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Added patch to pass correct index to shader_glsl_ffp_vertex_lighting_footer.
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27d1ed8f59
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@ -52,7 +52,7 @@ usage()
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# Get the upstream commit sha
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upstream_commit()
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{
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echo "799230c78ab102fa0034cb4477ce1be78c456a87"
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echo "7d2ce5cbe7c84dd193e982d4cfe882265867f998"
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}
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# Show version information
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@ -431,6 +431,7 @@ patch_enable_all ()
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enable_wined3d_WINED3DFMT_R32G32_UINT="$1"
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enable_wined3d_buffer_create="$1"
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enable_wined3d_check_format_support="$1"
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enable_wined3d_glsl_ffp_vertex_lighting="$1"
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enable_winedbg_Process_Arguments="$1"
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enable_winedevice_Fix_Relocation="$1"
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enable_winemenubuilder_Desktop_Icon_Path="$1"
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@ -1528,6 +1529,9 @@ patch_enable ()
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wined3d-check_format_support)
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enable_wined3d_check_format_support="$2"
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;;
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wined3d-glsl_ffp_vertex_lighting)
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enable_wined3d_glsl_ffp_vertex_lighting="$2"
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;;
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winedbg-Process_Arguments)
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enable_winedbg_Process_Arguments="$2"
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;;
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@ -8847,6 +8851,21 @@ if test "$enable_wined3d_check_format_support" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset wined3d-glsl_ffp_vertex_lighting
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# |
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# | This patchset fixes the following Wine bugs:
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# | * [#43053] Pass correct index to shader_glsl_ffp_vertex_lighting_footer
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# |
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# | Modified files:
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# | * dlls/wined3d/glsl_shader.c
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# |
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if test "$enable_wined3d_glsl_ffp_vertex_lighting" -eq 1; then
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patch_apply wined3d-glsl_ffp_vertex_lighting/0001-wined3d-Pass-correct-index-to-shader_glsl_ffp_vertex.patch
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(
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printf '%s\n' '+ { "Józef Kucia", "wined3d: Pass correct index to shader_glsl_ffp_vertex_lighting_footer.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset wined3d-CSMT_Main
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# |
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# | This patchset has the following (direct or indirect) dependencies:
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@ -0,0 +1,53 @@
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From 4047696eda07c8fe788d717eb6cdfdd04a7ad2d9 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?J=C3=B3zef=20Kucia?= <jkucia@codeweavers.com>
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Date: Sat, 27 May 2017 03:17:22 +0200
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Subject: wined3d: Pass correct index to
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shader_glsl_ffp_vertex_lighting_footer.
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---
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dlls/wined3d/glsl_shader.c | 8 ++++----
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1 file changed, 4 insertions(+), 4 deletions(-)
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diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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index f53b755a131..7304b2bdcc0 100644
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--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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@@ -8272,7 +8272,7 @@ static void shader_glsl_ffp_vertex_lighting(struct wined3d_string_buffer *buffer
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continue;
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}
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shader_addline(buffer, "dir = normalize(dir);\n");
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- shader_glsl_ffp_vertex_lighting_footer(buffer, settings, i);
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+ shader_glsl_ffp_vertex_lighting_footer(buffer, settings, idx);
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shader_addline(buffer, "}\n");
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}
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@@ -8313,7 +8313,7 @@ static void shader_glsl_ffp_vertex_lighting(struct wined3d_string_buffer *buffer
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shader_addline(buffer, "}\n");
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continue;
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}
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- shader_glsl_ffp_vertex_lighting_footer(buffer, settings, i);
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+ shader_glsl_ffp_vertex_lighting_footer(buffer, settings, idx);
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shader_addline(buffer, "}\n");
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}
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@@ -8324,7 +8324,7 @@ static void shader_glsl_ffp_vertex_lighting(struct wined3d_string_buffer *buffer
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continue;
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shader_addline(buffer, "att = 1.0;\n");
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shader_addline(buffer, "dir = normalize(ffp_light[%u].direction.xyz);\n", idx);
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- shader_glsl_ffp_vertex_lighting_footer(buffer, settings, i);
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+ shader_glsl_ffp_vertex_lighting_footer(buffer, settings, idx);
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}
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for (i = 0; i < settings->parallel_point_light_count; ++i, ++idx)
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@@ -8334,7 +8334,7 @@ static void shader_glsl_ffp_vertex_lighting(struct wined3d_string_buffer *buffer
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continue;
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shader_addline(buffer, "att = 1.0;\n");
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shader_addline(buffer, "dir = normalize(ffp_light[%u].position.xyz);\n", idx);
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- shader_glsl_ffp_vertex_lighting_footer(buffer, settings, i);
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+ shader_glsl_ffp_vertex_lighting_footer(buffer, settings, idx);
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}
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shader_addline(buffer, "ffp_varying_diffuse.xyz = %s.xyz * ambient + %s.xyz * diffuse + %s.xyz;\n",
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--
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2.12.2
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1
patches/wined3d-glsl_ffp_vertex_lighting/definition
Normal file
1
patches/wined3d-glsl_ffp_vertex_lighting/definition
Normal file
@ -0,0 +1 @@
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Fixes: [43053] Pass correct index to shader_glsl_ffp_vertex_lighting_footer
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