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0001-wined3d-Add-additional-synchronization-CS-ops.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-04-19 01:34:24 +02:00 |
0007-wined3d-Prevent-the-command-stream-from-running-ahea.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-04-19 01:34:24 +02:00 |
0008-wined3d-Send-blits-through-the-command-stream.patch
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Rebase against 64e4a03a92498abea428dc567372f3996fa9dc3a.
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2017-04-09 16:14:41 +02:00 |
0019-wined3d-Wrap-GL-BOs-in-a-structure.patch
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Rebase against 9e35dd15454be28c487b0f1bebefbbe530b2aca4.
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2017-04-12 09:52:27 +02:00 |
0027-wined3d-Wait-for-the-cs-to-finish-before-destroying-.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0028-wined3d-Add-swapchain-waits.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0029-wined3d-Hackily-introduce-a-multithreaded-command-st.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-04-19 01:34:24 +02:00 |
0030-wined3d-Run-the-cs-asynchronously.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-04-19 01:34:24 +02:00 |
0031-wined3d-Introduce-a-separate-priority-queue.patch
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Rebase against 6c7760f2175e241b330cde0a902c96d9007922e0.
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2017-04-21 13:20:03 +02:00 |
0032-wined3d-Use-priority-queue-for-maps-unmaps.patch
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wined3d-CSMT_Main: Some fixes to ensure wined3d-csmt also works with CSMT disabled.
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2017-02-19 22:35:46 +01:00 |
0034-wined3d-Don-t-call-glFinish-before-swapping.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0039-wined3d-Use-priority-queue-for-update_sub_resource.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0042-wined3d-Reset-context-before-destruction.patch
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Rebase against b47487af999f48ba2700b4dd5ff6cd47891d4787.
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2017-02-28 04:53:10 +01:00 |
0043-wined3d-Synchronize-before-resizing-swapchain-contex.patch
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wined3d-CSMT_Main: Rebase to upstream changes.
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2017-02-19 08:33:33 +01:00 |
0045-wined3d-Improve-wined3d_cs_emit_update_sub_resource.patch
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wined3d-CSMT_Main: Reenable patchset.
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2017-04-19 01:34:24 +02:00 |
0046-wined3d-Discard-buffer-during-upload-when-replacing-.patch
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wined3d-CSMT_Main: Use DISCARD when uploading full buffer.
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2017-02-20 02:02:26 +01:00 |
9999-IfDefined.patch
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Rebase against cced5dfbde8b685022dd74e666f8ad4ea8473453.
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2017-04-22 14:57:30 +02:00 |
definition
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wined3d-CSMT_Main: Reenable patchset.
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2017-04-19 01:34:24 +02:00 |