Sebastian Lackner
a8ed1e17c2
Rebase against 60f8b516e2a6233eaee8ae58cd2eccce998dd81f.
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[ntdll-x86_64_Builtin_Frames]
Temporarily disable patchset to improve handling of builtin frames for x86_64
when switching stack. This needs additional work to be compatible with the
recent collided unwind upstream changes.
2016-08-19 17:12:13 +02:00
Sebastian Lackner
38d1d5a2fe
Rebase against 51021faaef8312c35e9772873ad588c194c5c709.
2016-08-16 23:13:29 +02:00
Sebastian Lackner
4a42867417
Rebase against c90e46b66ded518dbfb88f1efdc366e7986defb4.
2016-08-15 20:39:38 +02:00
Sebastian Lackner
436e1adc84
Rebase against d6d0d96402b9c187877f11da173f8fbbf62ba072.
2016-08-13 05:24:18 +02:00
Sebastian Lackner
c46fab6261
Rebase against dca0e38d82c737cd8aeab63e08cf1990d05d9671.
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FIXME: Merge buffer/texture preload commands.
2016-08-12 18:06:33 +02:00
Sebastian Lackner
e875860886
patchinstall.sh: Add support for eapply backend and mark epatch as deprecated (thanks NP-Hardass).
2016-08-11 06:07:13 +02:00
Sebastian Lackner
a6c6b83eb7
Rebase against 882980c17a9a033fa8e49a4c116af9583698d218.
2016-08-10 22:22:18 +02:00
Sebastian Lackner
b727968b45
Rebase against ba858c28fd489a812ea0f55a11680a8edaf99ce5.
2016-08-09 20:42:49 +02:00
Sebastian Lackner
929a758ef4
Rebase against 84b3218ed6ad5975f537481edf2f61fb26bedb8b.
2016-08-08 21:43:18 +02:00
Sebastian Lackner
1b0da6367b
Release 1.9.16.
2016-08-06 23:43:07 +02:00
Sebastian Lackner
515f93534d
wined3d-Silence_FIXMEs: Added patch to silence FIXME in shader_glsl_declare_generic_vertex_attribute.
2016-08-06 19:47:29 +02:00
Sebastian Lackner
d95ae10e5a
Rebase against 3852d3357d087353d71d4d11359014a97dbf3e5a.
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[d3dx9_36-D3DXDisassembleShader]
Removed patch to implement stub for d3dx9_36.D3DXFillCubeTextureTX (fixed upstream).
2016-08-06 05:03:26 +02:00
Sebastian Lackner
eaf5582379
wined3d-DXTn: Remove an invalid Fixes line.
2016-08-05 22:48:51 +02:00
Sebastian Lackner
61c40e8075
wined3d-CSMT_Main: Added patches to fix wrong return value and to send wined3d_texture_add_dirty_region through the command stream.
2016-08-05 22:47:08 +02:00
Sebastian Lackner
89e2d01a1d
Rebase against 0b49495b8ed9e725b47b7ca791312a2a3c3e3c97.
2016-08-05 02:43:06 +02:00
Sebastian Lackner
43c1f6218c
taskmgr-Memory_Usage: Update patch and return more precise freemem value if possible.
2016-08-04 20:45:59 +02:00
Sebastian Lackner
69b39e2f8a
ntdll-Attach_Process_DLLs: Update patchset and fix a bug related to load ordering.
2016-08-04 08:53:05 +02:00
Sebastian Lackner
2260ec5633
Rebase against a65718a3e7b95443a82dafd5d2c9cded961404a6.
2016-08-04 03:33:52 +02:00
Sebastian Lackner
3aa3a625e3
Rebase against 9ef65cf3d6af2e488d7efcb94fe61aa7e8540351.
2016-08-03 03:13:11 +02:00
Sebastian Lackner
b5a323aaa3
Rebase against 7aadb08212a5269ebefcb100cf567f7cf7aa0a7c.
2016-08-02 23:48:54 +02:00
Sebastian Lackner
0b0ad0faa4
wined3d-CSMT_Main: Remove unused wined3d_cs_emit_query_poll declaration in header file.
2016-08-01 01:46:52 +02:00
Sebastian Lackner
a95641d039
d3dx9_36-D3DXStubs: Update spec files.
2016-07-31 03:45:07 +02:00
Sebastian Lackner
2c23a6155e
d3dx9_36-D3DXDisassembleShader: Update spec file (thanks Alistair Leslie-Hughes).
2016-07-31 03:38:10 +02:00
Sebastian Lackner
3ddc7bcaff
Fix compiler warnings in multiple patches.
2016-07-31 03:02:56 +02:00
Sebastian Lackner
9f334d5964
Added lots of patches to workaround GCC 6 compiler warnings.
2016-07-31 02:16:08 +02:00