Rebase against 9729d15a1a8de61030b68436a1c2239290af90f5.

This commit is contained in:
Sebastian Lackner 2016-07-05 20:17:20 +02:00
parent 8aa5c2acd0
commit f5734d67c8
2 changed files with 41 additions and 41 deletions

View File

@ -51,7 +51,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "b1930ee4b8a0f77654bbab65c3bc30d721bf5d6a"
echo "9729d15a1a8de61030b68436a1c2239290af90f5"
}
# Show version information

View File

@ -100,7 +100,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
shader_arb_ps_local_constants(compiled, context, state, rt_height);
}
@@ -8020,11 +8032,16 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
@@ -8023,11 +8035,16 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
/* Leave the opengl state valid for blitting */
arbfp_blit_unset(context->gl_info);
@ -3891,7 +3891,7 @@ diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -3050,7 +3050,11 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
@@ -3057,7 +3057,11 @@ void find_ps_compile_args(const struct wined3d_state *state, const struct wined3
UINT i;
memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
@ -6479,7 +6479,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4466,7 +4466,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
@@ -4474,7 +4474,11 @@ void get_projection_matrix(const struct wined3d_context *context, const struct w
float y_offset = context->render_offscreen
? (center_offset - (2.0f * y) - h) / h
: (center_offset - (2.0f * y) - h) / -h;
@ -6491,7 +6491,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
float z_scale = zenable ? 2.0f : 0.0f;
float z_offset = zenable ? -1.0f : 0.0f;
@@ -5263,7 +5267,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
@@ -5271,7 +5275,11 @@ void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d
break;
}
}
@ -6669,7 +6669,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
@@ -1363,8 +1367,10 @@ struct wined3d_occlusion_query
@@ -1366,8 +1370,10 @@ struct wined3d_occlusion_query
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -6680,7 +6680,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
union wined3d_gl_query_object
@@ -1400,6 +1406,7 @@ struct wined3d_timestamp_query
@@ -1403,6 +1409,7 @@ struct wined3d_timestamp_query
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -6688,7 +6688,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT64 timestamp;
};
@@ -1435,6 +1442,12 @@ static inline void wined3d_fb_copy(struct wined3d_fb_state *dst, const struct wi
@@ -1438,6 +1445,12 @@ static inline void wined3d_fb_copy(struct wined3d_fb_state *dst, const struct wi
for (i = 0; i < min(dst->rt_size, src->rt_size); i++)
dst->render_targets[i] = src->render_targets[i];
}
@ -6701,7 +6701,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context
{
@@ -1450,7 +1463,9 @@ struct wined3d_context
@@ -1453,7 +1466,9 @@ struct wined3d_context
DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
DWORD numDirtyEntries;
DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
@ -6711,7 +6711,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_swapchain *swapchain;
struct
@@ -1558,6 +1573,14 @@ struct wined3d_context
@@ -1561,6 +1576,14 @@ struct wined3d_context
GLuint dummy_arbfp_prog;
};
@ -6726,7 +6726,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
struct StateEntry
@@ -1696,7 +1719,11 @@ void context_alloc_event_query(struct wined3d_context *context,
@@ -1699,7 +1722,11 @@ void context_alloc_event_query(struct wined3d_context *context,
void context_alloc_occlusion_query(struct wined3d_context *context,
struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
@ -6738,7 +6738,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
BOOL context_apply_draw_state(struct wined3d_context *context,
const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2322,7 +2349,11 @@ struct wined3d_stream_state
@@ -2325,7 +2352,11 @@ struct wined3d_stream_state
struct wined3d_state
{
DWORD flags;
@ -6750,7 +6750,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2368,6 +2399,7 @@ struct wined3d_state
@@ -2371,6 +2402,7 @@ struct wined3d_state
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
};
@ -6758,7 +6758,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_gl_bo
{
GLuint name;
@@ -2376,6 +2408,7 @@ struct wined3d_gl_bo
@@ -2379,6 +2411,7 @@ struct wined3d_gl_bo
UINT size;
};
@ -6766,7 +6766,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that
@@ -2428,11 +2461,23 @@ struct wined3d_device
@@ -2431,11 +2464,23 @@ struct wined3d_device
struct wined3d_rendertarget_view *back_buffer_view;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
@ -6790,7 +6790,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
@@ -2480,6 +2525,7 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -2483,6 +2528,7 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -6798,7 +6798,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
@@ -2491,6 +2537,11 @@ void wined3d_device_release_bo(struct wined3d_device *device, struct wined3d_gl_
@@ -2494,6 +2540,11 @@ void wined3d_device_release_bo(struct wined3d_device *device, struct wined3d_gl_
void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
void device_delete_opengl_contexts_cs(struct wined3d_device *device,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -6810,7 +6810,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2534,9 +2585,14 @@ struct wined3d_resource
@@ -2537,9 +2588,14 @@ struct wined3d_resource
UINT depth;
UINT size;
DWORD priority;
@ -6825,7 +6825,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *parent;
const struct wined3d_parent_ops *parent_ops;
@@ -2562,7 +2618,9 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
@@ -2565,7 +2621,9 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -6835,7 +6835,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
@@ -2570,6 +2628,7 @@ BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_H
@@ -2573,6 +2631,7 @@ BOOL wined3d_resource_is_offscreen(struct wined3d_resource *resource) DECLSPEC_H
DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -6843,7 +6843,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline void wined3d_resource_inc_fence(struct wined3d_resource *resource)
{
InterlockedIncrement(&resource->access_fence);
@@ -2585,6 +2644,7 @@ static inline void wined3d_resource_wait_fence(struct wined3d_resource *resource
@@ -2588,6 +2647,7 @@ static inline void wined3d_resource_wait_fence(struct wined3d_resource *resource
while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
}
@ -6851,7 +6851,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
@@ -2642,7 +2702,9 @@ struct wined3d_texture
@@ -2645,7 +2705,9 @@ struct wined3d_texture
DWORD flags;
GLenum target;
DWORD update_map_binding;
@ -6861,7 +6861,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLuint rb_multisample;
GLuint rb_resolved;
@@ -2680,8 +2742,12 @@ struct wined3d_texture
@@ -2683,8 +2745,12 @@ struct wined3d_texture
unsigned int map_count;
DWORD locations;
@ -6874,7 +6874,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -2732,6 +2798,7 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
@@ -2735,6 +2801,7 @@ void wined3d_texture_bind(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
@ -6882,7 +6882,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_changed(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer,
void *swap_heap_memory) DECLSPEC_HIDDEN;
@@ -2741,6 +2808,13 @@ void wined3d_texture_get_dc_cs(struct wined3d_texture *texture, unsigned int sub
@@ -2744,6 +2811,13 @@ void wined3d_texture_get_dc_cs(struct wined3d_texture *texture, unsigned int sub
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_bo_address *data, DWORD locations, BOOL map) DECLSPEC_HIDDEN;
@ -6896,7 +6896,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
@@ -2751,6 +2825,7 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size
@@ -2754,6 +2828,7 @@ void *wined3d_texture_map_bo_address(const struct wined3d_bo_address *data, size
const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
@ -6904,7 +6904,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
BOOL wined3d_texture_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location);
void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int sub_resource_idx,
@@ -2766,6 +2841,15 @@ void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address *data,
@@ -2769,6 +2844,15 @@ void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address *data,
const struct wined3d_gl_info *gl_info, GLenum binding) DECLSPEC_HIDDEN;
void wined3d_texture_unmap_internal(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
@ -6920,7 +6920,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_validate_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
@@ -2883,7 +2967,11 @@ void surface_get_drawable_size(const struct wined3d_surface *surface, const stru
@@ -2886,7 +2970,11 @@ void surface_get_drawable_size(const struct wined3d_surface *surface, const stru
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
struct wined3d_context *context) DECLSPEC_HIDDEN;
@ -6932,7 +6932,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
@@ -2894,9 +2982,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
@@ -2897,9 +2985,11 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
@ -6944,7 +6944,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
@@ -2911,10 +3001,12 @@ struct wined3d_sampler
@@ -2914,10 +3004,12 @@ struct wined3d_sampler
GLuint name;
};
@ -6957,7 +6957,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration_element
{
const struct wined3d_format *format;
@@ -3010,6 +3102,7 @@ struct wined3d_stateblock
@@ -3013,6 +3105,7 @@ struct wined3d_stateblock
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -6965,7 +6965,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -3060,6 +3153,44 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HID
@@ -3063,6 +3156,44 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HID
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
@ -7010,7 +7010,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@@ -3110,6 +3241,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
@@ -3113,6 +3244,7 @@ void wined3d_cs_emit_set_transform(struct wined3d_cs *cs, enum wined3d_transform
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -7018,7 +7018,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx,
unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx,
@@ -3167,6 +3299,14 @@ HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs,
@@ -3170,6 +3302,14 @@ HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs,
void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -7033,7 +7033,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
@@ -3181,8 +3321,12 @@ enum query_state {
@@ -3184,8 +3324,12 @@ enum query_state {
struct wined3d_query_ops
{
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
@ -7046,7 +7046,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -3196,9 +3340,11 @@ struct wined3d_query
@@ -3199,9 +3343,11 @@ struct wined3d_query
enum wined3d_query_type type;
DWORD data_size;
void *extendedData;
@ -7058,7 +7058,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
@@ -3226,7 +3372,9 @@ struct wined3d_buffer
@@ -3229,7 +3375,9 @@ struct wined3d_buffer
GLenum buffer_object_usage;
GLenum buffer_type_hint;
DWORD flags;
@ -7068,7 +7068,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *map_ptr;
struct wined3d_map_range *maps;
@@ -3251,6 +3399,7 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
@@ -3254,6 +3402,7 @@ void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *co
BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -7076,7 +7076,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
@@ -3259,6 +3408,13 @@ void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offs
@@ -3262,6 +3411,13 @@ void buffer_invalidate_bo_range(struct wined3d_buffer *buffer, unsigned int offs
void buffer_swap_mem(struct wined3d_buffer *buffer, BYTE *mem) DECLSPEC_HIDDEN;
void buffer_create_buffer_object(struct wined3d_buffer *This,
struct wined3d_context *context) DECLSPEC_HIDDEN;
@ -7090,7 +7090,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_rendertarget_view
{
@@ -3320,8 +3476,12 @@ struct wined3d_unordered_access_view
@@ -3323,8 +3479,12 @@ struct wined3d_unordered_access_view
struct wined3d_swapchain_ops
{
void (*swapchain_present)(struct wined3d_swapchain *swapchain,
@ -7103,7 +7103,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
};
@@ -3357,8 +3517,10 @@ struct wined3d_swapchain
@@ -3360,8 +3520,10 @@ struct wined3d_swapchain
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;