Rebase against 7e57924d322e6c15bbfc8c505c2a0817d9e5ad2e.

This commit is contained in:
Sebastian Lackner 2016-02-04 01:24:29 +01:00
parent 03d86bd0d4
commit b8de48bb3a
3 changed files with 26 additions and 26 deletions

View File

@ -51,7 +51,7 @@ usage()
# Get the upstream commit sha
upstream_commit()
{
echo "83a147d98a9c944dae63de251efda9744a539f5c"
echo "7e57924d322e6c15bbfc8c505c2a0817d9e5ad2e"
}
# Show version information

View File

@ -1,4 +1,4 @@
From 5408b26baa4ac643bab0a522a6b0dd42df5a0e43 Mon Sep 17 00:00:00 2001
From 01a9df15d682d90b75fc71facc1544488978ed83 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20D=C3=B6singer?= <stefan@codeweavers.com>
Date: Sun, 16 Mar 2014 14:13:42 +0100
Subject: wined3d: Send getdc and releasedc through the command stream.
@ -104,7 +104,7 @@ index 0aab83b..c135ece 100644
static inline void *_wined3d_cs_mt_require_space(struct wined3d_cs *cs, size_t size, BOOL prio)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index fd1510e..e03143a 100644
index 47320b8..457d3aa 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2456,36 +2456,12 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
@ -168,7 +168,7 @@ index fd1510e..e03143a 100644
- return WINED3D_OK;
}
-HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
-HRESULT wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
+HRESULT wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
{
- TRACE("surface %p, dc %p.\n", surface, dc);
@ -215,13 +215,13 @@ index fd1510e..e03143a 100644
&& surface->resource.map_binding != WINED3D_LOCATION_DIB))
{
/* The game Salammbo modifies the surface contents without mapping the surface between
@@ -2558,6 +2539,26 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
@@ -2558,6 +2539,26 @@ HRESULT wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
if (context)
context_release(context);
}
+}
+
+HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
+HRESULT wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
+{
+ TRACE("surface %p, dc %p.\n", surface, dc);
+
@ -243,10 +243,10 @@ index fd1510e..e03143a 100644
return WINED3D_OK;
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 9ee860c..d19fae8 100644
index 94b8112..f1d32a7 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2623,6 +2623,8 @@ void surface_blt_ugly(struct wined3d_surface *dst_surface, const RECT *dst_rect_
@@ -2624,6 +2624,8 @@ void surface_blt_ugly(struct wined3d_surface *dst_surface, const RECT *dst_rect_
const WINEDDBLTFX *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
BOOL surface_check_block_align_rect(struct wined3d_surface *surface, const RECT *rect) DECLSPEC_HIDDEN;
void wined3d_surface_cleanup_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
@ -255,7 +255,7 @@ index 9ee860c..d19fae8 100644
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
@@ -2895,6 +2897,8 @@ HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs,
@@ -2896,6 +2898,8 @@ HRESULT wined3d_cs_emit_create_swapchain_context(struct wined3d_cs *cs,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_cs_emit_delete_opengl_contexts(struct wined3d_cs *cs,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;

View File

@ -6084,7 +6084,7 @@ diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
+ return WINED3D_OK;
+}
+
+HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
+HRESULT wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
+{
+ TRACE("surface %p, dc %p.\n", surface, dc);
+
@ -9478,7 +9478,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
void wined3d_surface_prepare(struct wined3d_surface *surface, struct wined3d_context *context,
DWORD location) DECLSPEC_HIDDEN;
@@ -2610,6 +2773,7 @@
@@ -2611,6 +2774,7 @@
const struct wined3d_gl_info *gl_info, void *mem, unsigned int pitch) DECLSPEC_HIDDEN;
HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
@ -9486,7 +9486,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_surface_create(struct wined3d_texture *container, const struct wined3d_resource_desc *desc,
GLenum target, unsigned int level, unsigned int layer, DWORD flags,
struct wined3d_surface **surface) DECLSPEC_HIDDEN;
@@ -2624,6 +2788,17 @@
@@ -2625,6 +2789,17 @@
void wined3d_surface_cleanup_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_surface_getdc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
void wined3d_surface_releasedc_cs(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
@ -9504,7 +9504,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
@@ -2644,8 +2819,10 @@
@@ -2645,8 +2820,10 @@
GLuint name;
};
@ -9515,7 +9515,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_vertex_declaration_element
{
const struct wined3d_format *format;
@@ -2674,8 +2851,10 @@
@@ -2675,8 +2852,10 @@
BOOL half_float_conv_needed;
};
@ -9526,7 +9526,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_saved_states
{
DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
@@ -2743,6 +2922,7 @@
@@ -2744,6 +2923,7 @@
void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
void state_cleanup(struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -9534,7 +9534,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT state_init(struct wined3d_state *state, const struct wined3d_gl_info *gl_info,
const struct wined3d_d3d_info *d3d_info, DWORD flags) DECLSPEC_HIDDEN;
void state_unbind_resources(struct wined3d_state *state) DECLSPEC_HIDDEN;
@@ -2793,6 +2973,32 @@
@@ -2794,6 +2974,32 @@
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_switch_onscreen_ds(struct wined3d_cs *cs, struct wined3d_context *context,
struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
@ -9567,7 +9567,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
@@ -2842,6 +3048,7 @@
@@ -2843,6 +3049,7 @@
void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs *cs,
struct wined3d_vertex_declaration *declaration) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
@ -9575,7 +9575,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void wined3d_cs_emit_set_consts_f(struct wined3d_cs *cs, UINT start_register, const float *constants,
UINT vector4f_count, enum wined3d_shader_type type) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_consts_b(struct wined3d_cs *cs, UINT start_register,
@@ -2904,6 +3111,7 @@
@@ -2905,6 +3112,7 @@
void wined3d_cs_emit_update_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *resource,
unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
unsigned int depth_pitch) DECLSPEC_HIDDEN;
@ -9583,7 +9583,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* Direct3D terminology with little modifications. We do not have an issued state
* because only the driver knows about it, but we have a created state because d3d
@@ -2918,8 +3126,12 @@
@@ -2919,8 +3127,12 @@
struct wined3d_query_ops
{
HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
@ -9596,7 +9596,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_query
@@ -2933,12 +3145,16 @@
@@ -2934,12 +3146,16 @@
enum wined3d_query_type type;
DWORD data_size;
void *extendedData;
@ -9613,7 +9613,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
* fixed function semantics as D3DCOLOR or FLOAT16 */
@@ -2965,7 +3181,9 @@
@@ -2966,7 +3182,9 @@
GLenum buffer_object_usage;
GLenum buffer_type_hint;
DWORD flags;
@ -9623,7 +9623,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
void *map_ptr;
struct wined3d_map_range *maps;
@@ -2990,11 +3208,15 @@
@@ -2991,11 +3209,15 @@
BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
@ -9639,7 +9639,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer,
const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
@@ -3032,8 +3254,10 @@
@@ -3033,8 +3255,10 @@
return surface_from_resource(resource);
}
@ -9650,7 +9650,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
struct wined3d_shader_resource_view
{
LONG refcount;
@@ -3046,8 +3270,12 @@
@@ -3047,8 +3271,12 @@
struct wined3d_swapchain_ops
{
void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
@ -9663,7 +9663,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
};
struct wined3d_swapchain
@@ -3086,8 +3314,10 @@
@@ -3087,8 +3315,10 @@
void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
@ -9674,7 +9674,7 @@ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
/*****************************************************************************
* Utility function prototypes
@@ -3290,7 +3520,9 @@
@@ -3291,7 +3521,9 @@
void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_string_buffer *buffer,
const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;