Rebase against 82f3446c5d09aba0aa0cffcf7ece54d44d3b86ef.

This commit is contained in:
Sebastian Lackner 2016-06-24 02:24:55 +02:00
parent 08dca3b834
commit 60e6da65cd
6 changed files with 105 additions and 105 deletions

View File

@ -51,7 +51,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "38fb1062daaf68afe4dc20e1aceddfa89fe1ea4f"
echo "82f3446c5d09aba0aa0cffcf7ece54d44d3b86ef"
}
# Show version information

View File

@ -1,4 +1,4 @@
From fd2e3ce4d0b4737c9f540bf06c830b01887d6046 Mon Sep 17 00:00:00 2001
From 86db2b87abe7100bc48d812833523605dbd3a679 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 4 Apr 2013 11:50:09 +0200
Subject: wined3d: Request a glFinish before modifying resources outside the cs
@ -13,10 +13,10 @@ Subject: wined3d: Request a glFinish before modifying resources outside the cs
6 files changed, 104 insertions(+)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 2ae620c..a50bba4 100644
index 66e13cb..5bbb4ca 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -936,6 +936,15 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
@@ -931,6 +931,15 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
{
struct wined3d_context *context;
@ -32,13 +32,13 @@ index 2ae620c..a50bba4 100644
context = context_acquire(buffer->resource.device, NULL);
buffer_internal_preload(buffer, context, NULL);
context_release(context);
@@ -952,9 +961,17 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
@@ -947,9 +956,17 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
{
LONG count;
BYTE *base;
+ struct wined3d_device *device = buffer->resource.device;
TRACE("buffer %p, offset %u, size %u, data %p, flags %#x\n", buffer, offset, size, data, flags);
TRACE("buffer %p, offset %u, size %u, data %p, flags %#x.\n", buffer, offset, size, data, flags);
+ if (wined3d_settings.cs_multithreaded)
+ {
@ -51,10 +51,10 @@ index 2ae620c..a50bba4 100644
/* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001 multitexture
* fill rate test seems to depend on this. When we map a buffer with
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 2668244..aefd308 100644
index 538ca87..3ed2db3 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -66,6 +66,7 @@ enum wined3d_cs_op
@@ -67,6 +67,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_STATEBLOCK,
WINED3D_CS_OP_SET_VS_CONSTS_F,
WINED3D_CS_OP_SET_PS_CONSTS_F,
@ -62,7 +62,7 @@ index 2668244..aefd308 100644
WINED3D_CS_OP_STOP,
};
@@ -290,6 +291,11 @@ struct wined3d_cs_set_consts_f
@@ -300,6 +301,11 @@ struct wined3d_cs_set_consts_f
struct wined3d_vec4 constants[1];
};
@ -74,7 +74,7 @@ index 2668244..aefd308 100644
/* FIXME: The list synchronization probably isn't particularly fast. */
static void wined3d_cs_list_enqueue(struct wined3d_cs_list *list, struct wined3d_cs_block *block)
{
@@ -1342,6 +1348,29 @@ void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
@@ -1383,6 +1389,29 @@ void wined3d_cs_emit_destroy_object(struct wined3d_cs *cs, void (*callback)(void
cs->ops->submit(cs);
}
@ -104,7 +104,7 @@ index 2668244..aefd308 100644
static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
{
/* WINED3D_CS_OP_FENCE */ wined3d_cs_exec_fence,
@@ -1374,6 +1403,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
@@ -1416,6 +1445,7 @@ static UINT (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_STATEBLOCK */ wined3d_cs_exec_transfer_stateblock,
/* WINED3D_CS_OP_SET_VS_CONSTS_F */ wined3d_cs_exec_set_vs_consts_f,
/* WINED3D_CS_OP_SET_PS_CONSTS_F */ wined3d_cs_exec_set_ps_consts_f,
@ -113,10 +113,10 @@ index 2668244..aefd308 100644
static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 0142691..565b107 100644
index 4b2ea91..b8f1090 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2897,6 +2897,13 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
@@ -2914,6 +2914,13 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
return hr;
}
@ -130,7 +130,7 @@ index 0142691..565b107 100644
wined3d_device_get_transform(device, WINED3D_TS_VIEW, &view_mat);
wined3d_device_get_transform(device, WINED3D_TS_PROJECTION, &proj_mat);
wined3d_device_get_transform(device, WINED3D_TS_WORLD_MATRIX(0), &world_mat);
@@ -3689,6 +3696,13 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
@@ -3680,6 +3687,13 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
++src_skip_levels;
}
@ -144,7 +144,7 @@ index 0142691..565b107 100644
/* Make sure that the destination texture is loaded. */
context = context_acquire(device, NULL);
wined3d_texture_load(dst_texture, context, FALSE);
@@ -4219,6 +4233,13 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
@@ -4210,6 +4224,13 @@ HRESULT CDECL wined3d_device_clear_rendertarget_view(struct wined3d_device *devi
return WINED3DERR_INVALIDCALL;
}
@ -158,7 +158,7 @@ index 0142691..565b107 100644
if (blit_op == WINED3D_BLIT_OP_COLOR_FILL)
return blitter->color_fill(device, view, rect, color);
else
@@ -4542,6 +4563,13 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
@@ -4533,6 +4554,13 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
TRACE("device %p.\n", device);
@ -172,7 +172,7 @@ index 0142691..565b107 100644
LIST_FOR_EACH_ENTRY_SAFE(resource, cursor, &device->resources, struct wined3d_resource, resource_list_entry)
{
TRACE("Checking resource %p for eviction.\n", resource);
@@ -4664,6 +4692,13 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
@@ -4655,6 +4683,13 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
device, swapchain_desc, mode, callback, reset_state);
@ -187,10 +187,10 @@ index 0142691..565b107 100644
{
ERR("Failed to get the first implicit swapchain.\n");
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 2e23a93..a1dd0f6 100644
index 33fcf34..6944c72 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -4219,6 +4219,13 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
@@ -4215,6 +4215,13 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
flags &= ~WINED3D_BLT_DO_NOT_WAIT;
}
@ -205,10 +205,10 @@ index 2e23a93..a1dd0f6 100644
{
WARN("D3D not initialized, using fallback.\n");
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 666f8b2..dc2a19f 100644
index ecabc60..4bacc41 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1631,6 +1631,13 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
@@ -1675,6 +1675,13 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
return WINED3DERR_INVALIDCALL;
}
@ -222,7 +222,7 @@ index 666f8b2..dc2a19f 100644
flags = wined3d_resource_sanitize_map_flags(resource, flags);
if (device->d3d_initialized)
@@ -2578,6 +2585,13 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
@@ -2634,6 +2641,13 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
if (texture->resource.map_count && !(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT))
return WINED3DERR_INVALIDCALL;
@ -237,10 +237,10 @@ index 666f8b2..dc2a19f 100644
context = context_acquire(device, NULL);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 796a3d0..09f421d 100644
index 8a6e5f7..6200309 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2951,6 +2951,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
@@ -3043,6 +3043,7 @@ void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx,
unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN;

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@ -1,4 +1,4 @@
From 309341cc10668484dfa1516f1794bd7958d4fe20 Mon Sep 17 00:00:00 2001
From f657c6626c026babefdb5f73b33e13353bb9f0e6 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 4 Jul 2013 23:49:26 +0200
Subject: wined3d: Don't synchronize NOOVERWRITE buffer maps
@ -9,12 +9,12 @@ TODO: Put the patch that makes PreLoad ignore the mapped state here.
1 file changed, 13 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 6967697..f38c8a2 100644
index b02f8e1..fb6608b 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -966,13 +966,6 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
@@ -961,13 +961,6 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
TRACE("buffer %p, offset %u, size %u, data %p, flags %#x\n", buffer, offset, size, data, flags);
TRACE("buffer %p, offset %u, size %u, data %p, flags %#x.\n", buffer, offset, size, data, flags);
- if (wined3d_settings.cs_multithreaded)
- {
@ -26,7 +26,7 @@ index 6967697..f38c8a2 100644
flags = wined3d_resource_sanitize_map_flags(&buffer->resource, flags);
/* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001 multitexture
* fill rate test seems to depend on this. When we map a buffer with
@@ -1003,6 +996,13 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
@@ -998,6 +991,13 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
struct wined3d_context *context;
const struct wined3d_gl_info *gl_info;
@ -40,7 +40,7 @@ index 6967697..f38c8a2 100644
context = context_acquire(device, NULL);
gl_info = context->gl_info;
@@ -1062,6 +1062,12 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
@@ -1054,6 +1054,12 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
buffer->flags |= WINED3D_BUFFER_SYNC;
}

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@ -1,4 +1,4 @@
From 53cf8182c26262a3ffaf9d1d961ac94e7d6ed18d Mon Sep 17 00:00:00 2001
From dcb0cb00e9b28768c25536a68b68181a14724f7e Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Thu, 29 Aug 2013 17:35:53 +0200
Subject: wined3d: Create buffers before mapping them.
@ -8,7 +8,7 @@ Subject: wined3d: Create buffers before mapping them.
1 file changed, 24 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 1602ff1..5566c1e 100644
index 1461c72..bbf5a79 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -188,6 +188,8 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, struct wine
@ -20,13 +20,13 @@ index 1602ff1..5566c1e 100644
This->buffer_object_usage = gl_usage;
@@ -910,9 +912,31 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
@@ -914,9 +916,31 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
LONG count;
BYTE *base;
struct wined3d_device *device = buffer->resource.device;
+ struct wined3d_context *context;
TRACE("buffer %p, offset %u, size %u, data %p, flags %#x\n", buffer, offset, size, data, flags);
TRACE("buffer %p, offset %u, size %u, data %p, flags %#x.\n", buffer, offset, size, data, flags);
+ /* FIXME: There is a race condition with the same code in
+ * buffer_internal_preload and buffer_get_memory.
@ -52,7 +52,7 @@ index 1602ff1..5566c1e 100644
flags = wined3d_resource_sanitize_map_flags(&buffer->resource, flags);
/* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001 multitexture
* fill rate test seems to depend on this. When we map a buffer with
@@ -940,7 +964,6 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
@@ -944,7 +968,6 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
if (count == 1)
{
struct wined3d_device *device = buffer->resource.device;

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@ -1,4 +1,4 @@
From 0be542d41f7f87ac5b400b92dcca2c0cb9c63f52 Mon Sep 17 00:00:00 2001
From 21d28bbc7a9c79e5b99241f729130c0a1480212a Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Wed, 2 Oct 2013 22:50:08 +0200
Subject: wined3d: Clean up buffer resource data through the CS.
@ -8,11 +8,11 @@ Subject: wined3d: Clean up buffer resource data through the CS.
1 file changed, 21 insertions(+), 19 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index e1ce265..31c2629 100644
index 90a707c..ce25f69 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -545,37 +545,39 @@ static void buffer_unload(struct wined3d_resource *resource)
resource_unload(resource);
@@ -561,37 +561,39 @@ static void wined3d_buffer_drop_bo(struct wined3d_buffer *buffer)
device_invalidate_state(device, STATE_STREAMSRC);
}
+static void wined3d_buffer_destroy_object(void *object)

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@ -100,7 +100,7 @@ diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader
shader_arb_ps_local_constants(compiled, context, state, rt_height);
}
@@ -8017,11 +8029,16 @@
@@ -8018,11 +8030,16 @@
/* Leave the opengl state valid for blitting */
arbfp_blit_unset(context->gl_info);
@ -194,15 +194,15 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
buffer_bind(buffer, context);
GL_EXTCALL(glGetBufferSubData(buffer->buffer_type_hint, 0, buffer->resource.size, buffer->resource.heap_memory));
@@ -545,6 +567,7 @@
resource_unload(resource);
@@ -561,6 +583,7 @@
device_invalidate_state(device, STATE_STREAMSRC);
}
+#if defined(STAGING_CSMT)
static void wined3d_buffer_destroy_object(void *object)
{
struct wined3d_buffer *buffer = object;
@@ -578,6 +601,30 @@
@@ -594,6 +617,30 @@
buffer->resource.parent_ops->wined3d_object_destroyed(buffer->resource.parent);
wined3d_cs_emit_destroy_object(device->cs, wined3d_buffer_destroy_object, buffer);
@ -233,7 +233,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
return refcount;
@@ -662,6 +709,7 @@
@@ -678,6 +725,7 @@
/* The caller provides a GL context */
static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info, DWORD flags)
{
@ -241,7 +241,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
UINT start = 0, len = 0;
/* This potentially invalidates the element array buffer binding, but the
@@ -685,6 +733,45 @@
@@ -701,6 +749,45 @@
GL_EXTCALL(glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE));
checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)");
This->flags &= ~WINED3D_BUFFER_APPLESYNC;
@ -287,7 +287,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
while (This->modified_areas)
@@ -693,12 +780,33 @@
@@ -709,12 +796,33 @@
start = This->maps[This->modified_areas].offset;
len = This->maps[This->modified_areas].size;
@ -321,7 +321,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
{
buffer->flags &= ~(WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD);
}
@@ -717,6 +825,14 @@
@@ -733,6 +841,14 @@
TRACE("buffer %p.\n", buffer);
@ -336,7 +336,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
buffer_mark_used(buffer);
if (!buffer->buffer_object)
@@ -904,6 +1020,7 @@
@@ -908,6 +1024,7 @@
void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer)
{
@ -344,7 +344,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
struct wined3d_device *device = buffer->resource.device;
if (buffer->resource.map_count)
@@ -913,6 +1030,12 @@
@@ -917,6 +1034,12 @@
}
wined3d_cs_emit_buffer_preload(device->cs, buffer);
@ -357,7 +357,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffer *buffer)
@@ -926,6 +1049,7 @@
@@ -930,6 +1053,7 @@
{
LONG count;
BYTE *base;
@ -365,18 +365,18 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
struct wined3d_device *device = buffer->resource.device;
struct wined3d_context *context;
@@ -949,6 +1073,10 @@
@@ -953,6 +1077,10 @@
{
wined3d_cs_emit_create_vbo(device->cs, buffer);
}
+#else /* STAGING_CSMT */
+
+ TRACE("buffer %p, offset %u, size %u, data %p, flags %#x\n", buffer, offset, size, data, flags);
+ TRACE("buffer %p, offset %u, size %u, data %p, flags %#x.\n", buffer, offset, size, data, flags);
+#endif /* STAGING_CSMT */
flags = wined3d_resource_sanitize_map_flags(&buffer->resource, flags);
/* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001 multitexture
@@ -957,7 +1085,11 @@
@@ -961,7 +1089,11 @@
* previous contents of the buffer. The r600g driver only does this when
* the buffer is currently in use, while the proprietary NVIDIA driver
* appears to do this unconditionally. */
@ -388,7 +388,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
flags &= ~WINED3D_MAP_DISCARD;
count = ++buffer->resource.map_count;
@@ -968,6 +1100,7 @@
@@ -972,6 +1104,7 @@
* being uploaded in that case. Two such applications are Port Royale
* and Darkstar One. */
if (flags & WINED3D_MAP_DISCARD)
@ -396,7 +396,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
wined3d_cs_emit_buffer_invalidate_bo_range(device->cs, buffer, 0, 0);
else if (!(flags & WINED3D_MAP_READONLY))
wined3d_cs_emit_buffer_invalidate_bo_range(device->cs, buffer, offset, size);
@@ -985,6 +1118,19 @@
@@ -989,6 +1122,19 @@
wined3d_cs_emit_glfinish(device->cs);
device->cs->ops->finish(device->cs);
}
@ -416,7 +416,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
context = context_acquire(device, NULL);
gl_info = context->gl_info;
@@ -1033,6 +1179,7 @@
@@ -1034,6 +1180,7 @@
buffer_get_sysmem(buffer, context);
}
TRACE("New pointer is %p.\n", buffer->resource.heap_memory);
@ -424,7 +424,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
context_release(context);
}
@@ -1072,6 +1219,21 @@
@@ -1073,6 +1220,21 @@
}
base = buffer->map_ptr ? buffer->map_ptr : buffer->resource.map_heap_memory;
@ -446,7 +446,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
*data = base + offset;
TRACE("Returning memory at %p (base %p, offset %u).\n", *data, base, offset);
@@ -1134,6 +1296,7 @@
@@ -1135,6 +1297,7 @@
}
GL_EXTCALL(glUnmapBuffer(buffer->buffer_type_hint));
@ -454,7 +454,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
if (wined3d_settings.cs_multithreaded)
gl_info->gl_ops.gl.p_glFinish();
else if (wined3d_settings.strict_draw_ordering)
@@ -1142,6 +1305,18 @@
@@ -1143,6 +1306,18 @@
buffer_clear_dirty_areas(buffer);
buffer->map_ptr = NULL;
@ -473,7 +473,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
}
}
@@ -1334,7 +1509,9 @@
@@ -1335,7 +1510,9 @@
return hr;
}
buffer->buffer_type_hint = bind_hint;
@ -483,7 +483,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
TRACE("size %#x, usage %#x, format %s, memory @ %p, iface @ %p.\n", buffer->resource.size, buffer->resource.usage,
debug_d3dformat(buffer->resource.format->id), buffer->resource.heap_memory, buffer);
@@ -1370,6 +1547,7 @@
@@ -1371,6 +1548,7 @@
buffer->flags |= WINED3D_BUFFER_USE_BO;
}
@ -491,7 +491,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
if (wined3d_settings.cs_multithreaded)
buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER;
@@ -1380,6 +1558,13 @@
@@ -1381,6 +1559,13 @@
resource_cleanup(&buffer->resource);
if (wined3d_settings.cs_multithreaded)
buffer->resource.device->cs->ops->finish(buffer->resource.device->cs);
@ -505,7 +505,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
return E_OUTOFMEMORY;
}
buffer->maps_size = 1;
@@ -1390,8 +1575,10 @@
@@ -1391,8 +1576,10 @@
buffer_unload(&buffer->resource);
resource_cleanup(&buffer->resource);
HeapFree(GetProcessHeap(), 0, buffer->maps);
@ -516,7 +516,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
return hr;
}
@@ -1502,6 +1689,7 @@
@@ -1503,6 +1690,7 @@
return WINED3D_OK;
}
@ -524,7 +524,7 @@ diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
void buffer_swap_mem(struct wined3d_buffer *buffer, BYTE *mem)
{
@@ -1509,3 +1697,4 @@
@@ -1510,3 +1698,4 @@
buffer->resource.heap_memory = mem;
buffer->flags |= WINED3D_BUFFER_DISCARD;
}
@ -3172,7 +3172,7 @@ diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -1474,7 +1474,11 @@
@@ -1475,7 +1475,11 @@
const struct wined3d_vec4 correction_params =
{
/* Position is relative to the framebuffer, not the viewport. */
@ -3184,7 +3184,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
context->render_offscreen ? 1.0f : -1.0f,
0.0f,
0.0f,
@@ -1580,11 +1584,13 @@
@@ -1581,11 +1585,13 @@
{
update_heap_entry(heap, i, priv->next_constant_version);
}
@ -3198,7 +3198,7 @@ diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
}
static void shader_glsl_update_float_pixel_constants(struct wined3d_device *device, UINT start, UINT count)
@@ -1597,11 +1603,13 @@
@@ -1598,11 +1604,13 @@
{
update_heap_entry(heap, i, priv->next_constant_version);
}
@ -3891,7 +3891,7 @@ diff --git a/dlls/wined3d/sampler.c b/dlls/wined3d/sampler.c
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -3005,7 +3005,11 @@
@@ -3018,7 +3018,11 @@
UINT i;
memset(args, 0, sizeof(*args)); /* FIXME: Make sure all bits are set. */
@ -6669,7 +6669,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
@@ -1348,8 +1352,10 @@
@@ -1358,8 +1362,10 @@
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -6680,7 +6680,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
union wined3d_gl_query_object
@@ -1385,6 +1391,7 @@
@@ -1395,6 +1401,7 @@
struct list entry;
GLuint id;
struct wined3d_context *context;
@ -6688,7 +6688,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT64 timestamp;
};
@@ -1420,6 +1427,12 @@
@@ -1430,6 +1437,12 @@
for (i = 0; i < min(dst->rt_size, src->rt_size); i++)
dst->render_targets[i] = src->render_targets[i];
}
@ -6701,7 +6701,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context
{
@@ -1435,7 +1448,9 @@
@@ -1445,7 +1458,9 @@
DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
DWORD numDirtyEntries;
DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
@ -6711,7 +6711,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_swapchain *swapchain;
struct
@@ -1543,6 +1558,14 @@
@@ -1553,6 +1568,14 @@
GLuint dummy_arbfp_prog;
};
@ -6726,7 +6726,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
struct StateEntry
@@ -1681,7 +1704,11 @@
@@ -1691,7 +1714,11 @@
void context_alloc_occlusion_query(struct wined3d_context *context,
struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
@ -6738,7 +6738,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
BOOL context_apply_draw_state(struct wined3d_context *context,
const struct wined3d_device *device, const struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2304,7 +2331,11 @@
@@ -2314,7 +2341,11 @@
struct wined3d_state
{
DWORD flags;
@ -6750,7 +6750,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration *vertex_declaration;
struct wined3d_stream_output stream_output[MAX_STREAM_OUT];
@@ -2350,6 +2381,7 @@
@@ -2360,6 +2391,7 @@
DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
};
@ -6758,7 +6758,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_gl_bo
{
GLuint name;
@@ -2358,6 +2390,7 @@
@@ -2368,6 +2400,7 @@
UINT size;
};
@ -6766,7 +6766,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0U
/* Multithreaded flag. Removed from the public header to signal that
@@ -2410,11 +2443,23 @@
@@ -2420,11 +2453,23 @@
struct wined3d_rendertarget_view *back_buffer_view;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
@ -6790,7 +6790,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* For rendering to a texture using glCopyTexImage */
GLuint depth_blt_texture;
@@ -2462,6 +2507,7 @@
@@ -2472,6 +2517,7 @@
UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -6798,7 +6798,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask) DECLSPEC_HIDDEN;
void device_exec_update_texture(struct wined3d_context *context, struct wined3d_texture *src_texture,
@@ -2473,6 +2519,11 @@
@@ -2483,6 +2529,11 @@
void device_create_dummy_textures(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
void device_delete_opengl_contexts_cs(struct wined3d_device *device,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -6810,7 +6810,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2516,9 +2567,14 @@
@@ -2526,9 +2577,14 @@
UINT depth;
UINT size;
DWORD priority;
@ -6825,7 +6825,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *parent;
const struct wined3d_parent_ops *parent_ops;
@@ -2544,7 +2600,9 @@
@@ -2554,7 +2610,9 @@
const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -6835,7 +6835,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_resource_free_sysmem(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
GLbitfield wined3d_resource_gl_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags) DECLSPEC_HIDDEN;
@@ -2552,6 +2610,7 @@
@@ -2562,6 +2620,7 @@
DWORD wined3d_resource_sanitize_map_flags(const struct wined3d_resource *resource, DWORD flags) DECLSPEC_HIDDEN;
void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
@ -6843,7 +6843,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline void wined3d_resource_inc_fence(struct wined3d_resource *resource)
{
InterlockedIncrement(&resource->access_fence);
@@ -2567,6 +2626,7 @@
@@ -2577,6 +2636,7 @@
while(InterlockedCompareExchange(&resource->access_fence, 0, 0));
}
@ -6851,7 +6851,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Tests show that the start address of resources is 32 byte aligned */
#define RESOURCE_ALIGNMENT 16
@@ -2624,7 +2684,9 @@
@@ -2634,7 +2694,9 @@
DWORD flags;
GLenum target;
DWORD update_map_binding;
@ -6861,7 +6861,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
GLuint rb_multisample;
GLuint rb_resolved;
@@ -2662,8 +2724,12 @@
@@ -2672,8 +2734,12 @@
unsigned int map_count;
DWORD locations;
@ -6874,7 +6874,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -2714,6 +2780,7 @@
@@ -2724,6 +2790,7 @@
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
void wined3d_texture_bind_and_dirtify(struct wined3d_texture *texture,
struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
@ -6882,7 +6882,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_changed(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_gl_bo *swap_buffer,
void *swap_heap_memory) DECLSPEC_HIDDEN;
@@ -2723,6 +2790,13 @@
@@ -2733,6 +2800,13 @@
GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void wined3d_texture_get_memory(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_bo_address *data, DWORD locations, BOOL map) DECLSPEC_HIDDEN;
@ -6896,7 +6896,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
void wined3d_texture_invalidate_location(struct wined3d_texture *texture,
@@ -2733,6 +2807,7 @@
@@ -2743,6 +2817,7 @@
const struct wined3d_gl_info *gl_info, GLenum binding, DWORD flags) DECLSPEC_HIDDEN;
BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
@ -6904,7 +6904,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
BOOL wined3d_texture_load_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location);
void *wined3d_texture_map_internal(struct wined3d_texture *texture, unsigned int sub_resource_idx,
@@ -2748,6 +2823,15 @@
@@ -2758,6 +2833,15 @@
const struct wined3d_gl_info *gl_info, GLenum binding) DECLSPEC_HIDDEN;
void wined3d_texture_unmap_internal(struct wined3d_texture *texture,
unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
@ -6920,7 +6920,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_texture_validate_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, DWORD location) DECLSPEC_HIDDEN;
@@ -2865,7 +2949,11 @@
@@ -2875,7 +2959,11 @@
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
struct wined3d_context *context) DECLSPEC_HIDDEN;
@ -6932,7 +6932,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
@@ -2876,9 +2964,11 @@
@@ -2886,9 +2974,11 @@
void wined3d_surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
const struct wined3d_format *format, const RECT *src_rect, UINT src_pitch, const POINT *dst_point,
BOOL srgb, const struct wined3d_const_bo_address *data) DECLSPEC_HIDDEN;
@ -6944,7 +6944,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
@@ -2893,10 +2983,12 @@
@@ -2903,10 +2993,12 @@
GLuint name;
};
@ -6957,7 +6957,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration_element
{
const struct wined3d_format *format;
@@ -2992,6 +3084,7 @@
@@ -3002,6 +3094,7 @@
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -6965,7 +6965,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -3042,6 +3135,44 @@
@@ -3052,6 +3145,44 @@
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
@ -7010,7 +7010,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@@ -3092,6 +3223,7 @@
@@ -3102,6 +3233,7 @@
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -7018,7 +7018,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, unsigned int start_idx,
unsigned int count, const struct wined3d_vec4 *constants, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, unsigned int start_idx,
@@ -3149,6 +3281,14 @@
@@ -3159,6 +3291,14 @@
void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_cs_emit_update_swap_interval(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -7033,7 +7033,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
@@ -3163,8 +3303,12 @@
@@ -3173,8 +3313,12 @@
struct wined3d_query_ops
{
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
@ -7046,7 +7046,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -3178,9 +3322,11 @@
@@ -3188,9 +3332,11 @@
enum wined3d_query_type type;
DWORD data_size;
void *extendedData;
@ -7058,7 +7058,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
@@ -3208,7 +3354,9 @@
@@ -3218,7 +3364,9 @@
GLenum buffer_object_usage;
GLenum buffer_type_hint;
DWORD flags;
@ -7068,7 +7068,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *map_ptr;
struct wined3d_map_range *maps;
@@ -3233,6 +3381,7 @@
@@ -3243,6 +3391,7 @@
BYTE *buffer_get_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -7076,7 +7076,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
@@ -3241,6 +3390,13 @@
@@ -3251,6 +3400,13 @@
void buffer_swap_mem(struct wined3d_buffer *buffer, BYTE *mem) DECLSPEC_HIDDEN;
void buffer_create_buffer_object(struct wined3d_buffer *This,
struct wined3d_context *context) DECLSPEC_HIDDEN;
@ -7090,7 +7090,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_rendertarget_view
{
@@ -3291,8 +3447,12 @@
@@ -3301,8 +3457,12 @@
struct wined3d_swapchain_ops
{
void (*swapchain_present)(struct wined3d_swapchain *swapchain,
@ -7103,7 +7103,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void (*swapchain_frontbuffer_updated)(struct wined3d_swapchain *swapchain);
};
@@ -3328,8 +3488,10 @@
@@ -3338,8 +3498,10 @@
void wined3d_swapchain_activate(struct wined3d_swapchain *swapchain, BOOL activate) DECLSPEC_HIDDEN;
struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;