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wined3d-CSMT_Main: Remove patches with unnecessary 'Waiting for cs' warning.
This commit is contained in:
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60e6da65cd
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@ -7331,8 +7331,8 @@ fi
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# | dlls/wined3d/context.c, dlls/wined3d/cs.c, dlls/wined3d/device.c, dlls/wined3d/drawprim.c, dlls/wined3d/glsl_shader.c,
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# | dlls/wined3d/query.c, dlls/wined3d/resource.c, dlls/wined3d/sampler.c, dlls/wined3d/shader.c, dlls/wined3d/state.c,
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# | dlls/wined3d/stateblock.c, dlls/wined3d/surface.c, dlls/wined3d/swapchain.c, dlls/wined3d/texture.c,
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# | dlls/wined3d/utils.c, dlls/wined3d/vertexdeclaration.c, dlls/wined3d/view.c, dlls/wined3d/volume.c,
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# | dlls/wined3d/wined3d_main.c, dlls/wined3d/wined3d_private.h, dlls/winex11.drv/opengl.c
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# | dlls/wined3d/utils.c, dlls/wined3d/volume.c, dlls/wined3d/wined3d_main.c, dlls/wined3d/wined3d_private.h,
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# | dlls/winex11.drv/opengl.c
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# |
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if test "$enable_wined3d_CSMT_Main" -eq 1; then
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patch_apply wined3d-CSMT_Main/0000-Revert-wined3d-Send-shader-constant-updates-through-.patch
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@ -7347,7 +7347,6 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
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patch_apply wined3d-CSMT_Main/0010-wined3d-Hackily-introduce-a-multithreaded-command-st.patch
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patch_apply wined3d-CSMT_Main/0011-wined3d-Wait-for-resource-updates-to-finish-when-usi.patch
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patch_apply wined3d-CSMT_Main/0012-wined3d-Wait-for-the-cs-before-destroying-objects.patch
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patch_apply wined3d-CSMT_Main/0013-wined3d-Wait-for-the-CS-before-destroying-views.patch
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patch_apply wined3d-CSMT_Main/0014-wined3d-Give-the-cs-its-own-state.patch
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patch_apply wined3d-CSMT_Main/0015-wined3d-Send-float-constant-updates-through-the-comm.patch
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patch_apply wined3d-CSMT_Main/0016-wined3d-Request-a-glFinish-before-modifying-resource.patch
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@ -7423,10 +7422,7 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
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patch_apply wined3d-CSMT_Main/0086-wined3d-Use-glBufferSubData-instead-of-glMapBufferRa.patch
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patch_apply wined3d-CSMT_Main/0087-wined3d-Separate-GL-buffer-discard-control-from-igno.patch
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patch_apply wined3d-CSMT_Main/0088-wined3d-Create-buffers-before-mapping-them.patch
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patch_apply wined3d-CSMT_Main/0089-wined3d-Destroy-views-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0090-wined3d-Remove-another-glFinish.patch
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patch_apply wined3d-CSMT_Main/0091-wined3d-Destroy-vertex-declarations-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0092-wined3d-Destroy-shaders-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0093-wined3d-Create-VBOs-through-the-command-stream.patch
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patch_apply wined3d-CSMT_Main/0094-wined3d-Clean-up-resource-data-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0095-wined3d-Clean-up-buffer-resource-data-through-the-CS.patch
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@ -7449,7 +7445,6 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
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patch_apply wined3d-CSMT_Main/0112-wined3d-Don-t-discard-new-buffers.patch
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patch_apply wined3d-CSMT_Main/0113-wined3d-Don-t-try-to-sync-VBOs-manually-on-OSX-with-.patch
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patch_apply wined3d-CSMT_Main/0114-wined3d-Only-discard-buffers-that-are-in-use.patch
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patch_apply wined3d-CSMT_Main/0116-wined3d-Destroy-shader-resource-views-through-the-CS.patch
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patch_apply wined3d-CSMT_Main/0117-wined3d-Send-getdc-and-releasedc-through-the-command.patch
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patch_apply wined3d-CSMT_Main/0118-wined3d-Ignore-WINED3D_MAP_NO_DIRTY_UPDATE-in-resour.patch
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patch_apply wined3d-CSMT_Main/0119-d3d8-tests-D3DLOCK_NO_DIRTY_UPDATE-on-managed-textur.patch
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@ -7481,7 +7476,6 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
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echo '+ { "Stefan Dösinger", "wined3d: Hackily introduce a multithreaded command stream.", 1 },';
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echo '+ { "Henri Verbeet", "wined3d: Wait for resource updates to finish when using the multithreaded command stream.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Wait for the cs before destroying objects.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Wait for the CS before destroying views.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Give the cs its own state.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Send float constant updates through the command stream.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Request a glFinish before modifying resources outside the cs.", 1 },';
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@ -7557,10 +7551,7 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
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echo '+ { "Stefan Dösinger", "wined3d: Use glBufferSubData instead of glMapBufferRange.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Separate GL buffer discard control from ignoring MAP_DISCARD.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Create buffers before mapping them.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Destroy views through the CS.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Remove another glFinish.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Destroy vertex declarations through the CS.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Destroy shaders through the CS.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Create VBOs through the command stream.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Clean up resource data through the CS.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Clean up buffer resource data through the CS.", 1 },';
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@ -7583,7 +7574,6 @@ if test "$enable_wined3d_CSMT_Main" -eq 1; then
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echo '+ { "Stefan Dösinger", "wined3d: Don'\''t discard new buffers.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Don'\''t try to sync VBOs manually on OSX with CSMT.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Only discard buffers that are in use.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Destroy shader resource views through the CS.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Send getdc and releasedc through the command stream.", 1 },';
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echo '+ { "Stefan Dösinger", "wined3d: Ignore WINED3D_MAP_NO_DIRTY_UPDATE in resource_map.", 1 },';
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echo '+ { "Stefan Dösinger", "d3d8/tests: D3DLOCK_NO_DIRTY_UPDATE on managed textures is temporarily broken.", 1 },';
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@ -1,4 +1,4 @@
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From 9c7a85f85462a459d1a4aad3b97bd0542acc9f83 Mon Sep 17 00:00:00 2001
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From 46b7d05ee6b1ff14469c78be3f2b9c1fd0192996 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Wed, 3 Apr 2013 18:01:34 +0200
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Subject: wined3d: Wait for the cs before destroying objects
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@ -7,19 +7,17 @@ This is to avoid destroying objects that are still referenced in
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commands in the cs. Later patches will migrate resource destruction to
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the CS.
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---
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dlls/wined3d/buffer.c | 6 ++++++
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dlls/wined3d/cs.c | 2 ++
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dlls/wined3d/shader.c | 5 +++++
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dlls/wined3d/texture.c | 6 ++++++
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dlls/wined3d/vertexdeclaration.c | 5 +++++
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dlls/wined3d/wined3d_private.h | 1 +
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6 files changed, 25 insertions(+)
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dlls/wined3d/buffer.c | 6 ++++++
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dlls/wined3d/cs.c | 2 ++
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dlls/wined3d/texture.c | 6 ++++++
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dlls/wined3d/wined3d_private.h | 1 +
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4 files changed, 15 insertions(+)
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diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
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index e851ec9..e99e66d 100644
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index edecdbe..66e13cb 100644
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--- a/dlls/wined3d/buffer.c
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+++ b/dlls/wined3d/buffer.c
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@@ -549,6 +549,12 @@ ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
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@@ -565,6 +565,12 @@ ULONG CDECL wined3d_buffer_decref(struct wined3d_buffer *buffer)
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if (!refcount)
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{
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@ -51,22 +49,6 @@ index 3bcbf19..185def9 100644
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};
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/* FIXME: wined3d_device_uninit_3d() should either flush and wait, or be an
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diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
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index 05eae08..975a927 100644
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--- a/dlls/wined3d/shader.c
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+++ b/dlls/wined3d/shader.c
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@@ -2664,6 +2664,11 @@ ULONG CDECL wined3d_shader_decref(struct wined3d_shader *shader)
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if (!refcount)
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{
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+ if (wined3d_settings.cs_multithreaded)
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+ {
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+ FIXME("Waiting for cs.\n");
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+ shader->device->cs->ops->finish(shader->device->cs);
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+ }
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shader->parent_ops->wined3d_object_destroyed(shader->parent);
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wined3d_cs_emit_destroy_object(shader->device->cs, wined3d_shader_destroy_object, shader);
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}
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diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
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index cdb7636..ecabc60 100644
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--- a/dlls/wined3d/texture.c
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@ -84,27 +66,11 @@ index cdb7636..ecabc60 100644
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for (i = 0; i < sub_count; ++i)
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{
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if (!(buffer_object = texture->sub_resources[i].buffer_object))
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diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c
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index c8704e9..fcd637d 100644
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--- a/dlls/wined3d/vertexdeclaration.c
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+++ b/dlls/wined3d/vertexdeclaration.c
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@@ -66,6 +66,11 @@ ULONG CDECL wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration
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if (!refcount)
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{
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+ if (wined3d_settings.cs_multithreaded)
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+ {
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+ FIXME("Waiting for cs.\n");
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+ declaration->device->cs->ops->finish(declaration->device->cs);
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+ }
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declaration->parent_ops->wined3d_object_destroyed(declaration->parent);
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wined3d_cs_emit_destroy_object(declaration->device->cs,
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wined3d_vertex_declaration_destroy_object, declaration);
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diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
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index 29f218e..00b4db7 100644
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index 1b6077d..dfb3cca 100644
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--- a/dlls/wined3d/wined3d_private.h
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+++ b/dlls/wined3d/wined3d_private.h
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@@ -2938,6 +2938,7 @@ struct wined3d_cs_ops
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@@ -2969,6 +2969,7 @@ struct wined3d_cs_ops
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{
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void *(*require_space)(struct wined3d_cs *cs, size_t size);
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void (*submit)(struct wined3d_cs *cs);
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@ -1,42 +0,0 @@
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From 2172828bc75b410e54530ced4d11bbf8aaf41ba3 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefandoesinger@gmx.at>
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Date: Sun, 24 Apr 2016 13:51:03 +0100
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Subject: wined3d: Wait for the CS before destroying views.
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---
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dlls/wined3d/view.c | 12 ++++++++++++
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1 file changed, 12 insertions(+)
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diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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index e9e62d1..b4bc771 100644
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--- a/dlls/wined3d/view.c
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+++ b/dlls/wined3d/view.c
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@@ -48,6 +48,12 @@ ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *v
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{
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struct wined3d_device *device = view->resource->device;
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+ if (wined3d_settings.cs_multithreaded)
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+ {
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+ FIXME("Waiting for cs.\n");
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+ device->cs->ops->finish(device->cs);
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+ }
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+
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/* Call wined3d_object_destroyed() before releasing the resource,
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* since releasing the resource may end up destroying the parent. */
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view->parent_ops->wined3d_object_destroyed(view->parent);
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@@ -230,6 +236,12 @@ ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_v
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{
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struct wined3d_device *device = view->resource->device;
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+ if (wined3d_settings.cs_multithreaded)
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+ {
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+ FIXME("Waiting for cs.\n");
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+ device->cs->ops->finish(device->cs);
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+ }
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+
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/* Call wined3d_object_destroyed() before releasing the resource,
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* since releasing the resource may end up destroying the parent. */
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view->parent_ops->wined3d_object_destroyed(view->parent);
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--
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2.8.0
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@ -1,30 +0,0 @@
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From 21fc0b94f7981bc3bc1450835abd5534723072c1 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Thu, 21 Aug 2014 22:47:58 +0200
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Subject: wined3d: Destroy views through the CS.
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Move this ahead. This has caused sporadic test failures ever since blits were moved to the CS.
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---
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dlls/wined3d/view.c | 6 ------
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1 file changed, 6 deletions(-)
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diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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index b4bc771..2147cc7 100644
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--- a/dlls/wined3d/view.c
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+++ b/dlls/wined3d/view.c
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@@ -48,12 +48,6 @@ ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *v
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{
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struct wined3d_device *device = view->resource->device;
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- if (wined3d_settings.cs_multithreaded)
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- {
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- FIXME("Waiting for cs.\n");
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- device->cs->ops->finish(device->cs);
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- }
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-
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/* Call wined3d_object_destroyed() before releasing the resource,
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* since releasing the resource may end up destroying the parent. */
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view->parent_ops->wined3d_object_destroyed(view->parent);
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--
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2.8.0
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|
@ -1,28 +0,0 @@
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From 8c808d86f613798096da3f113415f2358c63d6bc Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Wed, 31 Jul 2013 23:06:27 +0200
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Subject: wined3d: Destroy vertex declarations through the CS
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---
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dlls/wined3d/vertexdeclaration.c | 5 -----
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1 file changed, 5 deletions(-)
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diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c
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index fcd637d..c8704e9 100644
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--- a/dlls/wined3d/vertexdeclaration.c
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+++ b/dlls/wined3d/vertexdeclaration.c
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@@ -66,11 +66,6 @@ ULONG CDECL wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration
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if (!refcount)
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{
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- if (wined3d_settings.cs_multithreaded)
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- {
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- FIXME("Waiting for cs.\n");
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- declaration->device->cs->ops->finish(declaration->device->cs);
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- }
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declaration->parent_ops->wined3d_object_destroyed(declaration->parent);
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wined3d_cs_emit_destroy_object(declaration->device->cs,
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wined3d_vertex_declaration_destroy_object, declaration);
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--
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2.8.0
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|
@ -1,28 +0,0 @@
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From df9cd44711651586d8aeabd4f4dde47f5bd1801b Mon Sep 17 00:00:00 2001
|
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Wed, 31 Jul 2013 23:18:28 +0200
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Subject: wined3d: Destroy shaders through the CS
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---
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dlls/wined3d/shader.c | 5 -----
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1 file changed, 5 deletions(-)
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diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
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index 975a927..05eae08 100644
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--- a/dlls/wined3d/shader.c
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+++ b/dlls/wined3d/shader.c
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@@ -2664,11 +2664,6 @@ ULONG CDECL wined3d_shader_decref(struct wined3d_shader *shader)
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if (!refcount)
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{
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- if (wined3d_settings.cs_multithreaded)
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- {
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- FIXME("Waiting for cs.\n");
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- shader->device->cs->ops->finish(shader->device->cs);
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- }
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shader->parent_ops->wined3d_object_destroyed(shader->parent);
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wined3d_cs_emit_destroy_object(shader->device->cs, wined3d_shader_destroy_object, shader);
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}
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--
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2.8.0
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|
@ -1,29 +0,0 @@
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From 44d9ed38c0388ba76f6bcfa79f003754564c5ed4 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
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Date: Thu, 5 Nov 2015 16:39:01 +0100
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Subject: wined3d: Destroy shader resource views through the CS.
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---
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dlls/wined3d/view.c | 6 ------
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1 file changed, 6 deletions(-)
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diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
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index dc68687..6dd7ae2 100644
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--- a/dlls/wined3d/view.c
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+++ b/dlls/wined3d/view.c
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@@ -236,12 +236,6 @@ ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_v
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{
|
||||
struct wined3d_device *device = view->resource->device;
|
||||
|
||||
- if (wined3d_settings.cs_multithreaded)
|
||||
- {
|
||||
- FIXME("Waiting for cs.\n");
|
||||
- device->cs->ops->finish(device->cs);
|
||||
- }
|
||||
-
|
||||
/* Call wined3d_object_destroyed() before releasing the resource,
|
||||
* since releasing the resource may end up destroying the parent. */
|
||||
view->parent_ops->wined3d_object_destroyed(view->parent);
|
||||
--
|
||||
2.8.0
|
||||
|
Loading…
Reference in New Issue
Block a user