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dinput-Events: Update patch to fix bug 42, some games do not explicitly poll for mouse events.
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@ -1,8 +1,8 @@
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From 0d67e99a59e4b4378797368545980751d39e0198 Mon Sep 17 00:00:00 2001
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From 6a575f8176ff60cc4703e6299c38e15e5778881d Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Thu, 18 Dec 2014 01:04:34 +0100
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Subject: dinput: Ensure X11 input events are handled even without explicit
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message loop.
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message loop. (try 2)
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MIME-Version: 1.0
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Content-Type: text/plain; charset=UTF-8
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Content-Transfer-Encoding: 8bit
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@ -25,29 +25,13 @@ that this isn't a complete fix. Please note that not only hooks are affected by
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this issue, also *RawInput* functions show the same issue - which is the reason why
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native dinput will still not work (already tested).
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---
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dlls/dinput/device.c | 5 +++--
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dlls/dinput/keyboard.c | 2 ++
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dlls/dinput/mouse.c | 2 ++
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dlls/user32/input.c | 14 ++++++++++----
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dlls/user32/user32.spec | 1 +
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include/winuser.h | 1 +
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5 files changed, 17 insertions(+), 6 deletions(-)
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5 files changed, 16 insertions(+), 4 deletions(-)
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diff --git a/dlls/dinput/device.c b/dlls/dinput/device.c
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index 08ebfd7..064cdbb 100644
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--- a/dlls/dinput/device.c
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+++ b/dlls/dinput/device.c
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@@ -1631,8 +1631,9 @@ HRESULT WINAPI IDirectInputDevice2WImpl_Poll(LPDIRECTINPUTDEVICE8W iface)
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IDirectInputDeviceImpl *This = impl_from_IDirectInputDevice8W(iface);
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if (!This->acquired) return DIERR_NOTACQUIRED;
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- /* Because wine devices do not need to be polled, just return DI_NOEFFECT */
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- return DI_NOEFFECT;
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+
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+ __wine_check_for_events( QS_ALLINPUT );
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+ return DI_OK;
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}
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HRESULT WINAPI IDirectInputDevice2AImpl_Poll(LPDIRECTINPUTDEVICE8A iface)
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diff --git a/dlls/dinput/keyboard.c b/dlls/dinput/keyboard.c
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index a5967d7..9e78257 100644
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--- a/dlls/dinput/keyboard.c
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@ -61,8 +45,21 @@ index a5967d7..9e78257 100644
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EnterCriticalSection(&This->base.crit);
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if (TRACE_ON(dinput)) {
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diff --git a/dlls/dinput/mouse.c b/dlls/dinput/mouse.c
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index 132efce..44e1d57 100644
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--- a/dlls/dinput/mouse.c
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+++ b/dlls/dinput/mouse.c
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@@ -552,6 +552,8 @@ static HRESULT WINAPI SysMouseWImpl_GetDeviceState(LPDIRECTINPUTDEVICE8W iface,
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if(This->base.acquired == 0) return DIERR_NOTACQUIRED;
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+ __wine_check_for_events( QS_ALLINPUT );
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+
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TRACE("(this=%p,0x%08x,%p):\n", This, len, ptr);
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_dump_mouse_state(&This->m_state);
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diff --git a/dlls/user32/input.c b/dlls/user32/input.c
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index ec81e60..5791473 100644
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index 1f05f34..23f5da8 100644
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--- a/dlls/user32/input.c
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+++ b/dlls/user32/input.c
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@@ -353,12 +353,18 @@ HWND WINAPI GetCapture(void)
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@ -136,5 +133,5 @@ index 3d9b937..7c5c01e 100644
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#endif
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--
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2.1.3
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2.2.2
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@ -1387,12 +1387,12 @@ fi
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# | * [#34559] Scrolling causes mouse and screen to lock in Call to Power II
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# |
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# | Modified files:
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# | * dlls/dinput/device.c, dlls/dinput/keyboard.c, dlls/user32/input.c, dlls/user32/user32.spec, include/winuser.h
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# | * dlls/dinput/keyboard.c, dlls/dinput/mouse.c, dlls/user32/input.c, dlls/user32/user32.spec, include/winuser.h
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# |
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if test "$enable_dinput_Events" -eq 1; then
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patch_apply dinput-Events/0001-dinput-Ensure-X11-input-events-are-handled-even-with.patch
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(
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echo '+ { "Sebastian Lackner", "dinput: Ensure X11 input events are handled even without explicit message loop.", 1 },';
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echo '+ { "Sebastian Lackner", "dinput: Ensure X11 input events are handled even without explicit message loop.", 2 },';
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) >> "$patchlist"
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fi
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