Rebase against b922b55182ca2b51bf2599369c471b3920bfb635.

[user32-WM_CAPTURECHANGE]
Removed patch to send WM_CAPTURECHANGE also when capture has not changed
(accepted upstream).
This commit is contained in:
Sebastian Lackner 2016-02-04 06:36:29 +01:00
parent dbb0795dd4
commit ec3240b174
4 changed files with 49 additions and 186 deletions

View File

@ -51,7 +51,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "6b2a080372ae49cdde6b7752de5de20142ce2a70"
echo "b922b55182ca2b51bf2599369c471b3920bfb635"
}
# Show version information
@ -309,7 +309,6 @@ patch_enable_all ()
enable_user32_Refresh_MDI_Menus="$1"
enable_user32_ScrollWindowEx="$1"
enable_user32_SetCoalescableTimer="$1"
enable_user32_WM_CAPTURECHANGE="$1"
enable_user32_WM_MDICALCCHILDSCROLL="$1"
enable_user32_WndProc="$1"
enable_uxtheme_CloseThemeData="$1"
@ -1067,9 +1066,6 @@ patch_enable ()
user32-SetCoalescableTimer)
enable_user32_SetCoalescableTimer="$2"
;;
user32-WM_CAPTURECHANGE)
enable_user32_WM_CAPTURECHANGE="$2"
;;
user32-WM_MDICALCCHILDSCROLL)
enable_user32_WM_MDICALCCHILDSCROLL="$2"
;;
@ -6300,21 +6296,6 @@ if test "$enable_user32_SetCoalescableTimer" -eq 1; then
) >> "$patchlist"
fi
# Patchset user32-WM_CAPTURECHANGE
# |
# | This patchset fixes the following Wine bugs:
# | * [#13683] Also send WM_CAPTURECHANGE when capture has not changed
# |
# | Modified files:
# | * dlls/comctl32/toolbar.c, dlls/comctl32/trackbar.c, dlls/user32/button.c, dlls/user32/input.c, dlls/user32/tests/msg.c
# |
if test "$enable_user32_WM_CAPTURECHANGE" -eq 1; then
patch_apply user32-WM_CAPTURECHANGE/0001-user32-Also-send-WM_CAPTURECHANGE-when-capture-has-n.patch
(
echo '+ { "Christopher Thielen", "user32: Also send WM_CAPTURECHANGE when capture has not changed.", 1 },';
) >> "$patchlist"
fi
# Patchset user32-WM_MDICALCCHILDSCROLL
# |
# | Modified files:

View File

@ -1,117 +0,0 @@
From 5bfd73ad3ec48deae92927e8116fce81ac31cf66 Mon Sep 17 00:00:00 2001
From: Christopher Thielen <cthielen@gmail.com>
Date: Mon, 23 Nov 2015 21:48:26 -0800
Subject: user32: Also send WM_CAPTURECHANGE when capture has not changed.
Fixes https://bugs.winehq.org/show_bug.cgi?id=13683
A window may be notified with WM_CAPTURECHANGED about itself
gaining mouse capture if it calls SetCapture() twice.
Signed-off-by: Christopher Thielen <cthielen@gmail.com>
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
---
dlls/comctl32/toolbar.c | 1 +
dlls/comctl32/trackbar.c | 1 +
dlls/user32/button.c | 1 +
dlls/user32/input.c | 2 +-
dlls/user32/tests/msg.c | 27 +++++++++++++++++++++++++++
5 files changed, 31 insertions(+), 1 deletion(-)
diff --git a/dlls/comctl32/toolbar.c b/dlls/comctl32/toolbar.c
index 890c18e..3251682 100644
--- a/dlls/comctl32/toolbar.c
+++ b/dlls/comctl32/toolbar.c
@@ -6807,6 +6807,7 @@ ToolbarWindowProc (HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
return TOOLBAR_MouseLeave (infoPtr);
case WM_CAPTURECHANGED:
+ if (lParam == (LPARAM)hwnd) return 0;
return TOOLBAR_CaptureChanged(infoPtr);
case WM_NCACTIVATE:
diff --git a/dlls/comctl32/trackbar.c b/dlls/comctl32/trackbar.c
index 6d092a3..4d19a70 100644
--- a/dlls/comctl32/trackbar.c
+++ b/dlls/comctl32/trackbar.c
@@ -1976,6 +1976,7 @@ TRACKBAR_WindowProc (HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
case WM_CAPTURECHANGED:
+ if (lParam == (LPARAM)hwnd) return 0;
return TRACKBAR_CaptureChanged (infoPtr);
case WM_CREATE:
diff --git a/dlls/user32/button.c b/dlls/user32/button.c
index 890d154..2fee3c8 100644
--- a/dlls/user32/button.c
+++ b/dlls/user32/button.c
@@ -364,6 +364,7 @@ LRESULT ButtonWndProc_common(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam,
case WM_CAPTURECHANGED:
TRACE("WM_CAPTURECHANGED %p\n", hWnd);
+ if (lParam == (LPARAM)hWnd) break;
state = get_button_state( hWnd );
if (state & BUTTON_BTNPRESSED)
{
diff --git a/dlls/user32/input.c b/dlls/user32/input.c
index 40e35a9..63fae67 100644
--- a/dlls/user32/input.c
+++ b/dlls/user32/input.c
@@ -108,7 +108,7 @@ BOOL set_capture_window( HWND hwnd, UINT gui_flags, HWND *prev_ret )
{
USER_Driver->pSetCapture( hwnd, gui_flags );
- if (previous && previous != hwnd)
+ if (previous)
SendMessageW( previous, WM_CAPTURECHANGED, 0, (LPARAM)hwnd );
if (prev_ret) *prev_ret = previous;
diff --git a/dlls/user32/tests/msg.c b/dlls/user32/tests/msg.c
index b90f8d0..151b77a 100644
--- a/dlls/user32/tests/msg.c
+++ b/dlls/user32/tests/msg.c
@@ -14906,6 +14906,32 @@ else
flush_sequence();
}
+static const struct message DoubleSetCaptureSeq[] =
+{
+ { WM_CAPTURECHANGED, sent },
+ { 0 }
+};
+
+static void test_DoubleSetCapture(void)
+{
+ HWND hwnd;
+
+ hwnd = CreateWindowExA(0, "TestWindowClass", "Test DoubleSetCapture",
+ WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 100, 100, 200, 200, 0, 0, 0, NULL);
+ ok(hwnd != 0, "Failed to create overlapped window\n");
+
+ ShowWindow( hwnd, SW_SHOW );
+ flush_sequence();
+
+ SetCapture(hwnd);
+ ok_sequence(WmEmptySeq, "SetCapture(hwnd) empty sequence", FALSE);
+ SetCapture(hwnd);
+ ok_sequence(DoubleSetCaptureSeq, "SetCapture(hwnd) twice", FALSE);
+
+ DestroyWindow(hwnd);
+}
+
static void init_funcs(void)
{
HMODULE hKernel32 = GetModuleHandleA("kernel32.dll");
@@ -15045,6 +15071,7 @@ START_TEST(msg)
test_layered_window();
test_TrackPopupMenu();
test_TrackPopupMenuEmpty();
+ test_DoubleSetCapture();
/* keep it the last test, under Windows it tends to break the tests
* which rely on active/foreground windows being correct.
*/
--
2.6.2

View File

@ -1 +0,0 @@
Fixes: [13683] Also send WM_CAPTURECHANGE when capture has not changed

View File

@ -70,7 +70,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
shader_arb_ps_local_constants(compiled, context, state, rt_height);
}
@@ -7864,7 +7872,11 @@
@@ -7872,7 +7880,11 @@
/* Now load the surface */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
@ -82,7 +82,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
== WINED3D_LOCATION_DRAWABLE
&& !wined3d_resource_is_offscreen(&src_surface->container->resource))
{
@@ -7902,6 +7914,7 @@
@@ -7910,6 +7922,7 @@
/* Leave the opengl state valid for blitting */
arbfp_blit_unset(context->gl_info);
@ -90,7 +90,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
if (wined3d_settings.cs_multithreaded)
context->gl_info->gl_ops.gl.p_glFinish();
else if (wined3d_settings.strict_draw_ordering
@@ -7913,6 +7926,17 @@
@@ -7921,6 +7934,17 @@
wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
wined3d_resource_invalidate_location(&dst_surface->resource, ~dst_surface->container->resource.draw_binding);
@ -4671,7 +4671,7 @@ diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -1951,7 +1951,11 @@
@@ -2072,7 +2072,11 @@
}
}
@ -4683,7 +4683,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
{
HeapFree(GetProcessHeap(), 0, shader->output_signature.elements);
HeapFree(GetProcessHeap(), 0, shader->input_signature.elements);
@@ -2210,10 +2214,16 @@
@@ -2331,10 +2335,16 @@
if (!refcount)
{
@ -4700,7 +4700,7 @@ diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
}
return refcount;
@@ -2496,7 +2506,11 @@
@@ -2617,7 +2627,11 @@
memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
if (!gl_info->supported[ARB_FRAMEBUFFER_SRGB] && state->render_states[WINED3D_RS_SRGBWRITEENABLE])
{
@ -9147,7 +9147,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
@@ -1071,9 +1101,14 @@
@@ -1103,9 +1133,14 @@
WORD use_map; /* MAX_ATTRIBS, 16 */
};
@ -9162,7 +9162,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
#define eps 1e-8f
@@ -1161,8 +1196,10 @@
@@ -1193,8 +1228,10 @@
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -9173,7 +9173,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
union wined3d_gl_query_object
@@ -1198,6 +1235,7 @@
@@ -1230,6 +1267,7 @@
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -9181,7 +9181,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT64 timestamp;
};
@@ -1233,6 +1271,12 @@
@@ -1265,6 +1303,12 @@
for (i = 0; i < min(dst->rt_size, src->rt_size); i++)
dst->render_targets[i] = src->render_targets[i];
}
@ -9194,7 +9194,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context
{
@@ -1248,7 +1292,9 @@
@@ -1280,7 +1324,9 @@
DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
DWORD numDirtyEntries;
DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
@ -9204,7 +9204,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_swapchain *swapchain;
struct wined3d_surface *current_rt;
@@ -1346,8 +1392,17 @@
@@ -1378,8 +1424,17 @@
GLfloat fog_coord_value;
GLfloat color[4], fogstart, fogend, fogcolor[4];
GLuint dummy_arbfp_prog;
@ -9222,7 +9222,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
@@ -1490,8 +1545,12 @@
@@ -1522,8 +1577,12 @@
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device,
UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
@ -9235,7 +9235,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
@@ -2074,7 +2133,11 @@
@@ -2106,7 +2165,11 @@
struct wined3d_state
{
DWORD flags;
@ -9247,7 +9247,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2119,6 +2182,7 @@
@@ -2151,6 +2214,7 @@
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
};
@ -9255,7 +9255,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_gl_bo
{
GLuint name;
@@ -2127,6 +2191,7 @@
@@ -2159,6 +2223,7 @@
UINT size;
};
@ -9263,7 +9263,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that
@@ -2182,11 +2247,23 @@
@@ -2214,11 +2279,23 @@
struct wined3d_rendertarget_view *back_buffer_view;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
@ -9287,7 +9287,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
@@ -2197,6 +2274,9 @@
@@ -2229,6 +2306,9 @@
UINT xScreenSpace;
UINT yScreenSpace;
UINT cursorWidth, cursorHeight;
@ -9297,7 +9297,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HCURSOR hardwareCursor;
/* The Wine logo texture */
@@ -2231,6 +2311,7 @@
@@ -2263,6 +2343,7 @@
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -9305,7 +9305,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
@@ -2243,6 +2324,11 @@
@@ -2275,6 +2356,11 @@
void device_create_default_sampler(struct wined3d_device *device);
void device_delete_opengl_contexts_cs(struct wined3d_device *device,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -9317,7 +9317,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2262,9 +2348,11 @@
@@ -2294,9 +2380,11 @@
HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
@ -9329,7 +9329,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_resource
@@ -2289,6 +2377,7 @@
@@ -2321,6 +2409,7 @@
UINT depth;
UINT size;
DWORD priority;
@ -9337,7 +9337,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *heap_memory, *map_heap_memory, *user_memory, *bitmap_data;
UINT custom_row_pitch, custom_slice_pitch;
struct wined3d_gl_bo *buffer, *map_buffer;
@@ -2296,6 +2385,10 @@
@@ -2328,6 +2417,10 @@
DWORD locations;
LONG access_fence;
BOOL unmap_dirtify;
@ -9348,7 +9348,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *parent;
const struct wined3d_parent_ops *parent_ops;
@@ -2320,6 +2413,7 @@
@@ -2352,6 +2445,7 @@
void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -9356,7 +9356,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_changed(struct wined3d_resource *resource,
@@ -2368,6 +2462,15 @@
@@ -2400,6 +2494,15 @@
{
while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
}
@ -9372,7 +9372,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
@@ -2452,7 +2555,9 @@
@@ -2484,7 +2587,9 @@
void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
@ -9382,7 +9382,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_bind(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
@@ -2484,8 +2589,15 @@
@@ -2516,8 +2621,15 @@
struct wined3d_resource resource;
struct wined3d_texture *container;
@ -9398,7 +9398,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
@@ -2493,6 +2605,7 @@
@@ -2525,6 +2637,7 @@
return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
}
@ -9406,7 +9406,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
@@ -2508,6 +2621,27 @@
@@ -2540,6 +2653,27 @@
struct wined3d_surface_dib
{
HBITMAP DIBsection;
@ -9434,7 +9434,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT bitmap_size;
};
@@ -2533,7 +2667,11 @@
@@ -2565,7 +2699,11 @@
struct wined3d_surface_ops
{
HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
@ -9446,7 +9446,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_surface
@@ -2541,12 +2679,26 @@
@@ -2573,12 +2711,26 @@
struct wined3d_resource resource;
const struct wined3d_surface_ops *surface_ops;
struct wined3d_texture *container;
@ -9473,7 +9473,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLuint rb_multisample;
GLuint rb_resolved;
GLenum texture_target;
@@ -2594,11 +2746,22 @@
@@ -2626,11 +2778,22 @@
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
@ -9496,7 +9496,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
DWORD location) DECLSPEC_HIDDEN;
@@ -2610,6 +2773,7 @@
@@ -2642,6 +2805,7 @@
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
@ -9504,7 +9504,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
GLenum target, unsigned int level, unsigned int layer, DWORD flags,
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
@@ -2624,6 +2788,17 @@
@@ -2656,6 +2820,17 @@
void wined3d_surface_cleanup_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_surface_getdc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_surface_releasedc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
@ -9522,7 +9522,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
@@ -2644,8 +2819,10 @@
@@ -2676,8 +2851,10 @@
GLuint name;
};
@ -9533,7 +9533,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration_element
{
const struct wined3d_format *format;
@@ -2674,8 +2851,10 @@
@@ -2706,8 +2883,10 @@
BOOL half_float_conv_needed;
};
@ -9544,7 +9544,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_saved_states
{
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
@@ -2743,6 +2922,7 @@
@@ -2775,6 +2954,7 @@
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -9552,7 +9552,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2793,6 +2973,32 @@
@@ -2825,6 +3005,32 @@
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
@ -9585,7 +9585,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@@ -2842,6 +3048,7 @@
@@ -2874,6 +3080,7 @@
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -9593,7 +9593,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, UINT start_register, const float *constants,
UINT vector4f_count, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, UINT start_register,
@@ -2904,6 +3111,7 @@
@@ -2936,6 +3143,7 @@
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int depth_pitch) DECLSPEC_HIDDEN;
@ -9601,7 +9601,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
@@ -2918,8 +3126,12 @@
@@ -2950,8 +3158,12 @@
struct wined3d_query_ops
{
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
@ -9614,7 +9614,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -2933,12 +3145,16 @@
@@ -2965,12 +3177,16 @@
enum wined3d_query_type type;
DWORD data_size;
void *extendedData;
@ -9631,7 +9631,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
* fixed function semantics as D3DCOLOR or FLOAT16 */
@@ -2965,7 +3181,9 @@
@@ -2997,7 +3213,9 @@
GLenum buffer_object_usage;
GLenum buffer_type_hint;
DWORD flags;
@ -9641,7 +9641,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *map_ptr;
struct wined3d_map_range *maps;
@@ -2990,11 +3208,15 @@
@@ -3022,11 +3240,15 @@
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -9657,7 +9657,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
@@ -3032,8 +3254,10 @@
@@ -3064,8 +3286,10 @@
return surface_from_resource(resource);
}
@ -9668,7 +9668,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_shader_resource_view
{
LONG refcount;
@@ -3046,8 +3270,12 @@
@@ -3078,8 +3302,12 @@
struct wined3d_swapchain_ops
{
void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
@ -9681,7 +9681,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_swapchain
@@ -3086,8 +3314,10 @@
@@ -3118,8 +3346,10 @@
void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -9692,7 +9692,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/*****************************************************************************
* Utility function prototypes
@@ -3290,7 +3520,9 @@
@@ -3322,7 +3552,9 @@
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;