wine-staging/patches/windows.gaming.input-dll/0001-windows.gaming.input-Add-stub-dll.patch
2020-08-26 18:44:32 +10:00

117 lines
3.8 KiB
Diff

From 42c3691a1a3f4124a819dbde46a41eedc94bb17e Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
Date: Fri, 21 Aug 2020 08:58:32 +0200
Subject: [PATCH 1/4] windows.gaming.input: Add stub dll.
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Signed-off-by: RĂ©mi Bernon <rbernon@codeweavers.com>
---
configure.ac | 1 +
dlls/windows.gaming.input.dll/Makefile.in | 7 +++
.../windows.gaming.input.spec | 3 ++
.../windows.gaming.input_main.c | 54 +++++++++++++++++++
4 files changed, 65 insertions(+)
create mode 100644 dlls/windows.gaming.input.dll/Makefile.in
create mode 100644 dlls/windows.gaming.input.dll/windows.gaming.input.spec
create mode 100644 dlls/windows.gaming.input.dll/windows.gaming.input_main.c
diff --git a/configure.ac b/configure.ac
index 61142f73e6..82fc6817be 100644
--- a/configure.ac
+++ b/configure.ac
@@ -3837,6 +3837,7 @@ WINE_CONFIG_MAKEFILE(dlls/win32s16.dll16,enable_win16)
WINE_CONFIG_MAKEFILE(dlls/win87em.dll16,enable_win16)
WINE_CONFIG_MAKEFILE(dlls/winaspi.dll16,enable_win16)
WINE_CONFIG_MAKEFILE(dlls/windebug.dll16,enable_win16)
+WINE_CONFIG_MAKEFILE(dlls/windows.gaming.input.dll)
WINE_CONFIG_MAKEFILE(dlls/windowscodecs)
WINE_CONFIG_MAKEFILE(dlls/windowscodecs/tests)
WINE_CONFIG_MAKEFILE(dlls/windowscodecsext)
diff --git a/dlls/windows.gaming.input.dll/Makefile.in b/dlls/windows.gaming.input.dll/Makefile.in
new file mode 100644
index 0000000000..782d81ad34
--- /dev/null
+++ b/dlls/windows.gaming.input.dll/Makefile.in
@@ -0,0 +1,7 @@
+MODULE = windows.gaming.input.dll
+IMPORTS = combase uuid
+
+EXTRADLLFLAGS = -mno-cygwin
+
+C_SRCS = \
+ windows.gaming.input_main.c
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input.spec b/dlls/windows.gaming.input.dll/windows.gaming.input.spec
new file mode 100644
index 0000000000..20a8bfa98e
--- /dev/null
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input.spec
@@ -0,0 +1,3 @@
+@ stdcall -private DllCanUnloadNow()
+@ stdcall -private DllGetActivationFactory(ptr ptr)
+@ stdcall -private DllGetClassObject(ptr ptr ptr)
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
new file mode 100644
index 0000000000..3c12a83e6b
--- /dev/null
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
@@ -0,0 +1,54 @@
+#include <stdarg.h>
+
+#define COBJMACROS
+#include "windef.h"
+#include "winbase.h"
+#include "winstring.h"
+#include "wine/debug.h"
+#include "activation.h"
+#include "objbase.h"
+#include "initguid.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(input);
+
+static const char *debugstr_hstring(HSTRING hstr)
+{
+ const WCHAR *str;
+ UINT32 len;
+ if (hstr && !((ULONG_PTR)hstr >> 16)) return "(invalid)";
+ str = WindowsGetStringRawBuffer(hstr, &len);
+ return wine_dbgstr_wn(str, len);
+}
+
+BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
+{
+ TRACE("(%p, %u, %p)\n", instance, reason, reserved);
+
+ switch (reason)
+ {
+ case DLL_WINE_PREATTACH:
+ return FALSE; /* prefer native version */
+ case DLL_PROCESS_ATTACH:
+ DisableThreadLibraryCalls(instance);
+ break;
+ }
+
+ return TRUE;
+}
+
+HRESULT WINAPI DllCanUnloadNow(void)
+{
+ return S_FALSE;
+}
+
+HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, LPVOID *object)
+{
+ FIXME("clsid %s, riid %s, object %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), object);
+ return CLASS_E_CLASSNOTAVAILABLE;
+}
+
+HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory)
+{
+ FIXME("classid %s, factory %p stub!\n", debugstr_hstring(classid), factory);
+ return E_NOINTERFACE;
+}
--
2.28.0