * This library is distributed in the hope that it will be useful,
|
|
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
+ * Lesser General Public License for more details.
|
|
+ *
|
|
+ * You should have received a copy of the GNU Lesser General Public
|
|
+ * License along with this library; if not, write to the Free Software
|
|
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
+ */
|
|
+
|
|
+#ifdef __WIDL__
|
|
+#pragma winrt ns_prefix
|
|
+#endif
|
|
+
|
|
+import "inspectable.idl";
|
|
+import "windows.foundation.idl";
|
|
+
|
|
+namespace Windows {
|
|
+ namespace System {
|
|
+ interface IUser;
|
|
+ interface IUserStatics;
|
|
+ interface IUserChangedEventArgs;
|
|
+ interface IUserChangedEventArgs2;
|
|
+ runtimeclass User;
|
|
+ runtimeclass UserChangedEventArgs;
|
|
+ }
|
|
+}
|
|
+
|
|
+namespace Windows {
|
|
+ namespace System {
|
|
+ [
|
|
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
|
|
+ exclusiveto(Windows.System.UserChangedEventArgs),
|
|
+ uuid(086459dc-18c6-48db-bc99-724fb9203ccc)
|
|
+ ]
|
|
+ interface IUserChangedEventArgs : IInspectable
|
|
+ {
|
|
+ [propget] HRESULT User([out, retval] Windows.System.User** value);
|
|
+ }
|
|
+
|
|
+ [
|
|
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
|
|
+ marshaling_behavior(agile),
|
|
+ static(Windows.System.IUserStatics, Windows.Foundation.UniversalApiContract, 1.0),
|
|
+ threading(both),
|
|
+ ]
|
|
+ runtimeclass User
|
|
+ {
|
|
+ [default] interface Windows.System.IUser;
|
|
+ }
|
|
+
|
|
+ [
|
|
+ contract(Windows.Foundation.UniversalApiContract, 1.0),
|
|
+ marshaling_behavior(agile)
|
|
+ ]
|
|
+ runtimeclass UserChangedEventArgs
|
|
+ {
|
|
+ [default] interface Windows.System.IUserChangedEventArgs;
|
|
+ [contract(Windows.Foundation.UniversalApiContract, 10.0)] interface Windows.System.IUserChangedEventArgs2;
|
|
+ }
|
|
+ }
|
|
+}
|
|
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
|
|
index 9d738859b81..ab18ab97e4c 100644
|
|
--- a/loader/wine.inf.in
|
|
+++ b/loader/wine.inf.in
|
|
@@ -714,6 +714,7 @@ HKLM,%MciExtStr%,"wvx",,"MPEGVideo"
|
|
|
|
[Misc]
|
|
HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.Gamepad,"DllPath",2,"Windows.Gaming.Input.dll"
|
|
+HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.RawGameController,"DllPath",2,"Windows.Gaming.Input.dll"
|
|
HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Media.SpeechSynthesis.SpeechSynthesizer,"DllPath",2,"Windows.Media.Speech.dll"
|
|
HKLM,Software\Borland\Database Engine\Settings\SYSTEM\INIT,SHAREDMEMLOCATION,,9000
|
|
HKLM,Software\Clients\Mail,,2,"Native Mail Client"
|
|
--
|
|
2.28.0
|
|
|