Rebase against ae600c0b2c5b63d0c32a19f44629c204d1a0fc51.

This commit is contained in:
Sebastian Lackner
2017-04-28 04:05:47 +02:00
parent 18b192b7bd
commit bf3ff21ed7
4 changed files with 32 additions and 32 deletions

View File

@@ -1616,7 +1616,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2645,6 +2645,16 @@ struct wined3d_state
@@ -2648,6 +2648,16 @@ struct wined3d_state
struct wined3d_rasterizer_state *rasterizer_state;
};
@@ -1633,7 +1633,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0u
/* Multithreaded flag. Removed from the public header to signal that
@@ -2756,6 +2766,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -2759,6 +2769,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
@@ -1646,7 +1646,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2942,7 +2958,11 @@ struct wined3d_texture
@@ -2945,7 +2961,11 @@ struct wined3d_texture
unsigned int map_count;
DWORD locations;
@@ -1658,7 +1658,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -3250,8 +3270,15 @@ struct wined3d_cs_queue
@@ -3253,8 +3273,15 @@ struct wined3d_cs_queue
struct wined3d_cs_ops
{
@@ -1674,7 +1674,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
unsigned int start_idx, unsigned int count, const void *constants);
};
@@ -3266,13 +3293,23 @@ struct wined3d_cs
@@ -3269,13 +3296,23 @@ struct wined3d_cs
HANDLE thread;
DWORD thread_id;
@@ -1698,7 +1698,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
@@ -3294,6 +3331,9 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -3297,6 +3334,9 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base_vertex_idx,
unsigned int start_idx, unsigned int index_count, unsigned int start_instance,
unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
@@ -1708,7 +1708,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
@@ -3346,6 +3386,9 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -3349,6 +3389,9 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;