Rebase against b1387f9b18cd7e1ca1ddf54ff8ff6fe32c286f44.

[kernel32-CompareStringEx]
Removed patch to silence repeated CompareStringEx FIXME (fixed upstream).

[kernel32-QT_Environment_Variables]
Removed patch to avoid inheriting QT_* environment variables (accepted upstream).

[services-SERVICE_FILE_SYSTEM_DRIVER]
Removed patch to start SERVICE_FILE_SYSTEM_DRIVER services with winedevice
(accepted upstream).

[winspool.drv-SetPrinterW]
Removed patch to handle case 8 in SetPrinterW (fixed upstream).
This commit is contained in:
Sebastian Lackner 2016-10-10 23:27:30 +02:00
parent 126524d9ce
commit ea079c4c16
16 changed files with 328 additions and 441 deletions

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@ -1,50 +0,0 @@
From 33fa174b6404cfea673d510457d21d784a23efbd Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Sun, 4 May 2014 00:18:11 +0200
Subject: kernel32: Silence repeated CompareStringEx FIXME.
---
dlls/kernel32/locale.c | 14 +++++++++-----
1 file changed, 9 insertions(+), 5 deletions(-)
diff --git a/dlls/kernel32/locale.c b/dlls/kernel32/locale.c
index eca0e39..55ef3d6 100644
--- a/dlls/kernel32/locale.c
+++ b/dlls/kernel32/locale.c
@@ -2985,9 +2985,10 @@ INT WINAPI CompareStringW(LCID lcid, DWORD flags,
INT WINAPI CompareStringEx(LPCWSTR locale, DWORD flags, LPCWSTR str1, INT len1,
LPCWSTR str2, INT len2, LPNLSVERSIONINFO version, LPVOID reserved, LPARAM lParam)
{
- DWORD supported_flags = NORM_IGNORECASE|NORM_IGNORENONSPACE|NORM_IGNORESYMBOLS|SORT_STRINGSORT
- |NORM_IGNOREKANATYPE|NORM_IGNOREWIDTH|LOCALE_USE_CP_ACP;
- DWORD semistub_flags = NORM_LINGUISTIC_CASING|LINGUISTIC_IGNORECASE|0x10000000;
+ static const DWORD supported_flags = NORM_IGNORECASE|NORM_IGNORENONSPACE|NORM_IGNORESYMBOLS|SORT_STRINGSORT
+ |NORM_IGNOREKANATYPE|NORM_IGNOREWIDTH|LOCALE_USE_CP_ACP
+ |NORM_LINGUISTIC_CASING|LINGUISTIC_IGNORECASE|0x10000000;
+ static DWORD semistub_flags = NORM_LINGUISTIC_CASING|LINGUISTIC_IGNORECASE|0x10000000;
/* 0x10000000 is related to diacritics in Arabic, Japanese, and Hebrew */
INT ret;
@@ -3001,14 +3002,17 @@ INT WINAPI CompareStringEx(LPCWSTR locale, DWORD flags, LPCWSTR str1, INT len1,
return 0;
}
- if (flags & ~(supported_flags|semistub_flags))
+ if (flags & ~supported_flags)
{
SetLastError(ERROR_INVALID_FLAGS);
return 0;
}
if (flags & semistub_flags)
- FIXME("semi-stub behavor for flag(s) 0x%x\n", flags & semistub_flags);
+ {
+ FIXME("semi-stub behavior for flag(s) 0x%x\n", flags & semistub_flags);
+ semistub_flags &= ~flags;
+ }
if (len1 < 0) len1 = strlenW(str1);
if (len2 < 0) len2 = strlenW(str2);
--
1.7.9.5

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@ -1 +0,0 @@
Category: stable

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@ -1,29 +0,0 @@
From c62a9b8f39fcdd2209959e831e3801162b41420c Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Wed, 27 Jan 2016 06:56:09 +0100
Subject: kernel32: Do not inherit QT_* environment variables to Windows
environment.
If necessary, QT environment variables can still be set by adding a WINE
prefix, for example: WINEQT_QPA_PLATFORM=...
---
dlls/kernel32/process.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/kernel32/process.c b/dlls/kernel32/process.c
index 6e7b23e..bb6c2dd 100644
--- a/dlls/kernel32/process.c
+++ b/dlls/kernel32/process.c
@@ -135,7 +135,8 @@ static inline BOOL is_special_env_var( const char *var )
!strncmp( var, "PWD=", sizeof("PWD=")-1 ) ||
!strncmp( var, "HOME=", sizeof("HOME=")-1 ) ||
!strncmp( var, "TEMP=", sizeof("TEMP=")-1 ) ||
- !strncmp( var, "TMP=", sizeof("TMP=")-1 ));
+ !strncmp( var, "TMP=", sizeof("TMP=")-1 ) ||
+ !strncmp( var, "QT_", sizeof("QT_")-1 ));
}
--
2.6.4

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@ -1 +0,0 @@
Fixes: Do not inherit QT_* environment variables to Windows environment

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@ -1,4 +1,4 @@
From a76e0d5f4e8211975ede9f1bf65522a31114112a Mon Sep 17 00:00:00 2001
From 88b4c986267863958749232806fbd6ce40db9fdb Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Sat, 13 Dec 2014 05:34:48 +0100
Subject: ntdll: Implement loader redirection scheme.
@ -8,10 +8,10 @@ Subject: ntdll: Implement loader redirection scheme.
1 file changed, 44 insertions(+), 22 deletions(-)
diff --git a/dlls/ntdll/loader.c b/dlls/ntdll/loader.c
index 0486517..7877f04 100644
index 243efab..9e54f82 100644
--- a/dlls/ntdll/loader.c
+++ b/dlls/ntdll/loader.c
@@ -85,6 +85,7 @@ struct builtin_load_info
@@ -92,6 +92,7 @@ struct builtin_load_info
{
const WCHAR *load_path;
const WCHAR *filename;
@ -19,7 +19,7 @@ index 0486517..7877f04 100644
NTSTATUS status;
WINE_MODREF *wm;
};
@@ -110,7 +111,8 @@ static WINE_MODREF *cached_modref;
@@ -117,7 +118,8 @@ static WINE_MODREF *cached_modref;
static WINE_MODREF *current_modref;
static WINE_MODREF *last_failed_modref;
@ -29,7 +29,7 @@ index 0486517..7877f04 100644
static NTSTATUS process_attach( WINE_MODREF *wm, LPVOID lpReserved );
static FARPROC find_ordinal_export( HMODULE module, const IMAGE_EXPORT_DIRECTORY *exports,
DWORD exp_size, DWORD ordinal, LPCWSTR load_path );
@@ -436,7 +438,7 @@ static FARPROC find_forwarded_export( HMODULE module, const char *forward, LPCWS
@@ -443,7 +445,7 @@ static FARPROC find_forwarded_export( HMODULE module, const char *forward, LPCWS
if (!(wm = find_basename_module( mod_name )))
{
TRACE( "delay loading %s for '%s'\n", debugstr_w(mod_name), forward );
@ -38,7 +38,7 @@ index 0486517..7877f04 100644
!(wm->ldr.Flags & LDR_DONT_RESOLVE_REFS))
{
if (process_attach( wm, NULL ) != STATUS_SUCCESS)
@@ -585,7 +587,7 @@ static WINE_MODREF *import_dll( HMODULE module, const IMAGE_IMPORT_DESCRIPTOR *d
@@ -599,7 +601,7 @@ static BOOL import_dll( HMODULE module, const IMAGE_IMPORT_DESCRIPTOR *descr, LP
{
ascii_to_unicode( buffer, name, len );
buffer[len] = 0;
@ -47,8 +47,8 @@ index 0486517..7877f04 100644
}
else /* need to allocate a larger buffer */
{
@@ -593,7 +595,7 @@ static WINE_MODREF *import_dll( HMODULE module, const IMAGE_IMPORT_DESCRIPTOR *d
if (!ptr) return NULL;
@@ -607,7 +609,7 @@ static BOOL import_dll( HMODULE module, const IMAGE_IMPORT_DESCRIPTOR *descr, LP
if (!ptr) return FALSE;
ascii_to_unicode( ptr, name, len );
ptr[len] = 0;
- status = load_dll( load_path, ptr, 0, &wmImp );
@ -56,7 +56,7 @@ index 0486517..7877f04 100644
RtlFreeHeap( GetProcessHeap(), 0, ptr );
}
@@ -909,7 +911,7 @@ static NTSTATUS fixup_imports( WINE_MODREF *wm, LPCWSTR load_path )
@@ -927,7 +929,7 @@ static NTSTATUS fixup_imports( WINE_MODREF *wm, LPCWSTR load_path )
* Allocate a WINE_MODREF structure and add it to the process list
* The loader_section must be locked while calling this function.
*/
@ -65,7 +65,7 @@ index 0486517..7877f04 100644
{
WINE_MODREF *wm;
const WCHAR *p;
@@ -932,7 +934,7 @@ static WINE_MODREF *alloc_module( HMODULE hModule, LPCWSTR filename )
@@ -950,7 +952,7 @@ static WINE_MODREF *alloc_module( HMODULE hModule, LPCWSTR filename )
wm->ldr.TimeDateStamp = 0;
wm->ldr.ActivationContext = 0;
@ -74,7 +74,7 @@ index 0486517..7877f04 100644
if ((p = strrchrW( wm->ldr.FullDllName.Buffer, '\\' ))) p++;
else p = wm->ldr.FullDllName.Buffer;
RtlInitUnicodeString( &wm->ldr.BaseDllName, p );
@@ -1549,7 +1551,7 @@ static void load_builtin_callback( void *module, const char *filename )
@@ -1589,7 +1591,7 @@ static void load_builtin_callback( void *module, const char *filename )
return;
}
@ -83,7 +83,7 @@ index 0486517..7877f04 100644
RtlFreeHeap( GetProcessHeap(), 0, fullname );
if (!wm)
{
@@ -1605,8 +1607,8 @@ static void load_builtin_callback( void *module, const char *filename )
@@ -1771,8 +1773,8 @@ static NTSTATUS perform_relocations( void *module, SIZE_T len )
/******************************************************************************
* load_native_dll (internal)
*/
@ -94,7 +94,7 @@ index 0486517..7877f04 100644
{
void *module;
HANDLE mapping;
@@ -1630,7 +1632,7 @@ static NTSTATUS load_native_dll( LPCWSTR load_path, LPCWSTR name, HANDLE file,
@@ -1806,7 +1808,7 @@ static NTSTATUS load_native_dll( LPCWSTR load_path, LPCWSTR name, HANDLE file,
/* create the MODREF */
@ -103,7 +103,7 @@ index 0486517..7877f04 100644
{
status = STATUS_NO_MEMORY;
goto done;
@@ -1692,8 +1694,8 @@ done:
@@ -1870,8 +1872,8 @@ done:
/***********************************************************************
* load_builtin_dll
*/
@ -114,7 +114,7 @@ index 0486517..7877f04 100644
{
char error[256], dllname[MAX_PATH];
const WCHAR *name, *p;
@@ -1713,6 +1715,7 @@ static NTSTATUS load_builtin_dll( LPCWSTR load_path, LPCWSTR path, HANDLE file,
@@ -1891,6 +1893,7 @@ static NTSTATUS load_builtin_dll( LPCWSTR load_path, LPCWSTR path, HANDLE file,
*/
info.load_path = load_path;
info.filename = NULL;
@ -122,7 +122,7 @@ index 0486517..7877f04 100644
info.status = STATUS_SUCCESS;
info.wm = NULL;
@@ -2153,14 +2156,14 @@ overflow:
@@ -2331,14 +2334,14 @@ overflow:
return STATUS_BUFFER_TOO_SMALL;
}
@ -139,7 +139,7 @@ index 0486517..7877f04 100644
{
BOOL data = flags & (LOAD_LIBRARY_AS_DATAFILE | LOAD_LIBRARY_AS_DATAFILE_EXCLUSIVE);
enum loadorder loadorder;
@@ -2198,6 +2201,25 @@ static NTSTATUS load_dll( LPCWSTR load_path, LPCWSTR libname, DWORD flags, WINE_
@@ -2376,6 +2379,25 @@ static NTSTATUS load_dll( LPCWSTR load_path, LPCWSTR libname, DWORD flags, WINE_
}
main_exe = get_modref( NtCurrentTeb()->Peb->ImageBaseAddress );
@ -165,7 +165,7 @@ index 0486517..7877f04 100644
loadorder = get_load_order( main_exe ? main_exe->ldr.BaseDllName.Buffer : NULL, filename );
if (handle && is_fake_dll( handle ))
@@ -2220,22 +2242,22 @@ static NTSTATUS load_dll( LPCWSTR load_path, LPCWSTR libname, DWORD flags, WINE_
@@ -2398,22 +2420,22 @@ static NTSTATUS load_dll( LPCWSTR load_path, LPCWSTR libname, DWORD flags, WINE_
if (!handle) nts = STATUS_DLL_NOT_FOUND;
else
{
@ -193,7 +193,7 @@ index 0486517..7877f04 100644
if (nts == STATUS_SUCCESS && loadorder == LO_DEFAULT &&
(MODULE_InitDLL( *pwm, DLL_WINE_PREATTACH, NULL ) != STATUS_SUCCESS))
{
@@ -2245,7 +2267,7 @@ static NTSTATUS load_dll( LPCWSTR load_path, LPCWSTR libname, DWORD flags, WINE_
@@ -2423,7 +2445,7 @@ static NTSTATUS load_dll( LPCWSTR load_path, LPCWSTR libname, DWORD flags, WINE_
nts = STATUS_DLL_NOT_FOUND;
}
if (nts == STATUS_DLL_NOT_FOUND && loadorder != LO_BUILTIN)
@ -202,7 +202,7 @@ index 0486517..7877f04 100644
break;
}
@@ -2278,7 +2300,7 @@ NTSTATUS WINAPI DECLSPEC_HOTPATCH LdrLoadDll(LPCWSTR path_name, DWORD flags,
@@ -2456,7 +2478,7 @@ NTSTATUS WINAPI DECLSPEC_HOTPATCH LdrLoadDll(LPCWSTR path_name, DWORD flags,
RtlEnterCriticalSection( &loader_section );
if (!path_name) path_name = NtCurrentTeb()->Peb->ProcessParameters->DllPath.Buffer;
@ -211,7 +211,7 @@ index 0486517..7877f04 100644
if (nts == STATUS_SUCCESS && !(wm->ldr.Flags & LDR_DONT_RESOLVE_REFS))
{
@@ -3241,7 +3263,7 @@ void __wine_process_init(void)
@@ -3419,7 +3441,7 @@ void __wine_process_init(void)
/* setup the load callback and create ntdll modref */
wine_dll_set_callback( load_builtin_callback );
@ -221,5 +221,5 @@ index 0486517..7877f04 100644
MESSAGE( "wine: could not load kernel32.dll, status %x\n", status );
exit(1);
--
2.4.5
2.9.0

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@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "c03303838dc648b4dc9fc8d0c78b4ec51a455253"
echo "b1387f9b18cd7e1ca1ddf54ff8ff6fe32c286f44"
}
# Show version information
@ -149,7 +149,6 @@ patch_enable_all ()
enable_iphlpapi_TCP_Table="$1"
enable_kernel32_COMSPEC="$1"
enable_kernel32_Codepage_Conversion="$1"
enable_kernel32_CompareStringEx="$1"
enable_kernel32_CopyFileEx="$1"
enable_kernel32_Cwd_Startup_Info="$1"
enable_kernel32_GetLargestConsoleWindowSize="$1"
@ -157,7 +156,6 @@ patch_enable_all ()
enable_kernel32_Named_Pipe="$1"
enable_kernel32_NeedCurrentDirectoryForExePath="$1"
enable_kernel32_Profile="$1"
enable_kernel32_QT_Environment_Variables="$1"
enable_kernel32_SetFileCompletionNotificationModes="$1"
enable_kernel32_SetFileInformationByHandle="$1"
enable_kernel32_TimezoneInformation_Registry="$1"
@ -246,7 +244,6 @@ patch_enable_all ()
enable_server_Signal_Thread="$1"
enable_server_Stored_ACLs="$1"
enable_server_Timestamp_Compat="$1"
enable_services_SERVICE_FILE_SYSTEM_DRIVER="$1"
enable_setupapi_HSPFILEQ_Check_Type="$1"
enable_setupapi_SetupDiSelectBestCompatDrv="$1"
enable_setupapi_SetupDiSetDeviceInstallParamsW="$1"
@ -320,7 +317,6 @@ patch_enable_all ()
enable_wininet_Internet_Settings="$1"
enable_wininet_ParseX509EncodedCertificateForListBoxEntry="$1"
enable_winmm_Delay_Import_Depends="$1"
enable_winspool_drv_SetPrinterW="$1"
enable_wpcap_Dynamic_Linking="$1"
enable_ws2_32_APC_Performance="$1"
enable_ws2_32_Connect_Time="$1"
@ -547,9 +543,6 @@ patch_enable ()
kernel32-Codepage_Conversion)
enable_kernel32_Codepage_Conversion="$2"
;;
kernel32-CompareStringEx)
enable_kernel32_CompareStringEx="$2"
;;
kernel32-CopyFileEx)
enable_kernel32_CopyFileEx="$2"
;;
@ -571,9 +564,6 @@ patch_enable ()
kernel32-Profile)
enable_kernel32_Profile="$2"
;;
kernel32-QT_Environment_Variables)
enable_kernel32_QT_Environment_Variables="$2"
;;
kernel32-SetFileCompletionNotificationModes)
enable_kernel32_SetFileCompletionNotificationModes="$2"
;;
@ -838,9 +828,6 @@ patch_enable ()
server-Timestamp_Compat)
enable_server_Timestamp_Compat="$2"
;;
services-SERVICE_FILE_SYSTEM_DRIVER)
enable_services_SERVICE_FILE_SYSTEM_DRIVER="$2"
;;
setupapi-HSPFILEQ_Check_Type)
enable_setupapi_HSPFILEQ_Check_Type="$2"
;;
@ -1060,9 +1047,6 @@ patch_enable ()
winmm-Delay_Import_Depends)
enable_winmm_Delay_Import_Depends="$2"
;;
winspool.drv-SetPrinterW)
enable_winspool_drv_SetPrinterW="$2"
;;
wpcap-Dynamic_Linking)
enable_wpcap_Dynamic_Linking="$2"
;;
@ -1502,9 +1486,6 @@ if test "$enable_category_stable" -eq 1; then
if test "$enable_fonts_Missing_Fonts" -gt 1; then
abort "Patchset fonts-Missing_Fonts disabled, but category-stable depends on that."
fi
if test "$enable_kernel32_CompareStringEx" -gt 1; then
abort "Patchset kernel32-CompareStringEx disabled, but category-stable depends on that."
fi
if test "$enable_kernel32_Named_Pipe" -gt 1; then
abort "Patchset kernel32-Named_Pipe disabled, but category-stable depends on that."
fi
@ -1660,7 +1641,6 @@ if test "$enable_category_stable" -eq 1; then
enable_dbghelp_Debug_Symbols=1
enable_ddraw_EnumSurfaces=1
enable_fonts_Missing_Fonts=1
enable_kernel32_CompareStringEx=1
enable_kernel32_Named_Pipe=1
enable_libs_Debug_Channel=1
enable_libs_Unicode_Collation=1
@ -3284,18 +3264,6 @@ if test "$enable_kernel32_Codepage_Conversion" -eq 1; then
) >> "$patchlist"
fi
# Patchset kernel32-CompareStringEx
# |
# | Modified files:
# | * dlls/kernel32/locale.c
# |
if test "$enable_kernel32_CompareStringEx" -eq 1; then
patch_apply kernel32-CompareStringEx/0001-kernel32-Silence-repeated-CompareStringEx-FIXME.patch
(
echo '+ { "Sebastian Lackner", "kernel32: Silence repeated CompareStringEx FIXME.", 1 },';
) >> "$patchlist"
fi
# Patchset kernel32-SetFileInformationByHandle
# |
# | Modified files:
@ -3547,18 +3515,6 @@ if test "$enable_kernel32_Profile" -eq 1; then
) >> "$patchlist"
fi
# Patchset kernel32-QT_Environment_Variables
# |
# | Modified files:
# | * dlls/kernel32/process.c
# |
if test "$enable_kernel32_QT_Environment_Variables" -eq 1; then
patch_apply kernel32-QT_Environment_Variables/0001-kernel32-Do-not-inherit-QT_-environment-variables-to.patch
(
echo '+ { "Sebastian Lackner", "kernel32: Do not inherit QT_* environment variables to Windows environment.", 1 },';
) >> "$patchlist"
fi
# Patchset kernel32-SetFileCompletionNotificationModes
# |
# | This patchset fixes the following Wine bugs:
@ -4948,21 +4904,6 @@ if test "$enable_server_Timestamp_Compat" -eq 1; then
) >> "$patchlist"
fi
# Patchset services-SERVICE_FILE_SYSTEM_DRIVER
# |
# | This patchset fixes the following Wine bugs:
# | * [#35824] Start SERVICE_FILE_SYSTEM_DRIVER services with winedevice
# |
# | Modified files:
# | * programs/services/services.c
# |
if test "$enable_services_SERVICE_FILE_SYSTEM_DRIVER" -eq 1; then
patch_apply services-SERVICE_FILE_SYSTEM_DRIVER/0001-services-Start-SERVICE_FILE_SYSTEM_DRIVER-services-w.patch
(
echo '+ { "Sebastian Lackner", "services: Start SERVICE_FILE_SYSTEM_DRIVER services with winedevice.", 1 },';
) >> "$patchlist"
fi
# Patchset setupapi-HSPFILEQ_Check_Type
# |
# | This patchset fixes the following Wine bugs:
@ -6392,21 +6333,6 @@ if test "$enable_winmm_Delay_Import_Depends" -eq 1; then
) >> "$patchlist"
fi
# Patchset winspool.drv-SetPrinterW
# |
# | This patchset fixes the following Wine bugs:
# | * [#24645] Add stub for winspool.SetPrinterW level 8
# |
# | Modified files:
# | * dlls/winspool.drv/info.c
# |
if test "$enable_winspool_drv_SetPrinterW" -eq 1; then
patch_apply winspool.drv-SetPrinterW/0001-winspool.drv-Add-case-8-for-SetPrinterW.patch
(
echo '+ { "Jarkko Korpi", "winspool.drv Add case 8 for SetPrinterW.", 1 },';
) >> "$patchlist"
fi
# Patchset wpcap-Dynamic_Linking
# |
# | Modified files:

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@ -1,26 +0,0 @@
From fa3088d5c689f7403df2525394a8d6837681959a Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Sat, 28 Nov 2015 23:29:49 +0100
Subject: services: Start SERVICE_FILE_SYSTEM_DRIVER services with winedevice.
---
programs/services/services.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/programs/services/services.c b/programs/services/services.c
index 1335837..53a3846 100644
--- a/programs/services/services.c
+++ b/programs/services/services.c
@@ -631,7 +631,8 @@ static DWORD get_service_binary_path(const struct service_entry *service_entry,
ExpandEnvironmentStringsW(service_entry->config.lpBinaryPathName, *path, size);
- if (service_entry->config.dwServiceType == SERVICE_KERNEL_DRIVER)
+ if (service_entry->config.dwServiceType == SERVICE_KERNEL_DRIVER ||
+ service_entry->config.dwServiceType == SERVICE_FILE_SYSTEM_DRIVER)
{
static const WCHAR winedeviceW[] = {'\\','w','i','n','e','d','e','v','i','c','e','.','e','x','e',' ',0};
WCHAR system_dir[MAX_PATH];
--
2.6.2

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@ -1 +0,0 @@
Fixes: [35824] Start SERVICE_FILE_SYSTEM_DRIVER services with winedevice

View File

@ -1,4 +1,4 @@
From 188253a48866f5120620f71087ace68b16e8ab10 Mon Sep 17 00:00:00 2001
From e732e656c738422f8c0d8872cc1fa732fe92d1df Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Tue, 21 Jan 2014 12:22:30 +0100
Subject: wined3d: Move surface locations into the resource.
@ -8,8 +8,9 @@ Subject: wined3d: Move surface locations into the resource.
dlls/wined3d/device.c | 4 +-
dlls/wined3d/drawprim.c | 2 +-
dlls/wined3d/surface.c | 97 ++++++++++++++++++++-------------------
dlls/wined3d/swapchain.c | 8 ++--
dlls/wined3d/wined3d_private.h | 1 -
5 files changed, 53 insertions(+), 53 deletions(-)
6 files changed, 57 insertions(+), 57 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 6851620..28939c0 100644
@ -25,7 +26,7 @@ index 6851620..28939c0 100644
&& !wined3d_resource_is_offscreen(&src_surface->container->resource))
{
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 057ae18..2312267 100644
index b9ab347..c6ba266 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -236,7 +236,7 @@ static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context
@ -60,7 +61,7 @@ index 3761830..943a829 100644
else
SetRectEmpty(&current_rect);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 51cf4f7..8611f9c 100644
index 5cf7810..c7f41f7 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -556,7 +556,7 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
@ -117,7 +118,7 @@ index 51cf4f7..8611f9c 100644
wined3d_resource_free_sysmem(&surface->resource);
width = texture_resource->width;
@@ -3236,7 +3236,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
@@ -3238,7 +3238,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
checkGLcall("glEnable(texture_target)");
/* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */
@ -126,7 +127,7 @@ index 51cf4f7..8611f9c 100644
}
/* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
@@ -3763,13 +3763,14 @@ void surface_modify_ds_location(struct wined3d_surface *surface,
@@ -3765,13 +3765,14 @@ void surface_modify_ds_location(struct wined3d_surface *surface,
{
TRACE("surface %p, new location %#x, w %u, h %u.\n", surface, location, w, h);
@ -144,7 +145,7 @@ index 51cf4f7..8611f9c 100644
}
/* Context activation is done by the caller. */
@@ -3784,7 +3785,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
@@ -3786,7 +3787,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
/* TODO: Make this work for modes other than FBO */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return;
@ -153,7 +154,7 @@ index 51cf4f7..8611f9c 100644
{
w = surface->ds_current_size.cx;
h = surface->ds_current_size.cy;
@@ -3811,20 +3812,20 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
@@ -3813,20 +3814,20 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
}
wined3d_surface_prepare(surface, context, location);
@ -179,7 +180,7 @@ index 51cf4f7..8611f9c 100644
surface->ds_current_size.cx = surface->resource.width;
surface->ds_current_size.cy = surface->resource.height;
return;
@@ -3912,7 +3913,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
@@ -3914,7 +3915,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
ERR("Invalid location (%#x) specified.\n", location);
}
@ -188,7 +189,7 @@ index 51cf4f7..8611f9c 100644
surface->ds_current_size.cx = surface->resource.width;
surface->ds_current_size.cy = surface->resource.height;
}
@@ -3921,7 +3922,7 @@ void surface_validate_location(struct wined3d_surface *surface, DWORD location)
@@ -3923,7 +3924,7 @@ void surface_validate_location(struct wined3d_surface *surface, DWORD location)
{
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
@ -197,7 +198,7 @@ index 51cf4f7..8611f9c 100644
}
void surface_invalidate_location(struct wined3d_surface *surface, DWORD location)
@@ -3930,9 +3931,9 @@ void surface_invalidate_location(struct wined3d_surface *surface, DWORD location
@@ -3932,9 +3933,9 @@ void surface_invalidate_location(struct wined3d_surface *surface, DWORD location
if (location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
wined3d_texture_set_dirty(surface->container);
@ -209,7 +210,7 @@ index 51cf4f7..8611f9c 100644
ERR("Surface %p does not have any up to date location.\n", surface);
}
@@ -3968,7 +3969,7 @@ static void surface_copy_simple_location(struct wined3d_surface *surface, DWORD
@@ -3970,7 +3971,7 @@ static void surface_copy_simple_location(struct wined3d_surface *surface, DWORD
UINT size = surface->resource.size;
surface_get_memory(surface, &dst, location);
@ -218,7 +219,7 @@ index 51cf4f7..8611f9c 100644
if (dst.buffer_object)
{
@@ -4001,33 +4002,33 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
@@ -4003,33 +4004,33 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
{
const struct wined3d_gl_info *gl_info = context->gl_info;
@ -258,7 +259,7 @@ index 51cf4f7..8611f9c 100644
}
/* Context activation is done by the caller. */
@@ -4067,14 +4068,14 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4069,14 +4070,14 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
&& wined3d_resource_is_offscreen(&texture->resource)
@ -275,7 +276,7 @@ index 51cf4f7..8611f9c 100644
&& (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
@@ -4090,13 +4091,13 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4092,13 +4093,13 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
return WINED3D_OK;
}
@ -291,7 +292,7 @@ index 51cf4f7..8611f9c 100644
WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE;
DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
RECT rect = {0, 0, surface->resource.width, surface->resource.height};
@@ -4111,7 +4112,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4113,7 +4114,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
if (srgb)
{
@ -300,7 +301,7 @@ index 51cf4f7..8611f9c 100644
== WINED3D_LOCATION_TEXTURE_RGB)
{
/* Performance warning... */
@@ -4122,7 +4123,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4124,7 +4125,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
else
{
@ -309,7 +310,7 @@ index 51cf4f7..8611f9c 100644
== WINED3D_LOCATION_TEXTURE_SRGB)
{
/* Performance warning... */
@@ -4132,7 +4133,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4134,7 +4135,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
}
}
@ -318,7 +319,7 @@ index 51cf4f7..8611f9c 100644
{
WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
/* Lets hope we get it from somewhere... */
@@ -4167,7 +4168,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4169,7 +4170,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
surface_remove_pbo(surface, gl_info);
}
@ -327,7 +328,7 @@ index 51cf4f7..8611f9c 100644
if (format.convert)
{
/* This code is entered for texture formats which need a fixup. */
@@ -4225,11 +4226,11 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
@@ -4227,11 +4228,11 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
const RECT rect = {0, 0, surface->resource.width, surface->resource.height};
DWORD src_location;
@ -342,7 +343,7 @@ index 51cf4f7..8611f9c 100644
src_location = WINED3D_LOCATION_TEXTURE_SRGB;
else /* surface_blt_fbo will load the source location if necessary. */
src_location = WINED3D_LOCATION_TEXTURE_RGB;
@@ -4248,12 +4249,12 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
@@ -4250,12 +4251,12 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
{
if (location == WINED3D_LOCATION_TEXTURE_RGB
@ -357,7 +358,7 @@ index 51cf4f7..8611f9c 100644
&& surface->container->resource.draw_binding != WINED3D_LOCATION_DRAWABLE)
{
/* Already up to date, nothing to do. */
@@ -4262,12 +4263,12 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
@@ -4264,12 +4265,12 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
else
{
FIXME("Unimplemented copy from %s to %s for depth/stencil buffers.\n",
@ -372,7 +373,7 @@ index 51cf4f7..8611f9c 100644
{
TRACE("Location already up to date.\n");
return;
@@ -4281,7 +4282,7 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
@@ -4283,7 +4284,7 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
required_access, surface->resource.access_flags);
}
@ -381,7 +382,7 @@ index 51cf4f7..8611f9c 100644
{
ERR("Surface %p does not have any up to date location.\n", surface);
return;
@@ -4320,7 +4321,7 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
@@ -4322,7 +4323,7 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
surface_validate_location(surface, location);
@ -390,7 +391,7 @@ index 51cf4f7..8611f9c 100644
surface_evict_sysmem(surface);
return;
@@ -5382,8 +5383,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
@@ -5384,8 +5385,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
/* In principle this would apply to depth blits as well, but we don't
* implement those in the CPU blitter at the moment. */
@ -401,7 +402,7 @@ index 51cf4f7..8611f9c 100644
{
if (scale)
TRACE("Not doing sysmem blit because of scaling.\n");
@@ -5427,8 +5428,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
@@ -5429,8 +5430,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
{
blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST;
}
@ -412,11 +413,40 @@ index 51cf4f7..8611f9c 100644
{
/* Upload */
if (scale)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index fe2208c..e01c3ce 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -440,20 +440,20 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct
/* Back buffer 0 is already in the draw binding. */
tex0 = swapchain->back_buffers[0]->texture_rgb;
rb0 = surface_prev->rb_multisample;
- locations0 = surface_prev->locations;
+ locations0 = surface_prev->resource.locations;
for (i = 1; i < swapchain->desc.backbuffer_count; ++i)
{
surface = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->back_buffers[i], 0));
- if (!(surface->locations & supported_locations))
+ if (!(surface->resource.locations & supported_locations))
surface_load_location(surface, context, swapchain->back_buffers[i]->resource.draw_binding);
swapchain->back_buffers[i - 1]->texture_rgb = swapchain->back_buffers[i]->texture_rgb;
surface_prev->rb_multisample = surface->rb_multisample;
- surface_validate_location(surface_prev, surface->locations & supported_locations);
- surface_invalidate_location(surface_prev, ~(surface->locations & supported_locations));
+ surface_validate_location(surface_prev, surface->resource.locations & supported_locations);
+ surface_invalidate_location(surface_prev, ~(surface->resource.locations & supported_locations));
surface_prev = surface;
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6e55345..d174690 100644
index ca05454..3ac2100 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2410,7 +2410,6 @@ struct wined3d_surface
@@ -2445,7 +2445,6 @@ struct wined3d_surface
const struct wined3d_surface_ops *surface_ops;
struct wined3d_texture *container;
void *user_memory;
@ -425,5 +455,5 @@ index 6e55345..d174690 100644
DWORD flags;
--
2.7.1
2.9.0

View File

@ -1,4 +1,4 @@
From 803e39eb0ca711ad7a2867bdac796cc4360c4c27 Mon Sep 17 00:00:00 2001
From 9b4fc397ab4bcb4552bcd41bec0f43e1d94e62a4 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sat, 4 Jan 2014 00:53:47 +0100
Subject: wined3d: Remove surface_validate_location.
@ -7,16 +7,16 @@ Subject: wined3d: Remove surface_validate_location.
dlls/wined3d/arb_program_shader.c | 2 +-
dlls/wined3d/device.c | 4 ++--
dlls/wined3d/surface.c | 31 ++++++++++++-------------------
dlls/wined3d/swapchain.c | 4 ++--
dlls/wined3d/swapchain.c | 8 ++++----
dlls/wined3d/texture.c | 4 +---
dlls/wined3d/wined3d_private.h | 1 -
6 files changed, 18 insertions(+), 28 deletions(-)
6 files changed, 20 insertions(+), 30 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index e8526d8..a87b09b 100644
index 28939c0..b0dc5ec 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7888,7 +7888,7 @@ static void arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
@@ -7889,7 +7889,7 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
context_release(context);
@ -26,7 +26,7 @@ index e8526d8..a87b09b 100644
}
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2312267..c10c1fc 100644
index c6ba266..b954698 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -398,7 +398,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
@ -38,7 +38,7 @@ index 2312267..c10c1fc 100644
surface_invalidate_location(rt, ~rt->container->resource.draw_binding);
}
}
@@ -4047,7 +4047,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
@@ -4054,7 +4054,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
context_release(context);
@ -48,7 +48,7 @@ index 2312267..c10c1fc 100644
}
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 50282c0..4fb2578 100644
index c7f41f7..d5c4f60 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1158,14 +1158,14 @@ static void surface_unload(struct wined3d_resource *resource)
@ -86,7 +86,7 @@ index 50282c0..4fb2578 100644
return WINED3D_OK;
}
@@ -2679,7 +2679,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
@@ -2681,7 +2681,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
{
TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
wined3d_debug_location(surface->resource.map_binding));
@ -95,7 +95,7 @@ index 50282c0..4fb2578 100644
}
else
{
@@ -3167,7 +3167,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
@@ -3169,7 +3169,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
/* The texture is now most up to date - If the surface is a render target
* and has a drawable, this path is never entered. */
@ -104,7 +104,7 @@ index 50282c0..4fb2578 100644
surface_invalidate_location(dst_surface, ~WINED3D_LOCATION_TEXTURE_RGB);
}
@@ -3440,7 +3440,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
@@ -3442,7 +3442,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
/* The texture is now most up to date - If the surface is a render target
* and has a drawable, this path is never entered. */
@ -113,7 +113,7 @@ index 50282c0..4fb2578 100644
surface_invalidate_location(dst_surface, ~WINED3D_LOCATION_TEXTURE_RGB);
}
@@ -3918,13 +3918,6 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
@@ -3920,13 +3920,6 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
surface->ds_current_size.cy = surface->resource.height;
}
@ -127,7 +127,7 @@ index 50282c0..4fb2578 100644
void surface_invalidate_location(struct wined3d_surface *surface, DWORD location)
{
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
@@ -4319,7 +4312,7 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
@@ -4321,7 +4314,7 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
break;
}
@ -136,7 +136,7 @@ index 50282c0..4fb2578 100644
if (location != WINED3D_LOCATION_SYSMEM && (surface->resource.locations & WINED3D_LOCATION_SYSMEM))
surface_evict_sysmem(surface);
@@ -4493,7 +4486,7 @@ static void ffp_blit_blit_surface(struct wined3d_device *device, DWORD filter,
@@ -4504,7 +4497,7 @@ static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_bl
wined3d_texture_set_color_key(src_surface->container, WINED3D_CKEY_SRC_BLT,
(old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL);
@ -145,7 +145,7 @@ index 50282c0..4fb2578 100644
surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
}
@@ -5474,7 +5467,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
@@ -5490,7 +5483,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
dst_surface, dst_surface->container->resource.draw_binding, &dst_rect);
context_release(context);
@ -154,7 +154,7 @@ index 50282c0..4fb2578 100644
surface_invalidate_location(dst_surface, ~dst_surface->container->resource.draw_binding);
return WINED3D_OK;
@@ -5564,7 +5557,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
@@ -5581,7 +5574,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
}
surface->container = container;
@ -163,7 +163,7 @@ index 50282c0..4fb2578 100644
list_init(&surface->renderbuffers);
list_init(&surface->overlays);
@@ -5596,7 +5589,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
@@ -5613,7 +5606,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
if (surface->resource.map_binding == WINED3D_LOCATION_DIB)
{
wined3d_resource_free_sysmem(&surface->resource);
@ -173,10 +173,28 @@ index 50282c0..4fb2578 100644
}
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index e45fe17..9758be4 100644
index e01c3ce..fbe9d0e 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -562,7 +562,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
@@ -452,7 +452,7 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct
swapchain->back_buffers[i - 1]->texture_rgb = swapchain->back_buffers[i]->texture_rgb;
surface_prev->rb_multisample = surface->rb_multisample;
- surface_validate_location(surface_prev, surface->resource.locations & supported_locations);
+ wined3d_resource_validate_location(&surface_prev->resource, surface->resource.locations & supported_locations);
surface_invalidate_location(surface_prev, ~(surface->resource.locations & supported_locations));
surface_prev = surface;
@@ -461,7 +461,7 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct
swapchain->back_buffers[i - 1]->texture_rgb = tex0;
surface_prev->rb_multisample = rb0;
- surface_validate_location(surface_prev, locations0 & supported_locations);
+ wined3d_resource_validate_location(&surface_prev->resource, locations0 & supported_locations);
surface_invalidate_location(surface_prev, ~(locations0 & supported_locations));
device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
@@ -617,7 +617,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
front = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0));
@ -185,7 +203,7 @@ index e45fe17..9758be4 100644
surface_invalidate_location(front, ~WINED3D_LOCATION_DRAWABLE);
/* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
* and INTEXTURE copies can keep their old content if they have any defined content.
@@ -835,7 +835,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
@@ -890,7 +890,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
front_buffer = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0));
if (!(device->wined3d->flags & WINED3D_NO3D))
{
@ -210,10 +228,10 @@ index 0f40a3c..6b41db8 100644
static void texture2d_sub_resource_upload_data(struct wined3d_resource *sub_resource,
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 87cd0d0..3848e76 100644
index 3ac2100..1ca98d9 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2477,7 +2477,6 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
@@ -2515,7 +2515,6 @@ HRESULT wined3d_surface_update_desc(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
@ -222,5 +240,5 @@ index 87cd0d0..3848e76 100644
GLenum target, unsigned int level, unsigned int layer, DWORD flags,
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
--
2.6.2
2.9.0

View File

@ -1,4 +1,4 @@
From c1235a5f6ed86eefc1b797df0836a1b61d6fceb7 Mon Sep 17 00:00:00 2001
From a35225217b4b22ce82f9ac34acde9876f62bbf47 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sat, 4 Jan 2014 01:02:15 +0100
Subject: wined3d: Remove surface_invalidate_location.
@ -9,16 +9,16 @@ Subject: wined3d: Remove surface_invalidate_location.
dlls/wined3d/device.c | 4 ++--
dlls/wined3d/drawprim.c | 2 +-
dlls/wined3d/surface.c | 47 ++++++++++++++++-----------------------
dlls/wined3d/swapchain.c | 6 ++---
dlls/wined3d/swapchain.c | 10 ++++-----
dlls/wined3d/texture.c | 6 ++---
dlls/wined3d/wined3d_private.h | 1 -
8 files changed, 29 insertions(+), 41 deletions(-)
8 files changed, 31 insertions(+), 43 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index a87b09b..4df6e2f 100644
index b0dc5ec..6cb059a 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7889,7 +7889,7 @@ static void arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
@@ -7890,7 +7890,7 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
context_release(context);
wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
@ -28,10 +28,10 @@ index a87b09b..4df6e2f 100644
static HRESULT arbfp_blit_color_fill(struct wined3d_device *device, struct wined3d_surface *dst_surface,
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 1e357e7..230946d 100644
index a15aad2..a303aa6 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3311,7 +3311,7 @@ static void context_setup_target(struct wined3d_context *context, struct wined3d
@@ -3280,7 +3280,7 @@ static void context_setup_target(struct wined3d_context *context, struct wined3d
if (texture->texture_srgb.name)
wined3d_texture_load(texture, context, TRUE);
wined3d_texture_load(texture, context, FALSE);
@ -41,7 +41,7 @@ index 1e357e7..230946d 100644
}
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 58edac3..143cf9c 100644
index 1dd03a6..817cb57 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -399,7 +399,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
@ -53,7 +53,7 @@ index 58edac3..143cf9c 100644
}
}
@@ -4048,7 +4048,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
@@ -4055,7 +4055,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
context_release(context);
wined3d_resource_validate_location(&surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
@ -76,7 +76,7 @@ index 943a829..95245a9 100644
else
{
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index ad43381..7c0594f 100644
index 5701426..ffa021e 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -599,7 +599,7 @@ static void surface_evict_sysmem(struct wined3d_surface *surface)
@ -143,7 +143,7 @@ index ad43381..7c0594f 100644
return WINED3D_OK;
}
@@ -2702,7 +2705,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
@@ -2704,7 +2707,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
}
if (!(flags & (WINED3D_MAP_NO_DIRTY_UPDATE | WINED3D_MAP_READONLY)))
@ -152,7 +152,7 @@ index ad43381..7c0594f 100644
switch (surface->resource.map_binding)
{
@@ -2818,7 +2821,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
@@ -2820,7 +2823,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
}
surface_load_location(surface, context, WINED3D_LOCATION_DIB);
@ -161,7 +161,7 @@ index ad43381..7c0594f 100644
if (context)
context_release(context);
@@ -2867,7 +2870,7 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
@@ -2869,7 +2872,7 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
context = context_acquire(device, NULL);
surface_load_location(surface, context, surface->resource.map_binding);
@ -170,7 +170,7 @@ index ad43381..7c0594f 100644
if (context)
context_release(context);
}
@@ -3174,7 +3177,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
@@ -3176,7 +3179,7 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
/* The texture is now most up to date - If the surface is a render target
* and has a drawable, this path is never entered. */
wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
@ -179,7 +179,7 @@ index ad43381..7c0594f 100644
}
/* Uses the hardware to stretch and flip the image */
@@ -3242,7 +3245,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
@@ -3244,7 +3247,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
checkGLcall("glEnable(texture_target)");
/* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */
@ -188,7 +188,7 @@ index ad43381..7c0594f 100644
}
/* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
@@ -3447,7 +3450,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
@@ -3449,7 +3452,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
/* The texture is now most up to date - If the surface is a render target
* and has a drawable, this path is never entered. */
wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
@ -197,7 +197,7 @@ index ad43381..7c0594f 100644
}
/* Front buffer coordinates are always full screen coordinates, but our GL
@@ -3924,18 +3927,6 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
@@ -3926,18 +3929,6 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
surface->ds_current_size.cy = surface->resource.height;
}
@ -216,7 +216,7 @@ index ad43381..7c0594f 100644
static DWORD resource_access_from_location(DWORD location)
{
switch (location)
@@ -4493,7 +4484,7 @@ static void ffp_blit_blit_surface(struct wined3d_device *device, DWORD filter,
@@ -4504,7 +4495,7 @@ static void ffp_blit_blit_surface(struct wined3d_device *device, enum wined3d_bl
(old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL);
wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
@ -225,7 +225,7 @@ index ad43381..7c0594f 100644
}
const struct blit_shader ffp_blit = {
@@ -5474,7 +5465,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
@@ -5490,7 +5481,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
context_release(context);
wined3d_resource_validate_location(&dst_surface->resource, dst_surface->container->resource.draw_binding);
@ -234,7 +234,7 @@ index ad43381..7c0594f 100644
return WINED3D_OK;
}
@@ -5596,7 +5587,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
@@ -5613,7 +5604,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
{
wined3d_resource_free_sysmem(&surface->resource);
wined3d_resource_validate_location(&surface->resource, WINED3D_LOCATION_DIB);
@ -244,10 +244,28 @@ index ad43381..7c0594f 100644
return hr;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 9758be4..4e50ef9 100644
index fbe9d0e..f31db5c 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -518,7 +518,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
@@ -453,7 +453,7 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct
surface_prev->rb_multisample = surface->rb_multisample;
wined3d_resource_validate_location(&surface_prev->resource, surface->resource.locations & supported_locations);
- surface_invalidate_location(surface_prev, ~(surface->resource.locations & supported_locations));
+ wined3d_resource_invalidate_location(&surface_prev->resource, ~(surface->resource.locations & supported_locations));
surface_prev = surface;
}
@@ -462,7 +462,7 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct
surface_prev->rb_multisample = rb0;
wined3d_resource_validate_location(&surface_prev->resource, locations0 & supported_locations);
- surface_invalidate_location(surface_prev, ~(locations0 & supported_locations));
+ wined3d_resource_invalidate_location(&surface_prev->resource, ~(locations0 & supported_locations));
device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
}
@@ -571,7 +571,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
if (!swapchain->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
surface_load_location(back_buffer, context, WINED3D_LOCATION_TEXTURE_RGB);
@ -256,7 +274,7 @@ index 9758be4..4e50ef9 100644
swapchain->render_to_fbo = TRUE;
swapchain_update_draw_bindings(swapchain);
}
@@ -563,7 +563,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
@@ -618,7 +618,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
front = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0));
wined3d_resource_validate_location(&front->resource, WINED3D_LOCATION_DRAWABLE);
@ -265,7 +283,7 @@ index 9758be4..4e50ef9 100644
/* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
* and INTEXTURE copies can keep their old content if they have any defined content.
* If the swapeffect is COPY, the content remains the same.
@@ -836,7 +836,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
@@ -891,7 +891,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
if (!(device->wined3d->flags & WINED3D_NO3D))
{
wined3d_resource_validate_location(&front_buffer->resource, WINED3D_LOCATION_DRAWABLE);
@ -299,10 +317,10 @@ index 7e31832..be378fc 100644
static void texture2d_sub_resource_validate_location(struct wined3d_resource *sub_resource, DWORD location)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ed013a9..54f95e3 100644
index 5c5c21b..a60e759 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2458,7 +2458,6 @@ HRESULT surface_color_fill(struct wined3d_surface *s,
@@ -2496,7 +2496,6 @@ HRESULT surface_color_fill(struct wined3d_surface *s,
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
@ -311,5 +329,5 @@ index ed013a9..54f95e3 100644
void surface_load_ds_location(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
--
2.6.2
2.9.0

View File

@ -1,4 +1,4 @@
From b26629e64f25b8a3a431f7b784fc4d70d1539c48 Mon Sep 17 00:00:00 2001
From 35d0f8966363273f5112223ad3a9231181c92e25 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 17 Nov 2013 20:33:17 +0100
Subject: wined3d: Replace surface_load_location with resource_load_location.
@ -9,16 +9,16 @@ FIXME: Check if this patch is complete enough to make sense.
dlls/wined3d/device.c | 4 +-
dlls/wined3d/drawprim.c | 2 +-
dlls/wined3d/surface.c | 115 +++++++++++++----------------------------
dlls/wined3d/swapchain.c | 8 +--
dlls/wined3d/swapchain.c | 10 ++--
dlls/wined3d/texture.c | 2 +-
dlls/wined3d/wined3d_private.h | 2 -
7 files changed, 46 insertions(+), 89 deletions(-)
7 files changed, 47 insertions(+), 90 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 52fb407..15a2dc3 100644
index a303aa6..93cc08a 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2287,7 +2287,7 @@ static void context_validate_onscreen_formats(struct wined3d_context *context,
@@ -2261,7 +2261,7 @@ static void context_validate_onscreen_formats(struct wined3d_context *context,
WARN("Depth stencil format is not supported by WGL, rendering the backbuffer in an FBO\n");
/* The currently active context is the necessary context to access the swapchain's onscreen buffers */
@ -28,10 +28,10 @@ index 52fb407..15a2dc3 100644
swapchain_update_draw_bindings(swapchain);
context_set_render_offscreen(context, TRUE);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 77ea1e9..367dc22 100644
index 817cb57..21e826c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -323,7 +323,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
@@ -324,7 +324,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
if (rt && rt->resource.format->id != WINED3DFMT_NULL)
{
if (flags & WINED3DCLEAR_TARGET && !is_full_clear(target, draw_rect, clear_rect))
@ -40,7 +40,7 @@ index 77ea1e9..367dc22 100644
else
wined3d_surface_prepare(rt, context, rt->container->resource.draw_binding);
}
@@ -4010,7 +4010,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
@@ -4046,7 +4046,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
&& src_rect.bottom == sub_resource->height)
wined3d_texture_prepare_texture(texture, context, FALSE);
else
@ -63,7 +63,7 @@ index 95245a9..4b01b7d 100644
}
else
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 9aff2f2..421b1ed 100644
index 51079b2..f2bb078 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -759,7 +759,7 @@ static void surface_unmap(struct wined3d_surface *surface)
@ -99,7 +99,7 @@ index 9aff2f2..421b1ed 100644
else
wined3d_surface_prepare(dst_surface, old_ctx, dst_location);
@@ -1178,7 +1178,7 @@ static void surface_unload(struct wined3d_resource *resource)
@@ -1172,7 +1172,7 @@ static void surface_unload(struct wined3d_resource *resource)
else
{
surface_prepare_map_memory(surface);
@ -108,7 +108,7 @@ index 9aff2f2..421b1ed 100644
wined3d_resource_invalidate_location(&surface->resource, ~surface->resource.map_binding);
}
@@ -1236,24 +1236,6 @@ static void wined3d_surface_location_invalidated(struct wined3d_resource *resour
@@ -1230,24 +1230,6 @@ static void wined3d_surface_location_invalidated(struct wined3d_resource *resour
wined3d_texture_set_dirty(surface->container);
}
@ -133,7 +133,7 @@ index 9aff2f2..421b1ed 100644
static const struct wined3d_surface_ops surface_ops =
{
surface_private_setup,
@@ -1707,7 +1689,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
@@ -1701,7 +1683,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
if (update_w == dst_w && update_h == dst_h)
wined3d_texture_prepare_texture(dst_surface->container, context, FALSE);
else
@ -142,7 +142,7 @@ index 9aff2f2..421b1ed 100644
wined3d_texture_bind_and_dirtify(dst_surface->container, context, FALSE);
surface_get_memory(src_surface, &data, src_surface->resource.locations);
@@ -1840,7 +1822,7 @@ void surface_load(struct wined3d_surface *surface, struct wined3d_context *conte
@@ -1834,7 +1816,7 @@ void surface_load(struct wined3d_surface *surface, struct wined3d_context *conte
}
TRACE("Reloading because surface is dirty.\n");
@ -151,7 +151,7 @@ index 9aff2f2..421b1ed 100644
surface_evict_sysmem(surface);
}
@@ -2729,7 +2711,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
@@ -2709,7 +2691,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
if (surface->resource.device->d3d_initialized)
context = context_acquire(surface->resource.device, NULL);
@ -160,7 +160,7 @@ index 9aff2f2..421b1ed 100644
if (context)
context_release(context);
}
@@ -2834,7 +2816,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
@@ -2814,7 +2796,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
{
if (surface->flags & SFLAG_CLIENT)
{
@ -169,7 +169,7 @@ index 9aff2f2..421b1ed 100644
surface_release_client_storage(surface);
}
hr = surface_create_dib_section(surface);
@@ -2850,7 +2832,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
@@ -2830,7 +2812,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
surface->resource.map_binding = WINED3D_LOCATION_DIB;
}
@ -178,7 +178,7 @@ index 9aff2f2..421b1ed 100644
wined3d_resource_invalidate_location(&surface->resource, ~WINED3D_LOCATION_DIB);
if (context)
@@ -2899,7 +2881,7 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
@@ -2879,7 +2861,7 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
if (device->d3d_initialized)
context = context_acquire(device, NULL);
@ -187,7 +187,7 @@ index 9aff2f2..421b1ed 100644
wined3d_resource_invalidate_location(&surface->resource, WINED3D_LOCATION_DIB);
if (context)
context_release(context);
@@ -3536,8 +3518,8 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
@@ -3516,8 +3498,8 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
gl_info = context->gl_info;
/* Make sure the surface is up-to-date. This should probably use
@ -198,7 +198,7 @@ index 9aff2f2..421b1ed 100644
wined3d_texture_load(src_surface->container, context, FALSE);
/* Activate the destination context, set it up for blitting */
@@ -3957,29 +3939,6 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
@@ -3937,29 +3919,6 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
surface->ds_current_size.cy = surface->resource.height;
}
@ -228,7 +228,7 @@ index 9aff2f2..421b1ed 100644
static void surface_copy_simple_location(struct wined3d_surface *surface, DWORD location)
{
struct wined3d_device *device = surface->resource.device;
@@ -4029,7 +3988,7 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
@@ -4009,7 +3968,7 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
}
if (surface->resource.locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
@ -237,7 +237,7 @@ index 9aff2f2..421b1ed 100644
/* Download the surface to system memory. */
if (surface->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
@@ -4065,7 +4024,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
@@ -4045,7 +4004,7 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
}
surface_get_rect(surface, NULL, &r);
@ -246,7 +246,7 @@ index 9aff2f2..421b1ed 100644
surface_blt_to_drawable(surface->resource.device, context,
WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
@@ -4138,7 +4097,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4118,7 +4077,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
/* Performance warning... */
FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface);
surface_prepare_map_memory(surface);
@ -255,7 +255,7 @@ index 9aff2f2..421b1ed 100644
}
}
else
@@ -4149,7 +4108,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4129,7 +4088,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
/* Performance warning... */
FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface);
surface_prepare_map_memory(surface);
@ -264,7 +264,7 @@ index 9aff2f2..421b1ed 100644
}
}
@@ -4158,7 +4117,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4138,7 +4097,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
/* Lets hope we get it from somewhere... */
surface_prepare_system_memory(surface);
@ -273,7 +273,7 @@ index 9aff2f2..421b1ed 100644
}
wined3d_texture_prepare_texture(texture, context, srgb);
@@ -4184,7 +4143,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
@@ -4164,7 +4123,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
surface->resource.map_binding = WINED3D_LOCATION_SYSMEM;
surface_prepare_map_memory(surface);
@ -282,7 +282,7 @@ index 9aff2f2..421b1ed 100644
surface_remove_pbo(surface, gl_info);
}
@@ -4259,9 +4218,11 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
@@ -4239,9 +4198,11 @@ static void surface_load_renderbuffer(struct wined3d_surface *surface, struct wi
surface, src_location, &rect, surface, dst_location, &rect);
}
@ -296,7 +296,7 @@ index 9aff2f2..421b1ed 100644
HRESULT hr;
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
@@ -4288,20 +4249,6 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
@@ -4268,20 +4229,6 @@ void surface_load_location(struct wined3d_surface *surface, struct wined3d_conte
}
}
@ -317,7 +317,7 @@ index 9aff2f2..421b1ed 100644
if (!surface->resource.locations)
{
ERR("Surface %p does not have any up to date location.\n", surface);
@@ -5452,7 +5399,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
@@ -5445,7 +5392,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
if (!wined3d_resource_is_offscreen(&dst_surface->container->resource))
{
struct wined3d_context *context = context_acquire(device, dst_surface);
@ -327,7 +327,7 @@ index 9aff2f2..421b1ed 100644
context_release(context);
}
return WINED3D_OK;
@@ -5525,6 +5473,17 @@ cpu:
@@ -5519,6 +5467,17 @@ cpu:
return surface_cpu_blt(dst_surface, &dst_rect, src_surface, &src_rect, flags, fx, filter);
}
@ -346,7 +346,7 @@ index 9aff2f2..421b1ed 100644
const struct wined3d_resource_desc *desc, GLenum target, unsigned int level, unsigned int layer, DWORD flags)
{
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index e87a209..b9bf4c1 100644
index 4ca9ac0..75aece5 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -315,7 +315,7 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
@ -358,7 +358,16 @@ index e87a209..b9bf4c1 100644
}
context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, backbuffer, NULL, location);
@@ -517,14 +517,14 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
@@ -447,7 +447,7 @@ static void wined3d_swapchain_rotate(struct wined3d_swapchain *swapchain, struct
surface = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->back_buffers[i], 0));
if (!(surface->resource.locations & supported_locations))
- surface_load_location(surface, context, swapchain->back_buffers[i]->resource.draw_binding);
+ wined3d_resource_load_location(&surface->resource, context, swapchain->back_buffers[i]->resource.draw_binding);
swapchain->back_buffers[i - 1]->texture_rgb = swapchain->back_buffers[i]->texture_rgb;
surface_prev->rb_multisample = surface->rb_multisample;
@@ -570,14 +570,14 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
*/
if (!swapchain->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
@ -375,7 +384,7 @@ index e87a209..b9bf4c1 100644
}
if (swapchain->render_to_fbo)
@@ -617,7 +617,7 @@ void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *r
@@ -672,7 +672,7 @@ void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *r
TRACE("Copying surface %p to screen.\n", front);
@ -398,10 +407,10 @@ index 2a183e8..29c7eec 100644
wined3d_resource_invalidate_location(&surface->resource, ~surface->resource.map_binding);
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 031e684..879d5f0 100644
index ddf264f..a5826fc 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2466,8 +2466,6 @@ void surface_load_ds_location(struct wined3d_surface *surface,
@@ -2504,8 +2504,6 @@ void surface_load_ds_location(struct wined3d_surface *surface,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
struct wined3d_context *context) DECLSPEC_HIDDEN;
@ -411,5 +420,5 @@ index 031e684..879d5f0 100644
void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
DWORD location) DECLSPEC_HIDDEN;
--
2.6.2
2.9.0

View File

@ -1,4 +1,4 @@
From ff3ebefd7ff7834c3c1a7c9b7998592929e40714 Mon Sep 17 00:00:00 2001
From 78da4f942d2333cdba91422de082ef8033c6bb7b Mon Sep 17 00:00:00 2001
From: Henri Verbeet <hverbeet@codeweavers.com>
Date: Sat, 8 Dec 2012 19:28:54 +0100
Subject: wined3d: Wait for resource updates to finish when using the
@ -17,10 +17,10 @@ then it's probably useful for debugging.
6 files changed, 40 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 9f29aa4..59c3409 100644
index 582ab34..1b51450 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7679,7 +7679,9 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
@@ -7882,7 +7882,9 @@ static void arbfp_blit_surface(struct wined3d_device *device, enum wined3d_blit_
/* Leave the opengl state valid for blitting */
arbfp_blit_unset(context->gl_info);
@ -32,7 +32,7 @@ index 9f29aa4..59c3409 100644
&& (dst_surface->container->swapchain->front_buffer == dst_surface->container)))
context->gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 3de580e..41bc6f0 100644
index 536022c..47add48 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1100,7 +1100,9 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer)
@ -47,10 +47,10 @@ index 3de580e..41bc6f0 100644
context_release(context);
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e33d0c0..b9935e0 100644
index 3ac5921..8db1ba5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -463,7 +463,9 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
@@ -497,7 +497,9 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
}
}
@ -61,7 +61,7 @@ index e33d0c0..b9935e0 100644
&& target->container->swapchain && target->container->swapchain->front_buffer == target->container))
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
@@ -3247,7 +3249,10 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device)
@@ -3301,7 +3303,10 @@ HRESULT CDECL wined3d_device_end_scene(struct wined3d_device *device)
context = context_acquire(device, NULL);
/* We only have to do this if we need to read the, swapbuffers performs a flush for us */
@ -74,10 +74,10 @@ index e33d0c0..b9935e0 100644
* fails. */
context_release(context);
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 98261f9..d3a9e03 100644
index 7e3a7f7..af51dfd 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -781,7 +781,9 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
@@ -796,7 +796,9 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
wined3d_event_query_issue(context->buffer_queries[i], device);
}
@ -89,10 +89,10 @@ index 98261f9..d3a9e03 100644
context_release(context);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 1aafda1..caf9618 100644
index 32adefc..59f40bc 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -687,7 +687,9 @@ static void surface_depth_blt_fbo(const struct wined3d_device *device,
@@ -689,7 +689,9 @@ static void surface_depth_blt_fbo(const struct wined3d_device *device,
dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, gl_mask, GL_NEAREST);
checkGLcall("glBlitFramebuffer()");
@ -114,7 +114,7 @@ index 1aafda1..caf9618 100644
|| (dst_location == WINED3D_LOCATION_DRAWABLE
&& dst_surface->container->swapchain->front_buffer == dst_surface->container))
gl_info->gl_ops.gl.p_glFlush();
@@ -1393,7 +1397,9 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
@@ -1334,7 +1338,9 @@ void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct w
checkGLcall("glBindBuffer");
}
@ -125,7 +125,7 @@ index 1aafda1..caf9618 100644
gl_info->gl_ops.gl.p_glFlush();
if (gl_info->quirks & WINED3D_QUIRK_FBO_TEX_UPDATE)
@@ -3337,7 +3343,9 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
@@ -3125,7 +3131,9 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
checkGLcall("glDeleteTextures(1, &backup)");
}
@ -136,7 +136,7 @@ index 1aafda1..caf9618 100644
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
context_release(context);
@@ -3452,7 +3460,9 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
@@ -3233,7 +3241,9 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
/* Leave the opengl state valid for blitting */
device->blitter->unset_shader(context->gl_info);
@ -147,7 +147,7 @@ index 1aafda1..caf9618 100644
|| (dst_surface->container->swapchain
&& dst_surface->container->swapchain->front_buffer == dst_surface->container))
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
@@ -3873,7 +3883,9 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
@@ -3581,7 +3591,9 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
context_invalidate_state(context, STATE_FRAMEBUFFER);
@ -158,7 +158,7 @@ index 1aafda1..caf9618 100644
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
}
else if (location == WINED3D_LOCATION_DRAWABLE)
@@ -3889,7 +3901,9 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
@@ -3597,7 +3609,9 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
context_invalidate_state(context, STATE_FRAMEBUFFER);
@ -170,10 +170,10 @@ index 1aafda1..caf9618 100644
}
else
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index ed2964e..60504ef 100644
index 8df0a77..00d9f6c 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -531,8 +531,10 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
@@ -590,8 +590,10 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
swapchain_blit(swapchain, context, &src_rect, &dst_rect);
}
@ -184,7 +184,7 @@ index ed2964e..60504ef 100644
+ gl_info->gl_ops.gl.p_glFlush();
/* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
gl_info->gl_ops.wgl.p_wglSwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */
gl_info->gl_ops.wgl.p_wglSwapBuffers(context->hdc);
--
2.2.1
2.9.0

View File

@ -3720,7 +3720,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -5623,9 +5623,15 @@
@@ -5632,9 +5632,15 @@
DebugBreak();
}
@ -7681,17 +7681,57 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
}
context_apply_fbo_state_blit(context, GL_READ_FRAMEBUFFER, backbuffer, NULL, location);
@@ -428,11 +432,19 @@
}
static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT *src_rect_in,
@@ -445,6 +449,7 @@
/* Back buffer 0 is already in the draw binding. */
tex0 = swapchain->back_buffers[0]->texture_rgb;
rb0 = surface_prev->rb_multisample;
+#if defined(STAGING_CSMT)
const RECT *dst_rect_in, const RGNDATA *dirty_region, DWORD flags,
struct wined3d_surface *depth_stencil)
locations0 = surface_prev->resource.locations;
for (i = 1; i < swapchain->desc.backbuffer_count; ++i)
@@ -459,6 +464,22 @@
wined3d_resource_validate_location(&surface_prev->resource, surface->resource.locations & supported_locations);
wined3d_resource_invalidate_location(&surface_prev->resource, ~(surface->resource.locations & supported_locations));
+#else /* STAGING_CSMT */
+ locations0 = surface_prev->locations;
+
+ for (i = 1; i < swapchain->desc.backbuffer_count; ++i)
+ {
+ surface = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->back_buffers[i], 0));
+
+ if (!(surface->locations & supported_locations))
+ surface_load_location(surface, context, swapchain->back_buffers[i]->resource.draw_binding);
+
+ swapchain->back_buffers[i - 1]->texture_rgb = swapchain->back_buffers[i]->texture_rgb;
+ surface_prev->rb_multisample = surface->rb_multisample;
+
+ surface_validate_location(surface_prev, surface->locations & supported_locations);
+ surface_invalidate_location(surface_prev, ~(surface->locations & supported_locations));
+#endif /* STAGING_CSMT */
surface_prev = surface;
}
@@ -466,6 +487,7 @@
swapchain->back_buffers[i - 1]->texture_rgb = tex0;
surface_prev->rb_multisample = rb0;
+#if defined(STAGING_CSMT)
wined3d_resource_validate_location(&surface_prev->resource, locations0 & supported_locations);
wined3d_resource_invalidate_location(&surface_prev->resource, ~(locations0 & supported_locations));
@@ -478,6 +500,20 @@
{
struct wined3d_surface *back_buffer = surface_from_resource(
wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0));
+#else /* STAGING_CSMT */
+ surface_validate_location(surface_prev, locations0 & supported_locations);
+ surface_invalidate_location(surface_prev, ~(locations0 & supported_locations));
+
+ device_invalidate_state(swapchain->device, STATE_FRAMEBUFFER);
+}
+
+static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT *src_rect_in,
+ const RECT *dst_rect_in, const RGNDATA *dirty_region, DWORD flags)
+{
+ struct wined3d_surface *back_buffer = surface_from_resource(
@ -7701,7 +7741,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
struct wined3d_surface *front;
@@ -460,6 +472,37 @@
@@ -505,6 +541,37 @@
NULL, WINED3D_TEXF_POINT);
}
@ -7739,7 +7779,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
TRACE("Presenting HDC %p.\n", context->hdc);
render_to_fbo = swapchain->render_to_fbo;
@@ -501,6 +544,7 @@
@@ -546,6 +613,7 @@
*/
if (!swapchain->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
@ -7747,7 +7787,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
wined3d_resource_load_location(&back_buffer->resource, context, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_resource_invalidate_location(&back_buffer->resource, WINED3D_LOCATION_DRAWABLE);
swapchain->render_to_fbo = TRUE;
@@ -509,6 +553,16 @@
@@ -554,6 +622,16 @@
else
{
wined3d_resource_load_location(&back_buffer->resource, context, back_buffer->container->resource.draw_binding);
@ -7764,7 +7804,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
}
if (swapchain->render_to_fbo)
@@ -521,8 +575,13 @@
@@ -566,8 +644,13 @@
swapchain_blit(swapchain, context, &src_rect, &dst_rect);
}
@ -7777,8 +7817,8 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
+#endif /* STAGING_CSMT */
/* call wglSwapBuffers through the gl table to avoid confusing the Steam overlay */
gl_info->gl_ops.wgl.p_wglSwapBuffers(context->hdc); /* TODO: cycle through the swapchain buffers */
@@ -546,6 +605,7 @@
gl_info->gl_ops.wgl.p_wglSwapBuffers(context->hdc);
@@ -593,6 +676,7 @@
front = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0));
@ -7786,7 +7826,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
wined3d_resource_validate_location(&front->resource, WINED3D_LOCATION_DRAWABLE);
wined3d_resource_invalidate_location(&front->resource, ~WINED3D_LOCATION_DRAWABLE);
switch (swapchain->desc.swap_effect)
@@ -574,6 +634,31 @@
@@ -621,6 +705,31 @@
{
wined3d_texture_decref(swapchain->device->cs->onscreen_depth_stencil->container);
swapchain->device->cs->onscreen_depth_stencil = NULL;
@ -7818,7 +7858,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
}
}
}
@@ -606,7 +691,11 @@
@@ -653,7 +762,11 @@
TRACE("Copying surface %p to screen.\n", front);
@ -7830,7 +7870,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
src_dc = front->hDC;
window = swapchain->win_handle;
@@ -634,8 +723,12 @@
@@ -681,8 +794,12 @@
}
static void swapchain_gdi_present(struct wined3d_swapchain *swapchain, const RECT *src_rect_in,
@ -7843,7 +7883,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
{
struct wined3d_surface *front, *back;
@@ -662,9 +755,15 @@
@@ -709,9 +826,15 @@
{
void *tmp;
@ -7859,7 +7899,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
if (front->resource.heap_memory)
ERR("GDI Surface %p has heap memory allocated.\n", front);
@@ -735,6 +834,7 @@
@@ -782,6 +905,7 @@
swapchain->render_to_fbo = TRUE;
}
@ -7867,7 +7907,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
HRESULT swapchain_create_context_cs(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
{
const struct wined3d_adapter *adapter = device->adapter;
@@ -799,6 +899,7 @@
@@ -846,6 +970,7 @@
return WINED3D_OK;
}
@ -7875,7 +7915,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3d_device *device,
struct wined3d_swapchain_desc *desc, void *parent, const struct wined3d_parent_ops *parent_ops)
{
@@ -889,8 +990,13 @@
@@ -936,8 +1061,13 @@
front_buffer = surface_from_resource(wined3d_texture_get_sub_resource(swapchain->front_buffer, 0));
if (!(device->wined3d->flags & WINED3D_NO3D))
{
@ -7889,7 +7929,7 @@ diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
}
/* MSDN says we're only allowed a single fullscreen swapchain per device,
@@ -916,9 +1022,67 @@
@@ -963,9 +1093,67 @@
if (!(device->wined3d->flags & WINED3D_NO3D))
{
@ -9379,7 +9419,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
@@ -2058,7 +2117,11 @@
@@ -2062,7 +2121,11 @@
struct wined3d_state
{
DWORD flags;
@ -9391,7 +9431,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2103,6 +2166,7 @@
@@ -2107,6 +2170,7 @@
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
};
@ -9399,7 +9439,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_gl_bo
{
GLuint name;
@@ -2111,6 +2175,7 @@
@@ -2115,6 +2179,7 @@
UINT size;
};
@ -9407,7 +9447,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that
@@ -2166,11 +2231,23 @@
@@ -2170,11 +2235,23 @@
struct wined3d_rendertarget_view *back_buffer_view;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
@ -9431,7 +9471,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
@@ -2181,6 +2258,9 @@
@@ -2185,6 +2262,9 @@
UINT xScreenSpace;
UINT yScreenSpace;
UINT cursorWidth, cursorHeight;
@ -9441,7 +9481,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HCURSOR hardwareCursor;
/* The Wine logo texture */
@@ -2212,6 +2292,7 @@
@@ -2216,6 +2296,7 @@
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -9449,7 +9489,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
@@ -2223,6 +2304,11 @@
@@ -2227,6 +2308,11 @@
void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
void device_delete_opengl_contexts_cs(struct wined3d_device *device,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -9461,7 +9501,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2242,9 +2328,11 @@
@@ -2246,9 +2332,11 @@
HRESULT (*resource_sub_resource_map)(struct wined3d_resource *resource, unsigned int sub_resource_idx,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
HRESULT (*resource_sub_resource_unmap)(struct wined3d_resource *resource, unsigned int sub_resource_idx);
@ -9473,7 +9513,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_resource
@@ -2269,6 +2357,7 @@
@@ -2273,6 +2361,7 @@
UINT depth;
UINT size;
DWORD priority;
@ -9481,7 +9521,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *heap_memory, *map_heap_memory, *user_memory, *bitmap_data;
UINT custom_row_pitch, custom_slice_pitch;
struct wined3d_gl_bo *buffer, *map_buffer;
@@ -2276,6 +2365,10 @@
@@ -2280,6 +2369,10 @@
DWORD locations;
LONG access_fence;
BOOL unmap_dirtify;
@ -9492,7 +9532,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *parent;
const struct wined3d_parent_ops *parent_ops;
@@ -2300,6 +2393,7 @@
@@ -2304,6 +2397,7 @@
void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -9500,7 +9540,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_changed(struct wined3d_resource *resource,
@@ -2348,6 +2442,15 @@
@@ -2352,6 +2446,15 @@
{
while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
}
@ -9516,7 +9556,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
@@ -2432,7 +2535,9 @@
@@ -2436,7 +2539,9 @@
void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
@ -9526,7 +9566,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_bind(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
@@ -2466,9 +2571,16 @@
@@ -2470,9 +2575,16 @@
struct wined3d_resource resource;
struct wined3d_texture *container;
@ -9543,7 +9583,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
@@ -2476,6 +2588,7 @@
@@ -2480,6 +2592,7 @@
return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
}
@ -9551,7 +9591,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
@@ -2491,6 +2604,27 @@
@@ -2495,6 +2608,27 @@
struct wined3d_surface_dib
{
HBITMAP DIBsection;
@ -9579,7 +9619,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT bitmap_size;
};
@@ -2516,7 +2650,11 @@
@@ -2520,7 +2654,11 @@
struct wined3d_surface_ops
{
HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
@ -9591,7 +9631,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_surface
@@ -2524,12 +2662,26 @@
@@ -2528,12 +2666,26 @@
struct wined3d_resource resource;
const struct wined3d_surface_ops *surface_ops;
struct wined3d_texture *container;
@ -9618,7 +9658,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLuint rb_multisample;
GLuint rb_resolved;
GLenum texture_target;
@@ -2573,11 +2725,22 @@
@@ -2577,11 +2729,22 @@
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
@ -9641,7 +9681,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
DWORD location) DECLSPEC_HIDDEN;
@@ -2589,6 +2752,7 @@
@@ -2593,6 +2756,7 @@
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
@ -9649,7 +9689,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
GLenum target, unsigned int level, unsigned int layer, DWORD flags,
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
@@ -2603,6 +2767,17 @@
@@ -2607,6 +2771,17 @@
void wined3d_surface_cleanup_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_surface_getdc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_surface_releasedc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
@ -9667,7 +9707,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
@@ -2624,8 +2799,10 @@
@@ -2628,8 +2803,10 @@
GLuint name;
};
@ -9678,7 +9718,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration_element
{
const struct wined3d_format *format;
@@ -2654,8 +2831,10 @@
@@ -2658,8 +2835,10 @@
BOOL half_float_conv_needed;
};
@ -9689,7 +9729,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_saved_states
{
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
@@ -2723,6 +2902,7 @@
@@ -2727,6 +2906,7 @@
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -9697,7 +9737,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2773,6 +2953,32 @@
@@ -2777,6 +2957,32 @@
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
@ -9730,7 +9770,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@@ -2822,6 +3028,7 @@
@@ -2826,6 +3032,7 @@
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -9738,7 +9778,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, UINT start_register, const float *constants,
UINT vector4f_count, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, UINT start_register,
@@ -2885,6 +3092,7 @@
@@ -2889,6 +3096,7 @@
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int depth_pitch) DECLSPEC_HIDDEN;
@ -9746,7 +9786,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
@@ -2899,8 +3107,12 @@
@@ -2903,8 +3111,12 @@
struct wined3d_query_ops
{
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
@ -9759,7 +9799,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -2914,12 +3126,16 @@
@@ -2918,12 +3130,16 @@
enum wined3d_query_type type;
DWORD data_size;
void *extendedData;
@ -9776,7 +9816,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
* fixed function semantics as D3DCOLOR or FLOAT16 */
@@ -2946,7 +3162,9 @@
@@ -2950,7 +3166,9 @@
GLenum buffer_object_usage;
GLenum buffer_type_hint;
DWORD flags;
@ -9786,7 +9826,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *map_ptr;
struct wined3d_map_range *maps;
@@ -2971,11 +3189,15 @@
@@ -2975,11 +3193,15 @@
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -9802,7 +9842,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_rendertarget_view
{
@@ -3014,8 +3236,10 @@
@@ -3018,8 +3240,10 @@
return surface_from_resource(resource);
}
@ -9813,7 +9853,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_shader_resource_view
{
LONG refcount;
@@ -3028,8 +3252,12 @@
@@ -3032,8 +3256,12 @@
struct wined3d_swapchain_ops
{
void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
@ -9826,7 +9866,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_swapchain
@@ -3069,8 +3297,10 @@
@@ -3073,8 +3301,10 @@
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_swap_interval(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -9837,7 +9877,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/*****************************************************************************
* Utility function prototypes
@@ -3273,7 +3503,9 @@
@@ -3277,7 +3507,9 @@
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;

View File

@ -1,45 +0,0 @@
From 2ba7980e47f0c593a17f13e73a19dec6fa4f8955 Mon Sep 17 00:00:00 2001
From: Jarkko Korpi <jarkko_korpi@hotmail.com>
Date: Mon, 24 Aug 2015 21:44:20 +0300
Subject: winspool.drv Add case 8 for SetPrinterW.
---
dlls/winspool.drv/info.c | 15 ++++++++++++++-
1 file changed, 14 insertions(+), 1 deletion(-)
diff --git a/dlls/winspool.drv/info.c b/dlls/winspool.drv/info.c
index ca2c34d..e39509d 100644
--- a/dlls/winspool.drv/info.c
+++ b/dlls/winspool.drv/info.c
@@ -3452,6 +3452,14 @@ static void set_printer_2( HKEY key, const PRINTER_INFO_2W *pi )
set_reg_DWORD( key, UntilTimeW, pi->UntilTime );
}
+static BOOL set_printer_8( HKEY key, const PRINTER_INFO_8W *pi )
+{
+ if (!pi->pDevMode) return FALSE;
+
+ set_reg_devmode( key, Default_DevModeW, pi->pDevMode );
+ return TRUE;
+}
+
static BOOL set_printer_9( HKEY key, const PRINTER_INFO_9W *pi )
{
if (!pi->pDevMode) return FALSE;
@@ -3484,7 +3492,12 @@ BOOL WINAPI SetPrinterW( HANDLE printer, DWORD level, LPBYTE data, DWORD command
ret = TRUE;
break;
}
-
+ case 8:
+ {
+ PRINTER_INFO_8W *pi = (PRINTER_INFO_8W *)data;
+ ret = set_printer_8( key, pi );
+ break;
+ }
case 9:
{
PRINTER_INFO_9W *pi = (PRINTER_INFO_9W *)data;
--
2.5.0

View File

@ -1 +0,0 @@
Fixes: [24645] Add stub for winspool.SetPrinterW level 8