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d3d9-Tests: Remove patch set.
No information is provided as to what cards or driver trigger the failures; assume they are not relevant any longer until proven otherwise.
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@ -1,61 +0,0 @@
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From a568780e076f43ab5a7f07c4eb963e7777f84255 Mon Sep 17 00:00:00 2001
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From: Sebastian Lackner <sebastian@fds-team.de>
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Date: Sun, 15 May 2016 17:05:15 +0200
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Subject: d3d9/tests: Avoid test failures on specific Nvidia graphic cards.
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---
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dlls/d3d9/tests/visual.c | 24 +++++++++++++-----------
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1 file changed, 13 insertions(+), 11 deletions(-)
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diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
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index a308311..c3de15e 100644
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--- a/dlls/d3d9/tests/visual.c
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+++ b/dlls/d3d9/tests/visual.c
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@@ -14923,6 +14923,7 @@ static void fp_special_test(void)
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D3DCOLOR nv40;
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D3DCOLOR nv50;
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D3DCOLOR warp;
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+ D3DCOLOR todo;
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}
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vs_body[] =
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{
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@@ -14939,17 +14940,17 @@ static void fp_special_test(void)
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* There are considerable differences between graphics cards in how
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* these are handled, but pow and nrm never generate INF or NAN on
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* real hardware. */
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- {"log", vs_log, sizeof(vs_log), 0x00000000, 0x00000000, 0x00ff0000, 0x00ff7f00, 0x00ff8000},
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- {"pow", vs_pow, sizeof(vs_pow), 0x000000ff, 0x000000ff, 0x0000ff00, 0x000000ff, 0x00008000},
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- {"nrm", vs_nrm, sizeof(vs_nrm), 0x00ff0000, 0x00ff0000, 0x0000ff00, 0x00ff0000, 0x00008000},
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- {"rcp1", vs_rcp1, sizeof(vs_rcp1), 0x000000ff, 0x000000ff, 0x00ff00ff, 0x00ff7f00, 0x00ff8000},
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- {"rcp2", vs_rcp2, sizeof(vs_rcp2), 0x000000ff, 0x00000000, 0x00ff0000, 0x00ff7f00, 0x00ff8000},
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- {"rsq1", vs_rsq1, sizeof(vs_rsq1), 0x000000ff, 0x000000ff, 0x00ff00ff, 0x00ff7f00, 0x00ff8000},
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- {"rsq2", vs_rsq2, sizeof(vs_rsq2), 0x000000ff, 0x000000ff, 0x00ff00ff, 0x00ff7f00, 0x00ff8000},
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- {"lit", vs_lit, sizeof(vs_lit), 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000},
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- {"def1", vs_def1, sizeof(vs_def1), 0x000000ff, 0x00007f00, 0x0000ff00, 0x00007f00, 0x00008000},
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- {"def2", vs_def2, sizeof(vs_def2), 0x00ff0000, 0x00ff7f00, 0x00ff0000, 0x00ff7f00, 0x00ff8000},
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- {"def3", vs_def3, sizeof(vs_def3), 0x00ff00ff, 0x00ff7f00, 0x00ff00ff, 0x00ff7f00, 0x00ff8000},
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+ {"log", vs_log, sizeof(vs_log), 0x00000000, 0x00000000, 0x00ff0000, 0x00ff7f00, 0x00ff8000, ~0U},
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+ {"pow", vs_pow, sizeof(vs_pow), 0x000000ff, 0x000000ff, 0x0000ff00, 0x000000ff, 0x00008000, ~0U},
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+ {"nrm", vs_nrm, sizeof(vs_nrm), 0x00ff0000, 0x00ff0000, 0x0000ff00, 0x00ff0000, 0x00008000, ~0U},
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+ {"rcp1", vs_rcp1, sizeof(vs_rcp1), 0x000000ff, 0x000000ff, 0x00ff00ff, 0x00ff7f00, 0x00ff8000, 0x00ff0000},
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+ {"rcp2", vs_rcp2, sizeof(vs_rcp2), 0x000000ff, 0x00000000, 0x00ff0000, 0x00ff7f00, 0x00ff8000, ~0U},
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+ {"rsq1", vs_rsq1, sizeof(vs_rsq1), 0x000000ff, 0x000000ff, 0x00ff00ff, 0x00ff7f00, 0x00ff8000, 0x00ff0000},
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+ {"rsq2", vs_rsq2, sizeof(vs_rsq2), 0x000000ff, 0x000000ff, 0x00ff00ff, 0x00ff7f00, 0x00ff8000, 0x00ff0000},
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+ {"lit", vs_lit, sizeof(vs_lit), 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, ~0U},
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+ {"def1", vs_def1, sizeof(vs_def1), 0x000000ff, 0x00007f00, 0x0000ff00, 0x00007f00, 0x00008000, 0x00000000},
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+ {"def2", vs_def2, sizeof(vs_def2), 0x00ff0000, 0x00ff7f00, 0x00ff0000, 0x00ff7f00, 0x00ff8000, ~0U},
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+ {"def3", vs_def3, sizeof(vs_def3), 0x00ff00ff, 0x00ff7f00, 0x00ff00ff, 0x00ff7f00, 0x00ff8000, 0x00ff0000},
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};
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static const DWORD ps_code[] =
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@@ -15068,6 +15069,7 @@ static void fp_special_test(void)
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ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
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color = getPixelColor(device, 320, 240);
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+ todo_wine_if(vs_body[i].todo != ~0U && color_match(color, vs_body[i].todo, 1))
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ok(color_match(color, vs_body[i].r500, 1)
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|| color_match(color, vs_body[i].r600, 1)
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|| color_match(color, vs_body[i].nv40, 1)
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--
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2.8.0
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@ -1,43 +0,0 @@
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From 7d03c720e909d4b620bde26ebc78eb4d37557db5 Mon Sep 17 00:00:00 2001
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From: Christian Costa <titan.costa@gmail.com>
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Date: Fri, 13 Mar 2015 23:42:20 +0100
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Subject: d3d9/tests: Avoid crash when surface and texture creation fails.
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---
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dlls/d3d9/tests/device.c | 11 +++++++++++
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1 file changed, 11 insertions(+)
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diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
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index 89ea7721bf1..8624ac3153c 100644
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--- a/dlls/d3d9/tests/device.c
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+++ b/dlls/d3d9/tests/device.c
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@@ -8583,8 +8583,14 @@ static void test_surface_blocks(void)
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break;
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default:
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+ hr = E_FAIL;
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break;
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}
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+ if (FAILED(hr))
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+ {
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+ skip("Failed to create surface, skipping tests.\n");
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+ continue;
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+ }
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if (formats[i].block_width > 1)
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{
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@@ -9534,6 +9540,11 @@ static void test_volume_blocks(void)
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hr = IDirect3DDevice9_CreateVolumeTexture(device, 24, 8, 8, 1, 0,
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formats[i].fmt, D3DPOOL_SCRATCH, &texture, NULL);
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ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
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+ if (FAILED(hr))
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+ {
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+ skip("Failed to create texture, skipping tests.\n");
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+ continue;
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+ }
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/* Test lockrect offset */
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for (j = 0; j < ARRAY_SIZE(offset_tests); j++)
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--
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2.12.2
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@ -103,7 +103,6 @@ patch_enable_all ()
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enable_cryptext_CryptExtOpenCER="$1"
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enable_d3d11_Deferred_Context="$1"
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enable_d3d9_Direct3DShaderValidatorCreate9="$1"
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enable_d3d9_Tests="$1"
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enable_d3dx9_32bpp_Alpha_Channel="$1"
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enable_d3dx9_36_BumpLuminance="$1"
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enable_d3dx9_36_CloneEffect="$1"
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@ -432,9 +431,6 @@ patch_enable ()
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d3d9-Direct3DShaderValidatorCreate9)
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enable_d3d9_Direct3DShaderValidatorCreate9="$2"
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;;
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d3d9-Tests)
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enable_d3d9_Tests="$2"
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;;
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d3dx9-32bpp_Alpha_Channel)
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enable_d3dx9_32bpp_Alpha_Channel="$2"
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;;
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@ -2633,20 +2629,6 @@ if test "$enable_d3d9_Direct3DShaderValidatorCreate9" -eq 1; then
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) >> "$patchlist"
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fi
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# Patchset d3d9-Tests
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# |
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# | Modified files:
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# | * dlls/d3d9/tests/device.c, dlls/d3d9/tests/visual.c
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# |
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if test "$enable_d3d9_Tests" -eq 1; then
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patch_apply d3d9-Tests/0001-d3d9-tests-Avoid-test-failures-on-specific-Nvidia-graphic-.patch
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patch_apply d3d9-Tests/0002-d3d9-tests-Avoid-crash-when-surface-and-texture-crea.patch
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(
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printf '%s\n' '+ { "Sebastian Lackner", "d3d9/tests: Avoid test failures on specific Nvidia graphic cards.", 1 },';
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printf '%s\n' '+ { "Christian Costa", "d3d9/tests: Avoid crash when surface and texture creation fails.", 1 },';
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) >> "$patchlist"
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fi
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# Patchset d3dx9-32bpp_Alpha_Channel
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# |
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# | This patchset fixes the following Wine bugs:
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