Rebase against ae600c0b2c5b63d0c32a19f44629c204d1a0fc51.

This commit is contained in:
Sebastian Lackner 2017-04-28 04:05:47 +02:00
parent 18b192b7bd
commit bf3ff21ed7
4 changed files with 32 additions and 32 deletions

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@ -1,4 +1,4 @@
From 6abf532ce00b767eb8c57593ffec8e69c46fd603 Mon Sep 17 00:00:00 2001
From c7a3f1e20d97f61080df53a909c90707160ba45b Mon Sep 17 00:00:00 2001
From: Kimmo Myllyvirta <kimmo.myllyvirta@gmail.com>
Date: Sat, 24 Sep 2016 06:51:24 +0300
Subject: d3d11: Add stub deferred rendering context.
@ -8,7 +8,7 @@ Subject: d3d11: Add stub deferred rendering context.
1 file changed, 993 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 777146d717e..45467480905 100644
index 259f189f8a..366f330bf0 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -25,6 +25,16 @@
@ -27,8 +27,8 @@ index 777146d717e..45467480905 100644
+
static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
@@ -2110,6 +2120,974 @@ static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *cont
static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
@@ -2417,6 +2427,974 @@ static void d3d11_immediate_context_destroy(struct d3d11_immediate_context *cont
wined3d_private_store_cleanup(&context->private_store);
}
@ -1003,7 +1003,7 @@ index 777146d717e..45467480905 100644
/* ID3D11Device methods */
static HRESULT STDMETHODCALLTYPE d3d11_device_QueryInterface(ID3D11Device *iface, REFIID riid, void **out)
@@ -2735,9 +3713,22 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface,
@@ -3070,9 +4048,22 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateCounter(ID3D11Device *iface,
static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device *iface, UINT flags,
ID3D11DeviceContext **context)
{
@ -1029,5 +1029,5 @@ index 777146d717e..45467480905 100644
static HRESULT STDMETHODCALLTYPE d3d11_device_OpenSharedResource(ID3D11Device *iface, HANDLE resource, REFIID riid,
--
2.11.0
2.12.2

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@ -1,4 +1,4 @@
From 498edc59046c38c028f6d9e2d91264ad08d93d57 Mon Sep 17 00:00:00 2001
From 38079a15e97192b7f0f80b9317a47530d6430a5f Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Thu, 19 Jan 2017 16:56:56 +0100
Subject: d3d11: Initial implementation for deferred contexts.
@ -8,7 +8,7 @@ Subject: d3d11: Initial implementation for deferred contexts.
1 file changed, 1043 insertions(+), 32 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 45467480905..4ee9d500802 100644
index 366f330bf0..7aac903b54 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -19,12 +19,181 @@
@ -724,8 +724,8 @@ index 45467480905..4ee9d500802 100644
+
static void STDMETHODCALLTYPE d3d_null_wined3d_object_destroyed(void *parent) {}
const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
@@ -1139,7 +1830,20 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11D
static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops =
@@ -1133,7 +1824,20 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11D
static void STDMETHODCALLTYPE d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext *iface,
ID3D11CommandList *command_list, BOOL restore_state)
{
@ -747,7 +747,7 @@ index 45467480905..4ee9d500802 100644
}
static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext *iface,
@@ -1953,7 +2657,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D1
@@ -2260,7 +2964,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CSGetConstantBuffers(ID3D1
static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceContext *iface)
{
@ -756,7 +756,7 @@ index 45467480905..4ee9d500802 100644
}
static void STDMETHODCALLTYPE d3d11_immediate_context_Flush(ID3D11DeviceContext *iface)
@@ -2165,6 +2869,7 @@ static ULONG STDMETHODCALLTYPE d3d11_deferred_context_Release(ID3D11DeviceContex
@@ -2472,6 +3176,7 @@ static ULONG STDMETHODCALLTYPE d3d11_deferred_context_Release(ID3D11DeviceContex
if (!refcount)
{
@ -764,7 +764,7 @@ index 45467480905..4ee9d500802 100644
wined3d_private_store_cleanup(&context->private_store);
ID3D11Device_Release(context->device);
HeapFree(GetProcessHeap(), 0, context);
@@ -2216,43 +2921,86 @@ static HRESULT STDMETHODCALLTYPE d3d11_deferred_context_SetPrivateDataInterface(
@@ -2523,43 +3228,86 @@ static HRESULT STDMETHODCALLTYPE d3d11_deferred_context_SetPrivateDataInterface(
static void STDMETHODCALLTYPE d3d11_deferred_context_VSSetConstantBuffers(ID3D11DeviceContext *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
{
@ -857,7 +857,7 @@ index 45467480905..4ee9d500802 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_Draw(ID3D11DeviceContext *iface,
@@ -2265,53 +3013,171 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_Draw(ID3D11DeviceContext *i
@@ -2572,53 +3320,171 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_Draw(ID3D11DeviceContext *i
static HRESULT STDMETHODCALLTYPE d3d11_deferred_context_Map(ID3D11DeviceContext *iface, ID3D11Resource *resource,
UINT subresource_idx, D3D11_MAP map_type, UINT map_flags, D3D11_MAPPED_SUBRESOURCE *mapped_subresource)
{
@ -1038,7 +1038,7 @@ index 45467480905..4ee9d500802 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_DrawInstanced(ID3D11DeviceContext *iface,
@@ -2340,7 +3206,16 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_GSSetShader(ID3D11DeviceCon
@@ -2647,7 +3513,16 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_GSSetShader(ID3D11DeviceCon
static void STDMETHODCALLTYPE d3d11_deferred_context_IASetPrimitiveTopology(ID3D11DeviceContext *iface,
D3D11_PRIMITIVE_TOPOLOGY topology)
{
@ -1056,7 +1056,7 @@ index 45467480905..4ee9d500802 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_VSSetShaderResources(ID3D11DeviceContext *iface,
@@ -2400,8 +3275,28 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargets(ID3D11De
@@ -2707,8 +3582,28 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargets(ID3D11De
UINT render_target_view_count, ID3D11RenderTargetView *const *render_target_views,
ID3D11DepthStencilView *depth_stencil_view)
{
@ -1086,7 +1086,7 @@ index 45467480905..4ee9d500802 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargetsAndUnorderedAccessViews(
@@ -2421,15 +3316,44 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargetsAndUnorde
@@ -2728,15 +3623,44 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetRenderTargetsAndUnorde
static void STDMETHODCALLTYPE d3d11_deferred_context_OMSetBlendState(ID3D11DeviceContext *iface,
ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
{
@ -1133,7 +1133,7 @@ index 45467480905..4ee9d500802 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_SOSetTargets(ID3D11DeviceContext *iface, UINT buffer_count,
@@ -2471,13 +3395,34 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_DispatchIndirect(ID3D11Devi
@@ -2778,13 +3702,34 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_DispatchIndirect(ID3D11Devi
static void STDMETHODCALLTYPE d3d11_deferred_context_RSSetState(ID3D11DeviceContext *iface,
ID3D11RasterizerState *rasterizer_state)
{
@ -1170,7 +1170,7 @@ index 45467480905..4ee9d500802 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_RSSetScissorRects(ID3D11DeviceContext *iface,
@@ -2592,8 +3537,18 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetShaderResources(ID3D11
@@ -2899,8 +3844,18 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetShaderResources(ID3D11
static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetShader(ID3D11DeviceContext *iface,
ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
{
@ -1190,7 +1190,7 @@ index 45467480905..4ee9d500802 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetSamplers(ID3D11DeviceContext *iface,
@@ -2606,36 +3561,62 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetSamplers(ID3D11DeviceC
@@ -2913,36 +3868,62 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetSamplers(ID3D11DeviceC
static void STDMETHODCALLTYPE d3d11_deferred_context_HSSetConstantBuffers(ID3D11DeviceContext *iface,
UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
{
@ -1258,7 +1258,7 @@ index 45467480905..4ee9d500802 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_CSSetShaderResources(ID3D11DeviceContext *iface,
@@ -2936,7 +3917,15 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_CSGetConstantBuffers(ID3D11
@@ -3243,7 +4224,15 @@ static void STDMETHODCALLTYPE d3d11_deferred_context_CSGetConstantBuffers(ID3D11
static void STDMETHODCALLTYPE d3d11_deferred_context_ClearState(ID3D11DeviceContext *iface)
{
@ -1275,7 +1275,7 @@ index 45467480905..4ee9d500802 100644
}
static void STDMETHODCALLTYPE d3d11_deferred_context_Flush(ID3D11DeviceContext *iface)
@@ -2961,9 +3950,29 @@ static UINT STDMETHODCALLTYPE d3d11_deferred_context_GetContextFlags(ID3D11Devic
@@ -3268,9 +4257,29 @@ static UINT STDMETHODCALLTYPE d3d11_deferred_context_GetContextFlags(ID3D11Devic
static HRESULT STDMETHODCALLTYPE d3d11_deferred_context_FinishCommandList(ID3D11DeviceContext *iface,
BOOL restore, ID3D11CommandList **command_list)
{
@ -1307,7 +1307,7 @@ index 45467480905..4ee9d500802 100644
}
static const struct ID3D11DeviceContextVtbl d3d11_deferred_context_vtbl =
@@ -3724,6 +4733,8 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device
@@ -4059,6 +5068,8 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext(ID3D11Device
object->device = iface;
object->refcount = 1;
@ -1317,5 +1317,5 @@ index 45467480905..4ee9d500802 100644
wined3d_private_store_init(&object->private_store);
--
2.11.0
2.12.2

View File

@ -52,7 +52,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "6f99cf01e1b88c9bb09fe6b9bff3443514db5ae2"
echo "ae600c0b2c5b63d0c32a19f44629c204d1a0fc51"
}
# Show version information

View File

@ -1616,7 +1616,7 @@ diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2645,6 +2645,16 @@ struct wined3d_state
@@ -2648,6 +2648,16 @@ struct wined3d_state
struct wined3d_rasterizer_state *rasterizer_state;
};
@ -1633,7 +1633,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
#define WINED3D_UNMAPPED_STAGE ~0u
/* Multithreaded flag. Removed from the public header to signal that
@@ -2756,6 +2766,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
@@ -2759,6 +2769,12 @@ LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL
void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
@ -1646,7 +1646,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
{
@@ -2942,7 +2958,11 @@ struct wined3d_texture
@@ -2945,7 +2961,11 @@ struct wined3d_texture
unsigned int map_count;
DWORD locations;
@ -1658,7 +1658,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
} sub_resources[1];
};
@@ -3250,8 +3270,15 @@ struct wined3d_cs_queue
@@ -3253,8 +3273,15 @@ struct wined3d_cs_queue
struct wined3d_cs_ops
{
@ -1674,7 +1674,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void (*push_constants)(struct wined3d_cs *cs, enum wined3d_push_constants p,
unsigned int start_idx, unsigned int count, const void *constants);
};
@@ -3266,13 +3293,23 @@ struct wined3d_cs
@@ -3269,13 +3296,23 @@ struct wined3d_cs
HANDLE thread;
DWORD thread_id;
@ -1698,7 +1698,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HIDDEN;
@@ -3294,6 +3331,9 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
@@ -3297,6 +3334,9 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base_vertex_idx,
unsigned int start_idx, unsigned int index_count, unsigned int start_instance,
unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
@ -1708,7 +1708,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
@@ -3346,6 +3386,9 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
@@ -3349,6 +3389,9 @@ void wined3d_cs_emit_set_unordered_access_view(struct wined3d_cs *cs, enum wined
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;