wine-staging/patches/wined3d-1DTextures/0001-wined3d-Create-dummy-1d-textures.patch
2016-08-31 17:42:50 +02:00

131 lines
6.2 KiB
Diff

From 880bec01dc7a6eac676233e4c3817371f6145f56 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Tue, 23 Aug 2016 22:54:14 +0200
Subject: wined3d: Create dummy 1d textures.
---
dlls/wined3d/context.c | 14 ++++++++++++++
dlls/wined3d/device.c | 28 ++++++++++++++++++++++++++++
dlls/wined3d/wined3d_private.h | 2 ++
3 files changed, 44 insertions(+)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index f5311af..74c3a49 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1521,6 +1521,9 @@ static void bind_dummy_textures(const struct wined3d_device *device, const struc
GL_EXTCALL(glActiveTexture(GL_TEXTURE0 + i));
checkGLcall("glActiveTexture");
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_texture_1d[i]);
+ checkGLcall("glBindTexture");
+
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[i]);
checkGLcall("glBindTexture");
@@ -1544,6 +1547,9 @@ static void bind_dummy_textures(const struct wined3d_device *device, const struc
if (gl_info->supported[EXT_TEXTURE_ARRAY])
{
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_texture_1d_array[i]);
+ checkGLcall("glBindTexture");
+
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D_ARRAY, device->dummy_texture_2d_array[i]);
checkGLcall("glBindTexture");
}
@@ -2392,6 +2398,14 @@ void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint
case GL_NONE:
/* nothing to do */
break;
+ case GL_TEXTURE_1D:
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_texture_1d[unit]);
+ checkGLcall("glBindTexture");
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_texture_1d_array[unit]);
+ checkGLcall("glBindTexture");
+ break;
case GL_TEXTURE_2D:
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[unit]);
checkGLcall("glBindTexture");
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index c2a8c55..1445399 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -702,6 +702,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
/* Make appropriate texture active */
context_active_texture(context, gl_info, i);
+ gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_1d[i]);
+ checkGLcall("glGenTextures");
+ TRACE("Dummy 1D texture %u given name %u.\n", i, device->dummy_texture_1d[i]);
+
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D, device->dummy_texture_1d[i]);
+ checkGLcall("glBindTexture");
+
+ gl_info->gl_ops.gl.p_glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA8, 1, 0,
+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
+ checkGLcall("glTexImage1D");
+
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_2d[i]);
checkGLcall("glGenTextures");
TRACE("Dummy 2D texture %u given name %u.\n", i, device->dummy_texture_2d[i]);
@@ -760,6 +771,17 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
if (gl_info->supported[EXT_TEXTURE_ARRAY])
{
+ gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_1d_array[i]);
+ checkGLcall("glGenTextures");
+ TRACE("Dummy 1D array texture %u given name %u.\n", i, device->dummy_texture_1d_array[i]);
+
+ gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_1D_ARRAY, device->dummy_texture_1d_array[i]);
+ checkGLcall("glBindTexture");
+
+ gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_1D_ARRAY, 0, GL_RGBA8, 1, 1, 0,
+ GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, &color);
+ checkGLcall("glTexImage2D");
+
gl_info->gl_ops.gl.p_glGenTextures(1, &device->dummy_texture_2d_array[i]);
checkGLcall("glGenTextures");
TRACE("Dummy 2D array texture %u given name %u.\n", i, device->dummy_texture_2d_array[i]);
@@ -783,6 +805,9 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
{
gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_2d_array);
checkGLcall("glDeleteTextures(count, device->dummy_texture_2d_array)");
+
+ gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_1d_array);
+ checkGLcall("glDeleteTextures(count, device->dummy_texture_1d_array)");
}
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
@@ -806,6 +831,9 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_2d);
checkGLcall("glDeleteTextures(count, device->dummy_texture_2d)");
+ gl_info->gl_ops.gl.p_glDeleteTextures(count, device->dummy_texture_1d);
+ checkGLcall("glDeleteTextures(count, device->dummy_texture_1d)");
+
memset(device->dummy_texture_2d_array, 0, count * sizeof(*device->dummy_texture_2d_array));
memset(device->dummy_texture_cube, 0, count * sizeof(*device->dummy_texture_cube));
memset(device->dummy_texture_3d, 0, count * sizeof(*device->dummy_texture_3d));
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index e329962..dbb0a47 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2481,10 +2481,12 @@ struct wined3d_device
struct wined3d_texture *logo_texture;
/* Textures for when no other textures are mapped */
+ GLuint dummy_texture_1d[MAX_COMBINED_SAMPLERS];
GLuint dummy_texture_2d[MAX_COMBINED_SAMPLERS];
GLuint dummy_texture_rect[MAX_COMBINED_SAMPLERS];
GLuint dummy_texture_3d[MAX_COMBINED_SAMPLERS];
GLuint dummy_texture_cube[MAX_COMBINED_SAMPLERS];
+ GLuint dummy_texture_1d_array[MAX_COMBINED_SAMPLERS];
GLuint dummy_texture_2d_array[MAX_COMBINED_SAMPLERS];
/* Default sampler used to emulate the direct resource access without using wined3d_sampler */
--
2.8.1