Rebase against 79361d3bc056ed7659fb63880ed91019837a4906

This commit is contained in:
Sebastian Lackner 2015-10-15 18:17:11 +02:00
parent d1801f5a5e
commit e80a1b9b96
2 changed files with 57 additions and 57 deletions

View File

@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "c2dc6f3ef26fb18e7766956ef0a8cbadccc364d6"
echo "79361d3bc056ed7659fb63880ed91019837a4906"
}
# Show version information

View File

@ -3677,7 +3677,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
device->inScene = FALSE;
return WINED3D_OK;
}
@@ -3258,8 +3519,10 @@
@@ -3240,8 +3501,10 @@
HRESULT CDECL wined3d_device_clear(struct wined3d_device *device, DWORD rect_count,
const RECT *rects, DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil)
{
@ -3688,7 +3688,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
TRACE("device %p, rect_count %u, rects %p, flags %#x, color {%.8e, %.8e, %.8e, %.8e}, depth %.8e, stencil %u.\n",
device, rect_count, rects, flags, color->r, color->g, color->b, color->a, depth, stencil);
@@ -3268,12 +3531,19 @@
@@ -3250,12 +3513,19 @@
WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects);
return WINED3D_OK;
}
@ -3708,7 +3708,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (!ds)
{
WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
@@ -3282,8 +3552,13 @@
@@ -3264,8 +3534,13 @@
}
else if (flags & WINED3DCLEAR_TARGET)
{
@ -3722,7 +3722,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
{
WARN("Silently ignoring depth and target clear with mismatching sizes\n");
return WINED3D_OK;
@@ -3329,6 +3604,9 @@
@@ -3311,6 +3586,9 @@
enum wined3d_primitive_type primitive_type)
{
GLenum gl_primitive_type, prev;
@ -3732,7 +3732,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
TRACE("device %p, primitive_type %s\n", device, debug_d3dprimitivetype(primitive_type));
gl_primitive_type = gl_primitive_type_from_d3d(primitive_type);
@@ -3336,8 +3614,13 @@
@@ -3318,8 +3596,13 @@
device->update_state->gl_primitive_type = gl_primitive_type;
if (device->recording)
device->recording->changed.primitive_type = TRUE;
@ -3746,7 +3746,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device,
@@ -3360,6 +3643,14 @@
@@ -3342,6 +3625,14 @@
return WINED3DERR_INVALIDCALL;
}
@ -3761,7 +3761,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
wined3d_cs_emit_draw(device->cs, start_vertex, vertex_count, 0, 0, FALSE);
return WINED3D_OK;
@@ -3376,6 +3667,10 @@
@@ -3358,6 +3649,10 @@
HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
{
@ -3772,7 +3772,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
if (!device->state.index_buffer)
@@ -3394,6 +3689,15 @@
@@ -3376,6 +3671,15 @@
return WINED3DERR_INVALIDCALL;
}
@ -3788,7 +3788,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
wined3d_cs_emit_draw(device->cs, start_idx, index_count, 0, 0, TRUE);
return WINED3D_OK;
@@ -3409,6 +3713,7 @@
@@ -3391,6 +3695,7 @@
}
/* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
@ -3796,7 +3796,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
static void device_update_volume(struct wined3d_context *context,
struct wined3d_volume *src_volume, struct wined3d_volume *dst_volume)
{
@@ -3445,6 +3750,88 @@
@@ -3427,6 +3732,88 @@
{
enum wined3d_resource_type type = src_texture->resource.type;
unsigned int level_count, i, j, src_size, dst_size, src_skip_levels = 0;
@ -3885,7 +3885,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
level_count = min(wined3d_texture_get_level_count(src_texture),
wined3d_texture_get_level_count(dst_texture));
@@ -3463,7 +3850,13 @@
@@ -3445,7 +3832,13 @@
}
/* Make sure that the destination texture is loaded. */
@ -3899,7 +3899,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
/* Update every surface level of the texture. */
switch (type)
@@ -3478,7 +3871,16 @@
@@ -3460,7 +3853,16 @@
src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture,
i + src_skip_levels));
dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture, i));
@ -3916,7 +3916,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
break;
}
@@ -3498,7 +3900,16 @@
@@ -3480,7 +3882,16 @@
i * src_levels + j + src_skip_levels));
dst_surface = surface_from_resource(wined3d_texture_get_sub_resource(dst_texture,
i * dst_levels + j));
@ -3933,7 +3933,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
}
break;
@@ -3508,6 +3919,7 @@
@@ -3490,6 +3901,7 @@
{
for (i = 0; i < level_count; ++i)
{
@ -3941,7 +3941,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
device_update_volume(context,
volume_from_resource(wined3d_texture_get_sub_resource(src_texture,
i + src_skip_levels)),
@@ -3561,6 +3973,25 @@
@@ -3543,6 +3955,25 @@
}
wined3d_cs_emit_update_texture(device->cs, src_texture, dst_texture);
@ -3967,7 +3967,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
return WINED3D_OK;
}
@@ -3623,8 +4054,13 @@
@@ -3605,8 +4036,13 @@
if (state->render_states[WINED3D_RS_ZENABLE] || state->render_states[WINED3D_RS_ZWRITEENABLE]
|| state->render_states[WINED3D_RS_STENCILENABLE])
{
@ -3981,7 +3981,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (ds && rt && (ds->width < rt->width || ds->height < rt->height))
{
@@ -3723,6 +4159,7 @@
@@ -3705,6 +4141,7 @@
struct wined3d_surface *src_surface, const RECT *src_rect,
struct wined3d_surface *dst_surface, const POINT *dst_point)
{
@ -3989,7 +3989,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
const struct wined3d_format *src_format = src_surface->resource.format;
const struct wined3d_format *dst_format = dst_surface->resource.format;
UINT update_w, update_h;
@@ -3730,6 +4167,7 @@
@@ -3712,6 +4149,7 @@
RECT r, dst_rect;
POINT p;
@ -3997,7 +3997,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
TRACE("device %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %s.\n",
device, src_surface, wine_dbgstr_rect(src_rect),
dst_surface, wine_dbgstr_point(dst_point));
@@ -3741,6 +4179,7 @@
@@ -3723,6 +4161,7 @@
return WINED3DERR_INVALIDCALL;
}
@ -4005,7 +4005,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (src_format->id != dst_format->id)
{
WARN("Source and destination surfaces should have the same format.\n");
@@ -3805,6 +4244,9 @@
@@ -3787,6 +4226,9 @@
wined3d_cs_emit_update_surface(device->cs, src_surface, src_rect, dst_surface, dst_point);
return WINED3D_OK;
@ -4015,7 +4015,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
@@ -3957,7 +4399,17 @@
@@ -3939,7 +4381,17 @@
unsigned int depth_pitch)
{
struct wined3d_resource *sub_resource;
@ -4033,7 +4033,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
TRACE("device %p, resource %p, sub_resource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
device, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
@@ -3974,7 +4426,14 @@
@@ -3956,7 +4408,14 @@
WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
return;
}
@ -4048,7 +4048,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (box)
{
if (box->left >= box->right || box->right > sub_resource->width
@@ -3984,9 +4443,47 @@
@@ -3966,9 +4425,47 @@
box->left, box->top, box->front, box->right, box->bottom, box->back);
return;
}
@ -4096,7 +4096,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
@@ -4017,8 +4514,14 @@
@@ -3999,8 +4496,14 @@
rect = &r;
}
@ -4111,7 +4111,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
@@ -4032,6 +4535,7 @@
@@ -4014,6 +4517,7 @@
return NULL;
}
@ -4119,7 +4119,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
return device->state.fb.render_targets[view_idx];
}
@@ -4047,6 +4551,22 @@
@@ -4029,6 +4533,22 @@
{
struct wined3d_rendertarget_view *prev;
struct wined3d_fb_state *fb = &device->state.fb;
@ -4142,7 +4142,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
TRACE("device %p, view_idx %u, view %p, set_viewport %#x.\n",
device, view_idx, view, set_viewport);
@@ -4086,6 +4606,7 @@
@@ -4068,6 +4588,7 @@
}
@ -4150,7 +4150,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
prev = fb->render_targets[view_idx];
if (view == prev)
return WINED3D_OK;
@@ -4093,6 +4614,15 @@
@@ -4075,6 +4596,15 @@
if (view)
wined3d_rendertarget_view_incref(view);
fb->render_targets[view_idx] = view;
@ -4166,7 +4166,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
wined3d_cs_emit_set_rendertarget_view(device->cs, view_idx, view);
/* Release after the assignment, to prevent device_resource_released()
* from seeing the surface as still in use. */
@@ -4104,6 +4634,7 @@
@@ -4086,6 +4616,7 @@
void CDECL wined3d_device_set_depth_stencil_view(struct wined3d_device *device, struct wined3d_rendertarget_view *view)
{
@ -4174,7 +4174,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
struct wined3d_fb_state *fb = &device->state.fb;
struct wined3d_rendertarget_view *prev;
@@ -4128,6 +4659,79 @@
@@ -4110,6 +4641,79 @@
{
TRACE("device %p, x_hotspot %u, y_hotspot %u, cursor_image %p.\n",
device, x_hotspot, y_hotspot, cursor_image);
@ -4254,7 +4254,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (cursor_image)
{
@@ -4163,8 +4767,16 @@
@@ -4145,8 +4749,16 @@
* release it after setting the cursor image. Windows doesn't
* addref the set surface, so we can't do this either without
* creating circular refcount dependencies. */
@ -4271,7 +4271,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
device->cursorWidth = cursor_image->resource.width;
device->cursorHeight = cursor_image->resource.height;
@@ -4264,6 +4876,12 @@
@@ -4246,6 +4858,12 @@
else
SetCursor(NULL);
}
@ -4284,7 +4284,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
return oldVisible;
}
@@ -4274,8 +4892,10 @@
@@ -4256,8 +4874,10 @@
TRACE("device %p.\n", device);
@ -4295,7 +4295,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
{
TRACE("Checking resource %p for eviction.\n", resource);
@@ -4283,6 +4903,7 @@
@@ -4265,6 +4885,7 @@
if (resource->pool == WINED3D_POOL_MANAGED && !resource->map_count)
{
TRACE("Evicting %p.\n", resource);
@ -4303,7 +4303,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
wined3d_cs_emit_evict_resource(device->cs, resource);
}
}
@@ -4301,6 +4922,37 @@
@@ -4283,6 +4904,37 @@
context = context_acquire(device, NULL);
gl_info = context->gl_info;
@ -4341,7 +4341,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (device->depth_blt_texture)
{
@@ -4321,6 +4973,7 @@
@@ -4303,6 +4955,7 @@
HeapFree(GetProcessHeap(), 0, swapchain->context);
swapchain->context = NULL;
@ -4349,7 +4349,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
swapchain->num_contexts = 0;
}
@@ -4340,6 +4993,14 @@
@@ -4322,6 +4975,14 @@
static HRESULT create_primary_opengl_context(struct wined3d_device *device, struct wined3d_swapchain *swapchain)
{
@ -4364,7 +4364,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
HRESULT hr;
if (FAILED(hr = device->shader_backend->shader_alloc_private(device,
@@ -4356,6 +5017,7 @@
@@ -4338,6 +4999,7 @@
return hr;
}
@ -4372,7 +4372,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
hr = wined3d_cs_emit_create_swapchain_context(device->cs, swapchain);
if (FAILED(hr))
{
@@ -4366,6 +5028,34 @@
@@ -4348,6 +5010,34 @@
}
wined3d_cs_emit_create_dummy_textures(device->cs);
@ -4407,7 +4407,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
return WINED3D_OK;
}
@@ -4384,9 +5074,11 @@
@@ -4366,9 +5056,11 @@
TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
device, swapchain_desc, mode, callback, reset_state);
@ -4419,7 +4419,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (!(swapchain = wined3d_device_get_swapchain(device, 0)))
{
ERR("Failed to get the first implicit swapchain.\n");
@@ -4401,9 +5093,21 @@
@@ -4383,9 +5075,21 @@
wined3d_texture_decref(device->logo_texture);
device->logo_texture = NULL;
}
@ -4441,7 +4441,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
{
for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
{
@@ -4412,6 +5116,7 @@
@@ -4394,6 +5098,7 @@
}
wined3d_device_set_depth_stencil_view(device, NULL);
@ -4449,7 +4449,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (reset_state)
{
state_unbind_resources(&device->state);
@@ -4421,6 +5126,12 @@
@@ -4403,6 +5108,12 @@
{
wined3d_surface_decref(device->cs->onscreen_depth_stencil);
device->cs->onscreen_depth_stencil = NULL;
@ -4462,7 +4462,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
if (reset_state)
@@ -4433,6 +5144,7 @@
@@ -4415,6 +5126,7 @@
}
}
@ -4470,7 +4470,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
/* Free implicit resources and wait for the command stream before modifying
* swapchain parameters. After modifying the swapchain parameters a new GL
* context may be acquired by the worker thread. This causes problems in the
@@ -4454,6 +5166,7 @@
@@ -4436,6 +5148,7 @@
}
device->cs->ops->finish(device->cs);
@ -4478,7 +4478,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
TRACE("New params:\n");
TRACE("backbuffer_width %u\n", swapchain_desc->backbuffer_width);
TRACE("backbuffer_height %u\n", swapchain_desc->backbuffer_height);
@@ -4580,6 +5293,13 @@
@@ -4562,6 +5275,13 @@
swapchain_desc->multisample_type, swapchain_desc->multisample_quality)))
return hr;
@ -4492,7 +4492,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (swapchain->desc.enable_auto_depth_stencil)
{
struct wined3d_resource_desc texture_desc;
@@ -4622,6 +5342,13 @@
@@ -4604,6 +5324,13 @@
wined3d_device_set_depth_stencil_view(device, device->auto_depth_stencil_view);
}
@ -4506,7 +4506,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (swapchain->desc.backbuffer_count && FAILED(hr = wined3d_rendertarget_view_create_from_surface(
surface_from_resource(wined3d_texture_get_sub_resource(swapchain->back_buffers[0], 0)),
NULL, &wined3d_null_parent_ops, &device->back_buffer_view)))
@@ -4642,12 +5369,20 @@
@@ -4624,12 +5351,20 @@
}
wined3d_cs_emit_reset_state(device->cs);
state_cleanup(&device->state);
@ -4527,7 +4527,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
&device->adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT)))
ERR("Failed to initialize device state, hr %#x.\n", hr);
device->update_state = &device->state;
@@ -4656,6 +5391,7 @@
@@ -4638,6 +5373,7 @@
}
else if (device->back_buffer_view)
{
@ -4535,7 +4535,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
struct wined3d_state *state = &device->state;
wined3d_device_set_rendertarget_view(device, 0, device->back_buffer_view, FALSE);
@@ -4671,6 +5407,24 @@
@@ -4653,6 +5389,24 @@
state->scissor_rect.left = 0;
state->scissor_rect.right = swapchain->desc.backbuffer_width;
state->scissor_rect.bottom = swapchain->desc.backbuffer_height;
@ -4560,7 +4560,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
wined3d_cs_emit_set_scissor_rect(device->cs, &state->scissor_rect);
}
@@ -4746,6 +5500,10 @@
@@ -4728,6 +5482,10 @@
TRACE("device %p, resource %p, type %s.\n", device, resource, debug_d3dresourcetype(type));
@ -4571,7 +4571,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
switch (type)
{
case WINED3D_RTYPE_SURFACE:
@@ -4756,6 +5514,7 @@
@@ -4738,6 +5496,7 @@
for (i = 0; i < device->adapter->gl_info.limits.buffers; ++i)
{
@ -4579,7 +4579,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
if (wined3d_rendertarget_view_get_surface(device->state.fb.render_targets[i]) == surface)
{
ERR("Surface %p is still in use as render target %u.\n", surface, i);
@@ -4767,6 +5526,19 @@
@@ -4749,6 +5508,19 @@
{
ERR("Surface %p is still in use as depth/stencil buffer.\n", surface);
device->state.fb.depth_stencil = NULL;
@ -4599,7 +4599,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
}
}
break;
@@ -4929,7 +5701,11 @@
@@ -4911,7 +5683,11 @@
device->blitter = adapter->blitter;
@ -4611,7 +4611,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
&adapter->d3d_info, WINED3D_STATE_INIT_DEFAULT)))
{
ERR("Failed to initialize device state, hr %#x.\n", hr);
@@ -5028,6 +5804,7 @@
@@ -5010,6 +5786,7 @@
else
return CallWindowProcA(proc, window, message, wparam, lparam);
}
@ -4619,7 +4619,7 @@ diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
/* Context activation is done by the caller */
struct wined3d_gl_bo *wined3d_device_get_bo(struct wined3d_device *device, UINT size, GLenum gl_usage,
@@ -5081,3 +5858,4 @@
@@ -5063,3 +5840,4 @@
wined3d_device_destroy_bo(device, context, bo);
}