mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-11-21 16:46:54 -08:00
Rebase against dff85646517526562644c23648d11596daeb26d0.
This commit is contained in:
parent
e3ec587726
commit
f308782dad
@ -1,4 +1,4 @@
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From e18fe7fddfdde4a97f9a5e76203ab34f62a1cc4d Mon Sep 17 00:00:00 2001
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From 7b855cbf5192392bb0fb2c2fc0ce158886ae220f Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Thu, 6 May 2021 08:36:06 +1000
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Subject: [PATCH] Revert "wined3d: No longer export
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@ -12,10 +12,10 @@ This reverts commit 2b924c7f4168345cef498e0c36c471d3c9c088e9.
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3 files changed, 6 insertions(+), 1 deletion(-)
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index b317206518b..aa998642e2e 100644
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index b62b07fd51e..a699e21dda3 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -1686,9 +1686,11 @@ struct wined3d_rasterizer_state * CDECL wined3d_device_context_get_rasterizer_st
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@@ -1595,9 +1595,11 @@ struct wined3d_rasterizer_state * CDECL wined3d_device_context_get_rasterizer_st
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return context->state->rasterizer_state;
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}
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@ -29,30 +29,30 @@ index b317206518b..aa998642e2e 100644
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{
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WARN("Unhandled render state %#x.\n", state);
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diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
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index b7382e9a2a0..fe035ea37bf 100644
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index ece69929c65..f8b6dac66da 100644
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--- a/dlls/wined3d/wined3d.spec
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+++ b/dlls/wined3d/wined3d.spec
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@@ -126,6 +126,7 @@
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@ cdecl wined3d_device_set_ps_resource_view(ptr long ptr)
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@ cdecl wined3d_device_set_ps_sampler(ptr long ptr)
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@ cdecl wined3d_device_set_rasterizer_state(ptr ptr)
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@@ -73,6 +73,7 @@
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@ cdecl wined3d_device_set_max_frame_latency(ptr long)
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@ cdecl wined3d_device_set_multithreaded(ptr)
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@ cdecl wined3d_device_set_npatch_mode(ptr float)
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+@ cdecl wined3d_device_set_render_state(ptr long long)
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@ cdecl wined3d_device_set_rendertarget_view(ptr long ptr long)
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@ cdecl wined3d_device_set_scissor_rects(ptr long ptr)
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@ cdecl wined3d_device_set_software_vertex_processing(ptr long)
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@ cdecl wined3d_device_show_cursor(ptr long)
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@ cdecl wined3d_device_update_texture(ptr ptr ptr)
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diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
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index c6cf17ad732..abede0accb3 100644
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index ec35668856e..cab324abc9a 100644
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--- a/include/wine/wined3d.h
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+++ b/include/wine/wined3d.h
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@@ -2495,6 +2495,8 @@ void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
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void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
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void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
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struct wined3d_rasterizer_state *rasterizer_state);
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@@ -2402,6 +2402,8 @@ void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
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void __cdecl wined3d_device_set_max_frame_latency(struct wined3d_device *device, unsigned int max_frame_latency);
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void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
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+void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
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+ enum wined3d_render_state state, DWORD value);
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HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
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unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
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void __cdecl wined3d_device_set_scissor_rects(struct wined3d_device *device,
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void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
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BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
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HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
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--
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2.30.2
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@ -51,7 +51,7 @@ usage()
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# Get the upstream commit sha
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upstream_commit()
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{
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echo "44b30c42cbb231e3ea54a47f6ecc19e641e5f889"
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echo "dff85646517526562644c23648d11596daeb26d0"
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}
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# Show version information
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@ -1,4 +1,4 @@
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From 9379d1dcd14d684a07763f28b20384c8a65bd146 Mon Sep 17 00:00:00 2001
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From 734d51c817f0a3d3775716fbe3e66ccbbd04ad65 Mon Sep 17 00:00:00 2001
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From: Paul Gofman <gofmanp@gmail.com>
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Date: Mon, 25 Feb 2019 15:05:12 +0300
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Subject: [PATCH] wined3d: Support SWVP vertex shader constants limit in state
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@ -61,10 +61,10 @@ index 40585d5257d..6377addec24 100644
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hr = IDirect3DDevice9_BeginScene(device);
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index bb1b949c3e1..e2618f20d16 100644
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index f2ed842a0bb..1181e311075 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -3924,7 +3924,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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@@ -3558,7 +3558,7 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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const struct wined3d_saved_states *changed = &stateblock->changed;
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const unsigned int word_bit_count = sizeof(DWORD) * CHAR_BIT;
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struct wined3d_device_context *context = &device->cs->c;
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@ -73,9 +73,9 @@ index bb1b949c3e1..e2618f20d16 100644
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struct wined3d_range range;
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uint32_t map;
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@@ -3935,9 +3935,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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@@ -3569,9 +3569,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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if (changed->pixelShader)
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wined3d_device_set_pixel_shader(device, state->ps);
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wined3d_device_context_set_shader(context, WINED3D_SHADER_TYPE_PIXEL, state->ps);
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+ vs_uniform_count = wined3d_device_get_vs_uniform_count(device);
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+
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@ -87,7 +87,7 @@ index bb1b949c3e1..e2618f20d16 100644
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wined3d_device_set_vs_consts_f(device, range.offset, range.size, &state->vs_consts_f[range.offset]);
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diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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index db9efa70186..50551f0a663 100644
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index e6a5f3f3b88..1f719688b9d 100644
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--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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@@ -1910,7 +1910,7 @@ static void shader_glsl_update_float_vertex_constants(struct wined3d_device *dev
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@ -186,10 +186,10 @@ index 1f1ba262336..b939da02e61 100644
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default:
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index b37cc260c92..c2d66362966 100644
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index 3c2d2da4ac9..8ce9eeb0dda 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -3694,7 +3694,7 @@ struct wined3d_state
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@@ -3696,7 +3696,7 @@ struct wined3d_state
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struct wined3d_shader_resource_view *shader_resource_view[WINED3D_SHADER_TYPE_COUNT][MAX_SHADER_RESOURCE_VIEWS];
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struct wined3d_unordered_access_view *unordered_access_view[WINED3D_PIPELINE_COUNT][MAX_UNORDERED_ACCESS_VIEWS];
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@ -198,7 +198,7 @@ index b37cc260c92..c2d66362966 100644
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struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
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BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
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@@ -3867,6 +3867,15 @@ HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device,
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@@ -3869,6 +3869,15 @@ HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device,
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struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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void wined3d_device_uninit_3d(struct wined3d_device *device) DECLSPEC_HIDDEN;
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@ -214,7 +214,7 @@ index b37cc260c92..c2d66362966 100644
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struct wined3d_device_no3d
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{
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struct wined3d_device d;
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@@ -4590,7 +4599,7 @@ struct wined3d_vertex_declaration
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@@ -4593,7 +4602,7 @@ struct wined3d_vertex_declaration
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struct wined3d_saved_states
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{
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@ -224,10 +224,10 @@ index b37cc260c92..c2d66362966 100644
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WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */
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uint32_t ps_consts_f[WINED3D_BITMAP_SIZE(WINED3D_MAX_PS_CONSTS_F)];
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diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
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index b3f803b2614..841fb9f9aee 100644
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index 85416b4594a..7a2829179a4 100644
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--- a/include/wine/wined3d.h
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+++ b/include/wine/wined3d.h
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@@ -2189,7 +2189,7 @@ struct wined3d_stateblock_state
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@@ -2191,7 +2191,7 @@ struct wined3d_stateblock_state
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int base_vertex_index;
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struct wined3d_shader *vs;
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@ -1 +1 @@
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44b30c42cbb231e3ea54a47f6ecc19e641e5f889
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dff85646517526562644c23648d11596daeb26d0
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