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0001-wined3d-Add-additional-synchronization-CS-ops.patch
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Rebase against 6a05069a43f1a8f0e69c4cedd134f8d7400b8a95.
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2017-03-19 01:38:27 +01:00 |
0002-wined3d-Send-push_constants-through-the-CS.patch
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Rebase against 1ddf2b4db8c42da36bdccd43dc336eee6ba03cce.
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2017-03-10 03:25:38 +01:00 |
0007-wined3d-Prevent-the-command-stream-from-running-ahea.patch
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Rebase against 89b75296128e8c2cadc77cb06ecd7faa1f80d012.
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2017-03-01 00:46:59 +01:00 |
0008-wined3d-Send-blits-through-the-command-stream.patch
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Rebase against 1ddf2b4db8c42da36bdccd43dc336eee6ba03cce.
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2017-03-10 03:25:38 +01:00 |
0009-wined3d-Send-render-target-view-clears-through-the-c.patch
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Rebase against 1ddf2b4db8c42da36bdccd43dc336eee6ba03cce.
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2017-03-10 03:25:38 +01:00 |
0010-wined3d-Get-rid-of-the-end_scene-flush-and-finish.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0011-wined3d-Send-update_texture-calls-through-the-CS.patch
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Rebase against 1ddf2b4db8c42da36bdccd43dc336eee6ba03cce.
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2017-03-10 03:25:38 +01:00 |
0014-wined3d-Send-query_poll-through-the-command-stream.patch
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Rebase against 6a05069a43f1a8f0e69c4cedd134f8d7400b8a95.
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2017-03-19 01:38:27 +01:00 |
0016-wined3d-Update-the-swap-interval-through-the-CS-in-r.patch
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Rebase against 6a05069a43f1a8f0e69c4cedd134f8d7400b8a95.
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2017-03-19 01:38:27 +01:00 |
0018-wined3d-Fix-context_acquire-not-being-called-from-th.patch
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Rebase against 6a05069a43f1a8f0e69c4cedd134f8d7400b8a95.
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2017-03-19 01:38:27 +01:00 |
0019-wined3d-Wrap-GL-BOs-in-a-structure.patch
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Rebase against 2cc730b4ad148382093d67f15d40134aee05d058.
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2017-03-15 16:16:43 +01:00 |
0024-wined3d-Avoid-destroying-views-in-color-and-depth-fi.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0025-wined3d-Add-a-separate-variable-to-check-if-queries-.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0027-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0028-wined3d-Add-swapchain-waits.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0029-wined3d-Hackily-introduce-a-multithreaded-command-st.patch
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Rebase against 6a05069a43f1a8f0e69c4cedd134f8d7400b8a95.
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2017-03-19 01:38:27 +01:00 |
0030-wined3d-Run-the-cs-asynchronously.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0031-wined3d-Introduce-a-separate-priority-queue.patch
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Rebase against 6a05069a43f1a8f0e69c4cedd134f8d7400b8a95.
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2017-03-19 01:38:27 +01:00 |
0032-wined3d-Use-priority-queue-for-maps-unmaps.patch
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wined3d-CSMT_Main: Some fixes to ensure wined3d-csmt also works with CSMT disabled.
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2017-02-19 22:35:46 +01:00 |
0033-wined3d-Use-priority-queue-for-query-polls.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0034-wined3d-Don-t-call-glFinish-before-swapping.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0035-wined3d-Use-an-event-to-block-the-worker-thread-when.patch
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Rebase against b47487af999f48ba2700b4dd5ff6cd47891d4787.
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2017-02-28 04:53:10 +01:00 |
0038-wined3d-Do-not-immediately-submit-stateblock-updates.patch
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Rebase against 1ddf2b4db8c42da36bdccd43dc336eee6ba03cce.
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2017-03-10 03:25:38 +01:00 |
0039-wined3d-Use-priority-queue-for-update_sub_resource.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0040-wined3d-Use-spin-lock-for-cs-list-critical-sections.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0041-wined3d-Don-t-wait-for-events-that-have-not-been-iss.patch
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d3d9-Tests: Remove some todo_wines.
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2017-02-26 20:15:58 +01:00 |
0042-wined3d-Reset-context-before-destruction.patch
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Rebase against b47487af999f48ba2700b4dd5ff6cd47891d4787.
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2017-02-28 04:53:10 +01:00 |
0043-wined3d-Synchronize-before-resizing-swapchain-contex.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0045-wined3d-Improve-wined3d_cs_emit_update_sub_resource.patch
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Rebase against 3f50319ec384730360d16dd79d703adafaa953fc.
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2017-03-07 02:12:41 +01:00 |
0046-wined3d-Discard-buffer-during-upload-when-replacing-.patch
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wined3d-CSMT_Main: Use DISCARD when uploading full buffer.
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2017-02-20 02:02:26 +01:00 |
0047-wined3d-Enforce-a-memory-limit-of-about-16-MB-for-CS.patch
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wined3d-CSMT_Main: Enforce memory limit for CSMT blocks.
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2017-02-23 02:29:00 +01:00 |
9999-IfDefined.patch
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Rebase against 5b4f8a385b46a8a8a8b09b8ca6578aa7b7995a1e.
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2017-04-09 16:14:41 +02:00 |
definition
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |