wine-staging/patches/wined3d-CSMT_Main
2016-01-09 13:36:37 +01:00
..
0001-wined3d-Merge-get_pitch-functions.patch Rebase against 99033b14534ffe8ff6c88c8d38a70d398c933b4d. 2015-11-05 01:32:19 +01:00
0002-wined3d-Pass-a-context-to-surface_load_location.patch Rebase against 973de3f59c7d47602fe68c8cecf8fc3dbc59bcff. 2015-10-17 01:05:06 +02:00
0003-wined3d-Make-surface_load_location-return-nothing.patch Rebase against ffee96a80c0585fb5fcb041382540e2014d2f77b. 2015-12-04 18:59:12 +01:00
0004-wined3d-Store-volume-locations-in-the-resource.patch Rebase against 367b30d8278684aaff373f5666b78264137d7a8f. 2016-01-05 22:38:02 +01:00
0005-wined3d-Move-validate_location-to-resource.c.patch Rebase against 31e0755ea664e02f05a1e500a19fb5f584c1c1cc. 2015-10-16 20:12:47 +02:00
0006-wined3d-Move-surface-locations-into-the-resource.patch Rebase against ca9001d6bda3084ab9bc80baa7d6e5533252c797. 2015-12-13 00:19:03 +01:00
0007-wined3d-Remove-surface_validate_location.patch Rebase against ffee96a80c0585fb5fcb041382540e2014d2f77b. 2015-12-04 18:59:12 +01:00
0008-wined3d-Move-invalidate_location-to-resource.c.patch Rebase against 31e0755ea664e02f05a1e500a19fb5f584c1c1cc. 2015-10-16 20:12:47 +02:00
0009-wined3d-Invalidate-containers-via-callback.patch Rebase against 99033b14534ffe8ff6c88c8d38a70d398c933b4d. 2015-11-05 01:32:19 +01:00
0010-wined3d-Remove-surface_invalidate_location.patch Rebase against 367b30d8278684aaff373f5666b78264137d7a8f. 2016-01-05 22:38:02 +01:00
0011-wined3d-Move-bitmap_data-and-user_memory-into-the-re.patch Rebase against 31e0755ea664e02f05a1e500a19fb5f584c1c1cc. 2015-10-16 20:12:47 +02:00
0012-wined3d-Move-load_location-into-the-resource.patch Rebase against 99033b14534ffe8ff6c88c8d38a70d398c933b4d. 2015-11-05 01:32:19 +01:00
0013-wined3d-Replace-surface_load_location-with-resource_.patch Rebase against 367b30d8278684aaff373f5666b78264137d7a8f. 2016-01-05 22:38:02 +01:00
0014-wined3d-Introduce-helper-functions-for-mapping-volum.patch Rebase against 31e0755ea664e02f05a1e500a19fb5f584c1c1cc. 2015-10-16 20:12:47 +02:00
0015-wined3d-Move-volume-PBO-infrastructure-into-the-reso.patch Rebase against 367b30d8278684aaff373f5666b78264137d7a8f. 2016-01-05 22:38:02 +01:00
0016-wined3d-Remove-surface-pbo.patch Rebase against 31e0755ea664e02f05a1e500a19fb5f584c1c1cc. 2015-10-16 20:12:47 +02:00
0017-wined3d-Use-resource-buffer-mapping-facilities-in-su.patch Rebase against 31e0755ea664e02f05a1e500a19fb5f584c1c1cc. 2015-10-16 20:12:47 +02:00
0018-wined3d-Move-buffer-creation-into-the-resource.patch Rebase against 367b30d8278684aaff373f5666b78264137d7a8f. 2016-01-05 22:38:02 +01:00
0019-wined3d-Handle-WINED3D_LOCATION_DISCARDED-in-surface.patch Rebase against 31e0755ea664e02f05a1e500a19fb5f584c1c1cc. 2015-10-16 20:12:47 +02:00
0020-wined3d-Handle-LOCATION_DISCARDED-in-surface_load_dr.patch Rebase against 31e0755ea664e02f05a1e500a19fb5f584c1c1cc. 2015-10-16 20:12:47 +02:00
0021-wined3d-Handle-WINED3D_LOCATION_DISCARDED-for-sysmem.patch Rebase against 31e0755ea664e02f05a1e500a19fb5f584c1c1cc. 2015-10-16 20:12:47 +02:00
0022-wined3d-Discard-implicit-surfaces-on-unload.patch Rebase against ffee96a80c0585fb5fcb041382540e2014d2f77b. 2015-12-04 18:59:12 +01:00
0023-wined3d-Don-t-try-to-flip-sysmem-copies-in-swapchain.patch Rebase against 31e0755ea664e02f05a1e500a19fb5f584c1c1cc. 2015-10-16 20:12:47 +02:00
0024-wined3d-Discard-the-backbuffer-in-discard-presents.patch Rebase against 31e0755ea664e02f05a1e500a19fb5f584c1c1cc. 2015-10-16 20:12:47 +02:00
0025-wined3d-Introduce-a-function-to-retrieve-resource-me.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0026-wined3d-Make-surface_ops-unmap-specific-for-front-bu.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0027-wined3d-Move-check_block_align-to-resource.c.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0028-wined3d-Replace-surface-alloc-functions-with-resourc.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0029-wined3d-Don-t-delete-the-buffer-in-surface_cleanup.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0030-wined3d-Use-resource-facilities-to-destroy-PBOs.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0031-wined3d-Move-simple-location-copying-to-the-resource.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0032-wined3d-Move-most-of-volume_map-to-resource.c.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0033-wined3d-Use-resource_map-for-surface_map.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0034-wined3d-Don-t-call-the-public-map-function-in-surfac.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0035-wined3d-Don-t-call-the-public-map-function-in-surfac.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0036-wined3d-Move-the-framebuffer-into-wined3d_state.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0037-wined3d-Get-rid-of-state-access-in-shader_generate_g.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0038-wined3d-Preload-buffers-if-streamsrc-is-not-dirty.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0039-wined3d-Hackily-introduce-a-multithreaded-command-st.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0040-wined3d-Wait-for-resource-updates-to-finish-when-usi.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0041-wined3d-Don-t-store-pointers-in-struct-wined3d_cs_pr.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0042-wined3d-Don-t-put-rectangle-pointers-into-wined3d_cs.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0043-wined3d-Store-the-color-in-clear-ops-instead-of-a-po.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0044-wined3d-Pass-the-state-to-draw_primitive.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0045-wined3d-Wait-for-the-cs-before-destroying-objects.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0046-wined3d-Give-the-cs-its-own-state.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0047-wined3d-Send-float-constant-updates-through-the-comm.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0048-wined3d-Request-a-glFinish-before-modifying-resource.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0049-wined3d-Finish-the-cs-before-changing-the-texture-lo.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0050-wined3d-Don-t-call-glFinish-after-clears.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0051-wined3d-Don-t-call-glFinish-after-draws.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0052-wined3d-Shadow-device-offscreenBuffer-in-the-context.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0053-wined3d-Don-t-access-the-stateblock-in-find_draw_buf.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0054-wined3d-Pass-the-depth-stencil-to-swapchain-present.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0055-wined3d-Don-t-store-viewport-pointers-in-the-command.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0056-wined3d-Keep-track-of-the-onscreen-depth-stencil-in-.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0057-wined3d-Send-base-vertex-index-updates-through-the-c.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0058-wined3d-Send-primitive-type-updates-through-the-comm.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0059-wined3d-Send-bool-constant-updates-through-the-comma.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0060-wined3d-Send-int-constant-updates-through-the-comman.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0061-wined3d-Send-light-updates-through-the-command-strea.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0062-wined3d-Prevent-the-command-stream-from-running-ahea.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0063-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0064-wined3d-Run-the-cs-asynchronously.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0065-wined3d-Send-blits-through-the-command-stream.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0066-wined3d-Put-update_surface-checks-back-in-place.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0067-wined3d-Get-rid-of-WINED3D_BUFFER_FLUSH.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0068-wined3d-Don-t-force-strict-draw-ordering-for-multith.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0069-wined3d-Send-render-target-view-clears-through-the-c.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0070-wined3d-Wait-for-the-CS-in-GetDC.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0071-wined3d-send-resource-maps-through-the-command-strea.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0072-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0073-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0074-wined3d-Don-t-preload-buffers-on-unmap.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0075-wined3d-Don-t-call-glFinish-before-swapping.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0076-wined3d-wined3d_-_query_issue-never-fails.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0077-wined3d-Add-query-support-to-the-command-stream.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0078-wined3d-Check-our-CS-state-to-find-out-if-a-query-is.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0079-wined3d-Poll-queries-automatically-in-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0080-wined3d-Introduce-a-separate-queue-for-priority-comm.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0081-wined3d-Destroy-queries-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0082-wined3d-Separate-main-and-worker-thread-query-state.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0083-wined3d-Don-t-poll-queries-that-failed-to-start.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0084-wined3d-Remove-restated-queries-from-the-poll-list.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0085-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0086-wined3d-Put-this-into-the-query-poll-patch.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0087-wined3d-Send-update_surface-commands-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0088-wined3d-Send-texture-preloads-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0089-wined3d-Send-surface-preloads-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0090-wined3d-Send-update_texture-calls-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0091-wined3d-Get-rid-of-the-surface_upload_data-glFinish.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0092-wined3d-Don-t-lock-the-src-volume-in-device_update_v.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0093-wined3d-Handle-evit_managed_resources-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0094-wined3d-Introduce-resource-fencing.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0095-wined3d-Fence-update_texture-and-update_surface-call.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0096-wined3d-Dirtify-resources-on-unmap.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0097-wined3d-Fence-texture-reads-in-draws.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0098-wined3d-Fence-render-targets-and-depth-stencils.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0099-wined3d-Fence-blit-operations.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0100-wined3d-Fence-color_fill-operations.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0101-wined3d-Fence-clear-calls.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0102-wined3d-Fence-present-calls.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0103-wined3d-Make-resource-maps-and-unmaps-a-priority-com.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0104-wined3d-Dirtify-changed-textures-through-the-command.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0105-wined3d-Wrap-GL-BOs-in-a-structure.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0106-wined3d-Separate-resource-map-and-draw-buffers.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0107-wined3d-Implement-DISCARD-resource-maps-with-buffers.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0108-wined3d-Implement-DISCARD-resource-maps-with-heap-me.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0109-wined3d-Unset-some-objects-in-state_init_default.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0110-wined3d-Don-t-request-the-frontbuffer-to-create-dumm.patch Rebase against d7e4193df2f22a87031e44ce358a626a5f92b295. 2016-01-07 00:07:56 +01:00
0111-wined3d-Use-double-buffered-buffers-for-multithreade.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0112-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0113-wined3d-Separate-buffer-map-write-and-draw-read-memo.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0114-wined3d-Accelerate-DISCARD-buffer-maps.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0115-wined3d-Accelerate-READONLY-buffer-maps.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0116-wined3d-Access-the-buffer-dirty-areas-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0117-wined3d-Ignore-buffer-resource.map_count-in-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0118-wined3d-Send-buffer-preloads-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0119-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0120-wined3d-Separate-GL-buffer-discard-control-from-igno.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0121-wined3d-Create-buffers-before-mapping-them.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0122-wined3d-Destroy-views-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0123-wined3d-Remove-another-glFinish.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0124-wined3d-Destroy-vertex-declarations-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0125-wined3d-Destroy-shaders-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0126-wined3d-Create-VBOs-through-the-command-stream.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0127-wined3d-Clean-up-resource-data-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0128-wined3d-Clean-up-buffer-resource-data-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0129-wined3d-Clean-up-volume-resource-data-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0130-wined3d-Clean-up-surfaces-through-the-cs.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0131-wined3d-Clean-up-texture-resources-through-the-cs.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0132-wined3d-Unload-resources-through-the-CS-in-uninit_3d.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0133-wined3d-Unload-resources-through-the-CS-in-device_re.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0134-wined3d-Don-t-glFinish-after-a-depth-buffer-blit.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0135-wined3d-Remove-software-cursor-support.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0136-wined3d-Create-dummy-textures-through-the-CS.patch Rebase against 91dd155e9bc13c1bc1be860cd67fe3e48c20feae. 2016-01-09 13:36:37 +01:00
0137-wined3d-Create-the-initial-context-through-the-CS.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0138-wined3d-Recreate-ctx-and-dummy-textures-through-the-.patch Rebase against 91dd155e9bc13c1bc1be860cd67fe3e48c20feae. 2016-01-09 13:36:37 +01:00
0139-wined3d-Ignore-WINED3D_MAP_NO_DIRTY_UPDATE-in-resour.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0140-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch Rebase against d7e4193df2f22a87031e44ce358a626a5f92b295. 2016-01-07 00:07:56 +01:00
0141-wined3d-Delete-GL-contexts-through-the-CS-in-uninit_.patch Rebase against 91dd155e9bc13c1bc1be860cd67fe3e48c20feae. 2016-01-09 13:36:37 +01:00
0142-wined3d-Invoke-surface_unload-through-the-CS-in-wine.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0143-wined3d-Use-an-event-to-block-the-worker-thread-when.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0144-wined3d-Fence-preload-operations.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0145-d3d8-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0146-d3d9-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0147-wined3d-Completely-reset-the-state-on-reset.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0148-wined3d-Send-getdc-and-releasedc-through-the-command.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0149-wined3d-Set-map_heap_memory-NULL-when-allocating-a-P.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0150-wined3d-Wait-only-for-the-buffer-to-be-idle.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0151-wined3d-Add-a-comment-about-worker-thread-lag.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0152-wined3d-Remove-the-texture-destroy-glFinish.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0153-wined3d-Move-FBO-destruction-into-the-worker-thread.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0154-wined3d-Don-t-incref-decref-textures-in-color-depth-.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0155-Winex11-complain-about-glfinish.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0156-wined3d-Make-sure-the-new-window-is-set-up-before-se.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0157-wined3d-Remove-the-device_reset-CS-sync-fixme.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0158-wined3d-Put-GL_APPLE_flush_buffer_range-syncing-back.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0159-wined3d-Wait-for-the-resource-to-be-idle-when-destro.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0160-wined3d-Don-t-sync-on-redundant-discard-calls.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0161-wined3d-Don-t-discard-new-buffers.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0162-wined3d-Don-t-try-to-sync-VBOs-manually-on-OSX-with-.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0163-wined3d-Render-target-lock-hack.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0164-wined3d-Avoid-calling-wined3d_surface_blt-from-surfa.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0165-wined3d-Only-discard-buffers-that-are-in-use.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0166-wined3d-Destroy-samplers-through-the-command-stream.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0167-wined3d-Hack-to-reject-unsupported-color-fills.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0168-wined3d-Alloc-the-buffer-map-array-before-mapping-th.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
0169-wined3d-Send-update_sub_resource-calls-through-the-c.patch wined3d-CSMT_Main: Renumber patches. 2016-01-06 14:28:01 +01:00
9998-wined3d-Enable-CSMT-by-default-print-a-winediag-mess.patch wined3d-CSMT_Main: Sync trivial changes from the upstream repository. 2015-09-04 17:57:05 +02:00
9999-IfDefined.patch Rebase against 91dd155e9bc13c1bc1be860cd67fe3e48c20feae. 2016-01-09 13:36:37 +01:00
definition wined3d-CSMT_Main: Update patchset for CSMT (commandstream multithreading), to keep in sync with upstream repository. 2015-09-04 23:02:57 +02:00