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Updated vkd3d-latest patchset
This commit is contained in:
@@ -1,4 +1,4 @@
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From c54c3405e484d6893c44e0d185256acdb4b39f6f Mon Sep 17 00:00:00 2001
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From 40128154c0cefe020a9f8a6cf5da908339df493b Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Mon, 26 May 2025 07:03:34 +1000
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Subject: [PATCH] Updated vkd3d to c4c7f10d99daa5d3efc036d74d5e09b6f1342407.
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@@ -1,4 +1,4 @@
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From 86947d34ad20c2245de3b035fe15f116f4e00949 Mon Sep 17 00:00:00 2001
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From 4b9f58f4f2577c30a1fa3b949217bcf5e525598f Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Wed, 28 May 2025 07:14:59 +1000
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Subject: [PATCH] Updated vkd3d to 87ec2d98973432531d7d9d08dfc837376f91844c.
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,323 @@
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From 6a86ff50e62add7c2739b6508518b5556dcd2289 Mon Sep 17 00:00:00 2001
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From: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
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Date: Thu, 5 Jun 2025 07:25:40 +1000
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Subject: [PATCH] Updated vkd3d to f1b36edc076117970b5a6d05a924b6c4248e082f.
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---
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libs/vkd3d/libs/vkd3d-shader/dxil.c | 69 ++++++++++++---------
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libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c | 55 +++++++++-------
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libs/vkd3d/libs/vkd3d-shader/tpf.c | 36 ++++++-----
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3 files changed, 91 insertions(+), 69 deletions(-)
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diff --git a/libs/vkd3d/libs/vkd3d-shader/dxil.c b/libs/vkd3d/libs/vkd3d-shader/dxil.c
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index c85b644df15..ff56cd6284f 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/dxil.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/dxil.c
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@@ -6805,6 +6805,7 @@ static enum vkd3d_shader_opcode sm6_map_cast_op(uint64_t code, const struct sm6_
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{
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enum vkd3d_shader_opcode op = VKD3DSIH_INVALID;
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bool from_int, to_int, from_fp, to_fp;
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+ unsigned int from_width, to_width;
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bool is_valid = false;
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from_int = sm6_type_is_integer(from);
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@@ -6828,66 +6829,58 @@ static enum vkd3d_shader_opcode sm6_map_cast_op(uint64_t code, const struct sm6_
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return VKD3DSIH_INVALID;
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}
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- /* DXC emits minimum precision types as 16-bit. These must be emitted
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- * as 32-bit in VSIR, so all width extensions to 32 bits are no-ops. */
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switch (code)
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{
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case CAST_TRUNC:
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- /* nop or min precision. TODO: native 16-bit */
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- if (to->u.width == from->u.width || (to->u.width == 16 && from->u.width == 32))
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- op = VKD3DSIH_NOP;
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- else
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- op = VKD3DSIH_UTOU;
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+ op = VKD3DSIH_UTOU;
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is_valid = from_int && to_int && to->u.width <= from->u.width;
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break;
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+
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case CAST_ZEXT:
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+ op = VKD3DSIH_UTOU;
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+ is_valid = from_int && to_int && to->u.width >= from->u.width;
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+ break;
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+
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case CAST_SEXT:
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- /* nop or min precision. TODO: native 16-bit.
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- * Extension instructions could be emitted for min precision, but in Windows
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- * the AMD RX 580 simply drops such instructions, which makes sense as no
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- * assumptions should be made about any behaviour which depends on bit width. */
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- if (to->u.width == from->u.width || (to->u.width == 32 && from->u.width == 16))
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- {
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- op = VKD3DSIH_NOP;
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- is_valid = from_int && to_int;
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- }
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- else if (to->u.width > from->u.width)
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- {
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- op = (code == CAST_ZEXT) ? VKD3DSIH_UTOU : VKD3DSIH_ITOI;
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- VKD3D_ASSERT(from->u.width == 1 || to->u.width == 64);
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- is_valid = from_int && to_int;
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- }
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+ op = VKD3DSIH_ITOI;
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+ is_valid = from_int && to_int && to->u.width >= from->u.width;
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break;
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+
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case CAST_FPTOUI:
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op = VKD3DSIH_FTOU;
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is_valid = from_fp && to_int && to->u.width > 1;
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break;
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+
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case CAST_FPTOSI:
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op = VKD3DSIH_FTOI;
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is_valid = from_fp && to_int && to->u.width > 1;
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break;
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+
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case CAST_UITOFP:
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op = VKD3DSIH_UTOF;
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is_valid = from_int && to_fp;
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break;
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+
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case CAST_SITOFP:
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op = VKD3DSIH_ITOF;
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is_valid = from_int && to_fp;
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break;
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+
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case CAST_FPTRUNC:
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- /* TODO: native 16-bit */
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- op = (from->u.width == 64) ? VKD3DSIH_DTOF : VKD3DSIH_NOP;
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- is_valid = from_fp && to_fp;
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+ op = VKD3DSIH_DTOF;
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+ is_valid = from_fp && to_fp && to->u.width <= from->u.width;
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break;
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+
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case CAST_FPEXT:
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- /* TODO: native 16-bit */
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- op = (to->u.width == 64) ? VKD3DSIH_FTOD : VKD3DSIH_NOP;
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- is_valid = from_fp && to_fp;
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+ op = VKD3DSIH_FTOD;
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+ is_valid = from_fp && to_fp && to->u.width >= from->u.width;
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break;
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+
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case CAST_BITCAST:
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op = VKD3DSIH_MOV;
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is_valid = to->u.width == from->u.width;
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break;
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+
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default:
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FIXME("Unhandled cast op %"PRIu64".\n", code);
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vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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@@ -6904,6 +6897,20 @@ static enum vkd3d_shader_opcode sm6_map_cast_op(uint64_t code, const struct sm6_
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return VKD3DSIH_INVALID;
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}
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+ /* 16-bit values are currently treated as 32-bit, because 16-bit is
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+ * interpreted as a minimum precision hint in SM 6.0, and we don't handle
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+ * SM > 6.0 yet. */
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+ from_width = from->u.width;
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+ if (from_width == 16)
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+ from_width = 32;
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+
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+ to_width = to->u.width;
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+ if (to_width == 16)
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+ to_width = 32;
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+
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+ if (from->class == to->class && from_width == to_width)
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+ op = VKD3DSIH_NOP;
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+
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return op;
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}
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@@ -6955,9 +6962,11 @@ static void sm6_parser_emit_cast(struct sm6_parser *sm6, const struct dxil_recor
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instruction_dst_param_init_ssa_scalar(ins, sm6);
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- /* bitcast */
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+ /* VSIR bitcasts are represented by source registers with types different
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+ * from the types they were written with, rather than with different types
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+ * for the MOV source and destination. */
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if (handler_idx == VKD3DSIH_MOV)
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- src_param->reg.data_type = dst->reg.data_type;
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+ src_param->reg.data_type = ins->dst[0].reg.data_type;
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}
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struct sm6_cmp_info
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diff --git a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
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index d4cd338f15a..d4e29e16b7c 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/hlsl_codegen.c
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@@ -12114,14 +12114,11 @@ static void sm4_generate_vsir_add_dcl_texture(struct hlsl_ctx *ctx,
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bool uav)
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{
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enum hlsl_regset regset = uav ? HLSL_REGSET_UAVS : HLSL_REGSET_TEXTURES;
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- struct vkd3d_shader_structured_resource *structured_resource;
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- struct vkd3d_shader_dst_param *dst_param;
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- struct vkd3d_shader_semantic *semantic;
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struct vkd3d_shader_instruction *ins;
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struct hlsl_type *component_type;
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enum vkd3d_shader_opcode opcode;
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bool multisampled;
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- unsigned int i, j;
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+ unsigned int i;
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VKD3D_ASSERT(resource->regset == regset);
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VKD3D_ASSERT(hlsl_version_lt(ctx, 5, 1) || resource->bind_count == 1);
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@@ -12132,6 +12129,7 @@ static void sm4_generate_vsir_add_dcl_texture(struct hlsl_ctx *ctx,
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{
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unsigned int array_first = resource->index + i;
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unsigned int array_last = resource->index + i; /* FIXME: array end. */
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+ struct vkd3d_shader_resource *vsir_resource;
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if (resource->var && !resource->var->objects_usage[regset][i].used)
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continue;
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@@ -12169,13 +12167,16 @@ static void sm4_generate_vsir_add_dcl_texture(struct hlsl_ctx *ctx,
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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- semantic = &ins->declaration.semantic;
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- structured_resource = &ins->declaration.structured_resource;
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- dst_param = &semantic->resource.reg;
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- vsir_dst_param_init(dst_param, uav ? VKD3DSPR_UAV : VKD3DSPR_RESOURCE, VKD3D_DATA_UNUSED, 0);
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- if (uav && component_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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- structured_resource->byte_stride = 4 * component_type->e.resource.format->reg_size[HLSL_REGSET_NUMERIC];
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+ if (component_type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
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+ vsir_resource = &ins->declaration.raw_resource.resource;
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+ else if (component_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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+ vsir_resource = &ins->declaration.structured_resource.resource;
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+ else
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+ vsir_resource = &ins->declaration.semantic.resource;
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+
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+ vsir_dst_param_init(&vsir_resource->reg, uav ? VKD3DSPR_UAV : VKD3DSPR_RESOURCE, VKD3D_DATA_UNUSED, 0);
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+
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if (uav && component_type->e.resource.rasteriser_ordered)
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ins->flags = VKD3DSUF_RASTERISER_ORDERED_VIEW;
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@@ -12189,29 +12190,35 @@ static void sm4_generate_vsir_add_dcl_texture(struct hlsl_ctx *ctx,
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ctx->profile->major_version, ctx->profile->minor_version);
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}
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- for (j = 0; j < 4; ++j)
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- semantic->resource_data_type[j] = sm4_generate_vsir_get_format_type(component_type);
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+ vsir_resource->range.first = array_first;
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+ vsir_resource->range.last = array_last;
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+ vsir_resource->range.space = resource->space;
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- semantic->resource.range.first = array_first;
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- semantic->resource.range.last = array_last;
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- semantic->resource.range.space = resource->space;
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-
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- dst_param->reg.idx[0].offset = resource->id;
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- dst_param->reg.idx[1].offset = array_first;
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- dst_param->reg.idx[2].offset = array_last;
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- dst_param->reg.idx_count = 3;
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+ vsir_resource->reg.reg.idx[0].offset = resource->id;
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+ vsir_resource->reg.reg.idx[1].offset = array_first;
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+ vsir_resource->reg.reg.idx[2].offset = array_last;
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+ vsir_resource->reg.reg.idx_count = 3;
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ins->resource_type = sm4_generate_vsir_get_resource_type(resource->component_type);
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- if (resource->component_type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
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+
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+ if (component_type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
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+ {
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ins->raw = true;
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- if (resource->component_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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+ }
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+ else if (component_type->sampler_dim == HLSL_SAMPLER_DIM_STRUCTURED_BUFFER)
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{
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ins->structured = true;
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ins->resource_stride = 4 * component_type->e.resource.format->reg_size[HLSL_REGSET_NUMERIC];
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+ ins->declaration.structured_resource.byte_stride = ins->resource_stride;
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}
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+ else
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+ {
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+ for (unsigned int j = 0; j < 4; ++j)
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+ ins->declaration.semantic.resource_data_type[j] = sm4_generate_vsir_get_format_type(component_type);
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- if (multisampled)
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- semantic->sample_count = component_type->sample_count;
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+ if (multisampled)
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+ ins->declaration.semantic.sample_count = component_type->sample_count;
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+ }
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}
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}
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diff --git a/libs/vkd3d/libs/vkd3d-shader/tpf.c b/libs/vkd3d/libs/vkd3d-shader/tpf.c
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index 08bdc3e645a..ae3fa1650bf 100644
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--- a/libs/vkd3d/libs/vkd3d-shader/tpf.c
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+++ b/libs/vkd3d/libs/vkd3d-shader/tpf.c
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@@ -3859,9 +3859,8 @@ static uint32_t pack_resource_data_type(const enum vkd3d_data_type *resource_dat
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static void tpf_dcl_texture(const struct tpf_compiler *tpf, const struct vkd3d_shader_instruction *ins)
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{
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- const struct vkd3d_shader_structured_resource *structured_resource = &ins->declaration.structured_resource;
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- const struct vkd3d_shader_semantic *semantic = &ins->declaration.semantic;
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const struct vkd3d_shader_version *version = &tpf->program->shader_version;
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+ const struct vkd3d_shader_resource *resource;
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const struct vkd3d_sm4_opcode_info *info;
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struct sm4_instruction instr = {0};
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bool uav;
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@@ -3875,27 +3874,38 @@ static void tpf_dcl_texture(const struct tpf_compiler *tpf, const struct vkd3d_s
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instr.opcode = info->opcode;
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- instr.dsts[0] = semantic->resource.reg;
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- instr.dst_count = 1;
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-
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if (ins->opcode == VKD3DSIH_DCL || ins->opcode == VKD3DSIH_DCL_UAV_TYPED)
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{
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- instr.idx[0] = pack_resource_data_type(semantic->resource_data_type);
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+ instr.idx[0] = pack_resource_data_type(ins->declaration.semantic.resource_data_type);
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instr.idx_count = 1;
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+ instr.extra_bits |= ins->declaration.semantic.sample_count << VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
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+ resource = &ins->declaration.semantic.resource;
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+ }
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+ else if (ins->opcode == VKD3DSIH_DCL_RESOURCE_RAW || ins->opcode == VKD3DSIH_DCL_UAV_RAW)
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+ {
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+ resource = &ins->declaration.raw_resource.resource;
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+ }
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+ else
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+ {
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+ instr.byte_stride = ins->declaration.structured_resource.byte_stride;
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+ resource = &ins->declaration.structured_resource.resource;
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}
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+ instr.dsts[0] = resource->reg;
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+ instr.dst_count = 1;
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+
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if (vkd3d_shader_ver_ge(version, 5, 1))
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{
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- instr.dsts[0].reg.idx[0].offset = semantic->resource.reg.reg.idx[0].offset;
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- instr.dsts[0].reg.idx[1].offset = semantic->resource.range.first;
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- instr.dsts[0].reg.idx[2].offset = semantic->resource.range.last;
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+ instr.dsts[0].reg.idx[0].offset = resource->reg.reg.idx[0].offset;
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+ instr.dsts[0].reg.idx[1].offset = resource->range.first;
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+ instr.dsts[0].reg.idx[2].offset = resource->range.last;
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instr.dsts[0].reg.idx_count = 3;
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- instr.idx[instr.idx_count++] = semantic->resource.range.space;
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+ instr.idx[instr.idx_count++] = resource->range.space;
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}
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else
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{
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- instr.dsts[0].reg.idx[0].offset = semantic->resource.range.first;
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+ instr.dsts[0].reg.idx[0].offset = resource->range.first;
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instr.dsts[0].reg.idx_count = 1;
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}
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@@ -3903,10 +3913,6 @@ static void tpf_dcl_texture(const struct tpf_compiler *tpf, const struct vkd3d_s
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instr.extra_bits |= ins->flags << VKD3D_SM5_UAV_FLAGS_SHIFT;
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instr.extra_bits |= (sm4_resource_dimension(ins->resource_type) << VKD3D_SM4_RESOURCE_TYPE_SHIFT);
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- instr.extra_bits |= semantic->sample_count << VKD3D_SM4_RESOURCE_SAMPLE_COUNT_SHIFT;
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-
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- if (ins->structured)
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- instr.byte_stride = structured_resource->byte_stride;
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write_sm4_instruction(tpf, &instr);
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}
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--
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2.47.2
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|
File diff suppressed because it is too large
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