mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
Added windows.gaming.input-dll patchset
This commit is contained in:
parent
424cc0395c
commit
c4b73e1752
@ -276,6 +276,7 @@ patch_enable_all ()
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enable_uxtheme_GTK_Theming="$1"
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enable_version_VerQueryValue="$1"
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enable_widl_SLTG_Typelib_Support="$1"
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enable_windows_gaming_input_dll="$1"
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enable_windowscodecs_GIF_Encoder="$1"
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enable_windowscodecs_TIFF_Support="$1"
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enable_wine_inf_Directory_ContextMenuHandlers="$1"
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@ -919,6 +920,9 @@ patch_enable ()
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widl-SLTG_Typelib_Support)
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enable_widl_SLTG_Typelib_Support="$2"
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;;
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windows.gaming.input-dll)
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enable_windows_gaming_input_dll="$2"
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;;
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windowscodecs-GIF_Encoder)
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enable_windowscodecs_GIF_Encoder="$2"
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;;
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@ -5424,6 +5428,25 @@ if test "$enable_version_VerQueryValue" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset windows.gaming.input-dll
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# |
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# | Modified files:
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# | * configure.ac, dlls/windows.gaming.input.dll/Makefile.in, dlls/windows.gaming.input.dll/windows.gaming.input.spec,
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# | dlls/windows.gaming.input.dll/windows.gaming.input_main.c, include/objidl.idl, loader/wine.inf.in
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# |
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if test "$enable_windows_gaming_input_dll" -eq 1; then
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patch_apply windows.gaming.input-dll/0001-windows.gaming.input-Add-stub-dll.patch
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patch_apply windows.gaming.input-dll/0002-windows.gaming.input-Implement-IActivationFactory-st.patch
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patch_apply windows.gaming.input-dll/0003-windows.gaming.input-Implement-IGamepadStatics-stubs.patch
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patch_apply windows.gaming.input-dll/0004-windows.gaming.input-Implement-IRawGameControllerSta.patch
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(
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printf '%s\n' '+ { "Rémi Bernon", "windows.gaming.input: Add stub dll.", 1 },';
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printf '%s\n' '+ { "Rémi Bernon", "windows.gaming.input: Implement IActivationFactory stubs.", 1 },';
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printf '%s\n' '+ { "Rémi Bernon", "windows.gaming.input: Implement IGamepadStatics stubs.", 1 },';
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printf '%s\n' '+ { "Rémi Bernon", "windows.gaming.input: Implement IRawGameControllerStatics stubs.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset windowscodecs-GIF_Encoder
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# |
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# | Modified files:
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@ -0,0 +1,116 @@
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From 42c3691a1a3f4124a819dbde46a41eedc94bb17e Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
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Date: Fri, 21 Aug 2020 08:58:32 +0200
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Subject: [PATCH 1/4] windows.gaming.input: Add stub dll.
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
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---
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configure.ac | 1 +
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dlls/windows.gaming.input.dll/Makefile.in | 7 +++
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.../windows.gaming.input.spec | 3 ++
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.../windows.gaming.input_main.c | 54 +++++++++++++++++++
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4 files changed, 65 insertions(+)
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create mode 100644 dlls/windows.gaming.input.dll/Makefile.in
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create mode 100644 dlls/windows.gaming.input.dll/windows.gaming.input.spec
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create mode 100644 dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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diff --git a/configure.ac b/configure.ac
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index 61142f73e6..82fc6817be 100644
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--- a/configure.ac
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+++ b/configure.ac
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@@ -3837,6 +3837,7 @@ WINE_CONFIG_MAKEFILE(dlls/win32s16.dll16,enable_win16)
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WINE_CONFIG_MAKEFILE(dlls/win87em.dll16,enable_win16)
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WINE_CONFIG_MAKEFILE(dlls/winaspi.dll16,enable_win16)
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WINE_CONFIG_MAKEFILE(dlls/windebug.dll16,enable_win16)
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+WINE_CONFIG_MAKEFILE(dlls/windows.gaming.input.dll)
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WINE_CONFIG_MAKEFILE(dlls/windowscodecs)
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WINE_CONFIG_MAKEFILE(dlls/windowscodecs/tests)
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WINE_CONFIG_MAKEFILE(dlls/windowscodecsext)
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diff --git a/dlls/windows.gaming.input.dll/Makefile.in b/dlls/windows.gaming.input.dll/Makefile.in
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new file mode 100644
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index 0000000000..782d81ad34
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--- /dev/null
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+++ b/dlls/windows.gaming.input.dll/Makefile.in
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@@ -0,0 +1,7 @@
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+MODULE = windows.gaming.input.dll
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+IMPORTS = combase uuid
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+
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+EXTRADLLFLAGS = -mno-cygwin
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+
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+C_SRCS = \
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+ windows.gaming.input_main.c
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diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input.spec b/dlls/windows.gaming.input.dll/windows.gaming.input.spec
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new file mode 100644
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index 0000000000..20a8bfa98e
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--- /dev/null
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+++ b/dlls/windows.gaming.input.dll/windows.gaming.input.spec
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@@ -0,0 +1,3 @@
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+@ stdcall -private DllCanUnloadNow()
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+@ stdcall -private DllGetActivationFactory(ptr ptr)
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+@ stdcall -private DllGetClassObject(ptr ptr ptr)
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diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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new file mode 100644
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index 0000000000..3c12a83e6b
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--- /dev/null
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+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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@@ -0,0 +1,54 @@
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+#include <stdarg.h>
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+
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+#define COBJMACROS
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+#include "windef.h"
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+#include "winbase.h"
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+#include "winstring.h"
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+#include "wine/debug.h"
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+#include "activation.h"
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+#include "objbase.h"
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+#include "initguid.h"
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+
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+WINE_DEFAULT_DEBUG_CHANNEL(input);
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+
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+static const char *debugstr_hstring(HSTRING hstr)
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+{
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+ const WCHAR *str;
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+ UINT32 len;
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+ if (hstr && !((ULONG_PTR)hstr >> 16)) return "(invalid)";
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+ str = WindowsGetStringRawBuffer(hstr, &len);
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+ return wine_dbgstr_wn(str, len);
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+}
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+
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+BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
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+{
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+ TRACE("(%p, %u, %p)\n", instance, reason, reserved);
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+
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+ switch (reason)
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+ {
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+ case DLL_WINE_PREATTACH:
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+ return FALSE; /* prefer native version */
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+ case DLL_PROCESS_ATTACH:
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+ DisableThreadLibraryCalls(instance);
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+ break;
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+ }
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+
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+ return TRUE;
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+}
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+
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+HRESULT WINAPI DllCanUnloadNow(void)
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+{
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+ return S_FALSE;
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+}
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+
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+HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, LPVOID *object)
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+{
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+ FIXME("clsid %s, riid %s, object %p stub!\n", debugstr_guid(clsid), debugstr_guid(riid), object);
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+ return CLASS_E_CLASSNOTAVAILABLE;
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+}
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+
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+HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory)
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+{
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+ FIXME("classid %s, factory %p stub!\n", debugstr_hstring(classid), factory);
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+ return E_NOINTERFACE;
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+}
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--
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2.28.0
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@ -0,0 +1,122 @@
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From 46168d502a9677f29960fdd3f5bbacf1f35f0f6e Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
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Date: Fri, 21 Aug 2020 08:58:33 +0200
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Subject: [PATCH 2/4] windows.gaming.input: Implement IActivationFactory stubs.
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
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---
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.../windows.gaming.input_main.c | 90 ++++++++++++++++++-
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1 file changed, 88 insertions(+), 2 deletions(-)
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diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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index 3c12a83e6b..f345fbffb5 100644
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--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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@@ -20,6 +20,90 @@ static const char *debugstr_hstring(HSTRING hstr)
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return wine_dbgstr_wn(str, len);
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}
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+struct windows_gaming_input
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+{
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+ IActivationFactory IActivationFactory_iface;
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+ LONG refcount;
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+};
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+
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+static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivationFactory *iface)
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+{
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+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
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+}
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+
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+static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
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+ IActivationFactory *iface, REFIID iid, void **object)
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+{
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+ TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
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+ *object = NULL;
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+ return E_NOINTERFACE;
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+}
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+
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+static ULONG STDMETHODCALLTYPE windows_gaming_input_AddRef(
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+ IActivationFactory *iface)
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+{
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+ struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
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+ ULONG rc = InterlockedIncrement(&impl->refcount);
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+ TRACE("%p increasing refcount to %u.\n", impl, rc);
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+ return rc;
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+}
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+
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+static ULONG STDMETHODCALLTYPE windows_gaming_input_Release(
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+ IActivationFactory *iface)
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+{
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+ struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
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+ ULONG rc = InterlockedDecrement(&impl->refcount);
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+ TRACE("%p decreasing refcount to %u.\n", impl, rc);
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+ return rc;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetIids(
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+ IActivationFactory *iface, ULONG *iid_count, IID **iids)
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+{
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+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetRuntimeClassName(
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+ IActivationFactory *iface, HSTRING *class_name)
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+{
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+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE windows_gaming_input_GetTrustLevel(
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+ IActivationFactory *iface, TrustLevel *trust_level)
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+{
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+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
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+ return E_NOTIMPL;
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+}
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+
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+static HRESULT STDMETHODCALLTYPE windows_gaming_input_ActivateInstance(
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+ IActivationFactory *iface, IInspectable **instance)
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+{
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+ FIXME("iface %p, instance %p stub!\n", iface, instance);
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+ return E_NOTIMPL;
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+}
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+
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+static const struct IActivationFactoryVtbl activation_factory_vtbl =
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+{
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+ windows_gaming_input_QueryInterface,
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+ windows_gaming_input_AddRef,
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+ windows_gaming_input_Release,
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+ /* IInspectable methods */
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+ windows_gaming_input_GetIids,
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+ windows_gaming_input_GetRuntimeClassName,
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+ windows_gaming_input_GetTrustLevel,
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+ /* IActivationFactory methods */
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+ windows_gaming_input_ActivateInstance,
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+};
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+
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+static struct windows_gaming_input windows_gaming_input =
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+{
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+ {&activation_factory_vtbl},
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+ 0
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+};
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+
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
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{
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TRACE("(%p, %u, %p)\n", instance, reason, reserved);
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@@ -49,6 +133,8 @@ HRESULT WINAPI DllGetClassObject(REFCLSID clsid, REFIID riid, LPVOID *object)
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HRESULT WINAPI DllGetActivationFactory(HSTRING classid, IActivationFactory **factory)
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{
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- FIXME("classid %s, factory %p stub!\n", debugstr_hstring(classid), factory);
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- return E_NOINTERFACE;
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+ TRACE("classid %s, factory %p.\n", debugstr_hstring(classid), factory);
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+ *factory = &windows_gaming_input.IActivationFactory_iface;
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+ IUnknown_AddRef(*factory);
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+ return S_OK;
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}
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--
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2.28.0
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|
@ -0,0 +1,440 @@
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From c1a8b6dfd1f105a1e9f151b0fafecc928c2d0e8f Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
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Date: Fri, 21 Aug 2020 08:58:34 +0200
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Subject: [PATCH 3/4] windows.gaming.input: Implement IGamepadStatics stubs.
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
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---
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.../windows.gaming.input_main.c | 358 ++++++++++++++++++
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include/objidl.idl | 9 +
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loader/wine.inf.in | 1 +
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3 files changed, 368 insertions(+)
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diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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index f345fbffb5..44ad92980e 100644
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--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
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@@ -20,9 +20,140 @@ static const char *debugstr_hstring(HSTRING hstr)
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return wine_dbgstr_wn(str, len);
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}
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+DEFINE_GUID(IID_IGamepadStatics,0x8bbce529,0xd49c,0x39e9,0x95,0x60,0xe4,0x7d,0xde,0x96,0xb7,0xc8);
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+
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+typedef struct EventRegistrationToken
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+{
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+ __int64 value;
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+} EventRegistrationToken;
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+
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+typedef struct IVectorView IVectorView;
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+
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+typedef struct IVectorViewVtbl
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+{
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+ /*** IUnknown methods ***/
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+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
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+ IVectorView *This,
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+ REFIID riid,
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+ void **ppvObject);
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+
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+ ULONG (STDMETHODCALLTYPE *AddRef)(
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+ IVectorView *This);
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+
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+ ULONG (STDMETHODCALLTYPE *Release)(
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+ IVectorView *This);
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+
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+ /*** IInspectable methods ***/
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+ HRESULT (STDMETHODCALLTYPE *GetIids)(
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+ IVectorView *This,
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+ ULONG *iidCount,
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+ IID **iids);
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+
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+ HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
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+ IVectorView *This,
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+ HSTRING *className);
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+
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+ HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
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+ IVectorView *This,
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+ TrustLevel *trustLevel);
|
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+
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+ /*** IVectorView<T> methods ***/
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+ HRESULT (STDMETHODCALLTYPE *GetAt)(
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+ IVectorView *This,
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+ ULONG index,
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+ /* T */ void *out_value);
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+
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+ HRESULT (STDMETHODCALLTYPE *get_Size)(
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+ IVectorView *This,
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+ ULONG *out_value);
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+
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+ HRESULT (STDMETHODCALLTYPE *IndexOf)(
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+ IVectorView *This,
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+ /* T */ void *value,
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+ ULONG *index,
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+ BOOLEAN *out_value);
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+
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+ HRESULT (STDMETHODCALLTYPE *GetMany)(
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+ IVectorView *This,
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+ ULONG start_index,
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+ /* T[] */ void **items,
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+ UINT *out_value);
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+} IVectorViewVtbl;
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+
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+struct IVectorView
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+{
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+ CONST_VTBL IVectorViewVtbl* lpVtbl;
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+};
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+
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+typedef struct IGamepadStatics IGamepadStatics;
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+
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+typedef struct IGamepadStaticsVtbl
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+{
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+ BEGIN_INTERFACE
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+
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+ /*** IUnknown methods ***/
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+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
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+ IGamepadStatics *This,
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+ REFIID riid,
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+ void **ppvObject);
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+
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+ ULONG (STDMETHODCALLTYPE *AddRef)(
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+ IGamepadStatics *This);
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+
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+ ULONG (STDMETHODCALLTYPE *Release)(
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+ IGamepadStatics *This);
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+
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+ /*** IInspectable methods ***/
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+ HRESULT (STDMETHODCALLTYPE *GetIids)(
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+ IGamepadStatics *This,
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+ ULONG *iidCount,
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+ IID **iids);
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+
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+ HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
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+ IGamepadStatics *This,
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+ HSTRING *className);
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+
|
||||
+ HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
|
||||
+ IGamepadStatics *This,
|
||||
+ TrustLevel *trustLevel);
|
||||
+
|
||||
+ /*** IGamepadStatics methods ***/
|
||||
+ HRESULT (STDMETHODCALLTYPE *eventadd_GamepadAdded)(
|
||||
+ IGamepadStatics *This,
|
||||
+ /* Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*> */
|
||||
+ void *value,
|
||||
+ EventRegistrationToken* token);
|
||||
+ HRESULT (STDMETHODCALLTYPE *eventremove_GamepadAdded)(
|
||||
+ IGamepadStatics *This,
|
||||
+ EventRegistrationToken token);
|
||||
+
|
||||
+ HRESULT (STDMETHODCALLTYPE *eventadd_GamepadRemoved)(
|
||||
+ IGamepadStatics *This,
|
||||
+ /* Windows.Foundation.EventHandler<Windows.Gaming.Input.Gamepad*> */
|
||||
+ void *value,
|
||||
+ EventRegistrationToken* token);
|
||||
+ HRESULT (STDMETHODCALLTYPE *eventremove_GamepadRemoved)(
|
||||
+ IGamepadStatics *This,
|
||||
+ EventRegistrationToken token);
|
||||
+
|
||||
+ HRESULT (STDMETHODCALLTYPE *get_Gamepads)(
|
||||
+ IGamepadStatics *This,
|
||||
+ /* Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.Gamepad*>* */
|
||||
+ void **value);
|
||||
+
|
||||
+ END_INTERFACE
|
||||
+} IGamepadStaticsVtbl;
|
||||
+
|
||||
+struct IGamepadStatics
|
||||
+{
|
||||
+ CONST_VTBL IGamepadStaticsVtbl* lpVtbl;
|
||||
+};
|
||||
+
|
||||
struct windows_gaming_input
|
||||
{
|
||||
IActivationFactory IActivationFactory_iface;
|
||||
+ IGamepadStatics IGamepadStatics_iface;
|
||||
+ IVectorView IVectorView_iface;
|
||||
LONG refcount;
|
||||
};
|
||||
|
||||
@@ -31,10 +162,235 @@ static inline struct windows_gaming_input *impl_from_IActivationFactory(IActivat
|
||||
return CONTAINING_RECORD(iface, struct windows_gaming_input, IActivationFactory_iface);
|
||||
}
|
||||
|
||||
+static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadStatics *iface)
|
||||
+{
|
||||
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
|
||||
+}
|
||||
+
|
||||
+static inline struct windows_gaming_input *impl_from_IVectorView(IVectorView *iface)
|
||||
+{
|
||||
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_iface);
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE vector_view_QueryInterface(
|
||||
+ IVectorView *iface, REFIID iid, void **object)
|
||||
+{
|
||||
+ TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
|
||||
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
|
||||
+ *object = NULL;
|
||||
+ return E_NOINTERFACE;
|
||||
+}
|
||||
+
|
||||
+static ULONG STDMETHODCALLTYPE vector_view_AddRef(
|
||||
+ IVectorView *iface)
|
||||
+{
|
||||
+ struct windows_gaming_input *impl = impl_from_IVectorView(iface);
|
||||
+ ULONG rc = InterlockedIncrement(&impl->refcount);
|
||||
+ TRACE("%p increasing refcount to %u.\n", impl, rc);
|
||||
+ return rc;
|
||||
+}
|
||||
+
|
||||
+static ULONG STDMETHODCALLTYPE vector_view_Release(
|
||||
+ IVectorView *iface)
|
||||
+{
|
||||
+ struct windows_gaming_input *impl = impl_from_IVectorView(iface);
|
||||
+ ULONG rc = InterlockedDecrement(&impl->refcount);
|
||||
+ TRACE("%p decreasing refcount to %u.\n", impl, rc);
|
||||
+ return rc;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE vector_view_GetIids(
|
||||
+ IVectorView *iface, ULONG *iid_count, IID **iids)
|
||||
+{
|
||||
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
|
||||
+ return E_NOTIMPL;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE vector_view_GetRuntimeClassName(
|
||||
+ IVectorView *iface, HSTRING *class_name)
|
||||
+{
|
||||
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
|
||||
+ return E_NOTIMPL;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE vector_view_GetTrustLevel(
|
||||
+ IVectorView *iface, TrustLevel *trust_level)
|
||||
+{
|
||||
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
|
||||
+ return E_NOTIMPL;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE vector_view_GetAt(
|
||||
+ IVectorView *iface, ULONG index, void *out_value)
|
||||
+{
|
||||
+ FIXME("iface %p, index %#x, out_value %p stub!\n", iface, index, out_value);
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE vector_view_get_Size(
|
||||
+ IVectorView *iface, ULONG *out_value)
|
||||
+{
|
||||
+ FIXME("iface %p, out_value %p stub!\n", iface, out_value);
|
||||
+ *out_value = 0;
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE vector_view_IndexOf(
|
||||
+ IVectorView *iface, void *value, ULONG *index, BOOLEAN *out_value)
|
||||
+{
|
||||
+ FIXME("iface %p, value %p, index %p, out_value %p stub!\n", iface, value, index, out_value);
|
||||
+ *out_value = FALSE;
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE vector_view_GetMany(
|
||||
+ IVectorView *iface, ULONG start_index, void **items, UINT *out_value)
|
||||
+{
|
||||
+ FIXME("iface %p, start_index %#x, items %p, out_value %p stub!\n", iface, start_index, items, out_value);
|
||||
+ *out_value = 0;
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static const struct IVectorViewVtbl vector_view_vtbl =
|
||||
+{
|
||||
+ vector_view_QueryInterface,
|
||||
+ vector_view_AddRef,
|
||||
+ vector_view_Release,
|
||||
+ /* IInspectable methods */
|
||||
+ vector_view_GetIids,
|
||||
+ vector_view_GetRuntimeClassName,
|
||||
+ vector_view_GetTrustLevel,
|
||||
+ /*** IVectorView<T> methods ***/
|
||||
+ vector_view_GetAt,
|
||||
+ vector_view_get_Size,
|
||||
+ vector_view_IndexOf,
|
||||
+ vector_view_GetMany,
|
||||
+};
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE gamepad_statics_QueryInterface(
|
||||
+ IGamepadStatics *iface, REFIID iid, void **object)
|
||||
+{
|
||||
+ TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
|
||||
+
|
||||
+ if (IsEqualGUID(iid, &IID_IAgileObject))
|
||||
+ {
|
||||
+ IUnknown_AddRef(iface);
|
||||
+ *object = iface;
|
||||
+ return S_OK;
|
||||
+ }
|
||||
+
|
||||
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
|
||||
+ *object = NULL;
|
||||
+ return E_NOINTERFACE;
|
||||
+}
|
||||
+
|
||||
+static ULONG STDMETHODCALLTYPE gamepad_statics_AddRef(
|
||||
+ IGamepadStatics *iface)
|
||||
+{
|
||||
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
|
||||
+ ULONG rc = InterlockedIncrement(&impl->refcount);
|
||||
+ TRACE("%p increasing refcount to %u.\n", impl, rc);
|
||||
+ return rc;
|
||||
+}
|
||||
+
|
||||
+static ULONG STDMETHODCALLTYPE gamepad_statics_Release(
|
||||
+ IGamepadStatics *iface)
|
||||
+{
|
||||
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
|
||||
+ ULONG rc = InterlockedDecrement(&impl->refcount);
|
||||
+ TRACE("%p decreasing refcount to %u.\n", impl, rc);
|
||||
+ return rc;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetIids(
|
||||
+ IGamepadStatics *iface, ULONG *iid_count, IID **iids)
|
||||
+{
|
||||
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
|
||||
+ return E_NOTIMPL;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetRuntimeClassName(
|
||||
+ IGamepadStatics *iface, HSTRING *class_name)
|
||||
+{
|
||||
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
|
||||
+ return E_NOTIMPL;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE gamepad_statics_GetTrustLevel(
|
||||
+ IGamepadStatics *iface, TrustLevel *trust_level)
|
||||
+{
|
||||
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
|
||||
+ return E_NOTIMPL;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventadd_GamepadAdded(
|
||||
+ IGamepadStatics *iface, void *value, EventRegistrationToken* token)
|
||||
+{
|
||||
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventremove_GamepadAdded(
|
||||
+ IGamepadStatics *iface, EventRegistrationToken token)
|
||||
+{
|
||||
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventadd_GamepadRemoved(
|
||||
+ IGamepadStatics *iface, void *value, EventRegistrationToken* token)
|
||||
+{
|
||||
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE gamepad_statics_eventremove_GamepadRemoved(
|
||||
+ IGamepadStatics *iface, EventRegistrationToken token)
|
||||
+{
|
||||
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads(
|
||||
+ IGamepadStatics *iface, void **value)
|
||||
+{
|
||||
+ struct windows_gaming_input *impl = impl_from_IGamepadStatics(iface);
|
||||
+ FIXME("iface %p, value %p stub!\n", iface, value);
|
||||
+ *value = &impl->IVectorView_iface;
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
|
||||
+{
|
||||
+ gamepad_statics_QueryInterface,
|
||||
+ gamepad_statics_AddRef,
|
||||
+ gamepad_statics_Release,
|
||||
+ /* IInspectable methods */
|
||||
+ gamepad_statics_GetIids,
|
||||
+ gamepad_statics_GetRuntimeClassName,
|
||||
+ gamepad_statics_GetTrustLevel,
|
||||
+ /* IGamepadStatics methods */
|
||||
+ gamepad_statics_eventadd_GamepadAdded,
|
||||
+ gamepad_statics_eventremove_GamepadAdded,
|
||||
+ gamepad_statics_eventadd_GamepadRemoved,
|
||||
+ gamepad_statics_eventremove_GamepadRemoved,
|
||||
+ gamepad_statics_get_Gamepads,
|
||||
+};
|
||||
+
|
||||
static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
|
||||
IActivationFactory *iface, REFIID iid, void **object)
|
||||
{
|
||||
+ struct windows_gaming_input *impl = impl_from_IActivationFactory(iface);
|
||||
TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
|
||||
+
|
||||
+ if (IsEqualGUID(iid, &IID_IGamepadStatics))
|
||||
+ {
|
||||
+ IUnknown_AddRef(iface);
|
||||
+ *object = &impl->IGamepadStatics_iface;
|
||||
+ return S_OK;
|
||||
+ }
|
||||
+
|
||||
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
|
||||
*object = NULL;
|
||||
return E_NOINTERFACE;
|
||||
}
|
||||
@@ -101,6 +457,8 @@ static const struct IActivationFactoryVtbl activation_factory_vtbl =
|
||||
static struct windows_gaming_input windows_gaming_input =
|
||||
{
|
||||
{&activation_factory_vtbl},
|
||||
+ {&gamepad_statics_vtbl},
|
||||
+ {&vector_view_vtbl},
|
||||
0
|
||||
};
|
||||
|
||||
diff --git a/include/objidl.idl b/include/objidl.idl
|
||||
index a86ceb8b1d..cb814f5564 100644
|
||||
--- a/include/objidl.idl
|
||||
+++ b/include/objidl.idl
|
||||
@@ -37,6 +37,15 @@ typedef struct _COSERVERINFO {
|
||||
|
||||
/******************** Fundamentals ********************/
|
||||
|
||||
+[
|
||||
+ local,
|
||||
+ object,
|
||||
+ uuid(94ea2b94-e9cc-49e0-c0ff-ee64ca8f5b90)
|
||||
+]
|
||||
+interface IAgileObject : IUnknown
|
||||
+{
|
||||
+}
|
||||
+
|
||||
[
|
||||
local,
|
||||
object,
|
||||
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
|
||||
index 8777377002..a5b9e866bd 100644
|
||||
--- a/loader/wine.inf.in
|
||||
+++ b/loader/wine.inf.in
|
||||
@@ -705,6 +705,7 @@ HKLM,%MciExtStr%,"wmx",,"MPEGVideo"
|
||||
HKLM,%MciExtStr%,"wvx",,"MPEGVideo"
|
||||
|
||||
[Misc]
|
||||
+HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.Gamepad,"DllPath",2,"Windows.Gaming.Input.dll"
|
||||
HKLM,Software\Borland\Database Engine\Settings\SYSTEM\INIT,SHAREDMEMLOCATION,,9000
|
||||
HKLM,Software\Clients\Mail,,2,"Native Mail Client"
|
||||
HKLM,Software\Clients\Mail\Native Mail Client,,2,"Native Mail Client"
|
||||
--
|
||||
2.28.0
|
||||
|
@ -0,0 +1,284 @@
|
||||
From bf6e0d12e7a2abce3548c069cc8b9bb3486419d6 Mon Sep 17 00:00:00 2001
|
||||
From: =?UTF-8?q?R=C3=A9mi=20Bernon?= <rbernon@codeweavers.com>
|
||||
Date: Fri, 21 Aug 2020 08:58:35 +0200
|
||||
Subject: [PATCH 4/4] windows.gaming.input: Implement IRawGameControllerStatics
|
||||
stubs.
|
||||
MIME-Version: 1.0
|
||||
Content-Type: text/plain; charset=UTF-8
|
||||
Content-Transfer-Encoding: 8bit
|
||||
|
||||
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
|
||||
---
|
||||
.../windows.gaming.input_main.c | 204 ++++++++++++++++++
|
||||
loader/wine.inf.in | 1 +
|
||||
2 files changed, 205 insertions(+)
|
||||
|
||||
diff --git a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
|
||||
index 44ad92980e..d17aa7ec6a 100644
|
||||
--- a/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
|
||||
+++ b/dlls/windows.gaming.input.dll/windows.gaming.input_main.c
|
||||
@@ -21,6 +21,7 @@ static const char *debugstr_hstring(HSTRING hstr)
|
||||
}
|
||||
|
||||
DEFINE_GUID(IID_IGamepadStatics,0x8bbce529,0xd49c,0x39e9,0x95,0x60,0xe4,0x7d,0xde,0x96,0xb7,0xc8);
|
||||
+DEFINE_GUID(IID_IRawGameControllerStatics,0xeb8d0792,0xe95a,0x4b19,0xaf,0xc7,0x0a,0x59,0xf8,0xbf,0x75,0x9e);
|
||||
|
||||
typedef struct EventRegistrationToken
|
||||
{
|
||||
@@ -149,10 +150,82 @@ struct IGamepadStatics
|
||||
CONST_VTBL IGamepadStaticsVtbl* lpVtbl;
|
||||
};
|
||||
|
||||
+typedef struct IRawGameControllerStatics IRawGameControllerStatics;
|
||||
+
|
||||
+typedef struct IRawGameControllerStaticsVtbl
|
||||
+{
|
||||
+ BEGIN_INTERFACE
|
||||
+
|
||||
+ /*** IUnknown methods ***/
|
||||
+ HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
||||
+ IRawGameControllerStatics *This,
|
||||
+ REFIID riid,
|
||||
+ void **ppvObject);
|
||||
+
|
||||
+ ULONG (STDMETHODCALLTYPE *AddRef)(
|
||||
+ IRawGameControllerStatics *This);
|
||||
+
|
||||
+ ULONG (STDMETHODCALLTYPE *Release)(
|
||||
+ IRawGameControllerStatics *This);
|
||||
+
|
||||
+ /*** IInspectable methods ***/
|
||||
+ HRESULT (STDMETHODCALLTYPE *GetIids)(
|
||||
+ IRawGameControllerStatics *This,
|
||||
+ ULONG *iidCount,
|
||||
+ IID **iids);
|
||||
+
|
||||
+ HRESULT (STDMETHODCALLTYPE *GetRuntimeClassName)(
|
||||
+ IRawGameControllerStatics *This,
|
||||
+ HSTRING *className);
|
||||
+
|
||||
+ HRESULT (STDMETHODCALLTYPE *GetTrustLevel)(
|
||||
+ IRawGameControllerStatics *This,
|
||||
+ TrustLevel *trustLevel);
|
||||
+
|
||||
+ /*** IRawGameControllerStatics methods ***/
|
||||
+ HRESULT (STDMETHODCALLTYPE *eventadd_RawGameControllerAdded)(
|
||||
+ IRawGameControllerStatics *This,
|
||||
+ /* Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> */
|
||||
+ void *value,
|
||||
+ EventRegistrationToken* token);
|
||||
+ HRESULT (STDMETHODCALLTYPE *eventremove_RawGameControllerAdded)(
|
||||
+ IRawGameControllerStatics *This,
|
||||
+ EventRegistrationToken token);
|
||||
+
|
||||
+ HRESULT (STDMETHODCALLTYPE *eventadd_RawGameControllerRemoved)(
|
||||
+ IRawGameControllerStatics *This,
|
||||
+ /* Windows.Foundation.EventHandler<Windows.Gaming.Input.RawGameController*> */
|
||||
+ void *value,
|
||||
+ EventRegistrationToken* token);
|
||||
+ HRESULT (STDMETHODCALLTYPE *eventremove_RawGameControllerRemoved)(
|
||||
+ IRawGameControllerStatics *This,
|
||||
+ EventRegistrationToken token);
|
||||
+
|
||||
+ HRESULT (STDMETHODCALLTYPE *get_RawGameControllers)(
|
||||
+ IRawGameControllerStatics *This,
|
||||
+ /* Windows.Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController*>* */
|
||||
+ void **value);
|
||||
+
|
||||
+ HRESULT (STDMETHODCALLTYPE *FromGameController)(
|
||||
+ IRawGameControllerStatics *This,
|
||||
+ /* Windows.Gaming.Input.IGameController* */
|
||||
+ void *game_controller,
|
||||
+ /* Windows.Gaming.Input.RawGameController** */
|
||||
+ void **value);
|
||||
+
|
||||
+ END_INTERFACE
|
||||
+} IRawGameControllerStaticsVtbl;
|
||||
+
|
||||
+struct IRawGameControllerStatics
|
||||
+{
|
||||
+ CONST_VTBL IRawGameControllerStaticsVtbl* lpVtbl;
|
||||
+};
|
||||
+
|
||||
struct windows_gaming_input
|
||||
{
|
||||
IActivationFactory IActivationFactory_iface;
|
||||
IGamepadStatics IGamepadStatics_iface;
|
||||
+ IRawGameControllerStatics IRawGameControllerStatics_iface;
|
||||
IVectorView IVectorView_iface;
|
||||
LONG refcount;
|
||||
};
|
||||
@@ -167,6 +240,11 @@ static inline struct windows_gaming_input *impl_from_IGamepadStatics(IGamepadSta
|
||||
return CONTAINING_RECORD(iface, struct windows_gaming_input, IGamepadStatics_iface);
|
||||
}
|
||||
|
||||
+static inline struct windows_gaming_input *impl_from_IRawGameControllerStatics(IRawGameControllerStatics *iface)
|
||||
+{
|
||||
+ return CONTAINING_RECORD(iface, struct windows_gaming_input, IRawGameControllerStatics_iface);
|
||||
+}
|
||||
+
|
||||
static inline struct windows_gaming_input *impl_from_IVectorView(IVectorView *iface)
|
||||
{
|
||||
return CONTAINING_RECORD(iface, struct windows_gaming_input, IVectorView_iface);
|
||||
@@ -377,6 +455,124 @@ static const struct IGamepadStaticsVtbl gamepad_statics_vtbl =
|
||||
gamepad_statics_get_Gamepads,
|
||||
};
|
||||
|
||||
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_QueryInterface(
|
||||
+ IRawGameControllerStatics *iface, REFIID iid, void **object)
|
||||
+{
|
||||
+ TRACE("iface %p, iid %s, object %p stub!\n", iface, debugstr_guid(iid), object);
|
||||
+
|
||||
+ if (IsEqualGUID(iid, &IID_IAgileObject))
|
||||
+ {
|
||||
+ IUnknown_AddRef(iface);
|
||||
+ *object = iface;
|
||||
+ return S_OK;
|
||||
+ }
|
||||
+
|
||||
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
|
||||
+ *object = NULL;
|
||||
+ return E_NOINTERFACE;
|
||||
+}
|
||||
+
|
||||
+static ULONG STDMETHODCALLTYPE raw_game_controller_statics_AddRef(
|
||||
+ IRawGameControllerStatics *iface)
|
||||
+{
|
||||
+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
|
||||
+ ULONG rc = InterlockedIncrement(&impl->refcount);
|
||||
+ TRACE("%p increasing refcount to %u.\n", impl, rc);
|
||||
+ return rc;
|
||||
+}
|
||||
+
|
||||
+static ULONG STDMETHODCALLTYPE raw_game_controller_statics_Release(
|
||||
+ IRawGameControllerStatics *iface)
|
||||
+{
|
||||
+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
|
||||
+ ULONG rc = InterlockedDecrement(&impl->refcount);
|
||||
+ TRACE("%p decreasing refcount to %u.\n", impl, rc);
|
||||
+ return rc;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetIids(
|
||||
+ IRawGameControllerStatics *iface, ULONG *iid_count, IID **iids)
|
||||
+{
|
||||
+ FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids);
|
||||
+ return E_NOTIMPL;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetRuntimeClassName(
|
||||
+ IRawGameControllerStatics *iface, HSTRING *class_name)
|
||||
+{
|
||||
+ FIXME("iface %p, class_name %p stub!\n", iface, class_name);
|
||||
+ return E_NOTIMPL;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_GetTrustLevel(
|
||||
+ IRawGameControllerStatics *iface, TrustLevel *trust_level)
|
||||
+{
|
||||
+ FIXME("iface %p, trust_level %p stub!\n", iface, trust_level);
|
||||
+ return E_NOTIMPL;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventadd_RawGameControllerAdded(
|
||||
+ IRawGameControllerStatics *iface, void *value, EventRegistrationToken* token)
|
||||
+{
|
||||
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventremove_RawGameControllerAdded(
|
||||
+ IRawGameControllerStatics *iface, EventRegistrationToken token)
|
||||
+{
|
||||
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventadd_RawGameControllerRemoved(
|
||||
+ IRawGameControllerStatics *iface, void *value, EventRegistrationToken* token)
|
||||
+{
|
||||
+ FIXME("iface %p, value %p, token %p stub!\n", iface, value, token);
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_eventremove_RawGameControllerRemoved(
|
||||
+ IRawGameControllerStatics *iface, EventRegistrationToken token)
|
||||
+{
|
||||
+ FIXME("iface %p, token %#I64x stub!\n", iface, token.value);
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_get_RawGameControllers(
|
||||
+ IRawGameControllerStatics *iface, void **value)
|
||||
+{
|
||||
+ struct windows_gaming_input *impl = impl_from_IRawGameControllerStatics(iface);
|
||||
+ FIXME("iface %p, value %p stub!\n", iface, value);
|
||||
+ *value = &impl->IVectorView_iface;
|
||||
+ return S_OK;
|
||||
+}
|
||||
+
|
||||
+static HRESULT STDMETHODCALLTYPE raw_game_controller_statics_FromGameController(
|
||||
+ IRawGameControllerStatics *iface, void *game_controller, void **value)
|
||||
+{
|
||||
+ FIXME("iface %p, game_controller %p, value %p stub!\n", iface, game_controller, value);
|
||||
+ return E_NOTIMPL;
|
||||
+}
|
||||
+
|
||||
+static const struct IRawGameControllerStaticsVtbl raw_game_controller_statics_vtbl =
|
||||
+{
|
||||
+ raw_game_controller_statics_QueryInterface,
|
||||
+ raw_game_controller_statics_AddRef,
|
||||
+ raw_game_controller_statics_Release,
|
||||
+ /* IInspectable methods */
|
||||
+ raw_game_controller_statics_GetIids,
|
||||
+ raw_game_controller_statics_GetRuntimeClassName,
|
||||
+ raw_game_controller_statics_GetTrustLevel,
|
||||
+ /* IRawGameControllerStatics methods */
|
||||
+ raw_game_controller_statics_eventadd_RawGameControllerAdded,
|
||||
+ raw_game_controller_statics_eventremove_RawGameControllerAdded,
|
||||
+ raw_game_controller_statics_eventadd_RawGameControllerRemoved,
|
||||
+ raw_game_controller_statics_eventremove_RawGameControllerRemoved,
|
||||
+ raw_game_controller_statics_get_RawGameControllers,
|
||||
+ raw_game_controller_statics_FromGameController,
|
||||
+};
|
||||
+
|
||||
static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
|
||||
IActivationFactory *iface, REFIID iid, void **object)
|
||||
{
|
||||
@@ -390,6 +586,13 @@ static HRESULT STDMETHODCALLTYPE windows_gaming_input_QueryInterface(
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
+ if (IsEqualGUID(iid, &IID_IRawGameControllerStatics))
|
||||
+ {
|
||||
+ IUnknown_AddRef(iface);
|
||||
+ *object = &impl->IRawGameControllerStatics_iface;
|
||||
+ return S_OK;
|
||||
+ }
|
||||
+
|
||||
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
|
||||
*object = NULL;
|
||||
return E_NOINTERFACE;
|
||||
@@ -458,6 +661,7 @@ static struct windows_gaming_input windows_gaming_input =
|
||||
{
|
||||
{&activation_factory_vtbl},
|
||||
{&gamepad_statics_vtbl},
|
||||
+ {&raw_game_controller_statics_vtbl},
|
||||
{&vector_view_vtbl},
|
||||
0
|
||||
};
|
||||
diff --git a/loader/wine.inf.in b/loader/wine.inf.in
|
||||
index a5b9e866bd..c7cab25de3 100644
|
||||
--- a/loader/wine.inf.in
|
||||
+++ b/loader/wine.inf.in
|
||||
@@ -706,6 +706,7 @@ HKLM,%MciExtStr%,"wvx",,"MPEGVideo"
|
||||
|
||||
[Misc]
|
||||
HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.Gamepad,"DllPath",2,"Windows.Gaming.Input.dll"
|
||||
+HKLM,Software\Microsoft\WindowsRuntime\ActivatableClassId\Windows.Gaming.Input.RawGameController,"DllPath",2,"Windows.Gaming.Input.dll"
|
||||
HKLM,Software\Borland\Database Engine\Settings\SYSTEM\INIT,SHAREDMEMLOCATION,,9000
|
||||
HKLM,Software\Clients\Mail,,2,"Native Mail Client"
|
||||
HKLM,Software\Clients\Mail\Native Mail Client,,2,"Native Mail Client"
|
||||
--
|
||||
2.28.0
|
||||
|
6
patches/windows.gaming.input-dll/definition
Normal file
6
patches/windows.gaming.input-dll/definition
Normal file
@ -0,0 +1,6 @@
|
||||
# Taken from Mail List
|
||||
# https://source.winehq.org/patches/data/191190
|
||||
# https://source.winehq.org/patches/data/191189
|
||||
# https://source.winehq.org/patches/data/191191
|
||||
# https://source.winehq.org/patches/data/191192
|
||||
# To support Death Stranding
|
Loading…
Reference in New Issue
Block a user