From c0703627d824158ef1e38f0ee5b783844380117c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Michael=20M=C3=BCller?= Date: Thu, 25 Aug 2016 19:24:47 +0200 Subject: [PATCH] wined3d: Create dummy 1d textures and surfaces. --- dlls/wined3d/resource.c | 1 + dlls/wined3d/texture.c | 148 ++++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 149 insertions(+) diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 8968c16..bcd0610 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -75,6 +75,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device * resource_types[] = { {WINED3D_RTYPE_BUFFER, 0, WINED3D_GL_RES_TYPE_BUFFER}, + {WINED3D_RTYPE_TEXTURE_1D, 0, WINED3D_GL_RES_TYPE_TEX_1D}, {WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_TEX_2D}, {WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_TEX_RECT}, {WINED3D_RTYPE_TEXTURE_2D, 0, WINED3D_GL_RES_TYPE_RB}, diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index f3a5a5c..003868c 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -1749,6 +1749,21 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture, return WINED3D_OK; } +/* Context activation is done by the caller. */ +static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx, + struct wined3d_context *context, DWORD location) +{ + FIXME("texture %p, sub_resource_idx %u, context %p, location %s: stub.\n", + texture, sub_resource_idx, context, wined3d_debug_location(location)); + + return FALSE; +} + +static const struct wined3d_texture_ops texture1d_ops = +{ + texture1d_load_location +}; + /* This call just uploads data, the caller is responsible for binding the * correct texture. */ /* Context activation is done by the caller. */ @@ -2574,6 +2589,135 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc return WINED3D_OK; } +static HRESULT texture1d_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, + UINT layer_count, UINT level_count, struct wined3d_device *device, void *parent, + const struct wined3d_parent_ops *parent_ops) +{ + struct wined3d_device_parent *device_parent = device->device_parent; + const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; + unsigned int sub_count, i; + HRESULT hr; + + if (layer_count > 1 && !gl_info->supported[EXT_TEXTURE_ARRAY]) + { + WARN("OpenGL implementation does not support array textures.\n"); + return WINED3DERR_INVALIDCALL; + } + + /* TODO: It should only be possible to create textures for formats + * that are reported as supported. */ + if (WINED3DFMT_UNKNOWN >= desc->format) + { + WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture); + return WINED3DERR_INVALIDCALL; + } + + if (desc->usage & WINED3DUSAGE_LEGACY_CUBEMAP) + { + WARN("1d textures can not be used for cube mapping, returning D3DERR_INVALIDCALL.\n"); + return WINED3DERR_INVALIDCALL; + } + + if ((desc->usage & WINED3DUSAGE_DYNAMIC && wined3d_resource_access_is_managed(desc->access)) + || (desc->usage & WINED3DUSAGE_SCRATCH)) + { + WARN("Attempted to create a DYNAMIC texture in pool %s.\n", wined3d_debug_resource_access(desc->access)); + return WINED3DERR_INVALIDCALL; + } + + if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && !is_power_of_two(desc->width)) + { + if (desc->usage & WINED3DUSAGE_SCRATCH) + { + WARN("Creating a scratch NPOT 1d texture despite lack of HW support.\n"); + } + else + { + WARN("Attempted to create a NPOT 1d texture (%u, %u, %u) without GL support.\n", + desc->width, desc->height, desc->depth); + return WINED3DERR_INVALIDCALL; + } + } + + if (desc->usage & WINED3DUSAGE_QUERY_GENMIPMAP) + { + if (level_count != 1) + { + WARN("WINED3DUSAGE_QUERY_GENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n"); + return WINED3DERR_INVALIDCALL; + } + } + + if (FAILED(hr = wined3d_texture_init(texture, desc, layer_count, level_count, + 0, device, parent, parent_ops, &texture1d_ops))) + { + WARN("Failed to initialize texture, returning %#x.\n", hr); + return hr; + } + + texture->pow2_matrix[0] = 1.0f; + texture->pow2_matrix[5] = 1.0f; + texture->pow2_matrix[10] = 1.0f; + texture->pow2_matrix[15] = 1.0f; + texture->target = (layer_count > 1) ? GL_TEXTURE_1D_ARRAY : GL_TEXTURE_1D; + + if (wined3d_texture_use_pbo(texture, gl_info)) + { + wined3d_resource_free_sysmem(&texture->resource); + texture->resource.map_binding = WINED3D_LOCATION_BUFFER; + } + + sub_count = level_count * layer_count; + if (sub_count / layer_count != level_count) + { + wined3d_texture_cleanup_sync(texture); + return E_OUTOFMEMORY; + } + + /* Generate all sub-resources. */ + for (i = 0; i < sub_count; ++i) + { + struct wined3d_texture_sub_resource *sub_resource; + + sub_resource = &texture->sub_resources[i]; + sub_resource->locations = WINED3D_LOCATION_DISCARDED; + if (!(texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)) + { + wined3d_texture_validate_location(texture, i, WINED3D_LOCATION_SYSMEM); + wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_SYSMEM); + } + + if (FAILED(hr = device_parent->ops->texture_sub_resource_created(device_parent, + desc->resource_type, texture, i, &sub_resource->parent, &sub_resource->parent_ops))) + { + WARN("Failed to create sub-resource parent, hr %#x.\n", hr); + sub_resource->parent = NULL; + wined3d_texture_cleanup_sync(texture); + return hr; + } + + TRACE("parent %p, parent_ops %p.\n", sub_resource->parent, sub_resource->parent_ops); + + TRACE("Created sub-resource %u (level %u, layer %u).\n", + i, i % texture->level_count, i / texture->level_count); + + if ((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D)) + { + struct wined3d_texture_idx texture_idx = {texture, i}; + + wined3d_cs_init_object(device->cs, wined3d_texture_create_dc, &texture_idx); + device->cs->ops->finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); + if (!texture->dc_info || !texture->dc_info[i].dc) + { + wined3d_texture_cleanup_sync(texture); + return WINED3DERR_INVALIDCALL; + } + } + } + + return WINED3D_OK; +} + /* Context activation is done by the caller. */ static void texture3d_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, const struct wined3d_context *context, const struct wined3d_bo_address *data) @@ -3042,6 +3186,10 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct switch (desc->resource_type) { + case WINED3D_RTYPE_TEXTURE_1D: + hr = texture1d_init(object, desc, layer_count, level_count, device, parent, parent_ops); + break; + case WINED3D_RTYPE_TEXTURE_2D: hr = wined3d_texture_init(object, desc, layer_count, level_count, flags, device, parent, parent_ops, &texture2d_ops); -- 1.9.1