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199 lines
7.7 KiB
Diff
199 lines
7.7 KiB
Diff
From c0703627d824158ef1e38f0ee5b783844380117c Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Thu, 25 Aug 2016 19:24:47 +0200
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Subject: [PATCH] wined3d: Create dummy 1d textures and surfaces.
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---
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dlls/wined3d/resource.c | 1 +
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dlls/wined3d/texture.c | 148 ++++++++++++++++++++++++++++++++++++++++++++++++
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2 files changed, 149 insertions(+)
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diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
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index 8968c16..bcd0610 100644
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--- a/dlls/wined3d/resource.c
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+++ b/dlls/wined3d/resource.c
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@@ -75,6 +75,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
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resource_types[] =
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{
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{WINED3D_RTYPE_BUFFER, 0, WINED3D_GL_RES_TYPE_BUFFER},
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+ {WINED3D_RTYPE_TEXTURE_1D, 0, WINED3D_GL_RES_TYPE_TEX_1D},
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{WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_TEX_2D},
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{WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_TEX_RECT},
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{WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_RB},
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diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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index f3a5a5c..003868c 100644
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--- a/dlls/wined3d/texture.c
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+++ b/dlls/wined3d/texture.c
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@@ -1749,6 +1749,21 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
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return WINED3D_OK;
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}
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+/* Context activation is done by the caller. */
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+static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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+ struct wined3d_context *context, DWORD location)
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+{
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+ FIXME("texture %p, sub_resource_idx %u, context %p, location %s: stub.\n",
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+ texture, sub_resource_idx, context, wined3d_debug_location(location));
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+
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+ return FALSE;
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+}
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+
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+static const struct wined3d_texture_ops texture1d_ops =
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+{
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+ texture1d_load_location
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+};
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+
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/* This call just uploads data, the caller is responsible for binding the
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* correct texture. */
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/* Context activation is done by the caller. */
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@@ -2574,6 +2589,135 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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return WINED3D_OK;
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}
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+static HRESULT texture1d_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
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+ UINT layer_count, UINT level_count, struct wined3d_device *device, void *parent,
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+ const struct wined3d_parent_ops *parent_ops)
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+{
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+ struct wined3d_device_parent *device_parent = device->device_parent;
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+ const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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+ unsigned int sub_count, i;
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+ HRESULT hr;
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+
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+ if (layer_count > 1 && !gl_info->supported[EXT_TEXTURE_ARRAY])
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+ {
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+ WARN("OpenGL implementation does not support array textures.\n");
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+ return WINED3DERR_INVALIDCALL;
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+ }
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+
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+ /* TODO: It should only be possible to create textures for formats
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+ * that are reported as supported. */
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+ if (WINED3DFMT_UNKNOWN >= desc->format)
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+ {
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+ WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
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+ return WINED3DERR_INVALIDCALL;
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+ }
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+
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+ if (desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP)
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+ {
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+ WARN("1d textures can not be used for cube mapping, returning D3DERR_INVALIDCALL.\n");
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+ return WINED3DERR_INVALIDCALL;
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+ }
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+
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+ if ((desc->usage & WINED3DUSAGE_DYNAMIC && wined3d_resource_access_is_managed(desc->access))
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+ || (desc->usage & WINED3DUSAGE_SCRATCH))
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+ {
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+ WARN("Attempted to create a DYNAMIC texture in pool %s.\n", wined3d_debug_resource_access(desc->access));
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+ return WINED3DERR_INVALIDCALL;
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+ }
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+
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+ if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && !is_power_of_two(desc->width))
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+ {
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+ if (desc->usage & WINED3DUSAGE_SCRATCH)
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+ {
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+ WARN("Creating a scratch NPOT 1d texture despite lack of HW support.\n");
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+ }
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+ else
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+ {
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+ WARN("Attempted to create a NPOT 1d texture (%u, %u, %u) without GL support.\n",
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+ desc->width, desc->height, desc->depth);
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+ return WINED3DERR_INVALIDCALL;
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+ }
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+ }
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+
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+ if (desc->usage & WINED3DUSAGE_QUERY_GENMIPMAP)
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+ {
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+ if (level_count != 1)
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+ {
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+ WARN("WINED3DUSAGE_QUERY_GENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
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+ return WINED3DERR_INVALIDCALL;
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+ }
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+ }
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+
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+ if (FAILED(hr = wined3d_texture_init(texture, desc, layer_count, level_count,
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+ 0, device, parent, parent_ops, &texture1d_ops)))
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+ {
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+ WARN("Failed to initialize texture, returning %#x.\n", hr);
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+ return hr;
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+ }
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+
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+ texture->pow2_matrix[0] = 1.0f;
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+ texture->pow2_matrix[5] = 1.0f;
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+ texture->pow2_matrix[10] = 1.0f;
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+ texture->pow2_matrix[15] = 1.0f;
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+ texture->target = (layer_count > 1) ? GL_TEXTURE_1D_ARRAY : GL_TEXTURE_1D;
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+
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+ if (wined3d_texture_use_pbo(texture, gl_info))
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+ {
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+ wined3d_resource_free_sysmem(&texture->resource);
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+ texture->resource.map_binding = WINED3D_LOCATION_BUFFER;
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+ }
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+
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+ sub_count = level_count * layer_count;
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+ if (sub_count / layer_count != level_count)
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+ {
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+ wined3d_texture_cleanup_sync(texture);
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+ return E_OUTOFMEMORY;
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+ }
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+
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+ /* Generate all sub-resources. */
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+ for (i = 0; i < sub_count; ++i)
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+ {
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+ struct wined3d_texture_sub_resource *sub_resource;
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+
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+ sub_resource = &texture->sub_resources[i];
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+ sub_resource->locations = WINED3D_LOCATION_DISCARDED;
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+ if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL))
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+ {
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+ wined3d_texture_validate_location(texture, i, WINED3D_LOCATION_SYSMEM);
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+ wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_SYSMEM);
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+ }
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+
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+ if (FAILED(hr = device_parent->ops->texture_sub_resource_created(device_parent,
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+ desc->resource_type, texture, i, &sub_resource->parent, &sub_resource->parent_ops)))
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+ {
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+ WARN("Failed to create sub-resource parent, hr %#x.\n", hr);
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+ sub_resource->parent = NULL;
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+ wined3d_texture_cleanup_sync(texture);
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+ return hr;
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+ }
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+
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+ TRACE("parent %p, parent_ops %p.\n", sub_resource->parent, sub_resource->parent_ops);
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+
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+ TRACE("Created sub-resource %u (level %u, layer %u).\n",
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+ i, i % texture->level_count, i / texture->level_count);
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+
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+ if ((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D))
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+ {
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+ struct wined3d_texture_idx texture_idx = {texture, i};
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+
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+ wined3d_cs_init_object(device->cs, wined3d_texture_create_dc, &texture_idx);
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+ device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
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+ if (!texture->dc_info || !texture->dc_info[i].dc)
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+ {
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+ wined3d_texture_cleanup_sync(texture);
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+ return WINED3DERR_INVALIDCALL;
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+ }
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+ }
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+ }
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+
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+ return WINED3D_OK;
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+}
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+
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/* Context activation is done by the caller. */
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static void texture3d_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx,
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const struct wined3d_context *context, const struct wined3d_bo_address *data)
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@@ -3042,6 +3186,10 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
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switch (desc->resource_type)
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{
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+ case WINED3D_RTYPE_TEXTURE_1D:
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+ hr = texture1d_init(object, desc, layer_count, level_count, device, parent, parent_ops);
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+ break;
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+
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case WINED3D_RTYPE_TEXTURE_2D:
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hr = wined3d_texture_init(object, desc, layer_count, level_count,
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flags, device, parent, parent_ops, &texture2d_ops);
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--
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1.9.1
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