mirror of
https://gitlab.winehq.org/wine/wine-staging.git
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wined3d-CSMT_Main: Renumber patches.
This commit is contained in:
parent
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@ -6080,151 +6080,151 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
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patch_apply wined3d-CSMT_Main/0022-wined3d-Discard-implicit-surfaces-on-unload.patch
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patch_apply wined3d-CSMT_Main/0023-wined3d-Don-t-try-to-flip-sysmem-copies-in-swapchain.patch
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patch_apply wined3d-CSMT_Main/0024-wined3d-Discard-the-backbuffer-in-discard-presents.patch
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patch_apply wined3d-CSMT_Main/0026-wined3d-Introduce-a-function-to-retrieve-resource-me.patch
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patch_apply wined3d-CSMT_Main/0027-wined3d-Make-surface_ops-unmap-specific-for-front-bu.patch
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patch_apply wined3d-CSMT_Main/0028-wined3d-Move-check_block_align-to-resource.c.patch
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patch_apply wined3d-CSMT_Main/0029-wined3d-Replace-surface-alloc-functions-with-resourc.patch
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patch_apply wined3d-CSMT_Main/0030-wined3d-Don-t-delete-the-buffer-in-surface_cleanup.patch
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patch_apply wined3d-CSMT_Main/0031-wined3d-Use-resource-facilities-to-destroy-PBOs.patch
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patch_apply wined3d-CSMT_Main/0032-wined3d-Move-simple-location-copying-to-the-resource.patch
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patch_apply wined3d-CSMT_Main/0033-wined3d-Move-most-of-volume_map-to-resource.c.patch
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patch_apply wined3d-CSMT_Main/0034-wined3d-Use-resource_map-for-surface_map.patch
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patch_apply wined3d-CSMT_Main/0036-wined3d-Don-t-call-the-public-map-function-in-surfac.patch
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patch_apply wined3d-CSMT_Main/0037-wined3d-Don-t-call-the-public-map-function-in-surfac.patch
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patch_apply wined3d-CSMT_Main/0038-wined3d-Move-the-framebuffer-into-wined3d_state.patch
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patch_apply wined3d-CSMT_Main/0039-wined3d-Get-rid-of-state-access-in-shader_generate_g.patch
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patch_apply wined3d-CSMT_Main/0040-wined3d-Preload-buffers-if-streamsrc-is-not-dirty.patch
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patch_apply wined3d-CSMT_Main/0041-wined3d-Hackily-introduce-a-multithreaded-command-st.patch
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patch_apply wined3d-CSMT_Main/0042-wined3d-Wait-for-resource-updates-to-finish-when-usi.patch
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patch_apply wined3d-CSMT_Main/0043-wined3d-Don-t-store-pointers-in-struct-wined3d_cs_pr.patch
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patch_apply wined3d-CSMT_Main/0044-wined3d-Don-t-put-rectangle-pointers-into-wined3d_cs.patch
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patch_apply wined3d-CSMT_Main/0045-wined3d-Store-the-color-in-clear-ops-instead-of-a-po.patch
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patch_apply wined3d-CSMT_Main/0046-wined3d-Pass-the-state-to-draw_primitive.patch
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patch_apply wined3d-CSMT_Main/0047-wined3d-Wait-for-the-cs-before-destroying-objects.patch
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patch_apply wined3d-CSMT_Main/0048-wined3d-Give-the-cs-its-own-state.patch
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patch_apply wined3d-CSMT_Main/0049-wined3d-Send-float-constant-updates-through-the-comm.patch
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patch_apply wined3d-CSMT_Main/0050-wined3d-Request-a-glFinish-before-modifying-resource.patch
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patch_apply wined3d-CSMT_Main/0051-wined3d-Finish-the-cs-before-changing-the-texture-lo.patch
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patch_apply wined3d-CSMT_Main/0052-wined3d-Don-t-call-glFinish-after-clears.patch
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patch_apply wined3d-CSMT_Main/0053-wined3d-Don-t-call-glFinish-after-draws.patch
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patch_apply wined3d-CSMT_Main/0054-wined3d-Shadow-device-offscreenBuffer-in-the-context.patch
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patch_apply wined3d-CSMT_Main/0055-wined3d-Don-t-access-the-stateblock-in-find_draw_buf.patch
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patch_apply wined3d-CSMT_Main/0056-wined3d-Pass-the-depth-stencil-to-swapchain-present.patch
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patch_apply wined3d-CSMT_Main/0057-wined3d-Don-t-store-viewport-pointers-in-the-command.patch
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patch_apply wined3d-CSMT_Main/0058-wined3d-Keep-track-of-the-onscreen-depth-stencil-in-.patch
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patch_apply wined3d-CSMT_Main/0059-wined3d-Send-base-vertex-index-updates-through-the-c.patch
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patch_apply wined3d-CSMT_Main/0060-wined3d-Send-primitive-type-updates-through-the-comm.patch
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patch_apply wined3d-CSMT_Main/0061-wined3d-Send-bool-constant-updates-through-the-comma.patch
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patch_apply wined3d-CSMT_Main/0062-wined3d-Send-int-constant-updates-through-the-comman.patch
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patch_apply wined3d-CSMT_Main/0063-wined3d-Send-light-updates-through-the-command-strea.patch
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patch_apply wined3d-CSMT_Main/0064-wined3d-Prevent-the-command-stream-from-running-ahea.patch
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patch_apply wined3d-CSMT_Main/0065-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch
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patch_apply wined3d-CSMT_Main/0066-wined3d-Run-the-cs-asynchronously.patch
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patch_apply wined3d-CSMT_Main/0067-wined3d-Send-blits-through-the-command-stream.patch
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patch_apply wined3d-CSMT_Main/0068-wined3d-Put-update_surface-checks-back-in-place.patch
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patch_apply wined3d-CSMT_Main/0069-wined3d-Get-rid-of-WINED3D_BUFFER_FLUSH.patch
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patch_apply wined3d-CSMT_Main/0070-wined3d-Don-t-force-strict-draw-ordering-for-multith.patch
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patch_apply wined3d-CSMT_Main/0071-wined3d-Send-render-target-view-clears-through-the-c.patch
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patch_apply wined3d-CSMT_Main/0072-wined3d-Wait-for-the-CS-in-GetDC.patch
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patch_apply wined3d-CSMT_Main/0073-wined3d-send-resource-maps-through-the-command-strea.patch
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patch_apply wined3d-CSMT_Main/0074-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch
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patch_apply wined3d-CSMT_Main/0075-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch
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patch_apply wined3d-CSMT_Main/0076-wined3d-Don-t-preload-buffers-on-unmap.patch
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patch_apply wined3d-CSMT_Main/0077-wined3d-Don-t-call-glFinish-before-swapping.patch
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patch_apply wined3d-CSMT_Main/0078-wined3d-wined3d_-_query_issue-never-fails.patch
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patch_apply wined3d-CSMT_Main/0079-wined3d-Add-query-support-to-the-command-stream.patch
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patch_apply wined3d-CSMT_Main/0080-wined3d-Check-our-CS-state-to-find-out-if-a-query-is.patch
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patch_apply wined3d-CSMT_Main/0081-wined3d-Poll-queries-automatically-in-the-CS.patch
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patch_apply wined3d-CSMT_Main/0082-wined3d-Introduce-a-separate-queue-for-priority-comm.patch
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patch_apply wined3d-CSMT_Main/0083-wined3d-Destroy-queries-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0084-wined3d-Separate-main-and-worker-thread-query-state.patch
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patch_apply wined3d-CSMT_Main/0085-wined3d-Don-t-poll-queries-that-failed-to-start.patch
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patch_apply wined3d-CSMT_Main/0086-wined3d-Remove-restated-queries-from-the-poll-list.patch
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patch_apply wined3d-CSMT_Main/0087-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch
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patch_apply wined3d-CSMT_Main/0088-wined3d-Put-this-into-the-query-poll-patch.patch
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patch_apply wined3d-CSMT_Main/0089-wined3d-Send-update_surface-commands-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0090-wined3d-Send-texture-preloads-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0091-wined3d-Send-surface-preloads-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0092-wined3d-Send-update_texture-calls-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0093-wined3d-Get-rid-of-the-surface_upload_data-glFinish.patch
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patch_apply wined3d-CSMT_Main/0094-wined3d-Don-t-lock-the-src-volume-in-device_update_v.patch
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patch_apply wined3d-CSMT_Main/0095-wined3d-Handle-evit_managed_resources-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0096-wined3d-Introduce-resource-fencing.patch
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patch_apply wined3d-CSMT_Main/0097-wined3d-Fence-update_texture-and-update_surface-call.patch
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patch_apply wined3d-CSMT_Main/0098-wined3d-Dirtify-resources-on-unmap.patch
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patch_apply wined3d-CSMT_Main/0099-wined3d-Fence-texture-reads-in-draws.patch
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patch_apply wined3d-CSMT_Main/0100-wined3d-Fence-render-targets-and-depth-stencils.patch
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patch_apply wined3d-CSMT_Main/0101-wined3d-Fence-blit-operations.patch
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patch_apply wined3d-CSMT_Main/0102-wined3d-Fence-color_fill-operations.patch
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patch_apply wined3d-CSMT_Main/0103-wined3d-Fence-clear-calls.patch
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patch_apply wined3d-CSMT_Main/0104-wined3d-Fence-present-calls.patch
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patch_apply wined3d-CSMT_Main/0105-wined3d-Make-resource-maps-and-unmaps-a-priority-com.patch
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patch_apply wined3d-CSMT_Main/0106-wined3d-Dirtify-changed-textures-through-the-command.patch
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patch_apply wined3d-CSMT_Main/0107-wined3d-Wrap-GL-BOs-in-a-structure.patch
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patch_apply wined3d-CSMT_Main/0108-wined3d-Separate-resource-map-and-draw-buffers.patch
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patch_apply wined3d-CSMT_Main/0109-wined3d-Implement-DISCARD-resource-maps-with-buffers.patch
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patch_apply wined3d-CSMT_Main/0110-wined3d-Implement-DISCARD-resource-maps-with-heap-me.patch
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patch_apply wined3d-CSMT_Main/0111-wined3d-Unset-some-objects-in-state_init_default.patch
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patch_apply wined3d-CSMT_Main/0112-wined3d-Don-t-request-the-frontbuffer-to-create-dumm.patch
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patch_apply wined3d-CSMT_Main/0113-wined3d-Use-double-buffered-buffers-for-multithreade.patch
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patch_apply wined3d-CSMT_Main/0114-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch
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patch_apply wined3d-CSMT_Main/0115-wined3d-Separate-buffer-map-write-and-draw-read-memo.patch
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patch_apply wined3d-CSMT_Main/0116-wined3d-Accelerate-DISCARD-buffer-maps.patch
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patch_apply wined3d-CSMT_Main/0117-wined3d-Accelerate-READONLY-buffer-maps.patch
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patch_apply wined3d-CSMT_Main/0118-wined3d-Access-the-buffer-dirty-areas-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0119-wined3d-Ignore-buffer-resource.map_count-in-the-CS.patch
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patch_apply wined3d-CSMT_Main/0120-wined3d-Send-buffer-preloads-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0121-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch
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patch_apply wined3d-CSMT_Main/0122-wined3d-Separate-GL-buffer-discard-control-from-igno.patch
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patch_apply wined3d-CSMT_Main/0123-wined3d-Create-buffers-before-mapping-them.patch
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patch_apply wined3d-CSMT_Main/0124-wined3d-Destroy-views-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0125-wined3d-Remove-another-glFinish.patch
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patch_apply wined3d-CSMT_Main/0126-wined3d-Destroy-vertex-declarations-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0127-wined3d-Destroy-shaders-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0128-wined3d-Create-VBOs-through-the-command-stream.patch
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patch_apply wined3d-CSMT_Main/0129-wined3d-Clean-up-resource-data-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0130-wined3d-Clean-up-buffer-resource-data-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0131-wined3d-Clean-up-volume-resource-data-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0132-wined3d-Clean-up-surfaces-through-the-cs.patch
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patch_apply wined3d-CSMT_Main/0133-wined3d-Clean-up-texture-resources-through-the-cs.patch
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patch_apply wined3d-CSMT_Main/0134-wined3d-Unload-resources-through-the-CS-in-uninit_3d.patch
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patch_apply wined3d-CSMT_Main/0135-wined3d-Unload-resources-through-the-CS-in-device_re.patch
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patch_apply wined3d-CSMT_Main/0136-wined3d-Don-t-glFinish-after-a-depth-buffer-blit.patch
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patch_apply wined3d-CSMT_Main/0137-wined3d-Remove-software-cursor-support.patch
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patch_apply wined3d-CSMT_Main/0138-wined3d-Create-dummy-textures-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0139-wined3d-Create-the-initial-context-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0140-wined3d-Recreate-ctx-and-dummy-textures-through-the-.patch
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patch_apply wined3d-CSMT_Main/0141-wined3d-Ignore-WINED3D_MAP_NO_DIRTY_UPDATE-in-resour.patch
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patch_apply wined3d-CSMT_Main/0142-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch
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patch_apply wined3d-CSMT_Main/0143-wined3d-Delete-GL-contexts-through-the-CS-in-uninit_.patch
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patch_apply wined3d-CSMT_Main/0144-wined3d-Invoke-surface_unload-through-the-CS-in-wine.patch
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patch_apply wined3d-CSMT_Main/0145-wined3d-Use-an-event-to-block-the-worker-thread-when.patch
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patch_apply wined3d-CSMT_Main/0146-wined3d-Fence-preload-operations.patch
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patch_apply wined3d-CSMT_Main/0147-d3d8-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch
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patch_apply wined3d-CSMT_Main/0148-d3d9-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch
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patch_apply wined3d-CSMT_Main/0149-wined3d-Completely-reset-the-state-on-reset.patch
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patch_apply wined3d-CSMT_Main/0150-wined3d-Send-getdc-and-releasedc-through-the-command.patch
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patch_apply wined3d-CSMT_Main/0151-wined3d-Set-map_heap_memory-NULL-when-allocating-a-P.patch
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patch_apply wined3d-CSMT_Main/0152-wined3d-Wait-only-for-the-buffer-to-be-idle.patch
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patch_apply wined3d-CSMT_Main/0153-wined3d-Add-a-comment-about-worker-thread-lag.patch
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patch_apply wined3d-CSMT_Main/0154-wined3d-Remove-the-texture-destroy-glFinish.patch
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patch_apply wined3d-CSMT_Main/0155-wined3d-Move-FBO-destruction-into-the-worker-thread.patch
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patch_apply wined3d-CSMT_Main/0156-wined3d-Don-t-incref-decref-textures-in-color-depth-.patch
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patch_apply wined3d-CSMT_Main/0157-Winex11-complain-about-glfinish.patch
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patch_apply wined3d-CSMT_Main/0158-wined3d-Make-sure-the-new-window-is-set-up-before-se.patch
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patch_apply wined3d-CSMT_Main/0159-wined3d-Remove-the-device_reset-CS-sync-fixme.patch
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patch_apply wined3d-CSMT_Main/0160-wined3d-Put-GL_APPLE_flush_buffer_range-syncing-back.patch
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patch_apply wined3d-CSMT_Main/0161-wined3d-Wait-for-the-resource-to-be-idle-when-destro.patch
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patch_apply wined3d-CSMT_Main/0162-wined3d-Don-t-sync-on-redundant-discard-calls.patch
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patch_apply wined3d-CSMT_Main/0163-wined3d-Don-t-discard-new-buffers.patch
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patch_apply wined3d-CSMT_Main/0164-wined3d-Don-t-try-to-sync-VBOs-manually-on-OSX-with-.patch
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patch_apply wined3d-CSMT_Main/0165-wined3d-Render-target-lock-hack.patch
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patch_apply wined3d-CSMT_Main/0166-wined3d-Avoid-calling-wined3d_surface_blt-from-surfa.patch
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patch_apply wined3d-CSMT_Main/0167-wined3d-Only-discard-buffers-that-are-in-use.patch
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patch_apply wined3d-CSMT_Main/0168-wined3d-Destroy-samplers-through-the-command-stream.patch
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patch_apply wined3d-CSMT_Main/0169-wined3d-Hack-to-reject-unsupported-color-fills.patch
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patch_apply wined3d-CSMT_Main/0170-wined3d-Alloc-the-buffer-map-array-before-mapping-th.patch
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patch_apply wined3d-CSMT_Main/0171-wined3d-Send-update_sub_resource-calls-through-the-c.patch
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patch_apply wined3d-CSMT_Main/0025-wined3d-Introduce-a-function-to-retrieve-resource-me.patch
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patch_apply wined3d-CSMT_Main/0026-wined3d-Make-surface_ops-unmap-specific-for-front-bu.patch
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patch_apply wined3d-CSMT_Main/0027-wined3d-Move-check_block_align-to-resource.c.patch
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patch_apply wined3d-CSMT_Main/0028-wined3d-Replace-surface-alloc-functions-with-resourc.patch
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patch_apply wined3d-CSMT_Main/0029-wined3d-Don-t-delete-the-buffer-in-surface_cleanup.patch
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patch_apply wined3d-CSMT_Main/0030-wined3d-Use-resource-facilities-to-destroy-PBOs.patch
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patch_apply wined3d-CSMT_Main/0031-wined3d-Move-simple-location-copying-to-the-resource.patch
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patch_apply wined3d-CSMT_Main/0032-wined3d-Move-most-of-volume_map-to-resource.c.patch
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patch_apply wined3d-CSMT_Main/0033-wined3d-Use-resource_map-for-surface_map.patch
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patch_apply wined3d-CSMT_Main/0034-wined3d-Don-t-call-the-public-map-function-in-surfac.patch
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patch_apply wined3d-CSMT_Main/0035-wined3d-Don-t-call-the-public-map-function-in-surfac.patch
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patch_apply wined3d-CSMT_Main/0036-wined3d-Move-the-framebuffer-into-wined3d_state.patch
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patch_apply wined3d-CSMT_Main/0037-wined3d-Get-rid-of-state-access-in-shader_generate_g.patch
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patch_apply wined3d-CSMT_Main/0038-wined3d-Preload-buffers-if-streamsrc-is-not-dirty.patch
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patch_apply wined3d-CSMT_Main/0039-wined3d-Hackily-introduce-a-multithreaded-command-st.patch
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patch_apply wined3d-CSMT_Main/0040-wined3d-Wait-for-resource-updates-to-finish-when-usi.patch
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patch_apply wined3d-CSMT_Main/0041-wined3d-Don-t-store-pointers-in-struct-wined3d_cs_pr.patch
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patch_apply wined3d-CSMT_Main/0042-wined3d-Don-t-put-rectangle-pointers-into-wined3d_cs.patch
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patch_apply wined3d-CSMT_Main/0043-wined3d-Store-the-color-in-clear-ops-instead-of-a-po.patch
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patch_apply wined3d-CSMT_Main/0044-wined3d-Pass-the-state-to-draw_primitive.patch
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patch_apply wined3d-CSMT_Main/0045-wined3d-Wait-for-the-cs-before-destroying-objects.patch
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patch_apply wined3d-CSMT_Main/0046-wined3d-Give-the-cs-its-own-state.patch
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patch_apply wined3d-CSMT_Main/0047-wined3d-Send-float-constant-updates-through-the-comm.patch
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patch_apply wined3d-CSMT_Main/0048-wined3d-Request-a-glFinish-before-modifying-resource.patch
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patch_apply wined3d-CSMT_Main/0049-wined3d-Finish-the-cs-before-changing-the-texture-lo.patch
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patch_apply wined3d-CSMT_Main/0050-wined3d-Don-t-call-glFinish-after-clears.patch
|
||||
patch_apply wined3d-CSMT_Main/0051-wined3d-Don-t-call-glFinish-after-draws.patch
|
||||
patch_apply wined3d-CSMT_Main/0052-wined3d-Shadow-device-offscreenBuffer-in-the-context.patch
|
||||
patch_apply wined3d-CSMT_Main/0053-wined3d-Don-t-access-the-stateblock-in-find_draw_buf.patch
|
||||
patch_apply wined3d-CSMT_Main/0054-wined3d-Pass-the-depth-stencil-to-swapchain-present.patch
|
||||
patch_apply wined3d-CSMT_Main/0055-wined3d-Don-t-store-viewport-pointers-in-the-command.patch
|
||||
patch_apply wined3d-CSMT_Main/0056-wined3d-Keep-track-of-the-onscreen-depth-stencil-in-.patch
|
||||
patch_apply wined3d-CSMT_Main/0057-wined3d-Send-base-vertex-index-updates-through-the-c.patch
|
||||
patch_apply wined3d-CSMT_Main/0058-wined3d-Send-primitive-type-updates-through-the-comm.patch
|
||||
patch_apply wined3d-CSMT_Main/0059-wined3d-Send-bool-constant-updates-through-the-comma.patch
|
||||
patch_apply wined3d-CSMT_Main/0060-wined3d-Send-int-constant-updates-through-the-comman.patch
|
||||
patch_apply wined3d-CSMT_Main/0061-wined3d-Send-light-updates-through-the-command-strea.patch
|
||||
patch_apply wined3d-CSMT_Main/0062-wined3d-Prevent-the-command-stream-from-running-ahea.patch
|
||||
patch_apply wined3d-CSMT_Main/0063-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch
|
||||
patch_apply wined3d-CSMT_Main/0064-wined3d-Run-the-cs-asynchronously.patch
|
||||
patch_apply wined3d-CSMT_Main/0065-wined3d-Send-blits-through-the-command-stream.patch
|
||||
patch_apply wined3d-CSMT_Main/0066-wined3d-Put-update_surface-checks-back-in-place.patch
|
||||
patch_apply wined3d-CSMT_Main/0067-wined3d-Get-rid-of-WINED3D_BUFFER_FLUSH.patch
|
||||
patch_apply wined3d-CSMT_Main/0068-wined3d-Don-t-force-strict-draw-ordering-for-multith.patch
|
||||
patch_apply wined3d-CSMT_Main/0069-wined3d-Send-render-target-view-clears-through-the-c.patch
|
||||
patch_apply wined3d-CSMT_Main/0070-wined3d-Wait-for-the-CS-in-GetDC.patch
|
||||
patch_apply wined3d-CSMT_Main/0071-wined3d-send-resource-maps-through-the-command-strea.patch
|
||||
patch_apply wined3d-CSMT_Main/0072-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch
|
||||
patch_apply wined3d-CSMT_Main/0073-wined3d-Replace-the-linked-lists-with-a-ringbuffer.patch
|
||||
patch_apply wined3d-CSMT_Main/0074-wined3d-Don-t-preload-buffers-on-unmap.patch
|
||||
patch_apply wined3d-CSMT_Main/0075-wined3d-Don-t-call-glFinish-before-swapping.patch
|
||||
patch_apply wined3d-CSMT_Main/0076-wined3d-wined3d_-_query_issue-never-fails.patch
|
||||
patch_apply wined3d-CSMT_Main/0077-wined3d-Add-query-support-to-the-command-stream.patch
|
||||
patch_apply wined3d-CSMT_Main/0078-wined3d-Check-our-CS-state-to-find-out-if-a-query-is.patch
|
||||
patch_apply wined3d-CSMT_Main/0079-wined3d-Poll-queries-automatically-in-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0080-wined3d-Introduce-a-separate-queue-for-priority-comm.patch
|
||||
patch_apply wined3d-CSMT_Main/0081-wined3d-Destroy-queries-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0082-wined3d-Separate-main-and-worker-thread-query-state.patch
|
||||
patch_apply wined3d-CSMT_Main/0083-wined3d-Don-t-poll-queries-that-failed-to-start.patch
|
||||
patch_apply wined3d-CSMT_Main/0084-wined3d-Remove-restated-queries-from-the-poll-list.patch
|
||||
patch_apply wined3d-CSMT_Main/0085-wined3d-Don-t-reset-the-query-state-if-it-doesn-t-ha.patch
|
||||
patch_apply wined3d-CSMT_Main/0086-wined3d-Put-this-into-the-query-poll-patch.patch
|
||||
patch_apply wined3d-CSMT_Main/0087-wined3d-Send-update_surface-commands-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0088-wined3d-Send-texture-preloads-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0089-wined3d-Send-surface-preloads-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0090-wined3d-Send-update_texture-calls-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0091-wined3d-Get-rid-of-the-surface_upload_data-glFinish.patch
|
||||
patch_apply wined3d-CSMT_Main/0092-wined3d-Don-t-lock-the-src-volume-in-device_update_v.patch
|
||||
patch_apply wined3d-CSMT_Main/0093-wined3d-Handle-evit_managed_resources-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0094-wined3d-Introduce-resource-fencing.patch
|
||||
patch_apply wined3d-CSMT_Main/0095-wined3d-Fence-update_texture-and-update_surface-call.patch
|
||||
patch_apply wined3d-CSMT_Main/0096-wined3d-Dirtify-resources-on-unmap.patch
|
||||
patch_apply wined3d-CSMT_Main/0097-wined3d-Fence-texture-reads-in-draws.patch
|
||||
patch_apply wined3d-CSMT_Main/0098-wined3d-Fence-render-targets-and-depth-stencils.patch
|
||||
patch_apply wined3d-CSMT_Main/0099-wined3d-Fence-blit-operations.patch
|
||||
patch_apply wined3d-CSMT_Main/0100-wined3d-Fence-color_fill-operations.patch
|
||||
patch_apply wined3d-CSMT_Main/0101-wined3d-Fence-clear-calls.patch
|
||||
patch_apply wined3d-CSMT_Main/0102-wined3d-Fence-present-calls.patch
|
||||
patch_apply wined3d-CSMT_Main/0103-wined3d-Make-resource-maps-and-unmaps-a-priority-com.patch
|
||||
patch_apply wined3d-CSMT_Main/0104-wined3d-Dirtify-changed-textures-through-the-command.patch
|
||||
patch_apply wined3d-CSMT_Main/0105-wined3d-Wrap-GL-BOs-in-a-structure.patch
|
||||
patch_apply wined3d-CSMT_Main/0106-wined3d-Separate-resource-map-and-draw-buffers.patch
|
||||
patch_apply wined3d-CSMT_Main/0107-wined3d-Implement-DISCARD-resource-maps-with-buffers.patch
|
||||
patch_apply wined3d-CSMT_Main/0108-wined3d-Implement-DISCARD-resource-maps-with-heap-me.patch
|
||||
patch_apply wined3d-CSMT_Main/0109-wined3d-Unset-some-objects-in-state_init_default.patch
|
||||
patch_apply wined3d-CSMT_Main/0110-wined3d-Don-t-request-the-frontbuffer-to-create-dumm.patch
|
||||
patch_apply wined3d-CSMT_Main/0111-wined3d-Use-double-buffered-buffers-for-multithreade.patch
|
||||
patch_apply wined3d-CSMT_Main/0112-wined3d-Don-t-synchronize-NOOVERWRITE-buffer-maps.patch
|
||||
patch_apply wined3d-CSMT_Main/0113-wined3d-Separate-buffer-map-write-and-draw-read-memo.patch
|
||||
patch_apply wined3d-CSMT_Main/0114-wined3d-Accelerate-DISCARD-buffer-maps.patch
|
||||
patch_apply wined3d-CSMT_Main/0115-wined3d-Accelerate-READONLY-buffer-maps.patch
|
||||
patch_apply wined3d-CSMT_Main/0116-wined3d-Access-the-buffer-dirty-areas-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0117-wined3d-Ignore-buffer-resource.map_count-in-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0118-wined3d-Send-buffer-preloads-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0119-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch
|
||||
patch_apply wined3d-CSMT_Main/0120-wined3d-Separate-GL-buffer-discard-control-from-igno.patch
|
||||
patch_apply wined3d-CSMT_Main/0121-wined3d-Create-buffers-before-mapping-them.patch
|
||||
patch_apply wined3d-CSMT_Main/0122-wined3d-Destroy-views-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0123-wined3d-Remove-another-glFinish.patch
|
||||
patch_apply wined3d-CSMT_Main/0124-wined3d-Destroy-vertex-declarations-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0125-wined3d-Destroy-shaders-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0126-wined3d-Create-VBOs-through-the-command-stream.patch
|
||||
patch_apply wined3d-CSMT_Main/0127-wined3d-Clean-up-resource-data-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0128-wined3d-Clean-up-buffer-resource-data-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0129-wined3d-Clean-up-volume-resource-data-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0130-wined3d-Clean-up-surfaces-through-the-cs.patch
|
||||
patch_apply wined3d-CSMT_Main/0131-wined3d-Clean-up-texture-resources-through-the-cs.patch
|
||||
patch_apply wined3d-CSMT_Main/0132-wined3d-Unload-resources-through-the-CS-in-uninit_3d.patch
|
||||
patch_apply wined3d-CSMT_Main/0133-wined3d-Unload-resources-through-the-CS-in-device_re.patch
|
||||
patch_apply wined3d-CSMT_Main/0134-wined3d-Don-t-glFinish-after-a-depth-buffer-blit.patch
|
||||
patch_apply wined3d-CSMT_Main/0135-wined3d-Remove-software-cursor-support.patch
|
||||
patch_apply wined3d-CSMT_Main/0136-wined3d-Create-dummy-textures-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0137-wined3d-Create-the-initial-context-through-the-CS.patch
|
||||
patch_apply wined3d-CSMT_Main/0138-wined3d-Recreate-ctx-and-dummy-textures-through-the-.patch
|
||||
patch_apply wined3d-CSMT_Main/0139-wined3d-Ignore-WINED3D_MAP_NO_DIRTY_UPDATE-in-resour.patch
|
||||
patch_apply wined3d-CSMT_Main/0140-wined3d-Delete-GL-contexts-through-the-CS-in-reset.patch
|
||||
patch_apply wined3d-CSMT_Main/0141-wined3d-Delete-GL-contexts-through-the-CS-in-uninit_.patch
|
||||
patch_apply wined3d-CSMT_Main/0142-wined3d-Invoke-surface_unload-through-the-CS-in-wine.patch
|
||||
patch_apply wined3d-CSMT_Main/0143-wined3d-Use-an-event-to-block-the-worker-thread-when.patch
|
||||
patch_apply wined3d-CSMT_Main/0144-wined3d-Fence-preload-operations.patch
|
||||
patch_apply wined3d-CSMT_Main/0145-d3d8-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch
|
||||
patch_apply wined3d-CSMT_Main/0146-d3d9-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch
|
||||
patch_apply wined3d-CSMT_Main/0147-wined3d-Completely-reset-the-state-on-reset.patch
|
||||
patch_apply wined3d-CSMT_Main/0148-wined3d-Send-getdc-and-releasedc-through-the-command.patch
|
||||
patch_apply wined3d-CSMT_Main/0149-wined3d-Set-map_heap_memory-NULL-when-allocating-a-P.patch
|
||||
patch_apply wined3d-CSMT_Main/0150-wined3d-Wait-only-for-the-buffer-to-be-idle.patch
|
||||
patch_apply wined3d-CSMT_Main/0151-wined3d-Add-a-comment-about-worker-thread-lag.patch
|
||||
patch_apply wined3d-CSMT_Main/0152-wined3d-Remove-the-texture-destroy-glFinish.patch
|
||||
patch_apply wined3d-CSMT_Main/0153-wined3d-Move-FBO-destruction-into-the-worker-thread.patch
|
||||
patch_apply wined3d-CSMT_Main/0154-wined3d-Don-t-incref-decref-textures-in-color-depth-.patch
|
||||
patch_apply wined3d-CSMT_Main/0155-Winex11-complain-about-glfinish.patch
|
||||
patch_apply wined3d-CSMT_Main/0156-wined3d-Make-sure-the-new-window-is-set-up-before-se.patch
|
||||
patch_apply wined3d-CSMT_Main/0157-wined3d-Remove-the-device_reset-CS-sync-fixme.patch
|
||||
patch_apply wined3d-CSMT_Main/0158-wined3d-Put-GL_APPLE_flush_buffer_range-syncing-back.patch
|
||||
patch_apply wined3d-CSMT_Main/0159-wined3d-Wait-for-the-resource-to-be-idle-when-destro.patch
|
||||
patch_apply wined3d-CSMT_Main/0160-wined3d-Don-t-sync-on-redundant-discard-calls.patch
|
||||
patch_apply wined3d-CSMT_Main/0161-wined3d-Don-t-discard-new-buffers.patch
|
||||
patch_apply wined3d-CSMT_Main/0162-wined3d-Don-t-try-to-sync-VBOs-manually-on-OSX-with-.patch
|
||||
patch_apply wined3d-CSMT_Main/0163-wined3d-Render-target-lock-hack.patch
|
||||
patch_apply wined3d-CSMT_Main/0164-wined3d-Avoid-calling-wined3d_surface_blt-from-surfa.patch
|
||||
patch_apply wined3d-CSMT_Main/0165-wined3d-Only-discard-buffers-that-are-in-use.patch
|
||||
patch_apply wined3d-CSMT_Main/0166-wined3d-Destroy-samplers-through-the-command-stream.patch
|
||||
patch_apply wined3d-CSMT_Main/0167-wined3d-Hack-to-reject-unsupported-color-fills.patch
|
||||
patch_apply wined3d-CSMT_Main/0168-wined3d-Alloc-the-buffer-map-array-before-mapping-th.patch
|
||||
patch_apply wined3d-CSMT_Main/0169-wined3d-Send-update_sub_resource-calls-through-the-c.patch
|
||||
patch_apply wined3d-CSMT_Main/9998-wined3d-Enable-CSMT-by-default-print-a-winediag-mess.patch
|
||||
patch_apply wined3d-CSMT_Main/9999-IfDefined.patch
|
||||
(
|
||||
|
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Reference in New Issue
Block a user