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https://gitlab.winehq.org/wine/wine-staging.git
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158 lines
5.3 KiB
Diff
158 lines
5.3 KiB
Diff
From 39cabcb0a109f9705740120186858defe1c1cf2c Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
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Date: Tue, 13 Oct 2020 17:58:14 +0200
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Subject: [PATCH 3/9] windows.gaming.input: Implement IGamepadStatics::Gamepads
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stubs.
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---
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.../windows.gaming.input_main.c | 112 +++++++++++++++++-
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1 file changed, 111 insertions(+), 1 deletion(-)
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diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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index 33c260b27b3..a7d9a89244b 100644
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--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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@@ -32,6 +32,7 @@ struct windows_gaming_input
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{
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IActivationFactory IActivationFactory_iface;
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IGamepadStatics IGamepadStatics_iface;
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+ IVectorView_Gamepad IVectorView_Gamepad_iface;
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LONG ref;
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};
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@@ -45,6 +46,113 @@ static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadSta
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return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
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}
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+static inline struct windows_gaming_input *impl_from_IVectorView_Gamepad(IVectorView_Gamepad *iface)
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+{
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+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_Gamepad_iface);
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+}
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+
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+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface(
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+ IVectorView_Gamepad *iface, REFIID iid, void **out)
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+{
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+ TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
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+
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+ if (IsEqualGUID(iid, &IID_IUnknown) ||
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+ IsEqualGUID(iid, &IID_IInspectable) ||
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+ IsEqualGUID(iid, &IID_IVectorView_Gamepad))
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+ {
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+ IUnknown_AddRef(iface);
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+ *out = iface;
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+ return S_OK;
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+ }
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+
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+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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+ *out = NULL;
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+ return E_NOINTERFACE;
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+}
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+
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+static ULONG STDMETHODCALLTYPE vector_view_gamepad_AddRef(
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+ IVectorView_Gamepad *iface)
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+{
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+ struct windows_gaming_input *impl = impl_from_IVectorView_Gamepad(iface);
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+ ULONG ref = InterlockedIncrement(&impl->ref);
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+ TRACE("iface %p, ref %u.\n", iface, ref);
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+ return ref;
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+}
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+
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+static ULONG STDMETHODCALLTYPE vector_view_gamepad_Release(
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+ IVectorView_Gamepad *iface)
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+{
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+ struct windows_gaming_input *impl = impl_from_IVectorView_Gamepad(iface);
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+ ULONG ref = InterlockedDecrement(&impl->ref);
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+ TRACE("iface %p, ref %u.\n", iface, ref);
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+ return ref;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetIids(
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+ IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids)
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+{
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+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetRuntimeClassName(
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+ IVectorView_Gamepad *iface, HSTRING *class_name)
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+{
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+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetTrustLevel(
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+ IVectorView_Gamepad *iface, TrustLevel *trust_level)
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+{
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+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt(
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+ IVectorView_Gamepad *iface, ULONG index, IGamepad **value)
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+{
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+ FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size(
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+ IVectorView_Gamepad *iface, ULONG *value)
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+{
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+ FIXME("iface %p, value %p stub!\n", iface, value);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf(
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+ IVectorView_Gamepad *iface, IGamepad *element, ULONG *index, BOOLEAN *value)
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+{
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+ FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany(
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+ IVectorView_Gamepad *iface, ULONG start_index, IGamepad **items, UINT *value)
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+{
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+ FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value);
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+ return E_NOTIMPL;
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+}
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+
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+static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl =
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+{
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+ vector_view_gamepad_QueryInterface,
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+ vector_view_gamepad_AddRef,
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+ vector_view_gamepad_Release,
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+ /* IInspectable methods */
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+ vector_view_gamepad_GetIids,
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+ vector_view_gamepad_GetRuntimeClassName,
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+ vector_view_gamepad_GetTrustLevel,
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+ /* IVectorView<Gamepad> methods */
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+ vector_view_gamepad_GetAt,
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+ vector_view_gamepad_get_Size,
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+ vector_view_gamepad_IndexOf,
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+ vector_view_gamepad_GetMany,
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+};
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+
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static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
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IGamepadStatics *iface, REFIID iid, void **out)
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{
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@@ -134,7 +242,8 @@ static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
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{
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struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
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FIXME("iface %p, value %p stub!\n", iface, value);
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- return E_NOTIMPL;
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+ *value = &impl->IVectorView_Gamepad_iface;
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+ return S_OK;
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}
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static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
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@@ -244,6 +353,7 @@ static struct windows_gaming_input windows_gaming_input =
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{
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{&activation_factory_vtbl},
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{&gamepad_statics_vtbl},
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+ {&vector_view_gamepad_vtbl},
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0
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};
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--
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2.28.0
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