Rebase against 9cc95e5a1d930d72892949a3ddf8fa00d471af88.

This commit is contained in:
Sebastian Lackner 2016-06-06 22:38:52 +02:00
parent faf8d49216
commit e741b83080
2 changed files with 37 additions and 37 deletions

View File

@ -51,7 +51,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "d8641197c041763c2c9784f4b4a8b3dba2bbf0cb"
echo "9cc95e5a1d930d72892949a3ddf8fa00d471af88"
}
# Show version information

View File

@ -6962,7 +6962,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -4325,7 +4325,11 @@
@@ -4331,7 +4331,11 @@
float y_offset = context->render_offscreen
? (center_offset - (2.0f * y) - h) / h
: (center_offset - (2.0f * y) - h) / -h;
@ -6974,7 +6974,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
float z_scale = zenable ? 2.0f : 0.0f;
float z_offset = zenable ? -1.0f : 0.0f;
@@ -5122,7 +5126,11 @@
@@ -5128,7 +5132,11 @@
break;
}
}
@ -7330,7 +7330,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
BOOL context_apply_draw_state(struct wined3d_context *context,
const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2256,7 +2283,11 @@
@@ -2261,7 +2288,11 @@
struct wined3d_state
{
DWORD flags;
@ -7342,7 +7342,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2302,6 +2333,7 @@
@@ -2307,6 +2338,7 @@
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
};
@ -7350,7 +7350,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_gl_bo
{
GLuint name;
@@ -2310,6 +2342,7 @@
@@ -2315,6 +2347,7 @@
UINT size;
};
@ -7358,7 +7358,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that
@@ -2362,11 +2395,23 @@
@@ -2367,11 +2400,23 @@
struct wined3d_rendertarget_view *back_buffer_view;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
@ -7382,7 +7382,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
@@ -2414,6 +2459,7 @@
@@ -2419,6 +2464,7 @@
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -7390,7 +7390,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
@@ -2425,6 +2471,11 @@
@@ -2430,6 +2476,11 @@
void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
void device_delete_opengl_contexts_cs(struct wined3d_device *device,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -7402,7 +7402,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2468,9 +2519,14 @@
@@ -2473,9 +2524,14 @@
UINT depth;
UINT size;
DWORD priority;
@ -7417,7 +7417,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *parent;
const struct wined3d_parent_ops *parent_ops;
@@ -2496,7 +2552,9 @@
@@ -2501,7 +2557,9 @@
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -7427,7 +7427,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
@@ -2504,6 +2562,7 @@
@@ -2509,6 +2567,7 @@
DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -7435,7 +7435,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline void wined3d_resource_inc_fence(struct wined3d_resource *resource)
{
InterlockedIncrement(&resource->access_fence);
@@ -2519,6 +2578,7 @@
@@ -2524,6 +2583,7 @@
while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
}
@ -7443,7 +7443,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
@@ -2576,7 +2636,9 @@
@@ -2581,7 +2641,9 @@
DWORD flags;
GLenum target;
DWORD update_map_binding;
@ -7453,7 +7453,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLuint rb_multisample;
GLuint rb_resolved;
@@ -2614,8 +2676,12 @@
@@ -2619,8 +2681,12 @@
unsigned int map_count;
DWORD locations;
@ -7466,7 +7466,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -2666,6 +2732,7 @@
@@ -2671,6 +2737,7 @@
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
@ -7474,7 +7474,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_changed(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer,
void *swap_heap_memory) DECLSPEC_HIDDEN;
@@ -2676,6 +2743,13 @@
@@ -2681,6 +2748,13 @@
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_bo_address *data, DWORD locations, BOOL map) DECLSPEC_HIDDEN;
@ -7488,7 +7488,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
@@ -2686,6 +2760,7 @@
@@ -2691,6 +2765,7 @@
const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
@ -7496,7 +7496,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
BOOL wined3d_texture_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location);
void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int sub_resource_idx,
@@ -2701,6 +2776,15 @@
@@ -2706,6 +2781,15 @@
const struct wined3d_gl_info *gl_info, GLenum binding) DECLSPEC_HIDDEN;
void wined3d_texture_unmap_internal(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
@ -7512,7 +7512,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_validate_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
@@ -2818,7 +2902,11 @@
@@ -2823,7 +2907,11 @@
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
struct wined3d_context *context) DECLSPEC_HIDDEN;
@ -7524,7 +7524,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
@@ -2829,9 +2917,11 @@
@@ -2834,9 +2922,11 @@
void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
@ -7536,7 +7536,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
@@ -2846,12 +2936,14 @@
@@ -2851,12 +2941,14 @@
GLuint name;
};
@ -7551,7 +7551,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration_element
{
const struct wined3d_format *format;
@@ -2880,8 +2972,10 @@
@@ -2885,8 +2977,10 @@
BOOL half_float_conv_needed;
};
@ -7562,7 +7562,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_saved_states
{
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
@@ -2949,6 +3043,7 @@
@@ -2954,6 +3048,7 @@
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -7570,7 +7570,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2999,6 +3094,44 @@
@@ -3004,6 +3099,44 @@
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
@ -7615,7 +7615,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@@ -3047,6 +3180,7 @@
@@ -3052,6 +3185,7 @@
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -7623,7 +7623,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx,
unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx,
@@ -3114,6 +3248,14 @@
@@ -3119,6 +3253,14 @@
void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -7638,7 +7638,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
@@ -3128,8 +3270,12 @@
@@ -3133,8 +3275,12 @@
struct wined3d_query_ops
{
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
@ -7651,7 +7651,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -3143,12 +3289,16 @@
@@ -3148,12 +3294,16 @@
enum wined3d_query_type type;
DWORD data_size;
void *extendedData;
@ -7668,7 +7668,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
* fixed function semantics as D3DCOLOR or FLOAT16 */
@@ -3175,7 +3325,9 @@
@@ -3180,7 +3330,9 @@
GLenum buffer_object_usage;
GLenum buffer_type_hint;
DWORD flags;
@ -7678,7 +7678,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *map_ptr;
struct wined3d_map_range *maps;
@@ -3200,6 +3352,7 @@
@@ -3205,6 +3357,7 @@
BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -7686,7 +7686,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
@@ -3209,6 +3362,13 @@
@@ -3214,6 +3367,13 @@
void buffer_create_buffer_object(struct wined3d_buffer *This,
struct wined3d_context *context) DECLSPEC_HIDDEN;
void wined3d_buffer_cleanup_cs(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN;
@ -7700,7 +7700,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_rendertarget_view
{
@@ -3241,8 +3401,10 @@
@@ -3246,8 +3406,10 @@
return texture->sub_resources[view->sub_resource_idx].u.surface;
}
@ -7711,7 +7711,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_shader_resource_view
{
LONG refcount;
@@ -3252,6 +3414,7 @@
@@ -3257,6 +3419,7 @@
const struct wined3d_parent_ops *parent_ops;
};
@ -7719,7 +7719,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_shader_resource_view_destroy_cs(struct wined3d_shader_resource_view *view) DECLSPEC_HIDDEN;
struct wined3d_swapchain_ops
@@ -3259,6 +3422,12 @@
@@ -3264,6 +3427,12 @@
void (*swapchain_present)(struct wined3d_swapchain *swapchain,
const RECT *src_rect, const RECT *dst_rect, DWORD flags,
struct wined3d_rendertarget_view *depth_stencil);
@ -7732,7 +7732,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
};
@@ -3294,8 +3463,10 @@
@@ -3299,8 +3468,10 @@
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -7743,7 +7743,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@@ -3507,7 +3678,9 @@
@@ -3512,7 +3683,9 @@
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;