mirror of
https://gitlab.winehq.org/wine/wine-staging.git
synced 2024-09-13 09:17:20 -07:00
Rebase against 39f2ed321d87d888ac3f81e764d0e5c661db74ea.
This commit is contained in:
parent
803e04c3fe
commit
eee03cfecb
@ -52,7 +52,7 @@ usage()
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# Get the upstream commit sha
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upstream_commit()
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{
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echo "7f6634b2bd916b530e30ef8a850fefbc0dbdf687"
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echo "39f2ed321d87d888ac3f81e764d0e5c661db74ea"
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}
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# Show version information
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@ -1314,7 +1314,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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/* Initialize the texture unit mapping to a 1:1 mapping */
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for (s = 0; s < MAX_COMBINED_SAMPLERS; ++s)
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{
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@@ -1785,7 +1787,9 @@
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@@ -1786,7 +1788,9 @@
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out:
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device->shader_backend->shader_free_context_data(ret);
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device->adapter->fragment_pipe->free_context_data(ret);
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@ -1324,7 +1324,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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HeapFree(GetProcessHeap(), 0, ret->free_event_queries);
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HeapFree(GetProcessHeap(), 0, ret->free_occlusion_queries);
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HeapFree(GetProcessHeap(), 0, ret->free_timestamp_queries);
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@@ -1820,7 +1824,9 @@
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@@ -1821,7 +1825,9 @@
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device->shader_backend->shader_free_context_data(context);
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device->adapter->fragment_pipe->free_context_data(context);
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@ -1334,7 +1334,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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HeapFree(GetProcessHeap(), 0, context->draw_buffers);
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HeapFree(GetProcessHeap(), 0, context->blit_targets);
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device_context_remove(device, context);
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@@ -2240,6 +2246,7 @@
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@@ -2241,6 +2247,7 @@
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WARN("Depth stencil format is not supported by WGL, rendering the backbuffer in an FBO\n");
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/* The currently active context is the necessary context to access the swapchain's onscreen buffers */
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@ -1342,7 +1342,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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wined3d_resource_load_location(&context->current_rt->resource, context, WINED3D_LOCATION_TEXTURE_RGB);
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swapchain->render_to_fbo = TRUE;
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swapchain_update_draw_bindings(swapchain);
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@@ -2254,6 +2261,22 @@
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@@ -2255,6 +2262,22 @@
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return context_generate_rt_mask_from_surface(rt);
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else
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return context_generate_rt_mask(context->offscreenBuffer);
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@ -1365,7 +1365,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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}
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/* Context activation is done by the caller. */
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@@ -2285,7 +2308,11 @@
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@@ -2286,7 +2309,11 @@
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}
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else
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{
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@ -1377,7 +1377,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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}
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cur_mask = context->current_fbo ? &context->current_fbo->rt_mask : &context->draw_buffers_mask;
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@@ -2332,7 +2359,11 @@
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@@ -2333,7 +2360,11 @@
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DWORD rt_mask = 0, *cur_mask;
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UINT i;
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@ -1389,7 +1389,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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|| rt_count != context->gl_info->limits.buffers)
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{
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if (!context_validate_rt_config(rt_count, rts, dsv))
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@@ -2374,11 +2405,17 @@
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@@ -2375,11 +2406,17 @@
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}
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else
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{
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@ -1407,7 +1407,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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}
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else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
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&& (!rt_count || wined3d_resource_is_offscreen(rts[0]->resource)))
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@@ -2391,7 +2428,11 @@
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@@ -2392,7 +2429,11 @@
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}
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else
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{
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@ -1419,7 +1419,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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rt_count ? wined3d_rendertarget_view_get_surface(rts[0]) : NULL);
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}
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@@ -2426,6 +2467,7 @@
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@@ -2427,6 +2468,7 @@
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return TRUE;
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}
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@ -1427,7 +1427,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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static DWORD find_draw_buffers_mask(const struct wined3d_context *context, const struct wined3d_state *state)
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{
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struct wined3d_rendertarget_view **rts = state->fb.render_targets;
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@@ -2435,6 +2477,18 @@
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@@ -2436,6 +2478,18 @@
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if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
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return context_generate_rt_mask_no_fbo(context, wined3d_rendertarget_view_get_surface(rts[0]));
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@ -1446,7 +1446,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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else if (!context->render_offscreen)
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return context_generate_rt_mask_from_surface(wined3d_rendertarget_view_get_surface(rts[0]));
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@@ -2457,8 +2511,14 @@
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@@ -2458,8 +2512,14 @@
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/* Context activation is done by the caller. */
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void context_state_fb(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@ -1461,7 +1461,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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DWORD *cur_mask;
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if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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@@ -2489,8 +2549,10 @@
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@@ -2490,8 +2550,10 @@
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context_apply_draw_buffers(context, rt_mask);
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*cur_mask = rt_mask;
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}
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@ -1472,7 +1472,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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}
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static void context_map_stage(struct wined3d_context *context, DWORD stage, DWORD unit)
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@@ -2737,12 +2799,22 @@
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@@ -2738,12 +2800,22 @@
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/* Context activation is done by the caller. */
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void context_state_drawbuf(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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@ -1495,7 +1495,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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if (rt_mask != *cur_mask)
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{
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context_apply_draw_buffers(context, rt_mask);
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@@ -2944,7 +3016,11 @@
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@@ -2945,7 +3017,11 @@
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{
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if (state->vertex_declaration->half_float_conv_needed && !stream_info->all_vbo)
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{
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@ -1507,7 +1507,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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context->use_immediate_mode_draw = TRUE;
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}
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else
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@@ -3119,11 +3195,19 @@
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@@ -3120,11 +3196,19 @@
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}
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/* Context activation is done by the caller. */
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@ -1527,7 +1527,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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unsigned int i;
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WORD map;
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@@ -3156,12 +3240,17 @@
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@@ -3157,12 +3241,17 @@
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for (i = 0, map = context->stream_info.use_map; map; map >>= 1, ++i)
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{
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if (map & 1)
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@ -1545,7 +1545,7 @@ diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
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}
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if (state->index_buffer)
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{
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@@ -3256,7 +3345,11 @@
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@@ -3257,7 +3346,11 @@
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if (texture->texture_srgb.name)
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wined3d_texture_load(texture, context, TRUE);
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wined3d_texture_load(texture, context, FALSE);
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