Returning an error (silently!) is not an improvement over printing a message
and doing nothing, especially since I suspect no caller is going to be able
to cope with NtContinue() returning.
More saliently, Legends of Runeterra apparently accidentally passes the wrong
CPU flag. We don't do anything with the CPU flag, and manual testing shows
that Windows doesn't validate it in NtGetContextThread() at least, so it
probably doesn't validate it here either.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47970