Added patch to fix race condition in d3d11 state_init functions.

This commit is contained in:
Sebastian Lackner 2017-07-09 22:04:24 +02:00
parent 5e62fbb2d0
commit ad2d0fdc3a
3 changed files with 236 additions and 0 deletions

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@ -0,0 +1,219 @@
From 994798c0649cf8c66d5c97a2217e36f0d12ea96f Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Michael=20M=C3=BCller?= <michael@fds-team.de>
Date: Sun, 9 Jul 2017 18:30:26 +0200
Subject: d3d11: Prevent race condition when creating samplers.
---
dlls/d3d11/device.c | 32 ++++++++++++++++++++++++--------
dlls/d3d11/state.c | 18 ++++--------------
2 files changed, 28 insertions(+), 22 deletions(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index cf45233dc82..66d566cfecb 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -5451,12 +5451,16 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *ifa
return S_OK;
}
- wined3d_mutex_unlock();
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ {
+ wined3d_mutex_unlock();
return E_OUTOFMEMORY;
+ }
- if (FAILED(hr = d3d_blend_state_init(object, device, &tmp_desc)))
+ hr = d3d_blend_state_init(object, device, &tmp_desc);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
{
WARN("Failed to initialize blend state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
@@ -5531,12 +5535,16 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDepthStencilState(ID3D11Devi
return S_OK;
}
- wined3d_mutex_unlock();
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ {
+ wined3d_mutex_unlock();
return E_OUTOFMEMORY;
+ }
- if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
+ hr = d3d_depthstencil_state_init(object, device, &tmp_desc);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
{
WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
@@ -5574,12 +5582,16 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState(ID3D11Device
return S_OK;
}
- wined3d_mutex_unlock();
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ {
+ wined3d_mutex_unlock();
return E_OUTOFMEMORY;
+ }
- if (FAILED(hr = d3d_rasterizer_state_init(object, device, desc)))
+ hr = d3d_rasterizer_state_init(object, device, desc);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
{
WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
@@ -5628,12 +5640,16 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *i
return S_OK;
}
- wined3d_mutex_unlock();
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ {
+ wined3d_mutex_unlock();
return E_OUTOFMEMORY;
+ }
- if (FAILED(hr = d3d_sampler_state_init(object, device, &normalized_desc)))
+ hr = d3d_sampler_state_init(object, device, &normalized_desc);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
{
WARN("Failed to initialize sampler state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index 43dd10ffa7f..9c377c1a27b 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -283,13 +283,13 @@ static const struct ID3D10BlendState1Vtbl d3d10_blend_state_vtbl =
d3d10_blend_state_GetDesc1,
};
+/* requires wined3d lock */
HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
const D3D11_BLEND_DESC *desc)
{
state->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl;
state->ID3D10BlendState1_iface.lpVtbl = &d3d10_blend_state_vtbl;
state->refcount = 1;
- wined3d_mutex_lock();
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
@@ -297,10 +297,8 @@ HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *d
{
ERR("Failed to insert blend state entry.\n");
wined3d_private_store_cleanup(&state->private_store);
- wined3d_mutex_unlock();
return E_FAIL;
}
- wined3d_mutex_unlock();
state->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(state->device);
@@ -562,13 +560,13 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
d3d10_depthstencil_state_GetDesc,
};
+/* requires wined3d lock */
HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
const D3D11_DEPTH_STENCIL_DESC *desc)
{
state->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl;
state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
state->refcount = 1;
- wined3d_mutex_lock();
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
@@ -576,10 +574,8 @@ HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct
{
ERR("Failed to insert depthstencil state entry.\n");
wined3d_private_store_cleanup(&state->private_store);
- wined3d_mutex_unlock();
return E_FAIL;
}
- wined3d_mutex_unlock();
state->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(state->device);
@@ -869,6 +865,7 @@ static const struct wined3d_parent_ops d3d_rasterizer_state_wined3d_parent_ops =
d3d_rasterizer_state_wined3d_object_destroyed,
};
+/* requires wined3d lock */
HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device,
const D3D11_RASTERIZER_DESC *desc)
{
@@ -878,7 +875,6 @@ HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d
state->ID3D11RasterizerState_iface.lpVtbl = &d3d11_rasterizer_state_vtbl;
state->ID3D10RasterizerState_iface.lpVtbl = &d3d10_rasterizer_state_vtbl;
state->refcount = 1;
- wined3d_mutex_lock();
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
@@ -886,7 +882,6 @@ HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d
{
ERR("Failed to insert rasterizer state entry.\n");
wined3d_private_store_cleanup(&state->private_store);
- wined3d_mutex_unlock();
return E_FAIL;
}
@@ -900,10 +895,8 @@ HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d
WARN("Failed to create wined3d rasterizer state, hr %#x.\n", hr);
wined3d_private_store_cleanup(&state->private_store);
wine_rb_remove(&device->rasterizer_states, &state->entry);
- wined3d_mutex_unlock();
return hr;
}
- wined3d_mutex_unlock();
ID3D11Device_AddRef(state->device = &device->ID3D11Device_iface);
@@ -1228,6 +1221,7 @@ static enum wined3d_cmp_func wined3d_cmp_func_from_d3d11(D3D11_COMPARISON_FUNC f
return (enum wined3d_cmp_func)f;
}
+/* requires wined3d lock */
HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
const D3D11_SAMPLER_DESC *desc)
{
@@ -1237,7 +1231,6 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
state->ID3D11SamplerState_iface.lpVtbl = &d3d11_sampler_state_vtbl;
state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
state->refcount = 1;
- wined3d_mutex_lock();
wined3d_private_store_init(&state->private_store);
state->desc = *desc;
@@ -1261,7 +1254,6 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
{
ERR("Failed to insert sampler state entry.\n");
wined3d_private_store_cleanup(&state->private_store);
- wined3d_mutex_unlock();
return E_FAIL;
}
@@ -1273,10 +1265,8 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
WARN("Failed to create wined3d sampler, hr %#x.\n", hr);
wined3d_private_store_cleanup(&state->private_store);
wine_rb_remove(&device->sampler_states, &state->entry);
- wined3d_mutex_unlock();
return hr;
}
- wined3d_mutex_unlock();
state->device = &device->ID3D11Device_iface;
ID3D11Device_AddRef(state->device);
--
2.13.1

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@ -0,0 +1 @@
Fixes: Fix race condition in d3d11 state_init functions

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@ -116,6 +116,7 @@ patch_enable_all ()
enable_d3d11_ID3D11Texture1D="$1"
enable_d3d11_ResolveSubresource="$1"
enable_d3d11_Silence_FIXMEs="$1"
enable_d3d11_State_Init="$1"
enable_d3d8_ValidateShader="$1"
enable_d3d9_DesktopWindow="$1"
enable_d3d9_Tests="$1"
@ -597,6 +598,9 @@ patch_enable ()
d3d11-Silence_FIXMEs)
enable_d3d11_Silence_FIXMEs="$2"
;;
d3d11-State_Init)
enable_d3d11_State_Init="$2"
;;
d3d8-ValidateShader)
enable_d3d8_ValidateShader="$2"
;;
@ -3578,6 +3582,18 @@ if test "$enable_d3d11_Silence_FIXMEs" -eq 1; then
) >> "$patchlist"
fi
# Patchset d3d11-State_Init
# |
# | Modified files:
# | * dlls/d3d11/device.c, dlls/d3d11/state.c
# |
if test "$enable_d3d11_State_Init" -eq 1; then
patch_apply d3d11-State_Init/0001-d3d11-Prevent-race-condition-when-creating-samplers.patch
(
printf '%s\n' '+ { "Michael Müller", "d3d11: Prevent race condition when creating samplers.", 1 },';
) >> "$patchlist"
fi
# Patchset d3d8-ValidateShader
# |
# | This patchset fixes the following Wine bugs: