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https://gitlab.winehq.org/wine/wine-staging.git
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Updated wined3d-bindless-texture patchset
Warning fixes.
This commit is contained in:
parent
e853aaffe3
commit
cd68f05ab3
@ -1,4 +1,4 @@
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From d8873b3ae77d5a6697a3eb0e3c8a3763cfa74282 Mon Sep 17 00:00:00 2001
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From 53a8ae5e78c5548a81bfafa20aa2551a786b120a Mon Sep 17 00:00:00 2001
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From: Andrew Wesie <awesie@gmail.com>
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Date: Tue, 2 Oct 2018 23:28:01 -0500
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Subject: [PATCH] wined3d: Use bindless textures for GLSL shaders.
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@ -6,21 +6,23 @@ Subject: [PATCH] wined3d: Use bindless textures for GLSL shaders.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44514
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Signed-off-by: Andrew Wesie <awesie@gmail.com>
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---
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dlls/wined3d/adapter_gl.c | 6 ++
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dlls/wined3d/context_gl.c | 6 ++
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dlls/wined3d/device.c | 54 ++++++++++++++++
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dlls/wined3d/glsl_shader.c | 114 ++++++++++++++++++++++++++++++++-
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dlls/wined3d/texture.c | 18 ++++--
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dlls/wined3d/view.c | 30 +++++++++
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dlls/wined3d/wined3d_gl.h | 1 +
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dlls/wined3d/wined3d_private.h | 25 ++++++++
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8 files changed, 247 insertions(+), 7 deletions(-)
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dlls/wined3d/adapter_gl.c | 6 ++
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dlls/wined3d/arb_program_shader.c | 7 ++
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dlls/wined3d/context_gl.c | 6 ++
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dlls/wined3d/device.c | 54 ++++++++++++++
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dlls/wined3d/glsl_shader.c | 114 +++++++++++++++++++++++++++++-
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dlls/wined3d/shader.c | 7 ++
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dlls/wined3d/texture.c | 18 +++--
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dlls/wined3d/view.c | 30 ++++++++
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dlls/wined3d/wined3d_gl.h | 1 +
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dlls/wined3d/wined3d_private.h | 25 +++++++
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10 files changed, 261 insertions(+), 7 deletions(-)
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diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
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index 6d542713d2a..189955aa05c 100644
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index 4464bf3ecc2..90492d16238 100644
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--- a/dlls/wined3d/adapter_gl.c
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+++ b/dlls/wined3d/adapter_gl.c
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@@ -58,6 +58,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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@@ -56,6 +56,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
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/* ARB */
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{"GL_ARB_base_instance", ARB_BASE_INSTANCE },
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@ -28,7 +30,7 @@ index 6d542713d2a..189955aa05c 100644
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{"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
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{"GL_ARB_buffer_storage", ARB_BUFFER_STORAGE },
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{"GL_ARB_clear_buffer_object", ARB_CLEAR_BUFFER_OBJECT },
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@@ -2120,6 +2121,11 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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@@ -2106,6 +2107,11 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
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/* GL_ARB_base_instance */
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USE_GL_FUNC(glDrawArraysInstancedBaseInstance)
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USE_GL_FUNC(glDrawElementsInstancedBaseVertexBaseInstance)
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@ -40,11 +42,36 @@ index 6d542713d2a..189955aa05c 100644
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/* GL_ARB_blend_func_extended */
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USE_GL_FUNC(glBindFragDataLocationIndexed)
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USE_GL_FUNC(glGetFragDataIndex)
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diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
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index b4c395ec355..b0b8cb3dd6e 100644
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--- a/dlls/wined3d/arb_program_shader.c
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+++ b/dlls/wined3d/arb_program_shader.c
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@@ -5638,6 +5638,12 @@ static BOOL shader_arb_has_ffp_proj_control(void *shader_priv)
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return priv->ffp_proj_control;
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}
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+void shader_arb_resource_view_handle(void *shader_priv, struct wined3d_context_gl *context_gl,
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+ const struct wined3d_state *state, const struct wined3d_shader *shader)
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+{
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+ ERR("Not implemented.\n");
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+}
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+
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static void shader_arb_precompile(void *shader_priv, struct wined3d_shader *shader) {}
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static uint64_t shader_arb_shader_compile(struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc,
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@@ -5666,6 +5672,7 @@ const struct wined3d_shader_backend_ops arb_program_shader_backend =
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shader_arb_get_caps,
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shader_arb_color_fixup_supported,
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shader_arb_has_ffp_proj_control,
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+ shader_arb_resource_view_handle,
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shader_arb_shader_compile,
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};
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diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
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index b82849f8470..e77afe96ace 100644
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index 8ac5c28c892..21a29ba157b 100644
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--- a/dlls/wined3d/context_gl.c
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+++ b/dlls/wined3d/context_gl.c
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@@ -3930,6 +3930,12 @@ static void wined3d_context_gl_bind_shader_resources(struct wined3d_context_gl *
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@@ -3940,6 +3940,12 @@ static void wined3d_context_gl_bind_shader_resources(struct wined3d_context_gl *
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if (!(shader = state->shader[shader_type]))
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return;
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@ -58,10 +85,10 @@ index b82849f8470..e77afe96ace 100644
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&shader->reg_maps.shader_version, &base, &count);
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diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
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index d0f0f7407bd..beca9108000 100644
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index d14b40d8e3e..995410e984d 100644
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--- a/dlls/wined3d/device.c
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+++ b/dlls/wined3d/device.c
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@@ -580,6 +580,59 @@ void wined3d_device_destroy_default_samplers(struct wined3d_device *device)
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@@ -578,6 +578,59 @@ void wined3d_device_destroy_default_samplers(struct wined3d_device *device)
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device->null_sampler = NULL;
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}
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@ -121,7 +148,7 @@ index d0f0f7407bd..beca9108000 100644
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static bool wined3d_null_image_vk_init(struct wined3d_image_vk *image, struct wined3d_context_vk *context_vk,
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VkCommandBuffer vk_command_buffer, VkImageType type, unsigned int layer_count, unsigned int sample_count)
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{
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@@ -1274,6 +1327,7 @@ void wined3d_device_gl_create_primary_opengl_context_cs(void *object)
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@@ -1273,6 +1326,7 @@ void wined3d_device_gl_create_primary_opengl_context_cs(void *object)
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wined3d_device_gl_create_dummy_textures(device_gl, context_gl);
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wined3d_device_create_default_samplers(device, context);
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@ -130,10 +157,10 @@ index d0f0f7407bd..beca9108000 100644
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}
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diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
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index 1945c35f996..94b966e03ea 100644
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index f79fa1571e6..85ef1c8ecd7 100644
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--- a/dlls/wined3d/glsl_shader.c
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+++ b/dlls/wined3d/glsl_shader.c
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@@ -746,6 +746,113 @@ static void shader_glsl_append_sampler_binding_qualifier(struct wined3d_string_b
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@@ -732,6 +732,113 @@ static void shader_glsl_append_sampler_binding_qualifier(struct wined3d_string_b
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ERR("Unmapped sampler %u.\n", sampler_idx);
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}
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@ -146,7 +173,7 @@ index 1945c35f996..94b966e03ea 100644
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+ && resource_info->type != WINED3D_SHADER_RESOURCE_BUFFER;
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+}
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+
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+static GLuint64 shader_glsl_dummy_sampler_handle(struct wined3d_context *context,
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+static GLuint64 shader_glsl_dummy_sampler_handle(const struct wined3d_context *context,
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+ enum wined3d_shader_resource_type type)
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+{
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+ const struct wined3d_device *device = context->device;
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@ -247,7 +274,7 @@ index 1945c35f996..94b966e03ea 100644
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/* Context activation is done by the caller. */
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static void shader_glsl_load_samplers(const struct wined3d_context *context,
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struct shader_glsl_priv *priv, GLuint program_id, const struct wined3d_shader_reg_maps *reg_maps)
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@@ -2553,7 +2660,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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@@ -2413,7 +2520,9 @@ static void shader_generate_glsl_declarations(const struct wined3d_context_gl *c
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break;
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}
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@ -258,7 +285,7 @@ index 1945c35f996..94b966e03ea 100644
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shader_glsl_append_sampler_binding_qualifier(buffer, &context_gl->c, version, entry->bind_idx);
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shader_addline(buffer, "uniform %s%s %s_sampler%u;\n",
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sampler_type_prefix, sampler_type, prefix, entry->bind_idx);
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@@ -7654,6 +7763,8 @@ static void shader_glsl_generate_colour_key_test(struct wined3d_string_buffer *b
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@@ -7514,6 +7623,8 @@ static void shader_glsl_generate_colour_key_test(struct wined3d_string_buffer *b
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static void shader_glsl_enable_extensions(struct wined3d_string_buffer *buffer,
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const struct wined3d_gl_info *gl_info)
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{
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@ -267,7 +294,7 @@ index 1945c35f996..94b966e03ea 100644
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if (gl_info->supported[ARB_CULL_DISTANCE])
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shader_addline(buffer, "#extension GL_ARB_cull_distance : enable\n");
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if (gl_info->supported[ARB_GPU_SHADER5])
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@@ -11793,6 +11904,7 @@ const struct wined3d_shader_backend_ops glsl_shader_backend =
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@@ -11519,6 +11630,7 @@ const struct wined3d_shader_backend_ops glsl_shader_backend =
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shader_glsl_get_caps,
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shader_glsl_color_fixup_supported,
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shader_glsl_has_ffp_proj_control,
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@ -275,11 +302,36 @@ index 1945c35f996..94b966e03ea 100644
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shader_glsl_shader_compile,
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};
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diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
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index 6282883ed04..51c95b73e9e 100644
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--- a/dlls/wined3d/shader.c
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+++ b/dlls/wined3d/shader.c
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@@ -3276,6 +3276,12 @@ static BOOL shader_none_has_ffp_proj_control(void *shader_priv)
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return priv->ffp_proj_control;
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}
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+void shader_none_resource_view_handle(void *shader_priv, struct wined3d_context_gl *context_gl,
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+ const struct wined3d_state *state, const struct wined3d_shader *shader)
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+{
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+ ERR("Not implemented.\n");
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+}
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+
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static uint64_t shader_none_shader_compile(struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc,
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enum wined3d_shader_type shader_type)
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{
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@@ -3301,6 +3307,7 @@ const struct wined3d_shader_backend_ops none_shader_backend =
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shader_none_get_caps,
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shader_none_color_fixup_supported,
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shader_none_has_ffp_proj_control,
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+ shader_none_resource_view_handle,
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shader_none_shader_compile,
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};
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diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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index 003aca3aecb..75ca4ffcef5 100644
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index fdd2c70c667..5ebc012a20e 100644
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--- a/dlls/wined3d/texture.c
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+++ b/dlls/wined3d/texture.c
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@@ -1240,7 +1240,7 @@ void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_
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@@ -1239,7 +1239,7 @@ void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_
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}
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/* Context activation is done by the caller. */
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@ -288,7 +340,7 @@ index 003aca3aecb..75ca4ffcef5 100644
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struct wined3d_context_gl *context_gl, BOOL srgb)
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{
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const struct wined3d_format *format = texture_gl->t.resource.format;
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@@ -1264,10 +1264,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
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@@ -1263,10 +1263,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
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target = texture_gl->target;
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if (gl_tex->name)
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@ -300,7 +352,7 @@ index 003aca3aecb..75ca4ffcef5 100644
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gl_info->gl_ops.gl.p_glGenTextures(1, &gl_tex->name);
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checkGLcall("glGenTextures");
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@@ -1276,7 +1273,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
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@@ -1275,7 +1272,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
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if (!gl_tex->name)
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{
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ERR("Failed to generate a texture name.\n");
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@ -309,7 +361,7 @@ index 003aca3aecb..75ca4ffcef5 100644
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}
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/* Initialise the state of the texture object to the OpenGL defaults, not
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@@ -1360,6 +1357,15 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
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@@ -1359,6 +1356,15 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
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gl_info->gl_ops.gl.p_glTexParameteriv(target, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
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checkGLcall("set format swizzle");
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}
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@ -326,10 +378,10 @@ index 003aca3aecb..75ca4ffcef5 100644
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/* Context activation is done by the caller. */
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diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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index a345626cf5e..f4c24f2d2a6 100644
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index 087aa21b75d..62a27535baa 100644
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--- a/dlls/wined3d/view.c
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+++ b/dlls/wined3d/view.c
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@@ -1203,6 +1203,36 @@ void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
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@@ -1201,6 +1201,36 @@ void wined3d_shader_resource_view_gl_bind(struct wined3d_shader_resource_view_gl
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wined3d_sampler_gl_bind(sampler_gl, unit, texture_gl, context_gl);
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}
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@ -367,7 +419,7 @@ index a345626cf5e..f4c24f2d2a6 100644
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static void shader_resource_view_gl_bind_and_dirtify(struct wined3d_shader_resource_view_gl *view_gl,
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struct wined3d_context_gl *context_gl)
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diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
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index 75c4cd732ab..ccc1ce2f0ff 100644
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index 7b6fa50c5f0..a8186c169e0 100644
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--- a/dlls/wined3d/wined3d_gl.h
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+++ b/dlls/wined3d/wined3d_gl.h
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@@ -42,6 +42,7 @@ enum wined3d_gl_extension
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@ -379,10 +431,10 @@ index 75c4cd732ab..ccc1ce2f0ff 100644
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ARB_BUFFER_STORAGE,
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ARB_CLEAR_BUFFER_OBJECT,
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 7d5bb0391bc..89751c56748 100644
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index 5b3eb0136b0..c28d3608ba5 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -94,6 +94,7 @@ struct wined3d_adapter;
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@@ -95,6 +95,7 @@ struct wined3d_adapter;
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struct wined3d_buffer_vk;
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struct wined3d_context;
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struct wined3d_context_vk;
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@ -390,7 +442,7 @@ index 7d5bb0391bc..89751c56748 100644
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struct wined3d_gl_info;
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struct wined3d_state;
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struct wined3d_swapchain_gl;
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@@ -1543,6 +1544,8 @@ struct wined3d_shader_backend_ops
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@@ -1506,6 +1507,8 @@ struct wined3d_shader_backend_ops
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void (*shader_get_caps)(const struct wined3d_adapter *adapter, struct shader_caps *caps);
|
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BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
|
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BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
|
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@ -399,7 +451,7 @@ index 7d5bb0391bc..89751c56748 100644
|
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uint64_t (*shader_compile)(struct wined3d_context *context, const struct wined3d_shader_desc *shader_desc,
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enum wined3d_shader_type shader_type);
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};
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@@ -3888,6 +3891,21 @@ struct wined3d_dummy_textures
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@@ -3825,6 +3828,21 @@ struct wined3d_dummy_textures
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GLuint tex_2d_ms_array;
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};
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@ -421,7 +473,7 @@ index 7d5bb0391bc..89751c56748 100644
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#define WINED3D_UNMAPPED_STAGE ~0u
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/* Multithreaded flag. Removed from the public header to signal that
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@@ -3963,6 +3981,9 @@ struct wined3d_device
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@@ -3900,6 +3918,9 @@ struct wined3d_device
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struct wined3d_sampler *default_sampler;
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struct wined3d_sampler *null_sampler;
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@ -431,7 +483,7 @@ index 7d5bb0391bc..89751c56748 100644
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/* Command stream */
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struct wined3d_cs *cs;
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@@ -4658,6 +4679,8 @@ void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture,
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@@ -4569,6 +4590,8 @@ void wined3d_texture_download_from_texture(struct wined3d_texture *dst_texture,
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void wined3d_texture_get_bo_address(const struct wined3d_texture *texture,
|
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unsigned int sub_resource_idx, struct wined3d_bo_address *data, DWORD location) DECLSPEC_HIDDEN;
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GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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@ -440,7 +492,7 @@ index 7d5bb0391bc..89751c56748 100644
|
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void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
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void wined3d_texture_load(struct wined3d_texture *texture,
|
||||
@@ -5415,6 +5438,8 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view
|
||||
@@ -5372,6 +5395,8 @@ HRESULT wined3d_shader_resource_view_gl_init(struct wined3d_shader_resource_view
|
||||
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
|
||||
void wined3d_shader_resource_view_gl_update(struct wined3d_shader_resource_view_gl *srv_gl,
|
||||
struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
|
||||
@ -450,5 +502,5 @@ index 7d5bb0391bc..89751c56748 100644
|
||||
struct wined3d_view_vk
|
||||
{
|
||||
--
|
||||
2.34.1
|
||||
2.35.1
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user