Rebase against 6e30b042e17b4a62f48ca29f26cf9e62c7fd077a.

This commit is contained in:
Sebastian Lackner 2016-02-08 19:13:08 +01:00
parent 089f367941
commit d35ab071b5
5 changed files with 118 additions and 118 deletions

View File

@ -1,4 +1,4 @@
From 8e79e9494a7d4c9173066772b09afa26e643ef33 Mon Sep 17 00:00:00 2001
From 863dce444080b590bef8a9f31e38fc69aa18b29a Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Sun, 20 Jul 2014 22:22:14 +0200
Subject: wined3d: allow changing strict drawing through an exported function
@ -9,7 +9,7 @@ Subject: wined3d: allow changing strict drawing through an exported function
2 files changed, 7 insertions(+)
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 49041bb..8c253cd 100644
index 082a693..91fcf0f 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -222,6 +222,8 @@
@ -18,9 +18,9 @@ index 49041bb..8c253cd 100644
+@ cdecl wined3d_strictdrawing_set(long)
+
@ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr)
@ cdecl wined3d_surface_get_parent(ptr)
@ cdecl wined3d_surface_get_pitch(ptr)
@ cdecl wined3d_surface_set_overlay_position(ptr long long)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 0543d97..78cc3a2 100644
--- a/dlls/wined3d/wined3d_main.c

View File

@ -1,4 +1,4 @@
From 4227226984e3726aba1b0570db87679776842c5a Mon Sep 17 00:00:00 2001
From d87fa0b16491e8ec3b38fbe9b43c6f91adceee02 Mon Sep 17 00:00:00 2001
From: Sebastian Lackner <sebastian@fds-team.de>
Date: Sun, 7 Feb 2016 18:52:16 +0100
Subject: Revert "ddraw: Use wined3d_texture_get_sub_resource() in
@ -13,7 +13,7 @@ This reverts commit b1709522307a160a7c151f5293095a3c26ab998f.
4 files changed, 12 insertions(+), 3 deletions(-)
diff --git a/dlls/ddraw/surface.c b/dlls/ddraw/surface.c
index f1ba858..a6fbceb 100644
index d6358f8..f9862df 100644
--- a/dlls/ddraw/surface.c
+++ b/dlls/ddraw/surface.c
@@ -1268,7 +1268,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface7_Flip(IDirectDrawSurface7
@ -44,7 +44,7 @@ index f1ba858..a6fbceb 100644
wined3d_resource_set_parent(wined3d_texture_get_resource(texture), ddraw_texture);
src_impl->wined3d_texture = texture;
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 2a36619..e6c6258 100644
index 57925a6..90c8847 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1890,6 +1890,13 @@ void * CDECL wined3d_surface_get_parent(const struct wined3d_surface *surface)
@ -62,11 +62,11 @@ index 2a36619..e6c6258 100644
{
unsigned int alignment;
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 86d03f0..c07e0ca 100644
index 082a693..5eb4e89 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -225,6 +225,7 @@
@ cdecl wined3d_surface_get_overlay_position(ptr ptr ptr)
@@ -224,6 +224,7 @@
@ cdecl wined3d_surface_get_parent(ptr)
@ cdecl wined3d_surface_get_pitch(ptr)
+@ cdecl wined3d_surface_get_resource(ptr)
@ -74,11 +74,11 @@ index 86d03f0..c07e0ca 100644
@ cdecl wined3d_surface_update_overlay(ptr ptr ptr ptr long ptr)
@ cdecl wined3d_surface_update_overlay_z_order(ptr long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 8f9d80a..1b13a20 100644
index 36e34ea..d740737 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2477,6 +2477,7 @@ ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
@@ -2476,6 +2476,7 @@ ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
+struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);

View File

@ -51,13 +51,13 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "c266d373deb417abef4883f59daa5d517b77e76c"
echo "6e30b042e17b4a62f48ca29f26cf9e62c7fd077a"
}
# Show version information
version()
{
echo "Wine Staging 1.9.3"
echo "Wine Staging 1.9.4 (unreleased)"
echo "Copyright (C) 2014-2016 the Wine Staging project authors."
echo ""
echo "Patchset to be applied on upstream Wine:"

View File

@ -5751,7 +5751,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
HRESULT CDECL wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y)
@@ -1851,6 +2297,7 @@
@@ -1825,6 +2271,7 @@
{
DeleteDC(surface->hDC);
DeleteObject(surface->dib.DIBsection);
@ -5759,7 +5759,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
surface->resource.bitmap_data = NULL;
surface->flags &= ~SFLAG_DIBSECTION;
create_dib = TRUE;
@@ -1859,6 +2306,15 @@
@@ -1833,6 +2280,15 @@
surface->resource.locations = 0;
wined3d_resource_free_sysmem(&surface->resource);
surface->resource.map_heap_memory = NULL;
@ -5775,7 +5775,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
width = texture_resource->width;
height = texture_resource->height;
@@ -1884,6 +2340,7 @@
@@ -1858,6 +2314,7 @@
else
surface->flags &= ~SFLAG_NONPOW2;
@ -5783,7 +5783,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if ((surface->resource.user_memory = mem))
{
surface->resource.map_binding = WINED3D_LOCATION_USER_MEMORY;
@@ -1904,6 +2361,27 @@
@@ -1878,6 +2335,27 @@
surface->resource.size = wined3d_format_calculate_size(texture_resource->format,
1, width, height, 1);
surface->resource.custom_row_pitch = wined3d_format_calculate_pitch(texture_resource->format, width);
@ -5811,7 +5811,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
/* The format might be changed to a format that needs conversion.
@@ -1926,11 +2404,19 @@
@@ -1900,11 +2378,19 @@
if (!valid_location)
{
@ -5831,7 +5831,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
return WINED3D_OK;
}
@@ -2289,6 +2775,7 @@
@@ -2263,6 +2749,7 @@
static struct wined3d_texture *surface_convert_format(struct wined3d_surface *source, enum wined3d_format_id to_fmt)
{
@ -5839,7 +5839,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
void *dst_data = NULL, *src_data = NULL;
UINT src_row_pitch, src_slice_pitch, dst_row_pitch, dst_slice_pitch;
const struct d3dfmt_converter_desc *conv;
@@ -2297,6 +2784,13 @@
@@ -2271,6 +2758,13 @@
struct wined3d_surface *dst;
struct wined3d_context *context = NULL;
struct wined3d_device *device = source->resource.device;
@ -5853,7 +5853,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
conv = find_converter(source->resource.format->id, to_fmt);
if (!conv)
@@ -2321,6 +2815,7 @@
@@ -2295,6 +2789,7 @@
}
dst = surface_from_resource(wined3d_texture_get_sub_resource(ret, 0));
@ -5861,7 +5861,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
wined3d_resource_get_pitch(&source->resource, &src_row_pitch, &src_slice_pitch);
wined3d_resource_get_pitch(&ret->resource, &dst_row_pitch, &dst_slice_pitch);
@@ -2361,6 +2856,32 @@
@@ -2335,6 +2830,32 @@
if (context)
context_release(context);
return NULL;
@ -5894,7 +5894,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
static HRESULT _Blt_ColorFill(BYTE *buf, unsigned int width, unsigned int height,
@@ -2423,6 +2944,7 @@
@@ -2397,6 +2918,7 @@
HRESULT wined3d_surface_unmap(struct wined3d_surface *surface)
{
@ -5902,7 +5902,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
HRESULT hr;
TRACE("surface %p.\n", surface);
@@ -2433,6 +2955,20 @@
@@ -2407,6 +2929,20 @@
memset(&surface->lockedRect, 0, sizeof(surface->lockedRect));
return hr;
@ -5923,7 +5923,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
HRESULT wined3d_surface_map(struct wined3d_surface *surface, struct wined3d_map_desc *map_desc,
@@ -2440,6 +2976,21 @@
@@ -2414,6 +2950,21 @@
{
const struct wined3d_format *format = surface->resource.format;
unsigned int fmt_flags = surface->container->resource.format_flags;
@ -5945,7 +5945,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if ((fmt_flags & WINED3DFMT_FLAG_BLOCKS) && box
&& !surface_check_block_align(surface, box))
@@ -2451,6 +3002,13 @@
@@ -2425,6 +2976,13 @@
return WINED3DERR_INVALIDCALL;
}
@ -5959,7 +5959,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
/* Performance optimization: Count how often a surface is mapped, if it is
* mapped regularly do not throw away the system memory copy. This avoids
* the need to download the surface from OpenGL all the time. The surface
@@ -2466,6 +3024,7 @@
@@ -2440,6 +2998,7 @@
}
}
@ -5967,7 +5967,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (box)
{
surface->lockedRect.left = box->left;
@@ -2555,6 +3114,119 @@
@@ -2529,6 +3088,119 @@
DWORD slice_pitch, pitch;
wined3d_resource_get_memory(&surface->resource, dst_location, &data);
@ -6087,7 +6087,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (surface != old_ctx->current_rt)
{
@@ -2594,8 +3266,13 @@
@@ -2568,8 +3240,13 @@
}
/* Setup pixel store pack state -- to glReadPixels into the correct place */
@ -6101,7 +6101,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
checkGLcall("glPixelStorei");
gl_info->gl_ops.gl.p_glReadPixels(0, 0,
@@ -2612,6 +3289,10 @@
@@ -2586,6 +3263,10 @@
{
/* glReadPixels returns the image upside down, and there is no way to prevent this.
* Flip the lines in software. */
@ -6112,7 +6112,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (!(row = HeapAlloc(GetProcessHeap(), 0, pitch)))
goto error;
@@ -2856,8 +3537,13 @@
@@ -2830,8 +3511,13 @@
/* The texture is now most up to date - If the surface is a render target
* and has a drawable, this path is never entered. */
@ -6126,7 +6126,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
/* Uses the hardware to stretch and flip the image */
@@ -2925,7 +3611,11 @@
@@ -2899,7 +3585,11 @@
checkGLcall("glEnable(texture_target)");
/* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */
@ -6138,7 +6138,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
/* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
@@ -3122,6 +3812,7 @@
@@ -3096,6 +3786,7 @@
checkGLcall("glDeleteTextures(1, &backup)");
}
@ -6146,7 +6146,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (wined3d_settings.cs_multithreaded)
gl_info->gl_ops.gl.p_glFinish();
else if (wined3d_settings.strict_draw_ordering)
@@ -3133,6 +3824,17 @@
@@ -3107,6 +3798,17 @@
* and has a drawable, this path is never entered. */
wined3d_resource_validate_location(&dst_surface->resource, WINED3D_LOCATION_TEXTURE_RGB);
wined3d_resource_invalidate_location(&dst_surface->resource, ~WINED3D_LOCATION_TEXTURE_RGB);
@ -6164,7 +6164,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
/* Front buffer coordinates are always full screen coordinates, but our GL
@@ -3187,9 +3889,15 @@
@@ -3161,9 +3863,15 @@
gl_info = context->gl_info;
@ -6180,7 +6180,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
wined3d_texture_load(src_surface->container, context, FALSE);
/* Activate the destination context, set it up for blitting */
@@ -3232,9 +3940,13 @@
@@ -3206,9 +3914,13 @@
/* Leave the opengl state valid for blitting */
device->blitter->unset_shader(context->gl_info);
@ -6194,7 +6194,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
|| (dst_surface->container->swapchain
&& dst_surface->container->swapchain->front_buffer == dst_surface->container))
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
@@ -3247,8 +3959,13 @@
@@ -3221,8 +3933,13 @@
{
struct wined3d_resource *resource = &s->container->resource;
struct wined3d_device *device = resource->device;
@ -6208,7 +6208,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
const struct blit_shader *blitter;
HRESULT hr;
@@ -3259,6 +3976,7 @@
@@ -3233,6 +3950,7 @@
return WINED3DERR_INVALIDCALL;
}
@ -6216,7 +6216,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
/* Can't incref / decref the resource here. This is executed inside the worker
* thread. Playing with the refcount here makes the worker thread visible to
* the client lib. Problems occur when the worker thread happens to hold the
@@ -3275,6 +3993,21 @@
@@ -3249,6 +3967,21 @@
view.sub_resource_idx = s->texture_layer * texture->level_count + s->texture_level;
hr = blitter->color_fill(device, &view, rect, color);
@ -6238,7 +6238,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
return hr;
}
@@ -3284,8 +4017,13 @@
@@ -3258,8 +3991,13 @@
enum wined3d_texture_filter_type filter)
{
struct wined3d_device *device = dst_surface->resource.device;
@ -6252,7 +6252,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n",
dst_surface, wine_dbgstr_rect(dst_rect), src_surface, wine_dbgstr_rect(src_rect),
@@ -3476,6 +4214,7 @@
@@ -3450,6 +4188,7 @@
{
TRACE("surface %p, new location %#x, w %u, h %u.\n", surface, location, w, h);
@ -6260,7 +6260,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (((surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB) && !(location & WINED3D_LOCATION_TEXTURE_RGB))
|| (!(surface->resource.locations & WINED3D_LOCATION_TEXTURE_RGB)
&& (location & WINED3D_LOCATION_TEXTURE_RGB)))
@@ -3484,6 +4223,15 @@
@@ -3458,6 +4197,15 @@
surface->ds_current_size.cx = w;
surface->ds_current_size.cy = h;
surface->resource.locations = location;
@ -6276,7 +6276,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
/* Context activation is done by the caller. */
@@ -3498,7 +4246,11 @@
@@ -3472,7 +4220,11 @@
/* TODO: Make this work for modes other than FBO */
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return;
@ -6288,7 +6288,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
{
w = surface->ds_current_size.cx;
h = surface->ds_current_size.cy;
@@ -3525,6 +4277,7 @@
@@ -3499,6 +4251,7 @@
}
wined3d_surface_prepare(surface, context, location);
@ -6296,7 +6296,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (surface->resource.locations & WINED3D_LOCATION_DISCARDED)
{
TRACE("Surface was discarded, no need copy data.\n");
@@ -3539,6 +4292,22 @@
@@ -3513,6 +4266,22 @@
{
FIXME("No up to date depth stencil location.\n");
surface->resource.locations |= location;
@ -6319,7 +6319,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
surface->ds_current_size.cx = surface->resource.width;
surface->ds_current_size.cy = surface->resource.height;
return;
@@ -3602,9 +4371,13 @@
@@ -3576,9 +4345,13 @@
context_invalidate_state(context, STATE_FRAMEBUFFER);
@ -6333,7 +6333,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
}
else if (location == WINED3D_LOCATION_DRAWABLE)
@@ -3620,9 +4393,13 @@
@@ -3594,9 +4367,13 @@
context_invalidate_state(context, STATE_FRAMEBUFFER);
@ -6347,7 +6347,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
}
else
@@ -3630,6 +4407,7 @@
@@ -3604,6 +4381,7 @@
ERR("Invalid location (%#x) specified.\n", location);
}
@ -6355,7 +6355,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
surface->resource.locations |= location;
surface->ds_current_size.cx = surface->resource.width;
surface->ds_current_size.cy = surface->resource.height;
@@ -3662,6 +4440,124 @@
@@ -3636,6 +4414,124 @@
FIXME("Can't load surface %p with location flags %s into sysmem.\n",
surface, wined3d_debug_location(surface->resource.locations));
@ -6480,7 +6480,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
/* Context activation is done by the caller. */
@@ -3670,12 +4566,14 @@
@@ -3644,12 +4540,14 @@
{
RECT r;
@ -6495,7 +6495,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
&& wined3d_resource_is_offscreen(&surface->container->resource))
{
@@ -3684,7 +4582,11 @@
@@ -3658,7 +4556,11 @@
}
surface_get_rect(surface, NULL, &r);
@ -6507,7 +6507,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
surface_blt_to_drawable(surface->resource.device, context,
WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
@@ -3699,6 +4601,7 @@
@@ -3673,6 +4575,7 @@
struct wined3d_device *device = surface->resource.device;
const struct wined3d_color_key_conversion *conversion;
struct wined3d_texture *texture = surface->container;
@ -6515,7 +6515,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
UINT width, src_row_pitch, src_slice_pitch, dst_pitch;
struct wined3d_bo_address data;
struct wined3d_format format;
@@ -3725,6 +4628,24 @@
@@ -3699,6 +4602,24 @@
}
if (surface->resource.locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
@ -6540,7 +6540,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
&& (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
@@ -3740,6 +4661,7 @@
@@ -3714,6 +4635,7 @@
return WINED3D_OK;
}
@ -6548,7 +6548,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (surface->resource.locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)
&& (!srgb || (surface->container->resource.format_flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
&& fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
@@ -3747,6 +4669,15 @@
@@ -3721,6 +4643,15 @@
NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
{
DWORD src_location = surface->resource.locations & WINED3D_LOCATION_RB_RESOLVED ?
@ -6564,7 +6564,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE;
DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
RECT rect = {0, 0, surface->resource.width, surface->resource.height};
@@ -3761,6 +4692,7 @@
@@ -3735,6 +4666,7 @@
if (srgb)
{
@ -6572,7 +6572,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if ((surface->resource.locations & (WINED3D_LOCATION_TEXTURE_RGB | surface->resource.map_binding))
== WINED3D_LOCATION_TEXTURE_RGB)
{
@@ -3795,6 +4727,42 @@
@@ -3769,6 +4701,42 @@
width = surface->resource.width;
wined3d_resource_get_pitch(&surface->resource, &src_row_pitch, &src_slice_pitch);
@ -6615,7 +6615,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
format = *texture->resource.format;
if ((conversion = wined3d_format_get_color_key_conversion(texture, TRUE)))
@@ -3803,7 +4771,11 @@
@@ -3777,7 +4745,11 @@
/* Don't use PBOs for converted surfaces. During PBO conversion we look at
* WINED3D_TEXTURE_CONVERTED but it isn't set (yet) in all cases it is
* getting called. */
@ -6627,7 +6627,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
{
TRACE("Removing the pbo attached to surface %p.\n", surface);
@@ -3812,6 +4784,7 @@
@@ -3786,6 +4758,7 @@
else
surface->resource.map_binding = WINED3D_LOCATION_SYSMEM;
@ -6635,7 +6635,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
wined3d_resource_prepare_map_memory(&surface->resource, context);
wined3d_resource_load_location(&surface->resource, context, surface->resource.map_binding);
wined3d_resource_free_bo(&surface->resource);
@@ -3819,6 +4792,14 @@
@@ -3793,6 +4766,14 @@
}
wined3d_resource_get_memory(&surface->resource, surface->resource.locations, &data);
@ -6650,7 +6650,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (format.convert)
{
/* This code is entered for texture formats which need a fixup. */
@@ -3833,9 +4814,15 @@
@@ -3807,9 +4788,15 @@
context_release(context);
return E_OUTOFMEMORY;
}
@ -6666,7 +6666,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
data.addr = mem;
}
else if (conversion)
@@ -3855,6 +4842,7 @@
@@ -3829,6 +4816,7 @@
}
if (texture->swapchain && texture->swapchain->palette)
palette = texture->swapchain->palette;
@ -6674,7 +6674,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
conversion->convert(data.addr, src_row_pitch, mem, dst_pitch,
width, height, palette, &texture->async.gl_color_key);
src_row_pitch = dst_pitch;
@@ -3863,6 +4851,16 @@
@@ -3837,6 +4825,16 @@
wined3d_surface_upload_data(surface, gl_info, &format, &src_rect,
src_row_pitch, &dst_point, srgb, wined3d_const_bo_address(&data));
@ -6691,7 +6691,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
HeapFree(GetProcessHeap(), 0, mem);
@@ -3876,11 +4874,19 @@
@@ -3850,11 +4848,19 @@
const RECT rect = {0, 0, surface->resource.width, surface->resource.height};
DWORD src_location;
@ -6711,7 +6711,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
src_location = WINED3D_LOCATION_TEXTURE_SRGB;
else /* surface_blt_fbo will load the source location if necessary. */
src_location = WINED3D_LOCATION_TEXTURE_RGB;
@@ -3889,11 +4895,17 @@
@@ -3863,11 +4869,17 @@
surface, src_location, &rect, surface, dst_location, &rect);
}
@ -6729,7 +6729,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
HRESULT hr;
TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
@@ -3901,6 +4913,7 @@
@@ -3875,6 +4887,7 @@
if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
{
if (location == WINED3D_LOCATION_TEXTURE_RGB
@ -6737,7 +6737,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
&& surface->resource.locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_DISCARDED))
{
surface_load_ds_location(surface, context, location);
@@ -3924,6 +4937,45 @@
@@ -3898,6 +4911,45 @@
{
ERR("Surface %p does not have any up to date location.\n", surface);
return;
@ -6783,7 +6783,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
switch (location)
@@ -3937,7 +4989,11 @@
@@ -3911,7 +4963,11 @@
case WINED3D_LOCATION_DRAWABLE:
if (FAILED(hr = surface_load_drawable(surface, context)))
@ -6795,7 +6795,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
break;
case WINED3D_LOCATION_RB_RESOLVED:
@@ -3949,7 +5005,11 @@
@@ -3923,7 +4979,11 @@
case WINED3D_LOCATION_TEXTURE_SRGB:
if (FAILED(hr = surface_load_texture(surface, context,
location == WINED3D_LOCATION_TEXTURE_SRGB)))
@ -6807,7 +6807,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
break;
default:
@@ -3957,12 +5017,21 @@
@@ -3931,12 +4991,21 @@
break;
}
@ -6829,7 +6829,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
static HRESULT ffp_blit_alloc(struct wined3d_device *device) { return WINED3D_OK; }
@@ -4071,7 +5140,11 @@
@@ -4045,7 +5114,11 @@
const RECT *rect, const struct wined3d_color *color)
{
const RECT draw_rect = {0, 0, view->width, view->height};
@ -6841,7 +6841,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
device_clear_render_targets(device, 1, &fb, 1, rect, &draw_rect, WINED3DCLEAR_TARGET, color, 0.0f, 0);
@@ -4121,8 +5194,13 @@
@@ -4095,8 +5168,13 @@
wined3d_texture_set_color_key(src_surface->container, WINED3D_CKEY_SRC_BLT,
(old_color_key_flags & WINED3D_CKEY_SRC_BLT) ? &old_blt_key : NULL);
@ -6855,7 +6855,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
const struct blit_shader ffp_blit = {
@@ -4278,6 +5356,7 @@
@@ -4252,6 +5330,7 @@
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
{
@ -6863,7 +6863,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
const struct wined3d_format *src_format, *dst_format;
unsigned int src_fmt_flags, dst_fmt_flags;
@@ -4312,6 +5391,28 @@
@@ -4286,6 +5365,28 @@
wined3d_resource_get_pitch(&dst_surface->resource, &dst_row_pitch, &dst_slice_pitch);
src_data = dst_data;
src_row_pitch = dst_row_pitch;
@ -6892,7 +6892,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
src_format = dst_surface->resource.format;
dst_format = src_format;
dst_fmt_flags = dst_surface->container->resource.format_flags;
@@ -4323,12 +5424,14 @@
@@ -4297,12 +5398,14 @@
dst_fmt_flags = dst_surface->container->resource.format_flags;
if (src_surface)
{
@ -6907,7 +6907,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (dst_surface->resource.format->id != src_surface->resource.format->id)
{
if (!(src_texture = surface_convert_format(src_surface, dst_format->id)))
@@ -4339,9 +5442,13 @@
@@ -4313,9 +5416,13 @@
}
src_surface = surface_from_resource(wined3d_texture_get_sub_resource(src_texture, 0));
}
@ -6921,7 +6921,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
src_format = src_surface->resource.format;
src_fmt_flags = src_surface->container->resource.format_flags;
}
@@ -4351,8 +5458,12 @@
@@ -4325,8 +5432,12 @@
src_fmt_flags = dst_fmt_flags;
}
@ -6934,7 +6934,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
bpp = dst_surface->resource.format->byte_count;
@@ -4363,12 +5474,24 @@
@@ -4337,12 +5448,24 @@
width = (dst_rect->right - dst_rect->left) * bpp;
if (src_surface)
@ -6959,7 +6959,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (src_fmt_flags & dst_fmt_flags & WINED3DFMT_FLAG_BLOCKS)
{
@@ -4403,7 +5526,11 @@
@@ -4377,7 +5500,11 @@
}
hr = surface_cpu_blt_compressed(sbase, dbuf,
@ -6971,7 +6971,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
src_format, flags, fx);
goto release;
}
@@ -4411,7 +5538,11 @@
@@ -4385,7 +5512,11 @@
/* First, all the 'source-less' blits */
if (flags & WINEDDBLT_COLORFILL)
{
@ -6983,7 +6983,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
flags &= ~WINEDDBLT_COLORFILL;
}
@@ -4461,6 +5592,7 @@
@@ -4435,6 +5566,7 @@
for (y = 0; y < dstheight; ++y)
{
memcpy(dbuf, sbuf, width);
@ -6991,7 +6991,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
sbuf += src_row_pitch;
dbuf += dst_row_pitch;
}
@@ -4474,6 +5606,21 @@
@@ -4448,6 +5580,21 @@
{
sbuf -= src_row_pitch;
dbuf -= dst_row_pitch;
@ -7013,7 +7013,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
memcpy(dbuf, sbuf, width);
}
}
@@ -4483,8 +5630,13 @@
@@ -4457,8 +5604,13 @@
for (y = 0; y < dstheight; ++y)
{
memmove(dbuf, sbuf, width);
@ -7027,7 +7027,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
}
}
@@ -4493,9 +5645,15 @@
@@ -4467,9 +5619,15 @@
/* Stretching in y direction only. */
for (y = sy = 0; y < dstheight; ++y, sy += yinc)
{
@ -7043,7 +7043,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
}
}
@@ -4505,6 +5663,7 @@
@@ -4479,6 +5637,7 @@
int last_sy = -1;
for (y = sy = 0; y < dstheight; ++y, sy += yinc)
{
@ -7051,7 +7051,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
sbuf = sbase + (sy >> 16) * src_row_pitch;
if ((sy >> 16) == (last_sy >> 16))
@@ -4512,6 +5671,15 @@
@@ -4486,6 +5645,15 @@
/* This source row is the same as last source row -
* Copy the already stretched row. */
memcpy(dbuf, dbuf - dst_row_pitch, width);
@ -7067,7 +7067,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
else
{
@@ -4558,6 +5726,7 @@
@@ -4532,6 +5700,7 @@
}
#undef STRETCH_ROW
}
@ -7075,7 +7075,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
dbuf += dst_row_pitch;
last_sy = sy;
}
@@ -4566,6 +5735,16 @@
@@ -4540,6 +5709,16 @@
else
{
LONG dstyinc = dst_row_pitch, dstxinc = bpp;
@ -7092,7 +7092,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
DWORD keylow = 0xffffffff, keyhigh = 0, keymask = 0xffffffff;
DWORD destkeylow = 0x0, destkeyhigh = 0xffffffff, destkeymask = 0xffffffff;
if (flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
@@ -4615,7 +5794,11 @@
@@ -4589,7 +5768,11 @@
LONG tmpxy;
dTopLeft = dbuf;
dTopRight = dbuf + ((dstwidth - 1) * bpp);
@ -7104,7 +7104,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
dBottomRight = dBottomLeft + ((dstwidth - 1) * bpp);
if (fx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
@@ -4692,6 +5875,7 @@
@@ -4666,6 +5849,7 @@
flags &= ~(WINEDDBLT_DDFX);
}
@ -7112,7 +7112,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
#define COPY_COLORKEY_FX(type) \
do { \
const type *s; \
@@ -4713,6 +5897,29 @@
@@ -4687,6 +5871,29 @@
d = (type *)(((BYTE *)d) + dstyinc); \
} \
} while(0)
@ -7142,7 +7142,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
switch (bpp)
{
@@ -4731,7 +5938,11 @@
@@ -4705,7 +5912,11 @@
BYTE *d = dbuf, *dx;
for (y = sy = 0; y < dstheight; ++y, sy += yinc)
{
@ -7154,7 +7154,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
dx = d;
for (x = sx = 0; x < dstwidth; ++x, sx+= xinc)
{
@@ -4762,10 +5973,12 @@
@@ -4736,10 +5947,12 @@
}
}
@ -7167,7 +7167,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
error:
if (flags && FIXME_ON(d3d_surface))
{
@@ -4773,6 +5986,7 @@
@@ -4747,6 +5960,7 @@
}
release:
@ -7175,7 +7175,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (dst_data)
{
wined3d_resource_release_map_ptr(&dst_surface->resource, context);
@@ -4791,6 +6005,14 @@
@@ -4765,6 +5979,14 @@
wined3d_texture_decref(src_texture);
if (context)
context_release(context);
@ -7190,7 +7190,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
return hr;
}
@@ -4836,7 +6058,11 @@
@@ -4810,7 +6032,11 @@
cpu_blit_blit_surface,
};
@ -7202,7 +7202,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter)
{
@@ -4854,6 +6080,98 @@
@@ -4828,6 +6054,98 @@
| WINEDDBLT_DONOTWAIT
| WINEDDBLT_ALPHATEST;
@ -7301,7 +7301,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
if (!device->d3d_initialized)
{
WARN("D3D not initialized, using fallback.\n");
@@ -4917,6 +6235,7 @@
@@ -4891,6 +6209,7 @@
TRACE("Depth fill.\n");
if (!surface_convert_depth_to_float(dst_surface, fx->u5.dwFillDepth, &depth))
@ -7309,7 +7309,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
return;
if (SUCCEEDED(wined3d_surface_depth_fill(dst_surface, dst_rect, depth)))
@@ -4927,6 +6246,24 @@
@@ -4901,6 +6220,24 @@
if (SUCCEEDED(wined3d_surface_depth_blt(src_surface, src_surface->container->resource.draw_binding,
src_rect, dst_surface, dst_surface->container->resource.draw_binding, dst_rect)))
return;
@ -7334,7 +7334,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
}
else
@@ -4935,8 +6272,13 @@
@@ -4909,8 +6246,13 @@
/* In principle this would apply to depth blits as well, but we don't
* implement those in the CPU blitter at the moment. */
@ -7348,7 +7348,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
{
if (scale)
TRACE("Not doing sysmem blit because of scaling.\n");
@@ -4958,7 +6300,11 @@
@@ -4932,7 +6274,11 @@
goto fallback;
if (SUCCEEDED(surface_color_fill(dst_surface, dst_rect, &color)))
@ -7360,7 +7360,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
else
{
@@ -4980,8 +6326,13 @@
@@ -4954,8 +6300,13 @@
{
blit_op = WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST;
}
@ -7374,7 +7374,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
{
/* Upload */
if (scale)
@@ -4997,11 +6348,18 @@
@@ -4971,11 +6322,18 @@
if (!wined3d_resource_is_offscreen(&dst_surface->container->resource))
{
struct wined3d_context *context = context_acquire(device, dst_surface);
@ -7393,7 +7393,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
}
}
@@ -5025,7 +6383,11 @@
@@ -4999,7 +6357,11 @@
wined3d_swapchain_present(dst_swapchain, NULL, NULL, dst_swapchain->win_handle, NULL, 0);
dst_swapchain->desc.swap_effect = swap_effect;
@ -7405,7 +7405,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
if (fbo_blit_supported(&device->adapter->gl_info, blit_op,
@@ -5041,10 +6403,17 @@
@@ -5015,10 +6377,17 @@
dst_surface, dst_surface->container->resource.draw_binding, dst_rect);
context_release(context);
@ -7423,7 +7423,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
blitter = wined3d_select_blitter(&device->adapter->gl_info, &device->adapter->d3d_info, blit_op,
@@ -5054,6 +6423,7 @@
@@ -5028,6 +6397,7 @@
{
blitter->blit_surface(device, blit_op, filter, src_surface,
src_rect, dst_surface, dst_rect, color_key);
@ -7431,7 +7431,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
return;
}
}
@@ -5219,6 +6589,21 @@
@@ -5193,6 +6563,21 @@
wined3d_surface_location_invalidated,
wined3d_surface_load_location,
};
@ -7453,7 +7453,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_texture *container,
const struct wined3d_resource_desc *desc, GLenum target, unsigned int level, unsigned int layer, DWORD flags)
@@ -5280,7 +6665,11 @@
@@ -5254,7 +6639,11 @@
}
surface->container = container;
@ -7465,7 +7465,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
list_init(&surface->renderbuffers);
list_init(&surface->overlays);
@@ -5312,9 +6701,14 @@
@@ -5286,9 +6675,14 @@
if (surface->resource.map_binding == WINED3D_LOCATION_DIB)
{
wined3d_resource_free_sysmem(&surface->resource);
@ -7480,7 +7480,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
}
return hr;
@@ -5341,7 +6735,11 @@
@@ -5315,7 +6709,11 @@
if (FAILED(hr = surface_init(object, container, desc, target, level, layer, flags)))
{
WARN("Failed to initialize surface, returning %#x.\n", hr);
@ -8126,7 +8126,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
return hr;
}
@@ -1438,6 +1551,9 @@
@@ -1470,6 +1583,9 @@
if (FAILED(hr))
{
WARN("Failed to initialize texture, returning %#x.\n", hr);
@ -8136,7 +8136,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
return hr;
}
@@ -1459,8 +1575,15 @@
@@ -1491,8 +1607,15 @@
HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc)
{
struct wined3d_device *device = texture->resource.device;
@ -8152,7 +8152,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc);
@@ -1475,12 +1598,14 @@
@@ -1507,12 +1630,14 @@
surface = surface_from_resource(sub_resource);
@ -8167,7 +8167,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
/* Give more detailed info for ddraw. */
if (surface->flags & SFLAG_DCINUSE)
return WINEDDERR_DCALREADYCREATED;
@@ -1489,6 +1614,7 @@
@@ -1521,6 +1646,7 @@
if (surface->resource.map_count)
return WINED3DERR_INVALIDCALL;
@ -8175,7 +8175,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
surface->flags |= SFLAG_DCINUSE;
surface->resource.map_count++;
wined3d_cs_emit_getdc(device->cs, surface);
@@ -1501,6 +1627,45 @@
@@ -1533,6 +1659,45 @@
HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc)
{
struct wined3d_device *device = texture->resource.device;
@ -8221,7 +8221,7 @@ diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
struct wined3d_resource *sub_resource;
struct wined3d_surface *surface;
@@ -1530,7 +1695,30 @@
@@ -1562,7 +1727,30 @@
surface->resource.map_count--;
surface->flags &= ~SFLAG_DCINUSE;

View File

@ -1 +1 @@
Wine Staging 1.9.3
Wine Staging 1.9.4 (unreleased)