Added patch to use OpenGL core context for D3D10/11 when necessary.

This commit is contained in:
Sebastian Lackner 2017-07-11 17:36:27 +02:00
parent 996d9ab307
commit eed8160b22
3 changed files with 129 additions and 0 deletions

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@ -433,6 +433,7 @@ patch_enable_all ()
enable_wined3d_Accounting="$1"
enable_wined3d_CSMT_Helper="$1"
enable_wined3d_CSMT_Main="$1"
enable_wined3d_Core_Context="$1"
enable_wined3d_DXTn="$1"
enable_wined3d_GTX_560M="$1"
enable_wined3d_Limit_Vram="$1"
@ -1551,6 +1552,9 @@ patch_enable ()
wined3d-CSMT_Main)
enable_wined3d_CSMT_Main="$2"
;;
wined3d-Core_Context)
enable_wined3d_Core_Context="$2"
;;
wined3d-DXTn)
enable_wined3d_DXTn="$2"
;;
@ -2125,6 +2129,13 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
enable_wined3d_CSMT_Helper=1
fi
if test "$enable_wined3d_Core_Context" -eq 1; then
if test "$enable_d3d11_Depth_Bias" -gt 1; then
abort "Patchset d3d11-Depth_Bias disabled, but wined3d-Core_Context depends on that."
fi
enable_d3d11_Depth_Bias=1
fi
if test "$enable_wined3d_CSMT_Helper" -eq 1; then
if test "$enable_d3d11_Deferred_Context" -gt 1; then
abort "Patchset d3d11-Deferred_Context disabled, but wined3d-CSMT_Helper depends on that."
@ -9155,6 +9166,21 @@ if test "$enable_wined3d_CSMT_Helper" -eq 1; then
) >> "$patchlist"
fi
# Patchset wined3d-Core_Context
# |
# | This patchset has the following (direct or indirect) dependencies:
# | * d3d11-Depth_Bias
# |
# | Modified files:
# | * dlls/dxgi/factory.c, dlls/wined3d/directx.c, include/wine/wined3d.h
# |
if test "$enable_wined3d_Core_Context" -eq 1; then
patch_apply wined3d-Core_Context/0001-wined3d-Use-OpenGL-core-context-for-D3D10-11-when-ne.patch
(
printf '%s\n' '+ { "Michael Müller", "wined3d: Use OpenGL core context for D3D10/11 when necessary.", 1 },';
) >> "$patchlist"
fi
# Patchset wined3d-GTX_560M
# |
# | Modified files:

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@ -0,0 +1,101 @@
From 844796a26ebe527847f1c1a46c1a1cf8ec9c29b1 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Sun, 9 Jul 2017 17:04:05 +0200
Subject: wined3d: Use OpenGL core context for D3D10/11 when necessary.
---
dlls/dxgi/factory.c | 2 +-
dlls/wined3d/directx.c | 29 ++++++++++++++++++++++++++---
include/wine/wined3d.h | 1 +
3 files changed, 28 insertions(+), 4 deletions(-)
diff --git a/dlls/dxgi/factory.c b/dlls/dxgi/factory.c
index c218276a220..49c0a10a95d 100644
--- a/dlls/dxgi/factory.c
+++ b/dlls/dxgi/factory.c
@@ -318,7 +318,7 @@ static HRESULT dxgi_factory_init(struct dxgi_factory *factory, BOOL extended)
wined3d_private_store_init(&factory->private_store);
wined3d_mutex_lock();
- factory->wined3d = wined3d_create(WINED3D_FORWARD_DEPTH_BIAS);
+ factory->wined3d = wined3d_create(WINED3D_FORWARD_DEPTH_BIAS | WINED3D_REQUEST_D3D10);
wined3d_mutex_unlock();
if (!factory->wined3d)
{
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 68d7e8cba0f..ea70b4b27cb 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -6522,6 +6522,18 @@ static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc
}
}
+static BOOL has_extension(const char *list, const char *ext)
+{
+ size_t len = strlen(ext);
+ while (list)
+ {
+ while (*list == ' ') list++;
+ if (!strncmp(list, ext, len) && (!list[len] || list[len] == ' ')) return TRUE;
+ list = strchr(list, ' ');
+ }
+ return FALSE;
+}
+
static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags)
{
static const DWORD supported_gl_versions[] =
@@ -6531,8 +6543,9 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal,
};
struct wined3d_gl_info *gl_info = &adapter->gl_info;
struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
- unsigned int i;
+ DWORD max_gl_version = wined3d_settings.max_gl_version;
DISPLAY_DEVICEW display_device;
+ unsigned int i;
TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
@@ -6577,15 +6590,25 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal,
return FALSE;
}
+ if (wined3d_creation_flags & WINED3D_REQUEST_D3D10)
+ {
+ const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
+ if (!has_extension(gl_extensions, "GL_ARB_compatibility"))
+ {
+ ERR_(winediag)("GL_ARB_compatibility not supported, requesting context with GL version 3.2.\n");
+ max_gl_version = MAKEDWORD_VERSION(3, 2);
+ }
+ }
+
for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
{
- if (supported_gl_versions[i] <= wined3d_settings.max_gl_version)
+ if (supported_gl_versions[i] <= max_gl_version)
break;
}
if (i == ARRAY_SIZE(supported_gl_versions))
{
ERR_(winediag)("Requested invalid GL version %u.%u.\n",
- wined3d_settings.max_gl_version >> 16, wined3d_settings.max_gl_version & 0xffff);
+ max_gl_version >> 16, max_gl_version & 0xffff);
i = ARRAY_SIZE(supported_gl_versions) - 1;
}
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 90862d61535..11a5bc4e933 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -1312,6 +1312,7 @@ enum wined3d_shader_byte_code_format
#define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
#define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
#define WINED3D_FORWARD_DEPTH_BIAS 0x00002000
+#define WINED3D_REQUEST_D3D10 0x00004000
#define WINED3D_RESZ_CODE 0x7fa05000
--
2.13.1

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@ -0,0 +1,2 @@
Fixes: Use OpenGL core context for D3D10/11 when necessary
Depends: d3d11-Depth_Bias