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Returning an error (silently!) is not an improvement over printing a message and doing nothing, especially since I suspect no caller is going to be able to cope with NtContinue() returning. More saliently, Legends of Runeterra apparently accidentally passes the wrong CPU flag. We don't do anything with the CPU flag, and manual testing shows that Windows doesn't validate it in NtGetContextThread() at least, so it probably doesn't validate it here either. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47970 |
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0001-ntdll-Add-stub-for-NtContinue.patch | ||
0002-Use-NtContinue-to-continue-execution-after-exception.patch | ||
definition |