Rebase against 571462c633edbcc5dd6f2f8e56470470f27b0b07.

This commit is contained in:
Sebastian Lackner 2015-07-31 01:42:04 +02:00
parent 493ed4662c
commit e21bed742a
8 changed files with 66 additions and 234 deletions

View File

@ -142,7 +142,7 @@ for more details.*
* Fix handling of opening read-only files for FILE_DELETE_ON_CLOSE ([Wine Bug #38417](https://bugs.winehq.org/show_bug.cgi?id=38417))
* Fix handling of window attributes for WS_EX_LAYERED | WS_EX_COMPOSITED ([Wine Bug #37876](https://bugs.winehq.org/show_bug.cgi?id=37876))
* Fix issues with dragging layers between images in Adobe Photoshop 7.0 ([Wine Bug #12007](https://bugs.winehq.org/show_bug.cgi?id=12007))
* Fix loading of libraries with incomplete IMAGE_LOAD_CONFIG_DIRECTORY struct
* ~~Fix loading of libraries with incomplete IMAGE_LOAD_CONFIG_DIRECTORY struct~~
* Fix missing video introduced by pixelformat changes. ([Wine Bug #36900](https://bugs.winehq.org/show_bug.cgi?id=36900))
* Fix multithreading issues with fullscreen clipping ([Wine Bug #38087](https://bugs.winehq.org/show_bug.cgi?id=38087))
* Fix possible segfault in pulse_rd_loop of PulseAudio backend
@ -150,7 +150,7 @@ for more details.*
* Fix regression caused by blacklisting supported OpenGL extensions ([Wine Bug #38480](https://bugs.winehq.org/show_bug.cgi?id=38480))
* Fix return value of ScrollWindowEx for invisible windows ([Wine Bug #37706](https://bugs.winehq.org/show_bug.cgi?id=37706))
* Fix scaling behaviour of images and mipmap levels in IDirect3DTexture2_Load (needed for example by Prezzie Hunt)
* Fix security cookie handling for UPX compressed executables ([Wine Bug #38949](https://bugs.winehq.org/show_bug.cgi?id=38949))
* ~~Fix security cookie handling for UPX compressed executables~~ ([Wine Bug #38949](https://bugs.winehq.org/show_bug.cgi?id=38949))
* Fix texture corruption in CSI: Fatal Conspiracy ([Wine Bug #33768](https://bugs.winehq.org/show_bug.cgi?id=33768))
* Fix unintentional leaks with ntdll internals
* Fix wined3d performance drop introduced by pixelformat changes. ([Wine Bug #35655](https://bugs.winehq.org/show_bug.cgi?id=35655))

2
debian/changelog vendored
View File

@ -3,6 +3,8 @@ wine-staging (1.7.49) UNRELEASED; urgency=low
(accepted upstream).
* Removed patch to add support for ThreadQuerySetWin32StartAddress info class
(accepted upstream).
* Removed patch to fix security cookie handling for UPX compressed executables
(accepted upstream).
-- Sebastian Lackner <sebastian@fds-team.de> Wed, 29 Jul 2015 22:52:46 +0200
wine-staging (1.7.48) unstable; urgency=low

View File

@ -1,30 +0,0 @@
From e365fdbc966b3aab4dbfced4c651965cc8cd9c23 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Tue, 21 Jul 2015 20:33:47 +0200
Subject: ntdll: Validate SecurityCookie pointer before dereferencing.
---
dlls/ntdll/virtual.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/ntdll/virtual.c b/dlls/ntdll/virtual.c
index 479ca79..2fd8198 100644
--- a/dlls/ntdll/virtual.c
+++ b/dlls/ntdll/virtual.c
@@ -1320,9 +1320,11 @@ static NTSTATUS map_image( HANDLE hmapping, int fd, char *base, SIZE_T total_siz
loadcfg = RtlImageDirectoryEntryToData( (HMODULE)ptr, TRUE,
IMAGE_DIRECTORY_ENTRY_LOAD_CONFIG, &loadcfg_size );
- if (loadcfg &&
- loadcfg_size >= offsetof(IMAGE_LOAD_CONFIG_DIRECTORY, SecurityCookie) + sizeof(loadcfg->SecurityCookie))
+ if (loadcfg && loadcfg_size >= offsetof(IMAGE_LOAD_CONFIG_DIRECTORY, SecurityCookie) + sizeof(loadcfg->SecurityCookie) &&
+ (ULONG_PTR)ptr <= loadcfg->SecurityCookie && loadcfg->SecurityCookie <= (ULONG_PTR)ptr + total_size - sizeof(ULONG_PTR))
+ {
set_security_cookie((ULONG_PTR *)loadcfg->SecurityCookie);
+ }
/* set the image protections */
--
2.4.5

View File

@ -1,2 +0,0 @@
Fixes: Fix loading of libraries with incomplete IMAGE_LOAD_CONFIG_DIRECTORY struct
Fixes: [38949] Fix security cookie handling for UPX compressed executables

View File

@ -55,7 +55,7 @@ version()
echo "Copyright (C) 2014-2015 the Wine Staging project authors."
echo ""
echo "Patchset to be applied on upstream Wine:"
echo " commit 5bd9d58016236da3142e030add2efbb2789fa2e4"
echo " commit 571462c633edbcc5dd6f2f8e56470470f27b0b07"
echo ""
}
@ -175,7 +175,6 @@ patch_enable_all ()
enable_ntdll_NtSetLdtEntries="$1"
enable_ntdll_Pipe_SpecialCharacters="$1"
enable_ntdll_RtlIpStringToAddress="$1"
enable_ntdll_Security_Cookie="$1"
enable_ntdll_ThreadTime="$1"
enable_ntdll_Threading="$1"
enable_ntdll_User_Shared_Data="$1"
@ -604,9 +603,6 @@ patch_enable ()
ntdll-RtlIpStringToAddress)
enable_ntdll_RtlIpStringToAddress="$2"
;;
ntdll-Security_Cookie)
enable_ntdll_Security_Cookie="$2"
;;
ntdll-ThreadTime)
enable_ntdll_ThreadTime="$2"
;;
@ -3716,21 +3712,6 @@ if test "$enable_ntdll_RtlIpStringToAddress" -eq 1; then
) >> "$patchlist"
fi
# Patchset ntdll-Security_Cookie
# |
# | This patchset fixes the following Wine bugs:
# | * [#38949] Fix security cookie handling for UPX compressed executables
# |
# | Modified files:
# | * dlls/ntdll/virtual.c
# |
if test "$enable_ntdll_Security_Cookie" -eq 1; then
patch_apply ntdll-Security_Cookie/0001-ntdll-Validate-SecurityCookie-pointer-before-derefer.patch
(
echo '+ { "Sebastian Lackner", "ntdll: Validate SecurityCookie pointer before dereferencing.", 1 },';
) >> "$patchlist"
fi
# Patchset ntdll-ThreadTime
# |
# | This patchset fixes the following Wine bugs:
@ -4881,14 +4862,11 @@ fi
# Patchset wineconsole-Forward_Exitcode
# |
# | Modified files:
# | * programs/wineconsole/curses.c, programs/wineconsole/user.c, programs/wineconsole/winecon_private.h,
# | programs/wineconsole/wineconsole.c
# | * programs/wineconsole/winecon_private.h, programs/wineconsole/wineconsole.c
# |
if test "$enable_wineconsole_Forward_Exitcode" -eq 1; then
patch_apply wineconsole-Forward_Exitcode/0001-wineconsole-Consistently-return-nonzero-exitcode-on-.patch
patch_apply wineconsole-Forward_Exitcode/0002-wineconsole-Forward-child-process-exitcode.patch
patch_apply wineconsole-Forward_Exitcode/0001-wineconsole-Forward-child-process-exitcode.patch
(
echo '+ { "Sebastian Lackner", "wineconsole: Consistently return nonzero exitcode on error.", 1 },';
echo '+ { "Michael Müller", "wineconsole: Forward child process exitcode.", 1 },';
) >> "$patchlist"
fi
@ -4917,18 +4895,6 @@ if test "$enable_wined3d_CSMT_Helper" -eq 1; then
) >> "$patchlist"
fi
# Patchset wined3d-UnhandledBlendFactor
# |
# | Modified files:
# | * dlls/wined3d/state.c
# |
if test "$enable_wined3d_UnhandledBlendFactor" -eq 1; then
patch_apply wined3d-UnhandledBlendFactor/0001-wined3d-Silence-repeated-Unhandled-blend-factor-0-me.patch
(
echo '+ { "Sebastian Lackner", "wined3d: Silence repeated '\''Unhandled blend factor 0'\'' messages.", 1 },';
) >> "$patchlist"
fi
# Patchset wined3d-resource_check_usage
# |
# | Modified files:
@ -5028,6 +4994,18 @@ if test "$enable_wined3d_Revert_PixelFormat" -eq 1; then
) >> "$patchlist"
fi
# Patchset wined3d-UnhandledBlendFactor
# |
# | Modified files:
# | * dlls/wined3d/state.c
# |
if test "$enable_wined3d_UnhandledBlendFactor" -eq 1; then
patch_apply wined3d-UnhandledBlendFactor/0001-wined3d-Silence-repeated-Unhandled-blend-factor-0-me.patch
(
echo '+ { "Sebastian Lackner", "wined3d: Silence repeated '\''Unhandled blend factor 0'\'' messages.", 1 },';
) >> "$patchlist"
fi
# Patchset wined3d-CSMT_Main
# |
# | This patchset fixes the following Wine bugs:

View File

@ -1,117 +0,0 @@
From 4134e0b939a4194bc961231523e381fa83806b33 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Mon, 13 Jul 2015 20:51:29 +0200
Subject: wineconsole: Consistently return nonzero exitcode on error.
---
programs/wineconsole/curses.c | 2 +-
programs/wineconsole/user.c | 2 +-
programs/wineconsole/wineconsole.c | 28 +++++++++++++++-------------
3 files changed, 17 insertions(+), 15 deletions(-)
diff --git a/programs/wineconsole/curses.c b/programs/wineconsole/curses.c
index 2903b80..7413c8f 100644
--- a/programs/wineconsole/curses.c
+++ b/programs/wineconsole/curses.c
@@ -1018,7 +1018,7 @@ static int WCCURSES_MainLoop(struct inner_data* data)
WCCURSES_Resize(data);
- if (pipe( PRIVATE(data)->sync_pipe ) == -1) return 0;
+ if (pipe( PRIVATE(data)->sync_pipe ) == -1) return 1;
PRIVATE(data)->input_thread = CreateThread( NULL, 0, input_thread, data, 0, &id );
while (!data->dying && WaitForSingleObject(data->hSynchro, INFINITE) == WAIT_OBJECT_0)
diff --git a/programs/wineconsole/user.c b/programs/wineconsole/user.c
index 5c8c2c0..4725ebd 100644
--- a/programs/wineconsole/user.c
+++ b/programs/wineconsole/user.c
@@ -1382,7 +1382,7 @@ static int WCUSER_MainLoop(struct inner_data* data)
* so GetMessage would lead to delayed processing */
while (PeekMessageW(&msg, 0, 0, 0, PM_REMOVE))
{
- if (msg.message == WM_QUIT) return 0;
+ if (msg.message == WM_QUIT) return 1;
WINE_TRACE("dispatching msg %04x\n", msg.message);
DispatchMessageW(&msg);
}
diff --git a/programs/wineconsole/wineconsole.c b/programs/wineconsole/wineconsole.c
index bdd5629..4ea5f84 100644
--- a/programs/wineconsole/wineconsole.c
+++ b/programs/wineconsole/wineconsole.c
@@ -747,16 +747,18 @@ static BOOL WINECON_Spawn(struct inner_data* data, LPWSTR cmdLine)
}
done = CreateProcessW(NULL, cmdLine, NULL, NULL, TRUE, 0L, NULL, NULL, &startup, &info);
+ if (done)
+ {
+ CloseHandle(info.hProcess);
+ CloseHandle(info.hThread);
+ }
/* we no longer need the handles passed to the child for the console */
CloseHandle(startup.hStdInput);
CloseHandle(startup.hStdOutput);
CloseHandle(startup.hStdError);
- CloseHandle(info.hProcess);
- CloseHandle(info.hThread);
-
- return done;
+ return !done;
}
struct wc_init {
@@ -852,9 +854,9 @@ int PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmdLine, INT nCmdSh
{
case from_event:
/* case of wineconsole <evt>, signal process that created us that we're up and running */
- if (!(data = WINECON_Init(hInst, 0, NULL, wci.backend, nCmdShow))) return 0;
- ret = SetEvent(wci.event);
- if (!ret) WINE_ERR("SetEvent failed.\n");
+ if (!(data = WINECON_Init(hInst, 0, NULL, wci.backend, nCmdShow))) return 1;
+ ret = !SetEvent(wci.event);
+ if (ret != 0) WINE_ERR("SetEvent failed.\n");
break;
case from_process_name:
{
@@ -865,30 +867,30 @@ int PASCAL WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpCmdLine, INT nCmdSh
buffer = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
if (!buffer)
- return 0;
+ return 1;
MultiByteToWideChar(CP_ACP, 0, wci.ptr, -1, buffer, len);
if (!(data = WINECON_Init(hInst, GetCurrentProcessId(), buffer, wci.backend, nCmdShow)))
{
HeapFree(GetProcessHeap(), 0, buffer);
- return 0;
+ return 1;
}
ret = WINECON_Spawn(data, buffer);
HeapFree(GetProcessHeap(), 0, buffer);
- if (!ret)
+ if (ret != 0)
{
WINECON_Delete(data);
printf_res(IDS_CMD_LAUNCH_FAILED, wine_dbgstr_a(wci.ptr));
- return 0;
+ return ret;
}
}
break;
default:
- return 0;
+ return 1;
}
- if (ret)
+ if (!ret)
{
WINE_TRACE("calling MainLoop.\n");
ret = data->fnMainLoop(data);
--
2.4.5

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@ -396,7 +396,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
new_source = FOGSOURCE_COORD;
gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
checkGLcall("glFogi(GL_FOG_MODE, GL_LINEAR)");
@@ -1644,7 +1672,11 @@
@@ -1650,7 +1678,11 @@
if (state->render_states[WINED3D_RS_SLOPESCALEDEPTHBIAS]
|| state->render_states[WINED3D_RS_DEPTHBIAS])
{
@ -408,7 +408,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
float scale;
union
@@ -4178,9 +4210,15 @@
@@ -4187,9 +4219,15 @@
}
}
} else {
@ -424,7 +424,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
WARN("unsupported blending in openGl\n");
}
}
@@ -4534,7 +4572,11 @@
@@ -4543,7 +4581,11 @@
static void viewport_miscpart(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
@ -436,7 +436,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_viewport vp = state->viewport;
@@ -4712,7 +4754,11 @@
@@ -4721,7 +4763,11 @@
}
else
{
@ -448,7 +448,7 @@ diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
UINT height;
UINT width;
@@ -4776,7 +4822,11 @@
@@ -4785,7 +4831,11 @@
void state_srgbwrite(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
@ -1152,7 +1152,7 @@ diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -3626,7 +3626,11 @@
@@ -3720,7 +3720,11 @@
float y_offset = context->render_offscreen
? (center_offset - (2.0f * y) - h) / h
: (center_offset - (2.0f * y) - h) / -h;
@ -1164,7 +1164,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
state->render_states[WINED3D_RS_ZENABLE] : WINED3D_ZB_FALSE;
float z_scale = zenable ? 2.0f : 0.0f;
float z_offset = zenable ? -1.0f : 0.0f;
@@ -3749,6 +3753,7 @@
@@ -3843,6 +3847,7 @@
/* case WINED3D_TTFF_COUNT1: Won't ever get here. */
case WINED3D_TTFF_COUNT2:
mat._13 = mat._23 = mat._33 = mat._43 = 0.0f;
@ -1172,7 +1172,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
/* OpenGL divides the first 3 vertex coord by the 4th by default,
* which is essentially the same as D3DTTFF_PROJECTED. Make sure that
* the 4th coord evaluates to 1.0 to eliminate that.
@@ -3761,6 +3766,20 @@
@@ -3855,6 +3860,20 @@
* A more serious problem occurs if the app passes 4 coordinates in, and the
* 4th is != 1.0(opengl default). This would have to be fixed in draw_strided_slow
* or a replacement shader. */
@ -1193,7 +1193,7 @@ diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
default:
mat._14 = mat._24 = mat._34 = 0.0f; mat._44 = 1.0f;
}
@@ -4216,7 +4235,11 @@
@@ -4310,7 +4329,11 @@
unsigned int i;
DWORD ttff;
DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
@ -1899,7 +1899,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
@@ -2002,7 +2061,11 @@
@@ -2004,7 +2063,11 @@
struct wined3d_state
{
DWORD flags;
@ -1911,7 +1911,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2047,6 +2110,7 @@
@@ -2049,6 +2112,7 @@
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
};
@ -1919,7 +1919,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_gl_bo
{
GLuint name;
@@ -2055,6 +2119,7 @@
@@ -2057,6 +2121,7 @@
UINT size;
};
@ -1927,7 +1927,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that
@@ -2110,11 +2175,23 @@
@@ -2112,11 +2177,23 @@
struct wined3d_rendertarget_view *back_buffer_view;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
@ -1951,7 +1951,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
@@ -2125,6 +2202,9 @@
@@ -2127,6 +2204,9 @@
UINT xScreenSpace;
UINT yScreenSpace;
UINT cursorWidth, cursorHeight;
@ -1961,7 +1961,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HCURSOR hardwareCursor;
/* The Wine logo texture */
@@ -2156,6 +2236,7 @@
@@ -2158,6 +2238,7 @@
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -1969,7 +1969,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
@@ -2167,6 +2248,11 @@
@@ -2169,6 +2250,11 @@
void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
void device_delete_opengl_contexts_cs(struct wined3d_device *device,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -1981,7 +1981,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2183,9 +2269,11 @@
@@ -2185,9 +2271,11 @@
ULONG (*resource_incref)(struct wined3d_resource *resource);
ULONG (*resource_decref)(struct wined3d_resource *resource);
void (*resource_unload)(struct wined3d_resource *resource);
@ -1993,7 +1993,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_resource
@@ -2210,6 +2298,7 @@
@@ -2212,6 +2300,7 @@
UINT depth;
UINT size;
DWORD priority;
@ -2001,7 +2001,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *heap_memory, *map_heap_memory, *user_memory, *bitmap_data;
UINT custom_row_pitch, custom_slice_pitch;
struct wined3d_gl_bo *buffer, *map_buffer;
@@ -2217,6 +2306,10 @@
@@ -2219,6 +2308,10 @@
DWORD locations;
LONG access_fence;
BOOL unmap_dirtify;
@ -2012,7 +2012,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *parent;
const struct wined3d_parent_ops *parent_ops;
@@ -2241,6 +2334,7 @@
@@ -2243,6 +2336,7 @@
void *parent, const struct wined3d_parent_ops *parent_ops,
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -2020,7 +2020,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
DWORD wined3d_resource_access_from_location(DWORD location) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_resource_changed(struct wined3d_resource *resource,
@@ -2289,6 +2383,15 @@
@@ -2291,6 +2385,15 @@
{
while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
}
@ -2036,7 +2036,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
@@ -2373,7 +2476,9 @@
@@ -2375,7 +2478,9 @@
void wined3d_texture_apply_sampler_desc(struct wined3d_texture *texture,
const struct wined3d_sampler_desc *sampler_desc, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
@ -2046,7 +2046,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_bind(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
@@ -2407,9 +2512,16 @@
@@ -2409,9 +2514,16 @@
struct wined3d_resource resource;
struct wined3d_texture *container;
@ -2063,7 +2063,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
@@ -2417,6 +2529,7 @@
@@ -2419,6 +2531,7 @@
return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
}
@ -2071,7 +2071,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_volume_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
unsigned int level, struct wined3d_volume **volume) DECLSPEC_HIDDEN;
void wined3d_volume_destroy(struct wined3d_volume *volume) DECLSPEC_HIDDEN;
@@ -2429,6 +2542,24 @@
@@ -2431,6 +2544,24 @@
struct wined3d_surface_dib
{
HBITMAP DIBsection;
@ -2096,7 +2096,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT bitmap_size;
};
@@ -2454,7 +2585,11 @@
@@ -2456,7 +2587,11 @@
struct wined3d_surface_ops
{
HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
@ -2108,7 +2108,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_surface
@@ -2462,12 +2597,26 @@
@@ -2464,12 +2599,26 @@
struct wined3d_resource resource;
const struct wined3d_surface_ops *surface_ops;
struct wined3d_texture *container;
@ -2135,7 +2135,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLuint rb_multisample;
GLuint rb_resolved;
GLenum texture_target;
@@ -2511,10 +2660,19 @@
@@ -2513,10 +2662,19 @@
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
@ -2155,7 +2155,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void surface_prepare_rb(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, BOOL multisample) DECLSPEC_HIDDEN;
@@ -2526,6 +2684,7 @@
@@ -2528,6 +2686,7 @@
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
@ -2163,7 +2163,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
GLenum target, unsigned int level, unsigned int layer, DWORD flags,
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
@@ -2544,6 +2703,21 @@
@@ -2546,6 +2705,21 @@
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
void surface_flip(struct wined3d_surface *front, struct wined3d_surface *back) DECLSPEC_HIDDEN;
@ -2185,7 +2185,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Surface flags: */
#define SFLAG_DIBSECTION 0x00000001 /* Has a DIB section attached for GetDC. */
@@ -2591,8 +2765,10 @@
@@ -2593,8 +2767,10 @@
BOOL half_float_conv_needed;
};
@ -2196,7 +2196,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_saved_states
{
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
@@ -2660,6 +2836,7 @@
@@ -2662,6 +2838,7 @@
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -2204,7 +2204,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2710,6 +2887,32 @@
@@ -2712,6 +2889,32 @@
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
@ -2237,7 +2237,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@@ -2759,6 +2962,7 @@
@@ -2761,6 +2964,7 @@
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -2245,7 +2245,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, UINT start_register, const float *constants,
UINT vector4f_count, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, UINT start_register,
@@ -2818,6 +3022,7 @@
@@ -2820,6 +3024,7 @@
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_cs_emit_getdc(struct wined3d_cs *cs, struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_cs_emit_releasedc(struct wined3d_cs *cs, struct wined3d_surface *surface) DECLSPEC_HIDDEN;
@ -2253,7 +2253,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
@@ -2832,8 +3037,12 @@
@@ -2834,8 +3039,12 @@
struct wined3d_query_ops
{
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
@ -2266,7 +2266,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -2847,12 +3056,16 @@
@@ -2849,12 +3058,16 @@
enum wined3d_query_type type;
DWORD data_size;
void *extendedData;
@ -2283,7 +2283,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
* fixed function semantics as D3DCOLOR or FLOAT16 */
@@ -2879,7 +3092,9 @@
@@ -2881,7 +3094,9 @@
GLenum buffer_object_usage;
GLenum buffer_type_hint;
DWORD flags;
@ -2293,7 +2293,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *map_ptr;
struct wined3d_map_range *maps;
@@ -2904,11 +3119,15 @@
@@ -2906,11 +3121,15 @@
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -2309,7 +2309,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_rendertarget_view
{
@@ -2947,8 +3166,10 @@
@@ -2949,8 +3168,10 @@
return surface_from_resource(resource);
}
@ -2320,7 +2320,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_shader_resource_view
{
LONG refcount;
@@ -2961,8 +3182,12 @@
@@ -2963,8 +3184,12 @@
struct wined3d_swapchain_ops
{
void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
@ -2333,7 +2333,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_swapchain
@@ -3002,8 +3227,10 @@
@@ -3004,8 +3229,10 @@
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -2344,7 +2344,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/*****************************************************************************
* Utility function prototypes
@@ -3207,7 +3434,9 @@
@@ -3209,7 +3436,9 @@
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
@ -4752,7 +4752,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
struct wined3d_cs_set_consts_f
{
enum wined3d_cs_op opcode;
@@ -2762,190 +2822,963 @@
@@ -2763,190 +2823,964 @@
/* WINED3D_CS_OP_NOP */ wined3d_cs_exec_nop,
/* WINED3D_CS_OP_SKIP */ wined3d_cs_exec_skip,
/* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence,
@ -5105,7 +5105,8 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
+ device_invalidate_state(device, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
+ device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
+ }
+ else if (prev && prev->format->depth_size != op->view->format->depth_size)
+ else if (prev && (prev->format_flags & WINED3DFMT_FLAG_FLOAT)
+ != (op->view->format_flags & WINED3DFMT_FLAG_FLOAT))
+ {
+ device_invalidate_state(device, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
+ }
@ -5869,7 +5870,7 @@ diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
}
static const struct wined3d_cs_ops wined3d_cs_mt_ops =
@@ -3173,5 +4006,80 @@
@@ -3174,5 +4008,80 @@
ERR("Closing event failed.\n");
}