wine-staging/patches/wined3d-CSMT_Main
2017-09-12 03:12:34 +02:00
..
0001-wined3d-Add-additional-synchronization-CS-ops.patch wined3d-CSMT_Main: Get rid of unnecessary wait. 2017-05-12 03:47:26 +02:00
0008-wined3d-Send-blits-through-the-command-stream.patch Rebase against b8a8e1bde9382897927945ec0b58b8a2fcfcfe59. 2017-05-24 23:55:00 +02:00
0019-wined3d-Wrap-GL-BOs-in-a-structure.patch Added patch to implement dual source blending in wined3d. 2017-08-22 02:00:27 +02:00
0034-wined3d-Don-t-call-glFinish-before-swapping.patch wined3d-CSMT_Main: Rebase to upstream changes. 2017-02-19 08:33:33 +01:00
0042-wined3d-Reset-context-before-destruction.patch Rebase against b47487af999f48ba2700b4dd5ff6cd47891d4787. 2017-02-28 04:53:10 +01:00
0045-wined3d-Improve-wined3d_cs_emit_update_sub_resource.patch Rebase against 52fbaeb2c44e585cacd7f0b57e902dfbcf54d09b. 2017-08-09 08:45:29 +02:00
0046-wined3d-Discard-buffer-during-upload-when-replacing-.patch wined3d-CSMT_Main: Use DISCARD when uploading full buffer. 2017-02-20 02:02:26 +01:00
9999-IfDefined.patch Rebase against 19d57982ecb4520453a1b77ace386c625312e265. 2017-09-12 03:12:34 +02:00
definition wined3d-CSMT_Main: Reenable patchset. 2017-04-19 01:34:24 +02:00