mirror of
https://gitlab.winehq.org/wine/wine-staging.git
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242 lines
8.0 KiB
Diff
242 lines
8.0 KiB
Diff
From 0a5e3bf90552df0bbf21ecec922bd91fe8a27a3a Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
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Date: Fri, 9 Oct 2020 13:38:18 +0200
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Subject: [PATCH 1/9] windows.gaming.input: Add stub dll.
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---
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configure.ac | 1 +
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dlls/windows.gaming.input.dll/Makefile.in | 5 +
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.../windows.gaming.input.spec | 3 +
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.../windows.gaming.input_main.c | 140 ++++++++++++++++++
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include/Makefile.in | 1 +
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include/windows.gaming.input.idl | 24 +++
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6 files changed, 174 insertions(+)
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create mode 100644 dlls/windows.gaming.input.dll/Makefile.in
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create mode 100644 dlls/windows.gaming.input.dll/windows.gaming.input.spec
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create mode 100644 dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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create mode 100644 include/windows.gaming.input.idl
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diff --git a/configure.ac b/configure.ac
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index a8649a2e40b..3e717d5191f 100644
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--- a/configure.ac
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+++ b/configure.ac
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@@ -3822,6 +3822,7 @@ WINE_CONFIG_MAKEFILE(dlls/win32s16.dll16,enable_win16)
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WINE_CONFIG_MAKEFILE(dlls/win87em.dll16,enable_win16)
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WINE_CONFIG_MAKEFILE(dlls/winaspi.dll16,enable_win16)
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WINE_CONFIG_MAKEFILE(dlls/windebug.dll16,enable_win16)
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+WINE_CONFIG_MAKEFILE(dlls/windows.gaming.input.dll)
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WINE_CONFIG_MAKEFILE(dlls/windows.media.speech.dll)
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WINE_CONFIG_MAKEFILE(dlls/windowscodecs)
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WINE_CONFIG_MAKEFILE(dlls/windowscodecs/tests)
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diff --git a/dlls/windows.gaming.input.dll/Makefile.in b/dlls/windows.gaming.input.dll/Makefile.in
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new file mode 100644
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index 00000000000..d9478342294
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--- /dev/null
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+++ b/dlls/windows.gaming.input.dll/Makefile.in
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@@ -0,0 +1,5 @@
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+MODULE = windows.gaming.input.dll
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+IMPORTS = combase uuid
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+EXTRADLLFLAGS = -mno-cygwin
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+C_SRCS = \
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+ windows.gaming.input_main.c
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diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input.spec b/dlls/windows.gaming.input.dll/windows.gaming.input.spec
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new file mode 100644
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index 00000000000..20a8bfa98ea
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--- /dev/null
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+++ b/dlls/windows.gaming.input.dll/windows.gaming.input.spec
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@@ -0,0 +1,3 @@
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+@ stdcall -private DllCanUnloadNow()
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+@ stdcall -private DllGetActivationFactory(ptr ptr)
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+@ stdcall -private DllGetClassObject(ptr ptr ptr)
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diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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new file mode 100644
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index 00000000000..2b6abc4dd84
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--- /dev/null
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+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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@@ -0,0 +1,140 @@
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+#include <stdarg.h>
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+
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+#define COBJMACROS
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+#include "windef.h"
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+#include "winbase.h"
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+#include "winstring.h"
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+#include "wine/debug.h"
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+#include "objbase.h"
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+
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+#include "initguid.h"
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+#include "activation.h"
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+
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+#include "windows.foundation.h"
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+#include "windows.gaming.input.h"
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+
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+WINE_DEFAULT_DEBUG_CHANNEL(input);
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+
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+static const char *debugstr_hstring(HSTRING hstr)
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+{
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+ const WCHAR *str;
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+ UINT32 len;
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+ if (hstr && !((ULONG_PTR)hstr >> 16)) return "(invalid)";
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+ str = WindowsGetStringRawBuffer(hstr, &len);
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+ return wine_dbgstr_wn(str, len);
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+}
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+
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+struct windows_gaming_input
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+{
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+ IActivationFactory IActivationFactory_iface;
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+ LONG ref;
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+};
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+
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+static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivationFactory *iface)
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+{
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+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
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+}
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+
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+static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
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+ IActivationFactory *iface, REFIID iid, void **out)
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+{
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+ struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
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+ TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out);
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+
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+ if (IsEqualGUID(iid, &IID_IUnknown) ||
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+ IsEqualGUID(iid, &IID_IInspectable) ||
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+ IsEqualGUID(iid, &IID_IActivationFactory))
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+ {
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+ IUnknown_AddRef(iface);
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+ *out = &impl->IActivationFactory_iface;
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+ return S_OK;
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+ }
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+
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+ FIXME("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
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+ *out = NULL;
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+ return E_NOINTERFACE;
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+}
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+
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+static ULONG STDMETHODCALLTYPE windows_gaming_input_AddRef(
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+ IActivationFactory *iface)
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+{
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+ struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
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+ ULONG ref = InterlockedIncrement(&impl->ref);
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+ TRACE("iface %p, ref %u.\n", iface, ref);
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+ return ref;
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+}
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+
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+static ULONG STDMETHODCALLTYPE windows_gaming_input_Release(
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+ IActivationFactory *iface)
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+{
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+ struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
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+ ULONG ref = InterlockedDecrement(&impl->ref);
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+ TRACE("iface %p, ref %u.\n", iface, ref);
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+ return ref;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetIids(
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+ IActivationFactory *iface, ULONG *iid_count, IID **iids)
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+{
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+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetRuntimeClassName(
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+ IActivationFactory *iface, HSTRING *class_name)
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+{
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+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetTrustLevel(
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+ IActivationFactory *iface, TrustLevel *trust_level)
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+{
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+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE windows_gaming_input_ActivateInstance(
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+ IActivationFactory *iface, IInspectable **instance)
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+{
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+ FIXME("iface %p, instance %p stub!\n", iface, instance);
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+ return E_NOTIMPL;
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+}
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+
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+static const struct IActivationFactoryVtbl activation_factory_vtbl =
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+{
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+ windows_gaming_input_QueryInterface,
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+ windows_gaming_input_AddRef,
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+ windows_gaming_input_Release,
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+ /* IInspectable methods */
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+ windows_gaming_input_GetIids,
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+ windows_gaming_input_GetRuntimeClassName,
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+ windows_gaming_input_GetTrustLevel,
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+ /* IActivationFactory methods */
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+ windows_gaming_input_ActivateInstance,
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+};
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+
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+static struct windows_gaming_input windows_gaming_input =
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+{
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+ {&activation_factory_vtbl},
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+ 0
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+};
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+
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+HRESULT WINAPI DllCanUnloadNow(void)
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+{
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+ return S_FALSE;
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+}
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+
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+HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, void **out)
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+{
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+ FIXME("clsid %s, riid %s, out %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), out);
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+ return CLASS_E_CLASSNOTAVAILABLE;
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+}
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+
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+HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory)
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+{
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+ TRACE("classid %s, factory %p.\n", debugstr_hstring(classid), factory);
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+ *factory = &windows_gaming_input.IActivationFactory_iface;
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+ IUnknown_AddRef(*factory);
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+ return S_OK;
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+}
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diff --git a/include/Makefile.in b/include/Makefile.in
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index 91297753b12..8ae1091b8b7 100644
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--- a/include/Makefile.in
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+++ b/include/Makefile.in
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@@ -735,6 +735,7 @@ SOURCES = \
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windef.h \
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windns.h \
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windows.foundation.idl \
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+ windows.gaming.input.idl \
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windows.media.speechsynthesis.idl \
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windows.h \
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windowscontracts.idl \
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diff --git a/include/windows.gaming.input.idl b/include/windows.gaming.input.idl
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new file mode 100644
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index 00000000000..575f34ccb58
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--- /dev/null
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+++ b/include/windows.gaming.input.idl
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@@ -0,0 +1,24 @@
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+/*
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+ * Copyright 2020 RĂ©mi Bernon for CodeWeavers
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+ *
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+ * This library is free software; you can redistribute it and/or
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+ * modify it under the terms of the GNU Lesser General Public
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+ * License as published by the Free Software Foundation; either
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+ * version 2.1 of the License, or (at your option) any later version.
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+ *
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+ * This library is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * Lesser General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU Lesser General Public
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+ * License along with this library; if not, write to the Free Software
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+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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+ */
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+
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+#ifdef __WIDL__
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+#pragma winrt ns_prefix
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+#endif
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+
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+import "inspectable.idl";
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+import "windows.foundation.idl";
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--
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2.28.0
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