mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2025-01-28 22:04:43 -08:00
Rebase against cced5dfbde8b685022dd74e666f8ad4ea8473453.
This commit is contained in:
parent
89777bdb23
commit
075da187c7
@ -1,4 +1,4 @@
|
||||
From 2f29ecad409dd3dc746c0fbb3bb5eda00c0c9a3d Mon Sep 17 00:00:00 2001
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||||
From 56e710b3d2b2631ee63eb1ed076a2a8af99352ad Mon Sep 17 00:00:00 2001
|
||||
From: Christian Costa <titan.costa@gmail.com>
|
||||
Date: Fri, 19 Dec 2014 22:31:46 +0100
|
||||
Subject: d3dx9_36: Implement ID3DXEffect_FindNextValidTechnique + add tests.
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||||
@ -58,11 +58,11 @@ index 8dc4738360..47e79a689a 100644
|
||||
|
||||
static BOOL walk_parameter_dep(struct d3dx_parameter *param, walk_parameter_dep_func param_func,
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||||
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
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||||
index 9c318b49ef..b8da7bc88f 100644
|
||||
index b1f7f3ef26..95d29d0155 100644
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||||
--- a/dlls/d3dx9_36/tests/effect.c
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+++ b/dlls/d3dx9_36/tests/effect.c
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||||
@@ -5744,6 +5744,65 @@ static void test_cross_effect_handle(IDirect3DDevice9 *device)
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effect1->lpVtbl->Release(effect1);
|
||||
@@ -6111,6 +6111,65 @@ static void test_effect_shared_parameters(IDirect3DDevice9 *device)
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ok(!refcount, "Effect pool was not properly freed, refcount %u.\n", refcount);
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}
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|
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+/*
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@ -127,10 +127,10 @@ index 9c318b49ef..b8da7bc88f 100644
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START_TEST(effect)
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{
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HWND wnd;
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@@ -5792,6 +5851,7 @@ START_TEST(effect)
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test_effect_preshader_relative_addressing(device);
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@@ -6160,6 +6219,7 @@ START_TEST(effect)
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test_effect_state_manager(device);
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test_cross_effect_handle(device);
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test_effect_shared_parameters(device);
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+ test_effect_technique_validation(device);
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|
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count = IDirect3DDevice9_Release(device);
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|
@ -52,7 +52,7 @@ usage()
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# Get the upstream commit sha
|
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upstream_commit()
|
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{
|
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echo "6c7760f2175e241b330cde0a902c96d9007922e0"
|
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echo "cced5dfbde8b685022dd74e666f8ad4ea8473453"
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}
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|
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# Show version information
|
||||
|
@ -1,4 +1,4 @@
|
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From caa453b8f3d106c4b360504f1639c48fc81c26f9 Mon Sep 17 00:00:00 2001
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From 38b073ecbfe6965fb4c67e8398d447f93832956f Mon Sep 17 00:00:00 2001
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||||
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
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Date: Sun, 3 Aug 2014 02:23:44 +0200
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Subject: shell32: Add support for extra large and jumbo icon lists. (v2)
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@ -353,17 +353,16 @@ index bdebcba0e3..fbb8e8811a 100644
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+
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#endif
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diff --git a/dlls/shell32/shellord.c b/dlls/shell32/shellord.c
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index 1a67a5298c..a69eee8ac0 100644
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index 96dd33aa30..917cdee9fc 100644
|
||||
--- a/dlls/shell32/shellord.c
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+++ b/dlls/shell32/shellord.c
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@@ -2180,20 +2180,32 @@ void WINAPI SHFlushSFCache(void)
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@@ -2180,19 +2180,31 @@ void WINAPI SHFlushSFCache(void)
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*/
|
||||
HRESULT WINAPI SHGetImageList(int iImageList, REFIID riid, void **ppv)
|
||||
{
|
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- HIMAGELIST hLarge, hSmall;
|
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+ HIMAGELIST hSmall, hLarge, hExtraLarge, hJumbo;
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HIMAGELIST hNew;
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HRESULT ret = E_FAIL;
|
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|
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- /* Wine currently only maintains large and small image lists */
|
||||
- if ((iImageList != SHIL_LARGE) && (iImageList != SHIL_SMALL) && (iImageList != SHIL_SYSSMALL))
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@ -375,16 +374,16 @@ index 1a67a5298c..a69eee8ac0 100644
|
||||
- return E_FAIL;
|
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+ case SHIL_SMALL:
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+ case SHIL_SYSSMALL:
|
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+ hNew = ImageList_Duplicate( hSmall );
|
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+ hNew = hSmall;
|
||||
+ break;
|
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+ case SHIL_LARGE:
|
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+ hNew = ImageList_Duplicate( hLarge );
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+ hNew = hLarge;
|
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+ break;
|
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+ case SHIL_EXTRALARGE:
|
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+ hNew = ImageList_Duplicate( hExtraLarge );
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+ hNew = hExtraLarge;
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+ break;
|
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+ case SHIL_JUMBO:
|
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+ hNew = ImageList_Duplicate( hJumbo );
|
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+ hNew = hJumbo;
|
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+ break;
|
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+ default:
|
||||
+ FIXME("Unsupported image list %i requested\n", iImageList);
|
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@ -392,11 +391,11 @@ index 1a67a5298c..a69eee8ac0 100644
|
||||
}
|
||||
|
||||
- Shell_GetImageLists(&hLarge, &hSmall);
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- hNew = ImageList_Duplicate(iImageList == SHIL_LARGE ? hLarge : hSmall);
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- hNew = (iImageList == SHIL_LARGE) ? hLarge : hSmall;
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||||
-
|
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/* Get the interface for the new image list */
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if (hNew)
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{
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return HIMAGELIST_QueryInterface(hNew, riid, ppv);
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||||
}
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|
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--
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2.12.2
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|
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|
@ -9,7 +9,7 @@ Based on patches by:
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diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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--- a/dlls/wined3d/buffer.c
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+++ b/dlls/wined3d/buffer.c
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@@ -1274,6 +1274,9 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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@@ -1265,6 +1265,9 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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const struct wined3d_box *box, const void *data)
|
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{
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UINT offset, size;
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@ -19,7 +19,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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HRESULT hr;
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BYTE *ptr;
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@@ -1288,7 +1291,14 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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@@ -1279,7 +1282,14 @@ HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
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size = buffer->resource.size;
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}
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@ -1263,7 +1263,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
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diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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--- a/dlls/wined3d/texture.c
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+++ b/dlls/wined3d/texture.c
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@@ -333,7 +333,11 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su
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@@ -292,7 +292,11 @@ void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int su
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if (locations & WINED3D_LOCATION_BUFFER)
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{
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data->addr = NULL;
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@ -1275,7 +1275,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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return;
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}
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if (locations & WINED3D_LOCATION_USER_MEMORY)
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@@ -434,6 +438,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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@@ -393,6 +397,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
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/* Context activation is done by the caller. */
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static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture,
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@ -1283,7 +1283,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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unsigned int sub_resource_idx, const struct wined3d_gl_info *gl_info)
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{
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GLuint *buffer_object = &texture->sub_resources[sub_resource_idx].buffer_object;
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@@ -446,6 +451,19 @@ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture
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@@ -405,6 +410,19 @@ static void wined3d_texture_remove_buffer_object(struct wined3d_texture *texture
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wined3d_texture_invalidate_location(texture, sub_resource_idx, WINED3D_LOCATION_BUFFER);
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*buffer_object = 0;
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@ -1303,7 +1303,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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}
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static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
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@@ -465,7 +483,11 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
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@@ -424,7 +442,11 @@ static void wined3d_texture_update_map_binding(struct wined3d_texture *texture)
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&& !wined3d_texture_load_location(texture, i, context, map_binding))
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ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding));
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if (texture->resource.map_binding == WINED3D_LOCATION_BUFFER)
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@ -1315,7 +1315,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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}
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if (context)
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@@ -622,28 +644,46 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
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@@ -581,28 +603,46 @@ static void wined3d_texture_cleanup(struct wined3d_texture *texture)
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unsigned int sub_count = texture->level_count * texture->layer_count;
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struct wined3d_device *device = texture->resource.device;
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struct wined3d_context *context = NULL;
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@ -1362,7 +1362,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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}
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if (context)
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context_release(context);
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@@ -1387,6 +1427,9 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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@@ -1338,6 +1378,9 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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if (surface->dc)
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||||
{
|
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wined3d_cs_destroy_object(device->cs, texture2d_destroy_dc, surface);
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@ -1372,7 +1372,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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create_dib = TRUE;
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}
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@@ -1447,18 +1490,30 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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@@ -1398,18 +1441,30 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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wined3d_texture_invalidate_location(texture, 0, ~valid_location);
|
||||
|
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if (create_dib)
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@ -1403,7 +1403,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
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if (sub_resource->buffer_object)
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return;
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@@ -1470,6 +1525,16 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur
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@@ -1421,6 +1476,16 @@ static void wined3d_texture_prepare_buffer_object(struct wined3d_texture *textur
|
||||
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TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
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sub_resource->buffer_object, texture, sub_resource_idx);
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||||
@ -1420,7 +1420,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
}
|
||||
|
||||
static void wined3d_texture_force_reload(struct wined3d_texture *texture)
|
||||
@@ -1595,7 +1660,11 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
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||||
@@ -1546,7 +1611,11 @@ BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned
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||||
return TRUE;
|
||||
|
||||
case WINED3D_LOCATION_BUFFER:
|
||||
@ -1432,7 +1432,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
return TRUE;
|
||||
|
||||
case WINED3D_LOCATION_TEXTURE_RGB:
|
||||
@@ -1896,7 +1965,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -1847,7 +1916,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
}
|
||||
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
|
||||
{
|
||||
@ -1444,7 +1444,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
wined3d_texture_bind_and_dirtify(texture, context, location == WINED3D_LOCATION_TEXTURE_SRGB);
|
||||
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
|
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texture1d_upload_data(texture, sub_resource_idx, context, NULL, &data, row_pitch, slice_pitch);
|
||||
@@ -1941,7 +2014,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -1892,7 +1965,11 @@ static BOOL texture1d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
case WINED3D_LOCATION_BUFFER:
|
||||
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
||||
{
|
||||
@ -1456,7 +1456,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
|
||||
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
||||
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
|
||||
@@ -2235,8 +2312,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
|
||||
@@ -2186,8 +2263,13 @@ static void wined3d_texture_unload(struct wined3d_resource *resource)
|
||||
wined3d_texture_invalidate_location(texture, i, ~WINED3D_LOCATION_DISCARDED);
|
||||
}
|
||||
|
||||
@ -1470,7 +1470,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
|
||||
if (resource->type == WINED3D_RTYPE_TEXTURE_2D)
|
||||
{
|
||||
@@ -2840,6 +2922,9 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
|
||||
@@ -2782,6 +2864,9 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
|
||||
if ((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D))
|
||||
{
|
||||
wined3d_cs_init_object(device->cs, texture2d_create_dc, surface);
|
||||
@ -1480,7 +1480,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
if (!surface->dc)
|
||||
{
|
||||
wined3d_texture_cleanup_sync(texture);
|
||||
@@ -3020,7 +3105,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -2962,7 +3047,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
}
|
||||
else if (sub_resource->locations & WINED3D_LOCATION_BUFFER)
|
||||
{
|
||||
@ -1492,7 +1492,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
wined3d_texture_bind_and_dirtify(texture, context,
|
||||
location == WINED3D_LOCATION_TEXTURE_SRGB);
|
||||
wined3d_texture_get_pitch(texture, sub_resource_idx, &row_pitch, &slice_pitch);
|
||||
@@ -3066,7 +3155,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
@@ -3008,7 +3097,11 @@ static BOOL texture3d_load_location(struct wined3d_texture *texture, unsigned in
|
||||
case WINED3D_LOCATION_BUFFER:
|
||||
if (sub_resource->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
|
||||
{
|
||||
@ -1504,7 +1504,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
|
||||
if (sub_resource->locations & WINED3D_LOCATION_TEXTURE_RGB)
|
||||
wined3d_texture_bind_and_dirtify(texture, context, FALSE);
|
||||
@@ -3284,8 +3377,18 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
|
||||
@@ -3226,8 +3319,18 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
|
||||
if (dst_texture->sub_resources[dst_sub_resource_idx].map_count
|
||||
|| src_texture->sub_resources[src_sub_resource_idx].map_count)
|
||||
{
|
||||
@ -1523,7 +1523,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
}
|
||||
|
||||
if ((src_format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
|
||||
@@ -3627,7 +3730,14 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
|
||||
@@ -3569,7 +3672,14 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
if (!surface->dc)
|
||||
@ -1538,7 +1538,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
|
||||
if (!surface->dc)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
@@ -3671,7 +3781,14 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
|
||||
@@ -3613,7 +3723,14 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
|
||||
}
|
||||
|
||||
if (!(texture->resource.usage & WINED3DUSAGE_OWNDC) && !(device->wined3d->flags & WINED3D_NO3D))
|
||||
@ -1616,7 +1616,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
|
||||
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
--- a/dlls/wined3d/wined3d_private.h
|
||||
+++ b/dlls/wined3d/wined3d_private.h
|
||||
@@ -2639,6 +2639,16 @@ struct wined3d_state
|
||||
@@ -2645,6 +2645,16 @@ struct wined3d_state
|
||||
struct wined3d_rasterizer_state *rasterizer_state;
|
||||
};
|
||||
|
||||
@ -1633,7 +1633,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
#define WINED3D_UNMAPPED_STAGE ~0u
|
||||
|
||||
/* Multithreaded flag. Removed from the public header to signal that
|
||||
@@ -2750,6 +2760,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
|
||||
@@ -2756,6 +2766,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
|
||||
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
|
||||
@ -1646,7 +1646,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
|
||||
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
|
||||
{
|
||||
@@ -2936,7 +2952,11 @@ struct wined3d_texture
|
||||
@@ -2942,7 +2958,11 @@ struct wined3d_texture
|
||||
|
||||
unsigned int map_count;
|
||||
DWORD locations;
|
||||
@ -1658,7 +1658,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
} sub_resources[1];
|
||||
};
|
||||
|
||||
@@ -3247,8 +3267,15 @@ struct wined3d_cs_queue
|
||||
@@ -3249,8 +3269,15 @@ struct wined3d_cs_queue
|
||||
|
||||
struct wined3d_cs_ops
|
||||
{
|
||||
@ -1674,7 +1674,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
|
||||
unsigned int start_idx, unsigned int count, const void *constants);
|
||||
};
|
||||
@@ -3263,13 +3290,23 @@ struct wined3d_cs
|
||||
@@ -3265,13 +3292,23 @@ struct wined3d_cs
|
||||
HANDLE thread;
|
||||
DWORD thread_id;
|
||||
|
||||
@ -1698,7 +1698,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
};
|
||||
|
||||
struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
|
||||
@@ -3291,6 +3328,9 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
|
||||
@@ -3293,6 +3330,9 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
|
||||
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base_vertex_idx,
|
||||
unsigned int start_idx, unsigned int index_count, unsigned int start_instance,
|
||||
unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
|
||||
@ -1708,7 +1708,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
|
||||
void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
|
||||
@@ -3343,6 +3383,9 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
|
||||
@@ -3345,6 +3385,9 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
|
||||
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
|
||||
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
|
||||
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
|
||||
|
Loading…
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Reference in New Issue
Block a user