mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
131 lines
6.2 KiB
Diff
131 lines
6.2 KiB
Diff
From 880bec01dc7a6eac676233e4c3817371f6145f56 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Tue, 23 Aug 2016 22:54:14 +0200
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Subject: wined3d: Create dummy 1d textures.
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---
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dlls/wined3d/context.c | 14 ++++++++++++++
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dlls/wined3d/device.c | 28 ++++++++++++++++++++++++++++
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dlls/wined3d/wined3d_private.h | 2 ++
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3 files changed, 44 insertions(+)
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diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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index f5311af..74c3a49 100644
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--- a/dlls/wined3d/context.c
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+++ b/dlls/wined3d/context.c
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@@ -1521,6 +1521,9 @@ static void bind_dummy_textures(const struct wined3d_device *device, const struc
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GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i));
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checkGLcall("glActiveTexture");
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_texture_1d[i]);
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+ checkGLcall("glBindTexture");
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+
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[i]);
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checkGLcall("glBindTexture");
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@@ -1544,6 +1547,9 @@ static void bind_dummy_textures(const struct wined3d_device *device, const struc
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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{
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_texture_1d_array[i]);
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+ checkGLcall("glBindTexture");
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+
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_texture_2d_array[i]);
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checkGLcall("glBindTexture");
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}
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@@ -2392,6 +2398,14 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
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case GL_NONE:
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/* nothing to do */
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break;
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+ case GL_TEXTURE_1D:
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_texture_1d[unit]);
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+ checkGLcall("glBindTexture");
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+ break;
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+ case GL_TEXTURE_1D_ARRAY:
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_texture_1d_array[unit]);
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+ checkGLcall("glBindTexture");
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+ break;
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case GL_TEXTURE_2D:
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gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[unit]);
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checkGLcall("glBindTexture");
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index c2a8c55..1445399 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -702,6 +702,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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/* Make appropriate texture active */
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context_active_texture(context, gl_info, i);
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+ gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_1d[i]);
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+ checkGLcall("glGenTextures");
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+ TRACE("Dummy 1D texture %u given name %u.\n", i, device->dummy_texture_1d[i]);
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+
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_texture_1d[i]);
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+ checkGLcall("glBindTexture");
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+
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+ gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, 1, 0,
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+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
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+ checkGLcall("glTexImage1D");
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+
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gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_2d[i]);
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checkGLcall("glGenTextures");
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TRACE("Dummy 2D texture %u given name %u.\n", i, device->dummy_texture_2d[i]);
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@@ -760,6 +771,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
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if (gl_info->supported[EXT_TEXTURE_ARRAY])
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{
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+ gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_1d_array[i]);
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+ checkGLcall("glGenTextures");
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+ TRACE("Dummy 1D array texture %u given name %u.\n", i, device->dummy_texture_1d_array[i]);
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+
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+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_texture_1d_array[i]);
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+ checkGLcall("glBindTexture");
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+
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+ gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 1, 1, 0,
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+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
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+ checkGLcall("glTexImage2D");
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+
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gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_2d_array[i]);
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checkGLcall("glGenTextures");
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TRACE("Dummy 2D array texture %u given name %u.\n", i, device->dummy_texture_2d_array[i]);
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@@ -783,6 +805,9 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
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{
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gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_2d_array);
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checkGLcall("glDeleteTextures(count, device->dummy_texture_2d_array)");
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+
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+ gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_1d_array);
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+ checkGLcall("glDeleteTextures(count, device->dummy_texture_1d_array)");
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}
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if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
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@@ -806,6 +831,9 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
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gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_2d);
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checkGLcall("glDeleteTextures(count, device->dummy_texture_2d)");
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+ gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_1d);
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+ checkGLcall("glDeleteTextures(count, device->dummy_texture_1d)");
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+
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memset(device->dummy_texture_2d_array, 0, count * sizeof(*device->dummy_texture_2d_array));
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memset(device->dummy_texture_cube, 0, count * sizeof(*device->dummy_texture_cube));
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memset(device->dummy_texture_3d, 0, count * sizeof(*device->dummy_texture_3d));
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index e329962..dbb0a47 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2481,10 +2481,12 @@ struct wined3d_device
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struct wined3d_texture *logo_texture;
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/* Textures for when no other textures are mapped */
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+ GLuint dummy_texture_1d[MAX_COMBINED_SAMPLERS];
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GLuint dummy_texture_2d[MAX_COMBINED_SAMPLERS];
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GLuint dummy_texture_rect[MAX_COMBINED_SAMPLERS];
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GLuint dummy_texture_3d[MAX_COMBINED_SAMPLERS];
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GLuint dummy_texture_cube[MAX_COMBINED_SAMPLERS];
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+ GLuint dummy_texture_1d_array[MAX_COMBINED_SAMPLERS];
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GLuint dummy_texture_2d_array[MAX_COMBINED_SAMPLERS];
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/* Default sampler used to emulate the direct resource access without using wined3d_sampler */
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--
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2.8.1
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